Damn Tony, why did I discover your tutorials so late, hahaha. You are a great genius and obviously a great guy. Sometimes it's a little hard for me to understand, but I try. Thank you so much!
Most of these comments are from two years ago at the time of this writing. Yet the info is still great, useful, and relevant. Google/RUclips absolutely _SUCK_ at presenting good information on this website. It's all about click-bait and fads these days. I really wish they would find a way to promote solid info like what you presented here. It is one of _many_ reasons why we know AI will _never_ take over. 😂
wow great tool, so we have now controllable toe node which is very cool! also even we have "toe merge" which is great too. it's a brilliant idea to get what toe does and make it a controllable tool. thanks!
So much valuable information - even on these kind of „basic topics“! Tony you rock ! By the way: Have you ever thought about creating compositing courses on specific topics (like Josh or Matt) ?
Thanks Eric. I don't think I'd be a very good teacher for general compositing courses. I like to dive really deep into complicated subjects, sort of as a way of scratching my own itch. Luckily theres already a ton of good resources out there like hugo's desk, VFXforFilmmakers, and Josh Parks, who are already doing a great job. I wouldn't want to re-invent the wheel, I more just like to fill the gaps where I don't see many people talking about the subjects I find important or interesting =). Happy to be making videos again
Really interesting to get more details into what the toe does! I always used it but had no idea on how it worked xd this is super useful! Thanks for sharing
thanks a lot! Can you make a tutorial on color matching and grain matching a CG character to a real plate? If you have no plans on doing that, eventually a good tut link! Thank you
Yes that’s the theory. And you can test out your black point, for example, by applying a cg character’s alpha to the black color, and overing that into your scene. Sort of like checking “what would this character look like in the scene if it were completely black”. This is checking the integration. If done nicely, it should really start to feel like the character is “living” in the scene/plate. It’s quite amazing. Once it feels right, there should be very little tweaking. Sometimes you need to mix it a bit or add a desaturation, etc. But you have the right idea. It’s a way of “separating” or “isolating” the black point to one area at the end, so you don’t have to constantly go back and forth within a grade node or stack of grade nodes that are ruining each other’s black-point.
is there anything in nuke like the curves tool in photoshop where you can manually place pins along the curve to protect a region from movement? i.e. you could set a pin where you want the toe to end fantastic video btw
The ColorLookup node is basically the curves tool in Photoshop, but it's very manual and clunky. ctrl + Shift click on line is to add point, that you can move around. have a look. but even there, it would be an overall change and not a per - pixel change from an input image. but very good question. a Toe or soft falloff could be achieved with that tool yes!
@@CompositingMentor I'd heard of it but haven't played with it much - I'll have to do so now, thanks. I'm coming from a matte painting/photoshop perspective with the intent to "finally figure out how to use the grading tools in nuke properly" but I definitely find the purely numbers based approach really unintuitive coming from something visual like curves.
hello namaste i have one question? how to handle light flickering shot on chroma footage ? i mean blue chroma footage and light color also blue on flickering
Parth Prajapati i would try making 2 keys, one that works best on the normal frames and one that works better on the worse case frame with the blue light on as you mentioned. Then you might be able to dissolve between the 2 or mask where you need to. The take away would be, don’t try to do it “all in one” but treat it separately and use whichever set up works better for that frame
i didn't get that math/science part really, but i don't care much, as long as i can achieve good results im good and this tool seems to be promising, i will try it on my next cg comp
I added some project files to the description, maybe that'll help you wrap your head around it. But it is a complicated subject... as long as the tool helps you that's all that matters ;)
Damn Tony, why did I discover your tutorials so late, hahaha. You are a great genius and obviously a great guy. Sometimes it's a little hard for me to understand, but I try. Thank you so much!
Most of these comments are from two years ago at the time of this writing. Yet the info is still great, useful, and relevant. Google/RUclips absolutely _SUCK_ at presenting good information on this website. It's all about click-bait and fads these days. I really wish they would find a way to promote solid info like what you presented here. It is one of _many_ reasons why we know AI will _never_ take over. 😂
wow great tool,
so we have now controllable toe node which is very cool! also even we have "toe merge" which is great too.
it's a brilliant idea to get what toe does and make it a controllable tool.
thanks!
Kerem Ogan yes exactly! “Toe Merge” Haha! I should add that to the description, thanks
@@CompositingMentor haha cool!
Hey mate. Just wanted to say you are an amazing artist. Thanks for everything!
wow, this really makes the difference. Really great explanation and tutorial!
you're an incredible compositor, thx for sharing this coolest tool~~~
Wow amazing tutorial! Interesting to see how the different operations work.
Watched on my way to work and find myself needing it already on the new shot I’m working on. Thanks man ✌🏻
Awesome, thank you sir :)
How to use this? it makes the Cg transparent. Its not clear how to connect the node.. thanks.
