"You don't have to be insane to kill someone, you just have to think your right." A very intellectual interview that makes you think. I've always loved the Drakengard series(and Nier) and I think I've come to love it even more after hearing Taro Yoko's take on his own game, the world, and violence. Thank you for your thoughts, and I hope you find the answers your seeking.
***** Your question reminds me of a line from 30 Seconds to Mars' song, The Hurricane: "Tell me, would you kill to save a life? Tell me, would you kill to prove your right?" Its a hard question, and I'm sure everyone has their own opinion on the subject.
athest7 From what little I've played, it seems Zero just kills as a means to further her goals. She's indifferent about the act of killing, as opposed to Caim who kills for the joy of it, and Nier who kills because he believes his enemies are monsters and is trying to save his daughter.
CowboyxWayne Not spoiling too much, but Zero kills very much because she thinks that's the right thing to do. At least in the case of the other Intoners.
CowboyxWayne "from what little I've played" And that's where your thinking is wrong. You can't judge a yoko taro before you've at least gotten 3 endings. ***** Not sure how much yoko was even involved in D2, it truly was uninspired.
That was the deepest talk I've ever heard a sock puppet give. My god you troll Yoko Taro. Anyway, I think this interview ties in really nicely with an article Taro wrote earlier about our fixation and interest with violence. Specifically why we're so interested in things like guns and swords. They're common symbols of power and violence. Power and violence are means to triumph over someone else. Isn't that what we think of doing all the time? The concept of some form of winning-losing is pretty much everywhere in everyday living as long as there's someone to be competitive with. If I had to give Taro a suggestion on a future game, I'd like a game that perhaps addresses in some form what happens after you "win" or "lose".
I'm so happy that Mr. Taro made the effort to address the people who have played his games in the west. I'm currently playing through Drakengard 3 (just beat branch A) and while I still have plenty to do and see, my thoughts really drifted towards how it contrasts with Nier. I think I'm starting to see the idea the game is playing with, but I'd rather not convince myself of that until I"ve beaten it. Anyway, it really excites me to see something like this. The medium needs more people who are open to dialogue that exists for more than the purpose of "selling" the game.
I love how NieR Automata picks up from the concept of NieR's ending b, where you realized the shades fought out of fear, and this time there's a lot of machines that are either totally neutral or are even friendly and even want to keep you away from danger. He even tests the people who are playing this game like a pacifist with the tank in the amusement park, which is presented like a mid-boss but actually doesn't attack you on sight and you can just walk by it, so 9s and 2b talk about it.
@@night1952 for real, I didn't even know the vast majority of machines in the amusement park were harmless till like my third playthrough when I didn't murder them on sight, and realized they weren't attacking me. Same for the party tank. I truly do become a psychopath when I'm playing a game.
LOL i LOVED this interview, its great to see game designers talk like this to the public (PLUS 10/10 for using a puppet to add some extra comedy... that 6:21 moment LOL) already bought the game and i hope it is successful enough to warrant another installment on the PS4, or at least an HD collection of the previous games on PS3/PS4
Even if I often don't understand the meaning behind his games fully and even if I don't find the answers to the questions that pop up in my head after playing his games (Drakengard and NieR) I really like this guy and this video made me like him even more. I hope that Drakengard 3 will be somewhat a success so that we'll see a lot more games directed by this guy. Yoko Taro is awesome.
As much of a "ha ha random" persona Yoko Taro presents himself with, I found this interview to be earnest. I wonder how much we have strayed away from the invisible wall of violence in most video games.
This video is one of the worst PR moves in marketing video games. On the other hand, it's the best inspirational speech you can get from a developer as creative as Taro.
3:06 I can't wait to see Yoko Taro be the final boss in Nier Automata. Like he made all the robots and then you fight him wearing his usual Emil mask/helmet.
You just see a giant hand puppet rise out of the ground and extend it's head into the sky above you as it starts glowing with magic and energy before saying four words: "I AM YOUR GOD!!!"
I think a part of what he says is right, but we like killing in games because we are beating everyone( or the enemy) and that is a feeling of winning, everyone loves to win, or to have a challenged or fun. Even all together. I think violent games can hace the best settings of story and gameplay wihout having too much gore, games like this one or Final Fantasy XV are awesome because of that, and even the villains thinks they are doing the right thing. These games are great because they break limitations.
My personal philosophy about killing in video games is something like this. When you move a pawn forward in chess, and take another pawn, you're "Killing" that pawn, in the same way you "Kill" an enemy in a video game. It's exactly the same.
