Thanks for summarizing some of the key points! These messages must be part of an archived thread or inaccessible channel, since I can't find them in the Discord server. I'm quite curious how the 'ticketed' system for ranked will play out in the long-term. I'm also very skeptical of the approach- namely because reynad's underlying assumptions are either wrong or counter-intuitive. First, at 1:53, proof of work does not work; this has been known since at least 2004 via a University of Cambridge paper. Email uses DKIM and most recently machine learning, not proof of work, to mitigate spam. Second, the comment also assumes that bots are not good enough to farm ranked. Corbett has video showing a bot in legend on Hearthstone. With machines learning, all it takes is one sufficiently trained bot to spawn equally "skilled" clones. Third, at 2:15, requiring players to play well to access ranked is cannibalistic, such that the best players feed on and push out the worst from continual participation. If those worst aren't adequately incentivized to return (via ease-of-access or potential rewards), then the ranked population bleeds out, and those underperforming only play casual at best or leave entirely at worst. If I had to make a mostly uneducated guess, the outcomes will be one or more of the following: 1) Ranked is accessible or incentivizing enough that none of these issues 'matter', but botters remain undeterred; 2) Ranked is NOT accessible and NOT incentivizing enough such that the ranked population shrinks as players stick to casual or leave the game entirely; 3) Ticketed ranked play backfires as bots surpass human players, and botters gain a sizeable amount of control over the ranked rewards market while simultaneously pushing humans out of ranked. Rather than try to deter bots from ranked (and inevitably push them into casual), it'd instead be better to make botting unprofitable. The solutions are better for the consumer, but likely worse, less profitable, or less desirable for the business. But I'm just some guy, so I wouldn't weight this all too heavily.
Do we like the new intro???
Its legendary!
New intro is good!
@@DaveReviewsThings Awesome, glad to hear it ^^ One day I'll get cleaner voicelines, but for now I make do
Thanks for summarizing some of the key points! These messages must be part of an archived thread or inaccessible channel, since I can't find them in the Discord server.
I'm quite curious how the 'ticketed' system for ranked will play out in the long-term.
I'm also very skeptical of the approach- namely because reynad's underlying assumptions are either wrong or counter-intuitive. First, at 1:53, proof of work does not work; this has been known since at least 2004 via a University of Cambridge paper. Email uses DKIM and most recently machine learning, not proof of work, to mitigate spam. Second, the comment also assumes that bots are not good enough to farm ranked. Corbett has video showing a bot in legend on Hearthstone. With machines learning, all it takes is one sufficiently trained bot to spawn equally "skilled" clones. Third, at 2:15, requiring players to play well to access ranked is cannibalistic, such that the best players feed on and push out the worst from continual participation. If those worst aren't adequately incentivized to return (via ease-of-access or potential rewards), then the ranked population bleeds out, and those underperforming only play casual at best or leave entirely at worst.
If I had to make a mostly uneducated guess, the outcomes will be one or more of the following: 1) Ranked is accessible or incentivizing enough that none of these issues 'matter', but botters remain undeterred; 2) Ranked is NOT accessible and NOT incentivizing enough such that the ranked population shrinks as players stick to casual or leave the game entirely; 3) Ticketed ranked play backfires as bots surpass human players, and botters gain a sizeable amount of control over the ranked rewards market while simultaneously pushing humans out of ranked.
Rather than try to deter bots from ranked (and inevitably push them into casual), it'd instead be better to make botting unprofitable. The solutions are better for the consumer, but likely worse, less profitable, or less desirable for the business. But I'm just some guy, so I wouldn't weight this all too heavily.
Suddenly a wild kripparian appears :o
Interesting, too lazy to go back through the discord and read everything but this doesn't seem too heated
Nah it was largely fine, just a loooot of back a forth
Seems to be almost identical to hearthstones arena mode in terms of monetisation
@@krogan3760 we're still not entirely sure on monetisation yet, but I'll take anything that isn't the artifact model 😔
But Arena is not a "ranked" mode. You are paying for increased rewards, not a ranking system,
Being able to earn gems thru free play makes it a non issue for me.
30s and we haven't started the point of the vid. That's 1/8th of the video. baiiii~
Nice timing! 31s in and you get all the info you wanted. Gen Z? Alpha? 🤣
@@rtfcr I am someone who wants good content abt Bazaar. I dont want som1 who cant deliver. Good luck with your channel.