We are all pawns, controlled by something greater: Memes. The DNA of the soul. They shape our will. They are the culture - they are everything we pass on. Expose someone to anger long enough, they will learn to hate. They become a carrier. Envy, greed, despair... All memes, all passed along.
Fun Fact: Respawn Entertainment was founded when the founders of Infinity Ward left. Infinity Ward were the main developers of COD in early years and are owned by Activision.
@@PhDoggo Eh, it will die if the devs don't care enough. The Persistance nerf is a good thing they finally did so perhaps its going on a different way.
Lmao, the fact that he answered our question before we even asked it 😂 Also, this video cracked me up a lot, especially the 'FBI open up' part 😂 1:27 Continue making amazing content ICE 🙏❤
0:46 The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
"when it takes 1 month for ice to upload a codm video" but takes only 1 day after the global launch of apex to upload a new video something is wrong i can feel it
no i did not quit codm -.-
also discord.gg/icecodm if u wan be first omg!!!
first
Ok
Ok bro
hiiii
Ice ice ice ice
ice definitely watched alot of KSI
Nah fr
Zeke yeager
YES YES YES YES YES YES
That's why Ice had Knowledge Strength and integrity
KSI probably has one of or THE most ATROCIOUS LAUGHS ive ever heard
Here before someone says "when the world needed him the most he returned".
In apex, of course codm too
Ice should definitely make a merch out of this 😆
@@Vladimyrrxiii your right 😂
Here before someone spams "Here before someone says "when the world needed him the most he returned""
When the world needed him the most, he returned
The legend himself has come to apex. If only apex was ready for his Godly memes😔
I know this is out of context, but apex is chad for giving you animated camos for free
FBI cluse up😂😂
1:29 bruhhh..perfectly matched🤣🤣🔥🔥
1:12 proof that ice is better than ferg lol
How Ice is able to find so many different memes and put them all to good use is beyond me.
Memes Living is his BLOOD!
We are all pawns, controlled by something greater: Memes. The DNA of the soul. They shape our will. They are the culture - they are everything we pass on. Expose someone to anger long enough, they will learn to hate. They become a carrier. Envy, greed, despair... All memes, all passed along.
Memes. The DNA of the soul.
1:25 best part
1:25 so XD 🤣🤣
1:25 this is the best moment
3:46 he toxic💀
Bombbb bap barambap bomb POW!!! OHHHHHH 2:14 NOICE😂💀🙏
i like this part 0:22
0:25
4:04 this part is somehow relatable lol
Alternate Title: Ice has found another wallet ripping fps mobile game
I hope that kid saw that got me on the floor 🤣
Fun Fact: Respawn Entertainment was founded when the founders of Infinity Ward left. Infinity Ward were the main developers of COD in early years and are owned by Activision.
Back then when cod games are actually good. Oh well, at least Codm is still alive.
@@PhDoggo Eh, it will die if the devs don't care enough. The Persistance nerf is a good thing they finally did so perhaps its going on a different way.
Ending notification at his phone his last notification 🤣🤣🤣
Like how anyone didnt notice his ice codm changed to ice
I notice that
The "**knock** **knock** **knock** FBI OPEN UP" was the best ngl
Pov :- Your Gf Called 4:05
I love apex mobile it is fun and I find it very enjoyable and I love how you get stuff and that I have like 2 to 3 wins already
3:01 😂😂😂😂 Man it's scary now, how this guy can make funny content every single ftime.
I love that ICE starts uploading other types of games
Lmao, the fact that he answered our question before we even asked it 😂
Also, this video cracked me up a lot, especially the 'FBI open up' part 😂 1:27
Continue making amazing content ICE 🙏❤
More is required to satisfy our hunger, more swinging
When the world needed hum the most,HE RETURNED THE MEME GOD IS BACK
The missile in codm be like:"ICE YOU CHEATED ON ME"
0:46 The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Tf
The way he kicked the door 😂
0:50 everyone give a round of applause for GodGame to solve the most hardest equation in all history
What da ice doin
Seeing nICE play another game is so cute, proud of him ❤️❤️❤️
Cute? That's a weird choice of words
What bro?
