What I love about this game is a new player can play it instantly and learn on the go, by the first few rounds they can usually carry themselves, pausing occasionally to explain a few cards here and there.
Amazing, thanks for the positive re-enforcement, just picked the base game and Shy Pluto expansion up today for £30, I assume you recommend getting the other expansions at some point?
Mentioned on BGG, but for YT... Great review as always. Just to clarify, first to 40 points doesn't win the game, 40 just indicates the final round; highest points tallied wins.
Machi Koro is better with expansions. I think they fixed the base game problems in Machi Koro 2. But watching your playthrough of Space Base it was obvious everyone was having a blast. Problem is, granddad loved Machi Koro before burning out on it, so I don't think I can pull out another similar game.
@@BoardGameBollocks The scenarios are designed mostly for just introducing the new mechanics a half dozen cards at a time. There are two modules at the end of the campaign, the first module is worth a play but it isn't all that great, then you'll just want to leave the second module shuffled into the game as a new option, especially at the higher player counts. It's not that important that you play through with the same group either imo.
If I had to chose between sb and other tableu games, I would go with Valeria Card Kingdoms. Lot's of fun, engaging, and has great artwork.
What I love about this game is a new player can play it instantly and learn on the go, by the first few rounds they can usually carry themselves, pausing occasionally to explain a few cards here and there.
Finally got this to the table with the mrs last night and it's an instant hit - look forward to trying it at higher player counts
Amazing, thanks for the positive re-enforcement, just picked the base game and Shy Pluto expansion up today for £30, I assume you recommend getting the other expansions at some point?
The other one is just a box really
Mentioned on BGG, but for YT... Great review as always. Just to clarify, first to 40 points doesn't win the game, 40 just indicates the final round; highest points tallied wins.
If we included every rule we’d never get the video out 👍🏻
Good review.
This game is on Board Game Arena if you want to play on your phone also.
I don’t play video games 😉
Machi Koro is better with expansions. I think they fixed the base game problems in Machi Koro 2. But watching your playthrough of Space Base it was obvious everyone was having a blast. Problem is, granddad loved Machi Koro before burning out on it, so I don't think I can pull out another similar game.
I thought the harbour expansion made Machi Koro a bit messy but it was still ok. Give space base a go…it’s different enough
I'm totally addicted to this game
Just ordered it today!
Great timing 😀
Word up!
@@BoardGameBollocks Cameo!
I really like this game, find it a lot of fun. Great video
Great game ! Pluto expansion is a must buy
Thought about it. Is it a campaign style expansion or can you play the scenarios independently of each other at anytime?
@@BoardGameBollocks The scenarios are designed mostly for just introducing the new mechanics a half dozen cards at a time. There are two modules at the end of the campaign, the first module is worth a play but it isn't all that great, then you'll just want to leave the second module shuffled into the game as a new option, especially at the higher player counts.
It's not that important that you play through with the same group either imo.
I’ll get it then.
Cheers.
Agree 100%
Start of the video...has expansion big box, has cards sleeved...I think I know where this is going.
I think it’s best with 4+ players.
Yo Ginger!
Excuse me?
@@BoardGameBollocks Is it cause you is ginger?
You tell me?