Skeleton and bat spell is underrated .it can distract infernos and work like a freeze , can also apply dpz . Bats spell can wipe out half of the base defences of the splash is distracted !
@@justrekting8559 skeleton are actually used more than bats at higher THs in skelly donut for example but mostly in lalos attacks while bats are super stong at th11 a bit less at th12 but after that becomes super hard to use and works only in very few bases
Use of clone spell :- Electron, bowler bomb, th10 blizzard Use of invisibility :- Blizzard and many times with Royal Champion and sometimes also to create a temporary funnel Use of bat :- Pekkabobat, Dragbat, With Super Archers Use of skeleton :- Skeledonut, Inferno dragon, Distract defences in hog attack, and sometimes also to kill / distract heros in hog attacks or hybrid.
Weakness Clone - its 3 housing space and the cloned troops are temporary Invisible - its hard to use(placing especially), and you can only get the royal champion at th 13 Bat its good and also targeting defenses, no weakness i thought Wizard tower eh~~ :v Skelly - its rarely use, even at skelly donut,its very risky technique because the invisible spell is hard to use, thats why many pro player used skelly at tournament A little experienced claser
@@FarizyangHitam Solution for your problems :- 1. Clone is 3 housing space but the no of troops it spawns is worth it. 2. Invis spell is also use to create temporary funnel and blizzard. 3. we can use freeze spells or distract wizard towers with golem or ice golem while using bats. 4. Skelly is not rarely used. Even the top pushers use it in Inferno Dragon attacks and skelly donut is no doubt a skilled technique. But yeah, if we are able to achieve that skill, its worth it! :D
Yeah they absolutely destroy them but you have to freeze in time wizard tower and multi inferno and if you don't get the timing right they will shred your bats
Clone spells are crucial in many strategies, such as the electroloon where you send an edrag and balloons into the center, then use clone and rage to just completely destroy the center.
@@arjunmahirorat am not talking about blizzard. When anti two star and compact core bases were and are meta, the double clone blimp is like a nuke going off in the middle of the base. The troops inside the blimp are balloons and a dragon.
I definitely disagree with your ranking somewhat but the presentation is nice and it's good that you gave your reasoning. Personally I'd say: S - Rage, Freeze --> Extremely Strong spells useful in almost any situation A - Jump, Quake, Poison, Lightning --> Extremely strong spells useful in some situations B - Bats, Invisibility, Skeleton --> Strong but situational spells C - Clone, Heal, Haste --> Strong but only for very specific armies And I wouldn't put any spell below C because every spell gets used by pros to 3 star maxed bases
It just takes more skill but it's higher-powered when you have that. (Like quick scoping sniper rifles in first person shooter games. If you can pull it off then you just have a higher caliber weapon with the same goal).
Poison spell is underrated. It deserves S. Literally every attack uses a poison spell. It is a necessity when fighting against enemy heroes and enemy Cc
You’re better off just using 1-2 poison spells that you can easily guarantee success. You’d need at least multiple invisibility spells (because of their short duration) and more than likely multiple skelly spells (because of their slow spawn rate). Not only that, but you’d need some pretty precise positioning to get the optimal effect. Precise placement takes time and focus away from your primary army. Poison would be both cheaper and more of a “set it and forget it” type of spell to use for cc killing.
@@canoodie its just not cc.. It usually clears a scatter or inferno or in cases both. Also it helps in pathing. Getting stuck on a hound while qc'ing near a single/scatter requires more than one posion spell.
Ngl i think that clone spell is so underated even if it takes 3 spell housing space it is still pretty underated it has a area and its good for medium troops and sometimes small troops (same to big troops) and by 30 seconds it is just 6 times less than the match (Skelleton spell is underated as well🙂)
@That clone trooper in the back most of the pro players are always using Skeleton and Bats Spell. This guy is just sucks and don't know how to use those spell.
Dude do you even know the current meta? How are clone and invisibility spell bad? The cloned Ballon blimp is currently really popular and dontt even get me started on invis. You seriously need to rethink this
I use the bat spell a lot. Once I destroy a few defensive buildings and maybe a some wizard towers, I drop freeze on one of the remaining wiz towers and quickly deploy 6 bat spells. Then, Everytime the bat's get close to a wiz tower, I freeze it. It's insanely OP. It can basically erase all of the defensive buildings in seconds.
