Making a Metroidvania for the Playdate

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  • Опубликовано: 11 дек 2024

Комментарии • 248

  • @SquidGodDev
    @SquidGodDev  Год назад +36

    Did you know that Patreon supporters got access to this game early and have access to the source code for this game??? Support the channel here! www.patreon.com/squidgoddev

    • @RealOscarMay
      @RealOscarMay Год назад +1

      first reply

    • @rip_razor
      @rip_razor Год назад +1

      Number 2 😎

    • @Eliasfunplay
      @Eliasfunplay 6 месяцев назад

      Are zipped pdx files not supported on the playdate simulator ive tried pasting the pdx files of your games from itch io but they don't work is it beacuse the files are zipped? If so i am asking you what do you do to the file to make it show up on the simulator

    • @SquidGodDev
      @SquidGodDev  6 месяцев назад

      @@Eliasfunplay you should be able to drop and drop it onto the simulator. You can also try unzipping it and dragging the folder onto the simulator

  • @e_buffturtle
    @e_buffturtle Год назад +254

    You should definitely add some bubble particles for when you splash in the water and for the waterfall

    • @RandomMan_Brad
      @RandomMan_Brad Год назад +9

      And while underwater

    • @SquidGodDev
      @SquidGodDev  Год назад +48

      Oh good idea. I'll look into that for the update this week.

    • @lewastyj
      @lewastyj Год назад

      Playdate will did fr

    • @starkiller332
      @starkiller332 Год назад +4

      @@SquidGodDev maybe also add little wind lines during a dash a bit like this 💨 to add to the sense of speed

    • @lucbloom
      @lucbloom Год назад +1

      Maybe also less /no gravity

  • @CitrusArchitect
    @CitrusArchitect Год назад +99

    So cool to see how you re-purposed your level editor to make a "microvania"! I love the idea of bite-sized games that still have progression in them, so this is absolutely going on my list.
    I hope you can also someday re-purpose your excellent combat system you designed from the rogue-like for a future game as well!

    • @SquidGodDev
      @SquidGodDev  Год назад +14

      Yeah I def have to think of some way to get the gladiator combat in somewhere...

  • @_gamma.
    @_gamma. Год назад +19

    Editing in this video is really really good, and the game itself is great! 10/10 would watch again

  • @afivey
    @afivey Год назад +28

    Short comment just to reassure you you're not the only person bothered by that incompletely spillover in text. I think what you were trying to achieve had a much more pleasing aesthetic and even though you didn't get your desired outcome I think the pursuit was a noble one since reading text on a small screen is something that 's so fundamental it's deserving of such effort. I really enjoy your videos, but feel I've very little to add. Thank you for continuing to take the time and put in so much effort to show what you do, how you do it and why. I think many of us really appreciate it. Best wishes!

    • @SquidGodDev
      @SquidGodDev  Год назад +2

      Yes! Someone else agrees :) Don't feel like you have very little to add - even a simple or short comment means a lot to me

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl Год назад +31

    The portcullis thing was mentioned so briefly, but I think it's really inspired! I don't have a playdate, but it looks really fun to actually raise a gate like that with the crank.
    I think it showcases an example of something unprecedented, when compared to all these other things like Metroidvanias, platforming, ladders, dashing, wall-climbing, etc. For all of these things you have plenty of references, but for the crank, you have to come up with something totally unique. It's just cool seeing what solutions you come up with that are so specific to the Playdate environment.
    Anyway, every time you upload I know it's going to be a TIGHT, well-edited, entertaining video where you actually *make* something! I've said it before, but it's very refreshing to see when there are so many devlogs that (while well-intentioned) commonly showcase sort an underestimation of how involved the game-making process can be. And while I respect those who dive headfirst into following their dreams like that, I was getting discouraged seeing so many projects start and fail / drag on so naively, because as I let more and more time pass since I'd made anything of my own, I started to lose confidence in the idea that a project could even be completed or that anything about game development could actually be known.
    It's encouraging and inspiring to see you try out so many different small ideas, culling some, sticking to others, and completing many. My friend and I have this theory that while we think we can recognize good things when we see them, it really is extraordinarily challenging to come up with something good without a lot of experimentation and challenging of our own preconceptions. And I can just see that exemplified here, where you are allowing yourself to try out new things and continuing to genuinely grow as a developer. I can't wait to see that thing that you really commit to, and then the second and third big thing you make after THAT, because you really will be giving some GDC conference speech someday!