I'm going to try your tool Tony!
The grade node brought me a lot of problems for blackmatch!
So much valuable information - even on these kind of „basic topics“! Tony you rock !
By the way:
Have you ever thought about creating compositing courses on specific topics (like Josh or Matt) ?
Thanks Eric. I don't think I'd be a very good teacher for general compositing courses. I like to dive really deep into complicated subjects, sort of as a way of scratching my own itch. Luckily theres already a ton of good resources out there like hugo's desk, VFXforFilmmakers, and Josh Parks, who are already doing a great job. I wouldn't want to re-invent the wheel, I more just like to fill the gaps where I don't see many people talking about the subjects I find important or interesting =). Happy to be making videos again
Makes sense :)
Amazing video and the tool, thanks for sharing!
how do you remove the colors?
I am having errorswith NUKE 13 installing it, will this be available for this nuke version? that will be great! thanks
amazing as always, thanks dude!
Really interesting to get more details into what the toe does! I always used it but had no idea on how it worked xd this is super useful! Thanks for sharing
Great tool. Interesting breakdown too. Thanks!
thanks for sharing!
Hi tony this footage you are working is my native Hampi. Have you visited here?
No, I haven’t. Hopefully one day I will! Looks beautiful
@@CompositingMentor don't forget me if you visit here.
thanks a lot! Can you make a tutorial on color matching and grain matching a CG character to a real plate? If you have no plans on doing that, eventually a good tut link! Thank you
Great Tutorial! thanks for the deep explanation! Im looking forward to see this tool in my comps!
Hey Tony, any chance you could share the script in your video so we can play around with the same images?
Re-check the bottom of the description, the blog, or nukepedia, I've put some of the files up for you in a dropbox link. Cheers
Super great info.
So once you set the blacks will it always matches even if you have to twaek the overall colour? Once you set the blacks you wont need to do it again?
Yes that’s the theory. And you can test out your black point, for example, by applying a cg character’s alpha to the black color, and overing that into your scene. Sort of like checking “what would this character look like in the scene if it were completely black”. This is checking the integration. If done nicely, it should really start to feel like the character is “living” in the scene/plate. It’s quite amazing. Once it feels right, there should be very little tweaking. Sometimes you need to mix it a bit or add a desaturation, etc. But you have the right idea. It’s a way of “separating” or “isolating” the black point to one area at the end, so you don’t have to constantly go back and forth within a grade node or stack of grade nodes that are ruining each other’s black-point.
is there anything in nuke like the curves tool in photoshop where you can manually place pins along the curve to protect a region from movement? i.e. you could set a pin where you want the toe to end
fantastic video btw
The ColorLookup node is basically the curves tool in Photoshop, but it's very manual and clunky. ctrl + Shift click on line is to add point, that you can move around. have a look. but even there, it would be an overall change and not a per - pixel change from an input image. but very good question. a Toe or soft falloff could be achieved with that tool yes!
@@CompositingMentor I'd heard of it but haven't played with it much - I'll have to do so now, thanks. I'm coming from a matte painting/photoshop perspective with the intent to "finally figure out how to use the grading tools in nuke properly" but I definitely find the purely numbers based approach really unintuitive coming from something visual like curves.
Can this be used to match green screen footage to background. Please how?
Best nuke teacher!
Amazing explanation and tool! Learned a lot, thank you! :)
hello namaste
i have one question?
how to handle light flickering shot on chroma footage ?
i mean blue chroma footage and light color also blue on flickering
Parth Prajapati i would try making 2 keys, one that works best on the normal frames and one that works better on the worse case frame with the blue light on as you mentioned. Then you might be able to dissolve between the 2 or mask where you need to.
The take away would be, don’t try to do it “all in one” but treat it separately and use whichever set up works better for that frame
@@CompositingMentor thank you so much sir for quick response,
i will try that method but how to handle that effecting also hair
Dude this is amazing!! You rock
Thanks, great tutorial
Great tutorial, thank you !
amaizing tool ! Thanks ! :)
i didn't get that math/science part really, but i don't care much, as long as i can achieve good results im good and this tool seems to be promising, i will try it on my next cg comp
I added some project files to the description, maybe that'll help you wrap your head around it. But it is a complicated subject... as long as the tool helps you that's all that matters ;)
@@CompositingMentor thnx, i will dig into that
Learned so much
awesome..........very helpful
great WHAT I NEED IT
That was great.
thank you sooooo much!
Awsome thx alot
Yo! Just a guy who's late o the party.
I wish I heard what you said at 29:08 earlier.
This is hampi temple in india..
I'm going to just keep commenting until this gets pushed up the stack...
Suggestion: if you don't want the name to conflict with the other tool, you could rename yours to Black Smatch. XD
This is so fucking dope.