AHH I feel like you're a balloon user cause rage spell,lighting,haste all are related with loons In my opinion(also as a hybrid main with blizzard and sometimes super bowler pekka bat smash player): S tier:poison,heal Between s and a tier:rage,bat spell A tier:Lighting, earthquake,skely spell,invisibility,haste B tier:freeze,clone(would be a, it's worth 2.5 housing space but it isn't available,so supercell should buff them with more housing space,s for blizzard,but otherwise not useful) C tier:Jump D tier: E tier: F tier:
All spells are special in their own way and has its own purpose... For me, i'll give each spell an S-rating because of that reason... Depends on the strategy and tactics you'll be using on the offense... Great video as always! Big fan for a few years 🔥🔥
@@cosmic_baller If you funnel ground troops correctly into the center of a base a well placed rage spell and healing spell can make a huge difference and help you not time fail. Besides a lava hounds can play the same role as a lightning spell. Not saying lightning spells are bad, they're really good when high level defenses are bunched up, but a good base design will avoid that.
skeleton spell can save attacks like distracting enemy queen in lalo and bats can wipe out half of a max th14 base if theres no splash and stack the bats in a area far away from defences so it has time to spawn
Personally I somewhat agree. I agree that Bat Spells are very mediocre, but Haste is no where near an s tier spell. Haste is a solid C or D tier spell; this is coming from a huge haste fan.
Invis is one of the best spells because of its increduble versatility you can protect from single infernos, you can invis something so it can have to to heal by healers, you can invis garbo buildings to go for defenses at the end of a raid when troops are tight, you can do a blizzard, idk if this is viable but you can path the royal champion shield by invising a defense too
At TH9 jump spells are absolutely *busted* . It turns attacks like GoWiWiPe from a 2 star attack to a 3 star attack more often than not, since getting into the core of the base is so important with the strat. A few wallbreakers to get past the outer walls, and a well-placed jump spell can siphon the offensive heart of the army straight to the core of the base, which can nab you the town hall and allow you to wipe out the primary defenses in seconds, especially paired with a complimentary rage spell. Another jump spell allows your troops to quickly get out of the core to wipe out any remaining resistance on the outer fringes of the base. It significantly streamlines those ground attacks, and IMO is incredibly important for a much higher success rate.
My tier list S rank -Rage(just can't messed up with that) -Zap (petty useful in lower th specially in air strategy) -Poison (u just need it tho😂) A rank - Invisibility (when u use it properly it becomes so useful) - Heal (mot really using it personally but gotta give it to him) - Earthquake (crushing wall and damaging buildings what else🤷♂️) B rank - Bats (its literally a troop wipe out a base in a blink) - Speed (useful but u can find better options) - Skeletons (skellydonut ) C rank -Clone(it's good but 3 housing spaces) E rank -Jump (we using u just because u there we got plenty better options)
Lightning, rage, clone and invisibility freeze and bat spell at A tier, and rest jump, skeleton, poison, heal spell on B tier and earthquake spell at C tier.