    • @SquidGodDev
      @SquidGodDev  Год назад +6

      Thank you for taking the time to leave such a nice, wonderful comment! I'm 100% subscribed to the idea that the best way for me to learn game development is to make and finish a bunch of small games. I see really talented game developers and it seems like magic how they got to the point the were, but usually I find a huge catalogue of small games behind them before they ever had their breakout success (e.g. Edmund Mcmillen with tons of newgrounds games before super meat boy, John Carmack with the game for every letter of the alphabet challenge, Johan Peitz who I mentioned in this video making games for 30 years, and so on). Trying my best to get better with every single project!

  • @suprshin
    @suprshin Год назад +3

    I’ve been wanting a playdate for a while and I’m happy that you’ve made a Metroidvania type of game for it. ^___^

  • @Davybackdead
    @Davybackdead Год назад +2

    I think when you die the player and particle effect should be the only visible thing so that the room can reset while the screen is black

  • @SomeOne-rw6gz
    @SomeOne-rw6gz Год назад +6

    I knew that playdate existed before a month or so.. and now I'm totally amazed by this! 🤯

  • @Humanentity3888
    @Humanentity3888 Год назад

    Pure honst work, I really want to get a PlayDate consol just for your games.
    Please keep it going, much love and respect.

  • @Cracko298
    @Cracko298 Год назад +3

    I think I'm not the only one who did this. But I just ordered one after viewing your videos and doing some research.
    Console looks very fun to develop games for. Can't wait to dip my toes into game development. Thanks to you man.

    • @SquidGodDev
      @SquidGodDev  Год назад +2

      !! Wow have fun with development! It's really enjoyable to make games for

  • @airat_drums2135
    @airat_drums2135 Год назад +4

    You create the best content. Thank you for the inspiration! 🙌

  • @microdavid7098
    @microdavid7098 Год назад +7

    ascent is a technically incredible game. Used pico 8's sprite sheet as the map

  • @ChristianTietze
    @ChristianTietze Год назад +1

    Leaving 4 likes for the word wrapping. Great job. (I hate as well when characters pop in and reflow the text)

  • @NicoleHam
    @NicoleHam Год назад +4

    I got a playdate, then realized I have ZERO clue how I'd develop games for it. In walks this video into my feed. FANTASTIC RECOS. I'm shocked I knew nothing about both of these tools!!!! You are singlehandedly (re)starting my game creation journey.. I used to do a lot of Flash Aescripting back in the day.

    • @tech6hutch
      @tech6hutch Год назад +2

      I'm kind of the opposite, I don't think I'd have any problems with developing for it, but it's just kind of expensive for what it is.

  • @Topgunnder
    @Topgunnder Год назад +1

    First video I've seen from you and it's gold

  • @Dino-ny1vz
    @Dino-ny1vz Год назад

    looking epic! i love the sounds, and how small it is

  • @LuxurioMusic
    @LuxurioMusic Год назад +1

    For the word wrapping, I've implemented a thing on esp32 where it types the word out first in the background colour before deciding where it should go, then printing it proper. Since then I've also come up with a better way by reading the width of all the characters in a word (thus knowing the length) so bypassing that print-as-background step.

  • @salvadorlopez8331
    @salvadorlopez8331 Год назад +1

    I'm not a programmer or a game desinger but this video made me think both should be really fun! Amazing video I just suscribed!

  • @flare242
    @flare242 Год назад

    Oh wow, sharing levels by playing a short melody. I love this very much.

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl Год назад +1

    Also props 4 cheese 😤😤 and those SOUNDS are really nice actually love what the water does to the scene

  • @StudioSunshineGames
    @StudioSunshineGames Год назад

    Great insights, thanks! Really interested in the Playdate but didn't get my hands on one yet unfortunately. Love the "microvania" approach!

