Ok so, I may or may not have gotten a little carried away while trying to "animate" using only scripts. (Basically I made a procedural leg animation using motor6d) You can watch it here: ruclips.net/video/LvxgqNcWODk/видео.html
Hey bro this is insanely cool i just have a problem when i add the script it keeps saying errors for example the one currently popping up is “Workspace.(my user).LocalScript:8:’=‘ expected near ‘local’ if you know how to fix this pls let me know thanks
Hmm that's weird, it's completely fine for me not showing any errors. Edit: did you copy the description using Google lens? Since the script is doing what it's supposed to do.
Additional: after a bit of debugging I think all you're missing is an = sign on line 8. Line 8 should look something like this: --brightness. u might be missing an equal sign here ⏬ local amplitudeB = 1 local offsetB = 2
hey dude! thanks for the last thing you helped me with, sadly i got another problem 😅, ok soo you see, for making pipe dreams i used a pipe mesh, but when i load into my published game, the pipe gets literally 10 times the size! if you can give me a solution, would be thankful.
That's actually very weird I haven't seen that before lol. But maybe try checking the mesh size of the pipe. And also can you make like a vid or something showing that problem since I've never seen something like that.
@@axolol- you see when i put the mesh size and the id, it was normal in studio lite, but when i saved it and published the game it happened. this also isnt the first time this happened to me, one time i was placing a hospital bed for level run for your life, and when i saved and published, it also got 10 times the size, if you dont have a solution its alright.
I don't think my nextbot thingy needs a tutorial since it's so easy to do. Basically all you need to do is weld two parts together to a rig (use built in rig builder with the "zombie" script) and add a beam to those two parts with whatever image you want (tweak some of the beam properties to achieve your desired effect) and there you have it! A nextbot I guess lol. (Someone already made a better explanation than me so I'll just link that) devforum.roblox.com/t/how-to-create-a-nextbot/1942385
Had to reupload the video muted since the first one got copyrighted :(
Yo can you make a walk animation and a button to sprint with an animation aswell for my horror game? (Idk how to animate in studio lite)
Hmm sounds interesting, I'll try but even I don't know how to animate lol.
Ok so, I may or may not have gotten a little carried away while trying to "animate" using only scripts. (Basically I made a procedural leg animation using motor6d)
You can watch it here:
ruclips.net/video/LvxgqNcWODk/видео.html
Omg it cool
good game= good video
Hey bro this is insanely cool i just have a problem when i add the script it keeps saying errors for example the one currently popping up is “Workspace.(my user).LocalScript:8:’=‘ expected near ‘local’ if you know how to fix this pls let me know thanks
Hmm that's weird, it's completely fine for me not showing any errors.
Edit: did you copy the description using Google lens?
Since the script is doing what it's supposed to do.
Additional: after a bit of debugging I think all you're missing is an = sign on line 8.
Line 8 should look something like this:
--brightness. u might be
missing an equal sign here
⏬
local amplitudeB = 1
local offsetB = 2
alr thank you so much i will try right now and let you know
for me line 8 says local mam -minutes after midnight the one you put is on line 18 -22 for me
@@ApexiicSorry bout that lol, I didn't take script comments into consideration.
hey dude! thanks for the last thing you helped me with, sadly i got another problem 😅, ok soo you see, for making pipe dreams i used a pipe mesh, but when i load into my published game, the pipe gets literally 10 times the size! if you can give me a solution, would be thankful.
That's actually very weird I haven't seen that before lol. But maybe try checking the mesh size of the pipe. And also can you make like a vid or something showing that problem since I've never seen something like that.
@@axolol- you see when i put the mesh size and the id, it was normal in studio lite, but when i saved it and published the game it happened. this also isnt the first time this happened to me, one time i was placing a hospital bed for level run for your life, and when i saved and published, it also got 10 times the size, if you dont have a solution its alright.
and also yes
published the video @@axolol-
Bruh how to make NextBot pls make rururi
I don't think my nextbot thingy needs a tutorial since it's so easy to do. Basically all you need to do is weld two parts together to a rig (use built in rig builder with the "zombie" script) and add a beam to those two parts with whatever image you want (tweak some of the beam properties to achieve your desired effect) and there you have it! A nextbot I guess lol.
(Someone already made a better explanation than me so I'll just link that)
devforum.roblox.com/t/how-to-create-a-nextbot/1942385
@@axolol- pls bruh make tuturial I can't understand:((( plss im begging you
@@WalidAkmadsure, why not
@@axolol- im trying to make a NextBot game but I can't understand the other tuturial on Roblox studio but im using studio lite