They got complained that the operator animation was jittery, felt like he was on adderall so animators toned it down in MWII/III to make it smooth and stylish tactical instead.
my only guess is that they introduced different reload animations for extended mags like mag taps and missing magwell when reloading. also it seems like screenshake was reduced alot.
More like. Extremely satisfying, Very elegant animations, deluxe animations, & more likeihood adequate that comforts our mind and also flabbergasts us
Is it just me that mw2019 reloads are way much satisfying and faster than MWII and MWIII
I think it’s because the operator from mw2019 is actually having a adrenaline rush from weapon fire and the mw3 and mw2 operators don’t really care
They got complained that the operator animation was jittery, felt like he was on adderall so animators toned it down in MWII/III to make it smooth and stylish tactical instead.
my only guess is that they introduced different reload animations for extended mags like mag taps and missing magwell when reloading. also it seems like screenshake was reduced alot.
Guys I think the mw19 fast hand reloads used to be slower
It’s the sound design, and fast hands
more like 18 minutes of staring AR with KV Broadside Drum Mag (thumbnail)
Blue comment😮
5:25 shotshell jumpscare
Good showcase 👏 I love the sound quality of the video
Did they get rid of the unique animations for using a fast reload perk like there were in MW19?
5:26 best part