  • @commanderqball
    @commanderqball Год назад +2

    Such a cool little game! To be completely honest, I had no idea that the playdate was even out right now (though I have heard of it before), but you made the making of this game on it look pretty fun. A while back, I was in a game jam with a friend. My friend (who is admittedly much better than me at pixel art) decided to do that art, while I worked on everything else (a bit unusual, since art and writing are usually the only things I enjoy doing in game dev) We ended up having to scrap the project and drop out of the jam, which broke my heart because I wanted to try and finish the game anyways, but I just wasn't able to replicate his art style to finish what he didn't get to yet so I decided to just let it rest.
    Watching this does make me wonder if, the game could possibly work on something like the playdate, since the game is relatively simple and the limited color pallet could make up for what I lack in pixel art and coloring skills compared to that friend...
    Sorry for the tangent, long story short, good and entertaining video friend! Keep it up!

    • @SquidGodDev
      @SquidGodDev  Год назад +1

      Love hearing tangents - thanks for sharing! Yeah it's a bit underground I suppose since units are still shipping out, but I've had my Playdate in my hands for almost a year. The 1-bit low resolution screen definitely helps with keeping things a little more simple on the art department, but gives enough flexibility for really talented artists to take it to another level.

  • @verstrahlt1907
    @verstrahlt1907 Год назад +1

    amazing work,
    amazing game

  • @gungu
    @gungu Год назад +13

    This is so cool! I have no idea how you can do this for a playdate

    • @SquidGodDev
      @SquidGodDev  Год назад +9

      There's so much more you can do - I've just barely scratched the surface

  • @rory_o
    @rory_o Год назад +3

    A simple way to handle word wrapping is have a fixed amount of characters per line. Keep a counter of how many characters drawn in the line. Every space character, check how many characters until the next space. If the amout of characters in the word is less than the amount of characters left in the line, start a new line and reset the character counter. Either don’t have any words longer than a line or have condition that accounts for that.

    • @SquidGodDev
      @SquidGodDev  Год назад +1

      Yeah looking back I realized I basically solved the word wrapping thing because that's actually how I automatically split up the text to fit into separate lines and I just needed to add some code to offset the y draw position, but oh well 😅 I'll just do it for my next game :)

  • @AlastairLow
    @AlastairLow Год назад

    realy good shout on the wor wrapping stuff, that always realy anoyes me in games
    another awesome video

    • @SquidGodDev
      @SquidGodDev  Год назад +1

      Yes!! Someone who agrees! Thank you for the solidarity

  • @RKIOrbMage
    @RKIOrbMage Год назад +3

    Wow! I love this video!
    The editing is so fun and great, the pacing is perfect, and the game you made is awesome too!
    I wish more people made videos like this!
    Hope your game does well :D

  • @nextProgram
    @nextProgram 9 месяцев назад

    This video gave me the motivation to start working on my game again, so thanks for that ahaha

    • @SquidGodDev
      @SquidGodDev  9 месяцев назад

      Keeper??? 👀👀👀Love your devlogs :)

    • @nextProgram
      @nextProgram 9 месяцев назад

      @@SquidGodDev Hahaha thanks! Your games are pretty sick too, keep it up

  • @uwo100
    @uwo100 Год назад

    This is so cool keep up the great work

  • @flohupfer7541
    @flohupfer7541 Год назад

    great video! I’d maybe change the physics a little while under water and it would be amazing if you could somehow randomize all of the elements to create a new experience everytime

  • @pizzafuel
    @pizzafuel Год назад +1

    Awesome to hear that samplay contributed to this!

  • @TheAldGamer
    @TheAldGamer Год назад

    Absolutely beautiful

  • @BeanDream
    @BeanDream Год назад

    Didn't know i needed to make a game with a heavy focus on audio atmosphere, but man those waterfall sounds were beautiful.

    • @SquidGodDev
      @SquidGodDev  Год назад +1

      Yeah it ties the room together for sure

  • @manasvin6264
    @manasvin6264 Год назад +1

    Love the content !

  • @sudhansubalasahoo
    @sudhansubalasahoo Год назад

    Really cool, Impressed what people can do to push the limitation of hardware

  • @PatPatych
    @PatPatych Год назад +2

    Somehow, you manage to spend hours on the simplest problems. Smart word wrapping works like this: when you encounter a space character, you check where the next space or newline is. Since you know your dialog window bounds and where you are currently, you can easily calculate if that word has enough space on the current line. If it doesn't - do a newline instead of space. It's literally, like, 6 lines of code.

    • @PatPatych
      @PatPatych Год назад +1

      Yes, there are some edgecases with words too long to fit on any line at all, but it all can easily be addressed.