Does Zero say "Feuer" at the end (German for fire, or shoot)? Kinda cool. I think many Japanese people like the German language with titles like Xenosaga: Der Wille zur Macht or when a lot of protagonists have german- sounding names ;)
I wonder what Mr. Taro thinks about MGSV: ground Zeroes. A solid, short game that sold very well. Kojima also likes exploring similar themes in his games.
cute puppet :D Well lip-synced! I agree with what the puppet says, too. It would be nice to see more (or any) adventure RPG that doesn't aim to get from A->B by killing a whole bunch of people thoughtlessly along the way. Or even thoughtfully.
As a pr video it just fails, but I also liked Taro is honest with saying Drakengard 3 is a failure for him. Kind of understandable to be honest, at times this game feels like just a remake of previous ideas with less of a focus. Madness, justification, justice. These ideas are in the game but not fleshed out compared to the older titles
Its a problem of engagement. Combat is a simple and yet extensive way to keep players engaged in a game. Platforming works, but it needs danger. Conversation can be fun but currently its very scripted. Puzzles can be fun but even zelda leans on its action side more these days.The player cannot truly talk with the characters and even if they could how long would they be interested in personalities alone? Video games are about entertaining interactivity in a myriad of environments and genres. But it will lean on combat, even after achieving a flexible conversation system. Confrontation and overcoming problems within a limited scope of fun tools is fun, it feels like we're doing something more in interesting places. I think if anything games need to strive to tell their stories better in the combat because we're still far from something else. Use the tools we have to their limits until the next game changer appears. The most likely is animation and phsyics in games reaching a new plateau where its cheap to do acceptable work so that we can have more dialogue and more engaging motion for less than the tens of millions it takes now to produce aaa.
Stardew Valley seems to be quite popular. I haven't played it, but it looks like a farming simulator with dating-sim elements, pretty much action-/violence-free.
I think his dilemma was more focused about the aspects of society relating to competition, to which there wouldn't really be an easy answer to. Not referring to videogames as the massive industry that would probably collapse if it was forced to only work on non-violent games where you don't have to compete with anyone, but rather the medium or extension of society where the possibility of making these outsider games is vastly underexplored. And on that note, his interview with Toby Fox is kind of disappointing. I was hoping to see a more interesting exchange from them both, since they made entire games after being fed up with the predominant idea of winning or killing in the medium, but in the end it's just summarized as them acknowledging they played each other's games.
***** He doesn't like his own visage being spread around, so he ducks the camera at every turn and any time you'd be able to see his face, it'd be either photoshopped with a black and grey faced character or he'd be wearing a stone mask with a creepy smile on it.
What's that box next to the puppet? Is it promotional material or maybe the game itself? Promo stuff mostly doesn't come wrapped like that.. or isn't it wrapped? I want!
Yeah, coming from Nier into Drakengard 3, it really felt like Nier had more of a point to it's story. Interesting stuff; though I've definitely seen some games buck the trend of using violence for conflict, even before D3 came out.
Not very far into the game but there are some really hardcore areas that's are nothing but lag. I enjoy the game but for those areas. Will the lag b fixed?
There are plenty of triple-A and indie games without unavoidable violence, such as various farming simulators (Stardew Valley), visual novels, RPGs (Torment: Tides of Numenera), stealth (Thief), platformers (Mirror's Edge) and adventure games.
@@FallenCousland I don't think you can count simulators because those are made to simulate a certain thing. This is more about original ideas. Like fantasy and stuff but where killing isn't glorified and avoided. There's is plenty of shooters and stuff already where killing is just meaningless already.
this interview made me really confused, if its a failure why would anyone buy it? why would anyone buy an 3 minute game especially for $60? what was he trying to say? and if he wants his answers on killing he should play The Last Of Us.
Not very far into the game but there are some really hardcore areas that's are nothing but lag. I enjoy the game but for those areas. Will the lag b fixed?
"You don't have to be insane to kill someone, you just have to think your right."
A very intellectual interview that makes you think. I've always loved the Drakengard series(and Nier) and I think I've come to love it even more after hearing Taro Yoko's take on his own game, the world, and violence. Thank you for your thoughts, and I hope you find the answers your seeking.
***** Your question reminds me of a line from 30 Seconds to Mars' song, The Hurricane: "Tell me, would you kill to save a life? Tell me, would you kill to prove your right?"
Its a hard question, and I'm sure everyone has their own opinion on the subject.
I feel so pathetic in comparison after seeing a puppet make it as a game designer.
