Just before you go, I would advise put in extra pumps so you can pump fuel both ways in and out of each wing tank independently so you can balance out your fuel load. Otherwise, not only will the plane drop a wing, but one engine might cut out.
FYI once the jet engines ignite you can turn off the compressors, since it doesn't need it when it's already running that will cut down on the noise to. Very nice build btw.
On that note, the best way to shut them off, and the only way we do it in real life is actually by cutting the fuel. At least for turboshaft engines for helos. I bet if he cut off his fuel pumps those engines would have puttered out
the throttle issue you are having in you plane is because the game accepts a numeric value between 0 and 1 for the jet engine throttle, so 1 is max throttle and 0 is no throttle, 0.5 would be half throttle. you set the range on the throttle lever between 0 and 100 meaning that when the throttle lever is at maximum the game thinks you trying to give the engine 10000% throttle. change the range of the throttle lever to min 0 and max 1 and it will solve your throttle problem. the problem of you altitude hold not quite working is because the logic the altitude hold microcontroller used involves a PID. a improperly tuned PID will cause it to correct its self, over shoot its target, then overcorrect itself back, overshooting its target again. this is what the bobbing up and down was that your plane was doing with the first altitude hold microcontroller. unfortunately PID controllers need to be specifically tuned to each creation as they each have their own sensitivities and tolerances, which again is why the second microcontroller didn't quite work right either. tuning a microcontroller is a very advanced, time consuming, and soul sucking process. there is a great guide on the steam workshop explaining them here steamcommunity.com/sharedfiles/filedetails/?id=1366955561&searchtext=pid if your interested in looking into it. however great video and incredible plane keep up the great work!
Yea that makes sense, as you can see I'm not one to make controllers like that haha. I just keep trying new ones off the workshop until one works😅 Thanks for your help though, ill check out that guide you've sent me! Glad you enjoy the video!
@@BizzaDanI don’t blame you even after all these hours I avoid pid controllers like the black plague lol. Keep it up and sooner or later you’ll have a plane that will do everything you want and more. After all you’ve done an incredible job so far, mine never seem to come out so good 😅
Nyoooom
r.i.p starter dog simba
Nice
Just before you go, I would advise put in extra pumps so you can pump fuel both ways in and out of each wing tank independently so you can balance out your fuel load. Otherwise, not only will the plane drop a wing, but one engine might cut out.
FYI once the jet engines ignite you can turn off the compressors, since it doesn't need it when it's already running that will cut down on the noise to. Very nice build btw.
On that note, the best way to shut them off, and the only way we do it in real life is actually by cutting the fuel. At least for turboshaft engines for helos. I bet if he cut off his fuel pumps those engines would have puttered out
ahh right. Thanks Mate!
I think you need a bigger fuel tank if you want to make it the whole way, maybe put a fuel tank in the cargo area or something
Yea just made it bigger, we were also leaking fuel that's why it was draining so much 😅
@@BizzaDan Called it something went wrong😂
the throttle issue you are having in you plane is because the game accepts a numeric value between 0 and 1 for the jet engine throttle, so 1 is max throttle and 0 is no throttle, 0.5 would be half throttle. you set the range on the throttle lever between 0 and 100 meaning that when the throttle lever is at maximum the game thinks you trying to give the engine 10000% throttle. change the range of the throttle lever to min 0 and max 1 and it will solve your throttle problem.
the problem of you altitude hold not quite working is because the logic the altitude hold microcontroller used involves a PID. a improperly tuned PID will cause it to correct its self, over shoot its target, then overcorrect itself back, overshooting its target again. this is what the bobbing up and down was that your plane was doing with the first altitude hold microcontroller. unfortunately PID controllers need to be specifically tuned to each creation as they each have their own sensitivities and tolerances, which again is why the second microcontroller didn't quite work right either. tuning a microcontroller is a very advanced, time consuming, and soul sucking process. there is a great guide on the steam workshop explaining them here steamcommunity.com/sharedfiles/filedetails/?id=1366955561&searchtext=pid if your interested in looking into it.
however great video and incredible plane keep up the great work!
Yea that makes sense, as you can see I'm not one to make controllers like that haha. I just keep trying new ones off the workshop until one works😅 Thanks for your help though, ill check out that guide you've sent me! Glad you enjoy the video!
@@BizzaDanI don’t blame you even after all these hours I avoid pid controllers like the black plague lol. Keep it up and sooner or later you’ll have a plane that will do everything you want and more. After all you’ve done an incredible job so far, mine never seem to come out so good 😅
You could try subtract delta from it to smoothen it