    • @tullman3craggs102
      @tullman3craggs102 Год назад

      It's not fair Bro, he just released the video and now you tell us?
      For real tho this is gamedev I spend a whole night trying to find how to color something.. Turned out I forgot the slash before the command,, its just luck if someone before u explained it well enough and luck if u monkey brain can comprehend it

    • @SquidGodDev
      @SquidGodDev  Год назад +3

      I was trying to retrofit an existing function in the Playdate SDK that draws text in a given rect which is most of why it was challenging. Looking back it makes sense to write it from scratch myself, but I was trying to prioritize more important features. Sometimes you just lose sight of the bigger picture when you're working on something ya know? I'm sure you've experienced that when coding yourself. At least it made for some interesting storytelling in the video so I'm not losing any sleep over it. I'll keep this in mind though for next time I implement a dialogue box.

  • @JakeRyneJohnson
    @JakeRyneJohnson Год назад +1

    Love the portcullis. I'd actually throw out that if you build on this, maybe use the crank for climbing up and down walls and ladders as well. Then you could implement a taller character and a ducking mechanic and you could duck over ladder spots without climbing down since duck could be a down press and climbing down would be a counter-clockwise crank or something. Just a way to use that crank even more and interact more with the uniqueness of the playdate.

    • @SquidGodDev
      @SquidGodDev  Год назад +3

      Ooo crank to climb. That's an interesting concept I wish I would've thought of that.

  • @SpookieD00kie
    @SpookieD00kie Год назад +2

    I love how the playdate has its own fanbase to keep it alive for years

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 Год назад +2

      It really is an inspiring little console. We haven't really had a portable console with a unique control scheme or idea since the DSI (at which point we had touch screen, camera, interface buttons, and microphone). So seeing a console with a crank is like being a kid again with all the possibilities you are unsure of.

  • @Bionicle-is-god
    @Bionicle-is-god Год назад

    nice. youre games will make me buy a playdate

  • @m9k1sh
    @m9k1sh Год назад +1

    11:58 actually it's pizza
    If you want "cheese", then you need to invert the colors :)

    • @SquidGodDev
      @SquidGodDev  Год назад +1

      I'll meet you halfway with cheese pizza

  • @ldj7039
    @ldj7039 Год назад

    This is pretty neat!

  • @GreatistheWorld
    @GreatistheWorld Год назад

    The sound-based level transfer rules, reminds me of Bangai-O Spirits for the DS

  • @OmegaTakenZ
    @OmegaTakenZ Год назад +3

    I love metroid and your Game looks awesome. I'm working on a top down exploration game in the backrooms and you motivated me to keep working on my game and I'm only 15. Thank you so much!

  • @ghostmane8018
    @ghostmane8018 5 месяцев назад

    Sir you are a genius 🌟

  • @richxps
    @richxps Год назад

    Patiently waiting for this :)

  • @lisiasty6494
    @lisiasty6494 Год назад +2

    0:30 I got scared for a sec.

  • @BaldEaglePC
    @BaldEaglePC Год назад

    I don't have a playdate and I don't think I'll get one, but I like your videos for mentioning stuff like the Arduboy or the Lowres Jam. Thank you

  • @pudimlaranja4118
    @pudimlaranja4118 Год назад

    please somebody give an award for this guy for naming and classifying a whole new game genre

    • @SquidGodDev
      @SquidGodDev  Год назад

      Is it a new name? I just assumed it was probably a thing since it rolled off the tongue so well.

    • @pudimlaranja4118
      @pudimlaranja4118 Год назад

      @@SquidGodDev well i googled it and it seems like that this game was just used as the name of a game that someone making, but i think you're the first one to use this term to refer to a genre i might be wrong but sick game anyway

  • @mlizu2554
    @mlizu2554 Год назад

    Awesome video !