If anyone ever doubts Yoko Taro is a genius, show them this interview
The only one who doubts Yoko Taro being a genius is Yoko Taro probably
uh...
its not that deep bro, this is grade schooler level stuff
Drakengard - The insane kill
Nier - The righteous kill
Drakengard 3 - The just kill
Drakengard 2 - the sequel to Drakengard
***** I'd say Drakengard 3 ties into the whole "killing is justified just because you think you're right" thing that Taro mentions.
athest7 From what little I've played, it seems Zero just kills as a means to further her goals. She's indifferent about the act of killing, as opposed to Caim who kills for the joy of it, and Nier who kills because he believes his enemies are monsters and is trying to save his daughter.
CowboyxWayne Not spoiling too much, but Zero kills very much because she thinks that's the right thing to do. At least in the case of the other Intoners.
CowboyxWayne "from what little I've played" And that's where your thinking is wrong. You can't judge a yoko taro before you've at least gotten 3 endings.
***** Not sure how much yoko was even involved in D2, it truly was uninspired.
lusteraliaszero video editor
That was the deepest talk I've ever heard a sock puppet give. My god you troll Yoko Taro. Anyway, I think this interview ties in really nicely with an article Taro wrote earlier about our fixation and interest with violence. Specifically why we're so interested in things like guns and swords. They're common symbols of power and violence. Power and violence are means to triumph over someone else. Isn't that what we think of doing all the time? The concept of some form of winning-losing is pretty much everywhere in everyday living as long as there's someone to be competitive with. If I had to give Taro a suggestion on a future game, I'd like a game that perhaps addresses in some form what happens after you "win" or "lose".
Through violence, peace.
郁如兰 3 years later, NieR: Automata
I'm super curious, where can I read articles written by Yoko Taro?
Deep phylosophical interview given by an acclaimed game writer and developer using a sock puppet. Just glorious.
I'd love to see another "interview" like this after Nier: Automata is complete.
I'm so happy that Mr. Taro made the effort to address the people who have played his games in the west. I'm currently playing through Drakengard 3 (just beat branch A) and while I still have plenty to do and see, my thoughts really drifted towards how it contrasts with Nier. I think I'm starting to see the idea the game is playing with, but I'd rather not convince myself of that until I"ve beaten it. Anyway, it really excites me to see something like this. The medium needs more people who are open to dialogue that exists for more than the purpose of "selling" the game.
There are 4 endings, also maybe if we are lucky enough they would launch later the "Behind Story" DLC's of the 6 sisters.
I love how NieR Automata picks up from the concept of NieR's ending b, where you realized the shades fought out of fear, and this time there's a lot of machines that are either totally neutral or are even friendly and even want to keep you away from danger.
He even tests the people who are playing this game like a pacifist with the tank in the amusement park, which is presented like a mid-boss but actually doesn't attack you on sight and you can just walk by it, so 9s and 2b talk about it.
You can just walk by it? I killed it every time I saw it like it was the most natural thing
Yup, it's totally harmless. What you experienced is the psicopathic gamer instinct that Yoko Taro always criticizes
I let the tank go on route A, as 9s it made sense to attack it in route b onwards
Plus I really needed that machine core
@@night1952 for real, I didn't even know the vast majority of machines in the amusement park were harmless till like my third playthrough when I didn't murder them on sight, and realized they weren't attacking me. Same for the party tank. I truly do become a psychopath when I'm playing a game.
This is the best video game developer interview I've ever seen.
LOL i LOVED this interview, its great to see game designers talk like this to the public (PLUS 10/10 for using a puppet to add some extra comedy... that 6:21 moment LOL) already bought the game and i hope it is successful enough to warrant another installment on the PS4, or at least an HD collection of the previous games on PS3/PS4
Even if I often don't understand the meaning behind his games fully and even if I don't find the answers to the questions that pop up in my head after playing his games (Drakengard and NieR) I really like this guy and this video made me like him even more.
I hope that Drakengard 3 will be somewhat a success so that we'll see a lot more games directed by this guy.
Yoko Taro is awesome.
As much of a "ha ha random" persona Yoko Taro presents himself with, I found this interview to be earnest. I wonder how much we have strayed away from the invisible wall of violence in most video games.
The art of this game its beautiful.
A great interview of Taro-san! I have learnt a lot from this.
As someone who is interested in writing stories for videogames this was a really awesome talk.
Oh wow, this was deep for a game interview. Like it should be! Great interview.
Wow. This made me consider games from a new perspective. More power to Taro Yoko.