guys this guy made this tier list in consideration of the usage difficulty not every new player knows how to use invisibility, bat, or even skeleton spell strategically Even I can't fully master the skeleton spell But I think their tier should be higher by one because the fact still remains that they are used in global tournaments And I think haste spell should be placed in A tier because it's only limited to certain strategies, Rage, freeze, and poison are almost always used in every strategy compared to haste
the skeleton spell is kinda useful if you have more than 5 of it and putted in one building they'll easily destroy it and 5 spells of it can easily kill heroes there only weakness is the Inferno Tower (Multiple) its also useful when u cant use the lightning due to construction
I will give ranks depending on levels! LvL 1 bat - F Lvl 1 clone F Max bat - A Max clone B LVL 1 eq - S , cause it can destory max walls in just 4 hits and doesn't need an upg LVL 1 invi - S HEAL - C
Invisibility spell can make your troops attack more important buildings like defenses, instead of army camps. You can direct your pekka away from storages and redirect it to some annoying cannons
Mass skeleton spells are great They cause so much destruction and if raged some times you can just snipe off the townhall if its not perfectly protected in lowerlevels
2:06 ,clone spell is op if used correctly. I use a blimp siege with e dragon and 2 balloons ,and clone it when it gets to th aswell as rage and it takes out the th ,and many other op defenses like Eagle and infernos
The skeleton spell is a really good spell. Okay yeah it's week on its own if nothing is distracted splash damage is firing at it everywhere but if you group it up with a lot of them like three, it does devastatingly powerful damage along with bat spell
Cloak/Invisibility honestly seems like a card that has a huge amount of potential to equally do a huge impact and do nothing at all. Maybe there is some cloak master dominating clan wara out there
Heal Spell is extremely good because it doesn't need to be high level to be useful. It's really clutch from unlock (unlike Lightning, Earthquake). Paired with Rage its Unstoppable in TH7 and TH8 +
Supercell did say that dark spells require keen insight to master. Meaning, only smart and creative players can use their powers to maximum. Welp jump is actually great. You only need 2 space and you can even cross the base freely. 1 min is enough for medium troops to do cleanup, and king and queen can also go inside to help destroy core buildings too. They're bad only if there's a base where you don't need to break walls to go inside so B tier is okay. But the key is they are helpful to cross the close range troops straight to heroes hiding behind walls and instantly let them clap them without being slown down
My list: S: lightning and healing spell A: ice and rage spell B: jumping, poison and invisibility spell C: earthquake (I use runner and dragons to attack, so on my list it's in C) D&E =
If spells is very dificult, it don't bad, they can switch clone spell in hindenburg + clone spell, control your unit and use instead of freeze, because you are use freeze in all enemy's base if you invise all your army. I think they in future will become S. Earthshake is trash in high rank, max its 1 earth + bolts. Anyway, thx for the video
L list should be only up to c and haste should be in C since you only use it really 2/3 attacks and heal and freeze should be is S and invis bats should be in A or B skeletons should be c or b since they have good uses but not that versatile 4:40 IMO
Bats spell actually really a great A tier spell. There are many good attacks with bat spell. Splash defenses are not big deal. Because you can freeze it when you need to by a freeze spell.
Eq should be s tier. There are so many use cases. You can use it with the lightning spells, you can use 4 to break walls, and you can use it with the fireball. One eq has so much value
I crunched the numbers on 30 pro-level TH14 attacks from recent clash with eric videos, and here are the results: Spell | Used | My Rank | Space Rage: 30/30 - S++ 186 Freeze: 30/30 - S 88 Poison: 23/30 - A 26 Invis: 21/30 - A 30 Quake: 9/30 - B 9 Haste: 7/30 - B 17 Heal: 7/30 - B 20 Skelly: 6/30 - C 12 Jump: 5/30 - C 12 Zap: 4/30 - D 11 Clone: 3/30 - D 9 Bat: 0/30 - E 0 I analyzed it by spell count instead of space used, the only real differences would be freeze dropping a little and quake dropping to D tier. This doesn't seem entirely fair, as a single quake to trigger town hall or in combo with zaps has a lot of value. That said, this is only 30 attacks, from the current meta (queen charge everything), at TH14, and there didn't happen to be any dragbat attacks on the wars I watched (admittedly quite rare at TH14).
in my honest opinion invis spell deserves A tier the spell just gets so much value if used right its very balanced or high risk high reward if u do it perfect u get all the buildings with the right troops but if u get baited by traps u just wasted spells
well so you see that's the best part about the skeleton spell you can just destroy a clan castle without triggering the defensive troops in it and you can also do the same to dragon's lair if you're to lazy to fight the golden dragon
Bat and skeleton spell is very good because you can get a lot of key defences away from splash with it some thing with bat but you don’t have to worry about mortar and bomb tower
@@falcon-x-gaming2726 electrone is an actual strategy for th11 and 12 while clone loons are used competitely even at th14 instead clone valkyrie is just bad
skeleton spell and bat spell can be op but is situational skeleton can easily take out or distract scattershot and inferno along with eagls artillery bat too, but it can also distract air defense for 5 seconds
You underrated bats and especially invisibility. If you dump a siege machine full of balloons into the core and use rage plus like 2-3 invisibility, you can absolutely gut the core for the cost of your cc and 4-5 spell slots.