  • @YuviApp
    @YuviApp Год назад

    Man I don’t really comment much, but your videos inspired me to start working on my own rhythm game for playdate. Love this game you made though

    • @SquidGodDev
      @SquidGodDev  Год назад

      Thanks for commenting! Good luck on your game

  • @yeezet4592
    @yeezet4592 Год назад

    I love the playdate
    Such a fun system

  • @ShimizuIzumi
    @ShimizuIzumi Год назад

    I'm currently working with a small team on a Metroidvania with an Anime visual style (HLSL and custom shading models in Unreal are hard) in 2.5D

  • @Wyattoons
    @Wyattoons Год назад +2

    My Playdate needs to hurry up and get here ugh

    • @SquidGodDev
      @SquidGodDev  Год назад

      Definitely had that feeling too before mine arrived. Forgot all about my wait time though after I got it :)

  • @Tardvark
    @Tardvark Год назад

    Bro you killed it

  • @souporwormgaming
    @souporwormgaming Год назад +1

    I've been working on a metroidvania for about half a year now, and this game is already more polished than mine 😅

    • @SquidGodDev
      @SquidGodDev  Год назад

      Well, I definitely cut some corners and simplified a lot of backend stuff to get this out, so I wouldn't be so sure!

  • @5786brian
    @5786brian Год назад

    The game looks great

  • @helmutalexanderrubiowilson6835

    you are a playdate master already!.. I think it would be fun if the character could have some kind of temporal facial expression when something happens during the quest

  • @willtg4508
    @willtg4508 Год назад

    I will forever be the one to remember just "Squid"

  • @robertwyatt3912
    @robertwyatt3912 Год назад

    You should make a powerup where you can use the crank to control your running speed

  • @jarrodpillay4061
    @jarrodpillay4061 Год назад

    I despreately need to get a playdate just to play this!!!

  • @MONKEIGH_YT
    @MONKEIGH_YT Год назад

    i would love to see you turn this into a full sized game, if you do i would play it

    • @SquidGodDev
      @SquidGodDev  Год назад

      That would be cool - I'm working on a tutorial so maybe someone else can take the idea and run with it

  • @Mike14264
    @Mike14264 Год назад

    Wait, you made ascend?? Fantastic job, it's a really cool one!

    • @SquidGodDev
      @SquidGodDev  Год назад +2

      No I didn't make it 😅Johan Peitz made it. I was just inspired by it

    • @Mike14264
      @Mike14264 Год назад

      @@SquidGodDev ah, gotcha 😅 tho yours looks really neat too!

  • @Isaglish
    @Isaglish Год назад

    Hey, I’ve been watching your content for a while now and they’re really great. I really love devlogs because they show the interesting processes of creating a video game. May I suggest trying out the game called Fancade? It is a fantasy console with its own visual scripting language, it uses pixels or voxels too so I thought you might like it.

    • @SquidGodDev
      @SquidGodDev  Год назад

      Is that the one on the phone? Seems pretty interesting. Probably won't be able to get to it since there's so much other content on my plate, but thanks for the suggestion!

  • @quiteman2765
    @quiteman2765 Год назад +1

    Whoa

  • @thoughtprism2963
    @thoughtprism2963 Год назад

    Another game to try when mine finally shows up.

  • @MsJojoDangerMusic
    @MsJojoDangerMusic Год назад

    This is dope

  • @Cralax1Robot
    @Cralax1Robot Год назад

    Okay, I'm gonna try to tell what I want without using google translate or something like that.
    I love watching videogame development videos mostly from indies. I like seeing all the process, the explanations of how to solve a problem, etc
    I also studied digital animation so I know the basics of coding but I'd never like the teachers from my country 'cause they never teach a thing and I also get sick of my career...so I left it...yep
    What I'm trying to say is that this video inspires to keep working on my projects.
    I don't want to be a professional, I just want to have fun making video games
    Just thanks and keep making your stuff

    • @SquidGodDev
      @SquidGodDev  Год назад +1

      Thank you for the wonderful comment! Glad that I could inspire you to keep working on your projects. Good luck on your game dev journey :)

  • @zazi77
    @zazi77 Год назад

    Freaking cool man

  • @ryansonderegger2947
    @ryansonderegger2947 11 месяцев назад

    i had a little bit of bug in the kings dungeon but it was fine

  • @TheKluxi1
    @TheKluxi1 Год назад

    Warning @ 1:50
    We have spaghetti code that only consists of if, else and elseif

  • @samuelbird4587
    @samuelbird4587 Год назад +1

    Whats the programming language for playdate? It is pretty fun to make simple games without a game engine

    • @SquidGodDev
      @SquidGodDev  Год назад

      The language is Lua. You also have the option to use C.