Yoko Taro for president!!!
The fact that he actually had a impact in the real world with automata shows how Chad he is
i like this guy a lot what he said made so much sense.
This was so good.
This video is one of the worst PR moves in marketing video games.
On the other hand, it's the best inspirational speech you can get from a developer as creative as Taro.
3:06 I can't wait to see Yoko Taro be the final boss in Nier Automata. Like he made all the robots and then you fight him wearing his usual Emil mask/helmet.
You just see a giant hand puppet rise out of the ground and extend it's head into the sky above you as it starts glowing with magic and energy before saying four words:
"I AM YOUR GOD!!!"
ponquinful lol and how right u were
Well no but actually yes.
@@popkhorne5372 haha love these kinds of comments where the original commenter predicts something
I think a part of what he says is right, but we like killing in games because we are beating everyone( or the enemy) and that is a feeling of winning, everyone loves to win, or to have a challenged or fun. Even all together. I think violent games can hace the best settings of story and gameplay wihout having too much gore, games like this one or Final Fantasy XV are awesome because of that, and even the villains thinks they are doing the right thing. These games are great because they break limitations.
Taro Yoko needs to be head of development for final fantasy games he's way better than Toriyama.
How did he not got tired of using his hand so quickly for so longo
Diligence.
My personal philosophy about killing in video games is something like this.
When you move a pawn forward in chess, and take another pawn, you're "Killing" that pawn, in the same way you "Kill" an enemy in a video game.
It's exactly the same.
That's some really cold philosophy. Feels a bit anti-cathartic. But that's interesting
now i understand why this guy was hype abouth undertale...ITS MEETING ALL HIS STANDAR!
"You don't have to be insane to kill someone. You just have to think you're right."
That line really does tell all about NieR I think.
I'm buyingthis series just because of his philosophies
Animu has Hideako Anno, vidya has Yoko Taro.
Thank you, Mr. Puppet man. You are a genius and a scholar.
Really interesting discussion!
After finishing Nier Automata i've got to say that this men need to have his own studio.
We need a Drakengard 1 and 3 Remastered version for PS4 !
This.
Does Zero say "Feuer" at the end (German for fire, or shoot)? Kinda cool. I think many Japanese people like the German language with titles like Xenosaga: Der Wille zur Macht or when a lot of protagonists have german- sounding names ;)
Vivi Orunitia
Zero said "fire" in English
Vivi Orunitia
But that's the english version.
The Best Friends sent me
Cheers Liam forgot about this.
Noah James they talked about this interview? Where?
Which video was it that directed you hear?
I wonder what Mr. Taro thinks about MGSV: ground Zeroes. A solid, short game that sold very well. Kojima also likes exploring similar themes in his games.
taro is one of my favorite humans
We need to make a petition for the next game from yoko
cute puppet :D Well lip-synced! I agree with what the puppet says, too. It would be nice to see more (or any) adventure RPG that doesn't aim to get from A->B by killing a whole bunch of people thoughtlessly along the way. Or even thoughtfully.
will buy!
3:26 I swear he's talking about the Dynasty Warriors series XD HAHAHAHA
Those are pretty much the type of game he's talking about
Make Puppet Taro a playable character!
As a pr video it just fails, but I also liked Taro is honest with saying Drakengard 3 is a failure for him. Kind of understandable to be honest, at times this game feels like just a remake of previous ideas with less of a focus. Madness, justification, justice. These ideas are in the game but not fleshed out compared to the older titles
Its a problem of engagement. Combat is a simple and yet extensive way to keep players engaged in a game. Platforming works, but it needs danger. Conversation can be fun but currently its very scripted. Puzzles can be fun but even zelda leans on its action side more these days.The player cannot truly talk with the characters and even if they could how long would they be interested in personalities alone? Video games are about entertaining interactivity in a myriad of environments and genres. But it will lean on combat, even after achieving a flexible conversation system. Confrontation and overcoming problems within a limited scope of fun tools is fun, it feels like we're doing something more in interesting places.
I think if anything games need to strive to tell their stories better in the combat because we're still far from something else. Use the tools we have to their limits until the next game changer appears.
The most likely is animation and phsyics in games reaching a new plateau where its cheap to do acceptable work so that we can have more dialogue and more engaging motion for less than the tens of millions it takes now to produce aaa.
Stardew Valley seems to be quite popular. I haven't played it, but it looks like a farming simulator with dating-sim elements, pretty much action-/violence-free.
