thanks for sharing but....so many questions. Where are the project files? Where can we grab the Python batch toolkit for exporting from Modo to SD? What tutorial specifically deals with baking textures in SD for use in Unity?
Way to go Foundry, this was one misleading video title. More like "Using MODO with Unity". AIN'T NO STINKIN' SUBSTANCE DESIGNER IN THIS FREAKIN' VIDEO!
as a person who has used blender extensively, I find this statement valid, and invalid. there are a lot of similarities, but modos tools are far more advanced. they actually do what you need them to do instead of trying to find a workaround. they only problem I have with modo is the way they handle edge normals. for games this is a crucial part of my work flow and every game designers work flow and they don't step up to the plate
Very nice, Wes, very nice & thank you.
intuitive workflow, Modo and substance are so compatible, perfect couple!
Hi Boyan, visit our Vimeo channel and you can download the video from there, thanks!
thanks for sharing but....so many questions. Where are the project files? Where can we grab the Python batch toolkit for exporting from Modo to SD? What tutorial specifically deals with baking textures in SD for use in Unity?
This tutorial awesome
Hm i have not yet seen a unity game come close to u3 graphics!
dude how can i get same brushes on your sculpt tools just like you, for my case everything is empty ... thank you
Hi Wes, sorry for double post, but can I take and download this tut from somewhere?
that is Rock :-)
Way to go Foundry, this was one misleading video title. More like "Using MODO with Unity". AIN'T NO STINKIN' SUBSTANCE DESIGNER IN THIS FREAKIN' VIDEO!
Wow, Wes gets around! Sup, Wes! :D
Modo is so blender. I think modo was made upon blender.
as a person who has used blender extensively, I find this statement valid, and invalid. there are a lot of similarities, but modos tools are far more advanced. they actually do what you need them to do instead of trying to find a workaround. they only problem I have with modo is the way they handle edge normals. for games this is a crucial part of my work flow and every game designers work flow and they don't step up to the plate