  • @memememe9403
    @memememe9403 Год назад

    Hmmm yes as a wise man once said wow that was really cool (Dani)

  • @CosmindArt
    @CosmindArt Год назад

    it (needlesly) bothers me that the water line is a thinner pixel than the rest

  • @hex3460
    @hex3460 Год назад

    you should combine the last app you where programing with this one

    • @SquidGodDev
      @SquidGodDev  Год назад

      Like with the level editor and data transmission? That would be cool for sure. Level editor is possible but a lot of work. Data transmission would be too slow though probably.

  • @Twice_Tess
    @Twice_Tess Год назад +3

    Algorithm commentttttttttttt. Also, very cool stuff. I was thinking about how the playdate would struggle with the particle system I had set up lol

    • @SquidGodDev
      @SquidGodDev  Год назад

      I haven't messed around too too much with simulating particles - it might be ok if you optimize it correctly.

    • @Twice_Tess
      @Twice_Tess Год назад

      @@SquidGodDev I'd probably be fine but it makes more sense to use that when it's simple atmospheric particles rather than anytime the player performs a dash.

  • @Genkai620
    @Genkai620 Год назад +1

    I have an idea how about making a sonic game on the playdate that would be cool

    • @SquidGodDev
      @SquidGodDev  Год назад

      I think I saw someone working on a Sonic-like game for the Playdate. The demo looked pretty cool.

  • @Aaronarnold92
    @Aaronarnold92 Год назад

    make a sprite for the dialogue box =p

  • @RealOscarMay
    @RealOscarMay Год назад

    yes!!!

  • @PescoKun
    @PescoKun Год назад

    Well.. Now I really want a Playdate..

  • @bearnando
    @bearnando Год назад

    Hey man, I'm loving everything you've been doing and I'm trying to become a gamedev as well, could you please tell me which tools you're using other than LDtk, Aseprite and Pixel FX designer to make your stuff? I'd love to have more input on great tools that I can use to make my life easier as an aspiring gamedev. Thanks a lot, much love!

    • @SquidGodDev
      @SquidGodDev  Год назад

      Honestly, not that many more tools. Extra audio stuff is Audacity and sfxr.me/ sometimes. The creator of Pixel FX Designer packaged it into another tool called Spritemancer, so I use that now instead. VSCode for coding environment. A couple other things that are specific to Playdate development. Everything else is just coding things directly.

  • @Andriyapps
    @Andriyapps Год назад

    spider looks like parasite from adventure time movie)

  • @zetjet9901
    @zetjet9901 Год назад

    I did not know the Playdate existed until today Jan 10 909PM

  • @Fabio_Bezerra_Jr
    @Fabio_Bezerra_Jr Год назад

    In my humble opinion I think the playdate is amazing, if the value of it here in Brazil was not so high I would buy, um, 200 dollars in Brazil is equivalent to 900 reais very high value, in addition to the freight and rate of the Brazilian customs It's extremely abusive, but someday I'll still have one.

    • @SquidGodDev
      @SquidGodDev  Год назад

      Yeah it's pretty awesome. Really unfortunate about the pricing and shipping costs for sure

  • @RafaelCabreraAzrael
    @RafaelCabreraAzrael Год назад

    can you make an tutorial on how to do a basic game?

    • @SquidGodDev
      @SquidGodDev  Год назад

      What do you mean by "basic game"? I have a few videos on my channel that cover something like that, and I'll be making an updated video at some point in the near future.

  • @NeroTheAngel
    @NeroTheAngel Год назад

    your "pick up Cheese" looks kinda like a slice of Pizza :D

  • @ColdOneK
    @ColdOneK Год назад

    it's more performance intensive to simulate simple particles, than it is to animate an idk 40+ frame puff? That is just bizarre.

    • @SquidGodDev
      @SquidGodDev  Год назад +2

      1-bit images are super lightweight (only 1 bit per pixel, as the name suggests) and the images are pre-loaded into memory, so displaying them is super fast. For particles, you would first need to do some math calculations every frame to get the position and size that add some overhead, and on top of that you have to dynamically draw each individual particle, instead of drawing one single image. Single image draws are pretty optimized because of how it can easily get copied into the draw buffer.

  • @gottafindacoolname
    @gottafindacoolname Год назад

    I’ll gladly make music for you

  • @villocity5794
    @villocity5794 Год назад

    how do you buy a playdate? i know about there website but its not shipping out yet?