I think his dilemma was more focused about the aspects of society relating to competition, to which there wouldn't really be an easy answer to. Not referring to videogames as the massive industry that would probably collapse if it was forced to only work on non-violent games where you don't have to compete with anyone, but rather the medium or extension of society where the possibility of making these outsider games is vastly underexplored.
And on that note, his interview with Toby Fox is kind of disappointing. I was hoping to see a more interesting exchange from them both, since they made entire games after being fed up with the predominant idea of winning or killing in the medium, but in the end it's just summarized as them acknowledging they played each other's games.
Please Remake/Remaster Drakengard 3 for PC and PS5 😫😭🙏
The creative director is a sock puppet. The sock puppet army are making their moves to start attacking us... RUN EVERYONE RUN!!!!!!
I'm fairly new to Mr Taro's work, any specific reason why he won't appear on camera?
***** He doesn't like his own visage being spread around, so he ducks the camera at every turn and any time you'd be able to see his face, it'd be either photoshopped with a black and grey faced character or he'd be wearing a stone mask with a creepy smile on it.
Lyserjix Lie-Ser-Jicks That's Emil's face in Nier, it's kinda supposed to be a skull of some sorts
***** He believes he shouldn't be the point of focus; the game is what's important.
***** He really doesn't like to be photographed.
Amo la saga Drakengard y NieR
Hmm, This War of Mine came out later that year. I wonder if Taro has played it, and if so, what he thinks?
Too upbeat and optimistic, probably
I expected the puppet to at least speak with a funny voice.
Yokoo Wu
/Yokoo/Yoko Woo/横尾ウー of the company Bukkoro, the one who is being interviewed is an underrated character.
Insightful!
What's that box next to the puppet? Is it promotional material or maybe the game itself? Promo stuff mostly doesn't come wrapped like that.. or isn't it wrapped? I want!
Brilliant!
Thanks, Liam-senpai
@ 6:22 HAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!
Hilarious!
Yeah, coming from Nier into Drakengard 3, it really felt like Nier had more of a point to it's story. Interesting stuff; though I've definitely seen some games buck the trend of using violence for conflict, even before D3 came out.
question:
what kind of game yoko taro wants?
answer:
undertale..
True
How so? Undertale is mostly just derivative of things from earthbound and SMT.
+Alice Croquette Yoko Taro ended up playing Undertale so he could write a quote for its PS4 trailer. :D
Not very far into the game but there are some really hardcore areas that's are nothing but lag. I enjoy the game but for those areas. Will the lag b fixed?
I am just sad that this is not on the 360 as well. I would of loved to of bought this game and play it.
I would love a game where you don't kill
Death Stranding XD
@@MrVince329 that's an okay start. But I bet this could be explored more. I guess the batman games are too.
There are plenty of triple-A and indie games without unavoidable violence, such as various farming simulators (Stardew Valley), visual novels, RPGs (Torment: Tides of Numenera), stealth (Thief), platformers (Mirror's Edge) and adventure games.
@@FallenCousland I don't think you can count simulators because those are made to simulate a certain thing. This is more about original ideas. Like fantasy and stuff but where killing isn't glorified and avoided. There's is plenty of shooters and stuff already where killing is just meaningless already.
@@MazDconDecepticon undertale
Interesting. I wonder, how games such as Minecraft or Sims go along with it.
Yes Good Game
pls release it on pc at least
*A* I didn't know a puppet made this game! Japan is full of surprises.
Is this a message youtube algorithm?
A remake maybe?
aww thought this was a ps4 re-release announcement
Nice
Second wooh, good game.
Wait dafuq eh..? Kermit's emo cousin makes Drakengard? That explains a lot of thing ....I think @_o"
:p
Hi, Nep Nep
OHAI :D
O_o *Boops your nose*
@@MultiMVirus The fudge
Japanese people are so different. why did he use the puppet? lol
lol it's not "Japanese people" it's just him XD He doesn't show his face so the puppet was his alternative choice :)
I really really like Yoko Taro. If I was female, I would want to breed with him.
You can't change the gaming industry with 50 dollar game. Simple
Dafaq did I just watch? :-P
The guy is acting like its so much deeper than it actually is when its a whole lot of nothing.
this interview made me really confused, if its a failure why would anyone buy it? why would anyone buy an 3 minute game especially for $60? what was he trying to say? and if he wants his answers on killing he should play The Last Of Us.
Not very far into the game but there are some really hardcore areas that's are nothing but lag. I enjoy the game but for those areas. Will the lag b fixed?
Dafaq did I just watch? :-P