@@arr0zc0nlech3 ICE seemed to like my comment. 🥰
Noice,yessssir
"when it takes 1 month for ice to upload a codm video"
but takes only 1 day after the global launch of apex to upload a new video
something is wrong i can feel it
Whenever there is light, there will also be shadow. Same goes for yes yes yes yes yes and no
Let's go a legend made a come back 🔥🔥🔥
Ice is finally back!
the legend is back again when you need him
When your phone so potato, you remember you are subscribed to ICE
1
Your always first 🥇
💪👽🔥
@@KING-wy7zi *you're
That Picking Teammates Banner is so Relate
1:28 got me dying🤣🤣🤣
1:26 thx for making my day bruh
This made me laugh harder than I thought it normally would
Ice at codm: am pro
ApexM: oh no-
Oh no.. here they come!
*WHEN THE WORLD NEEDED HIM MOST, HE RETURNED COMMENTS*
The video and thumbnail are golden
He came back when the world needed him most.
get yo ahh
the most appropriate usage of memes
*This is exactly what I've been waiting for*
me: being good
my phone: Ghost touch
ice i love this game its so cool
Bro ur videos really make me smile thank u
Even in apex ice is dominating.
fear of ice finding a sniper in apex
*Now this is exactly what I've been waiting for*
1:50 using shotgun at long range pro
I don’t think I’ve ever laughed so fucking hard bruh , I’m wheezing 🤣🤣🤣
even i love ices movements codm movement i love you ice
The end killed me lmfaoo
ICE you killed me
:at 1 am I 😂🤣🤣🤣😂
Almost *600* subscribers for ice !!!
ICE ICE ICE ICE ICE ICECREAM ED
when i lose every match, ice is always here by my side:<
keep it up GAEEEEEEEEE
ice: play apex.exe
RUclips: nah its codm again ;)
apex can’t handle the epikness and swag of ice so ice never quit codm
1:52-2:20
Apex to Codm: if you have chicom, then we have the MOZAMBIQUE :)
Legendary memes with aPeX LEgEnDs is epic new title
the last one was epic wowow😆
Legends says if a kyubi went into ice
He would be the jinchuriki
Damn bruhh the ending got me🤣🤣
Lool it's APEX Turn now... 😂😂😂
1:25 wtf I'm dead bro😭😂
2:59 i want to be Ninja Wow Grape 🍇 Mp4.
U can never leave his videos without liking.
Yup!
what a funny video full of meme and good edit!
Ice edits like he's on steroids ngl it's fricking good
I just realised ice CODM is now ICE
This is why we call you the meme king
Okay returning is one thing, a 4 minute video is something else
ICE CODM turns to ICE APEX
This what we are waiting exactly waiting for. Upload more gameplay of Apex Legends Mobile.
Codm: 3 yrs old
ApexM: new released
Me:so this games is still a baby but Codm is older
The legend is back
4:04
Ice picked up an iPhone 69420 and died of excitement
0:14 LoL 😂
Alrighttt boyys here come the ice codm
This is exactly what I been waiting for
Eggzactly what I’ve been waiting for
I liked this video from the beginning cuz i know it makes me laugh again
Can't believe this dude is controlling all recoiled guns
bro the fbi meme fits so much XD
ICE using 0000000.01% of his power in apex mobile
oh nice ice got new channel name cuz he played apex xd
When ice plays any shooting games his aim is GoD 100%😇😇.Also his flicks are very impressive
I love your meme videos bro nice gameplay💥💥💥
0:30 tips : if you have difficulties at doing that you can just double tap jump Button to use ziplines or single tap if you go to settings.
I'm gonna have a epileptic fit just looking at the UI I am not into this LMAO