    • @SquidGodDev
      @SquidGodDev  Год назад

      It's been shipping out, but they're really backed up. They're still shipping out units that people have preordered, so if you order now you'll be put in the back of the queue. I preordered a couple years a go the moment it was made available so I've had my Playdate for about a year.

  • @ooredroxoo
    @ooredroxoo Год назад

    I liked your approach a lot. And the end game looked amazing. It made me wonder. I did read stuff about the playdate from the panic inc blog and podcast, but I did not have seen the SDK yet. But would anything prevent anybody of try to make a 30-hour-long game if they wish? I mean I think it may have a size limit or something about how it loads a game that might not let you partially load/unload parts of the map or game state but I'm not sure. Did you think about it or try to hit its limit?

    • @SquidGodDev
      @SquidGodDev  Год назад

      Yeah only theoretical limit is on device storage, which is about 4GB, but you can fit a lot in that. Thing that takes the most space is actually audio, but if you generate audio instead you could theoretically have a super large game. Sky is the limit.

  • @sergio_henrique
    @sergio_henrique Год назад

    8:55 Do you watch Mob? Or have you found that font randomly?

    • @SquidGodDev
      @SquidGodDev  Год назад

      My favorite anime

    • @sergio_henrique
      @sergio_henrique Год назад

      @@SquidGodDev And now that Season 3 ended, it's gone 😢

    • @SquidGodDev
      @SquidGodDev  Год назад

      @@sergio_henrique Yeah it sucks for sure, but I'm glad it left off with a great ending

  • @thebyk348
    @thebyk348 Год назад

    You should make a roguelike next

    • @SquidGodDev
      @SquidGodDev  Год назад

      I want to make one at some point :)

  • @PongbyAtari
    @PongbyAtari Год назад

    Does anyone know if I can register a pre owned Playdate. I'm receiving mine tomorrow and would love to be able to start factory fresh.

    • @SquidGodDev
      @SquidGodDev  Год назад

      Yeah you can. If the previous owner reset it then it's easy, but if not you can contact Panic support to get them to reset it for you. There might be a way to do it yourself manually but I'm not exactly sure.

    • @PongbyAtari
      @PongbyAtari Год назад

      @SquidGod Thanks for the headsup I'm really looking forward to getting it in my hands.

  • @IAmJKey
    @IAmJKey Год назад

    Metroidvanias are cool but, now you got to do a Zeldroidvania.

  • @felipecorrales7826
    @felipecorrales7826 Год назад

    That looks amazing!
    What program did you use to make sound effects?

    • @SquidGodDev
      @SquidGodDev  Год назад

      Combination of sfxr.me/, free sound effects from freesound.org, and Audacity.

  • @LimitedWard
    @LimitedWard Год назад

    The water doesnt seem to fit well with the look of the waterfalls. The line for the water is too thin, I think. The game overall looks great though!

  • @Aario_gaming
    @Aario_gaming Год назад

    Hey dude, can you make a mario land 3 style game for the playdate?

    • @SquidGodDev
      @SquidGodDev  Год назад

      Hm I do want to try making a sidescrolling platformer at some point, but not sure when I'll get to it.

  • @meerasolanke101
    @meerasolanke101 Год назад

    Can someone tell me the name of the song in the intro

    • @SquidGodDev
      @SquidGodDev  Год назад

      Fugent by Lupus Nocte (ruclips.net/video/g2WG9r0PcLo/видео.html). I'm using it royalty free from the music service I use called Epidemic Sound.

  • @pranshuhat5815
    @pranshuhat5815 Год назад

    Nice.

  • @victorhugocosta9164
    @victorhugocosta9164 Год назад

    Hey man! Hello from Brazil here.
    Congrats by your game, is awesome!
    I saw your devlog, but i had one doubt... did you animated in ldtk or in your game engine?? If you did in ldtk, so how did u do that?
    Im making a game using ldtk but i dont know how to animate in this tool.
    Thanks a lot, man!

    • @SquidGodDev
      @SquidGodDev  Год назад +1

      The animation was done in the Playdate development environment, not in LDtk. I don't think you can animate things in LDtk.

    • @victorhugocosta9164
      @victorhugocosta9164 Год назад

      @@SquidGodDev thanks, man!