My army is simple. 11 Dragons, 9 Lightning Spells to destroy 2 Air Defenses and a bit more damage. I find TH8 Bases or TH9 bases which have an upgrading Air Defense. :)
Skeleton and bat spell is underrated .it can distract infernos and work like a freeze , can also apply dpz . Bats spell can wipe out half of the base defences of the splash is distracted !
Skeleton sucks, but bat are used in a famous strategy : bat slap
@@justrekting8559 skele are used alot in clash of clans e sport
@@zerobs8905 not much
@@justrekting8559 skeleton are actually used more than bats at higher THs in skelly donut for example but mostly in lalos attacks while bats are super stong at th11 a bit less at th12 but after that becomes super hard to use and works only in very few bases
@@justrekting8559 Skeleton is used to destroy the clan castle without fighting the troops inside the clan castle
Use of clone spell :- Electron, bowler bomb, th10 blizzard
Use of invisibility :- Blizzard and many times with Royal Champion and sometimes also to create a temporary funnel
Use of bat :- Pekkabobat, Dragbat, With Super Archers
Use of skeleton :- Skeledonut, Inferno dragon, Distract defences in hog attack, and sometimes also to kill / distract heros in hog attacks or hybrid.
Weakness
Clone - its 3 housing space and the cloned troops are temporary
Invisible - its hard to use(placing especially), and you can only get the royal champion at th 13
Bat its good and also targeting defenses, no weakness i thought
Wizard tower eh~~ :v
Skelly - its rarely use, even at skelly donut,its very risky technique because the invisible spell is hard to use, thats why many pro player used skelly at tournament
A little experienced claser
@@FarizyangHitam Solution for your problems :-
1. Clone is 3 housing space but the no of troops it spawns is worth it.
2. Invis spell is also use to create temporary funnel and blizzard.
3. we can use freeze spells or distract wizard towers with golem or ice golem while using bats.
4. Skelly is not rarely used. Even the top pushers use it in Inferno Dragon attacks and skelly donut is no doubt a skilled technique. But yeah, if we are able to achieve that skill, its worth it! :D
@@FarizyangHitam i was using clone to push my th11 account using blimp with ballon and snipe the townhall easy 2 star agaisnt town hall 12 or 13
Absolute legend bro i dont wanna call the other people noobs but any one who disagrees is a big fat noob who spams e drags 24/7.
@@enoch727 lmao
Bat Spell should be on A because it is much useful for strategies like Pekkabobat,Dragbat and more
4:40
Yeah but they are quite hard to use
@@idk-ne1ri use 5 bat spells it can easily shred the defenses
Yeah they absolutely destroy them but you have to freeze in time wizard tower and multi inferno and if you don't get the timing right they will shred your bats
@@idk-ne1riyes but we can use freeze spell on wizard tower and multi target inferno if the bats are close to them
"If you have your own opinion,
Your opinion is wrong"
LOL 😂😂😂
Clone spells are crucial in many strategies, such as the electroloon where you send an edrag and balloons into the center, then use clone and rage to just completely destroy the center.
Yep also with Invis spell for Wall Wrecker Super Wiz
Clone Spell is only useful in mass Ed strategy and Dragclone strategy
@@arjunmahirorat double clone blimp dragons and dragon riders are also there.
@@masroorahmadbani1712 for that invisibility spell is useful not clone
@@arjunmahirorat am not talking about blizzard. When anti two star and compact core bases were and are meta, the double clone blimp is like a nuke going off in the middle of the base. The troops inside the blimp are balloons and a dragon.
I definitely disagree with your ranking somewhat but the presentation is nice and it's good that you gave your reasoning. Personally I'd say:
S - Rage, Freeze --> Extremely Strong spells useful in almost any situation
A - Jump, Quake, Poison, Lightning --> Extremely strong spells useful in some situations
B - Bats, Invisibility, Skeleton --> Strong but situational spells
C - Clone, Heal, Haste --> Strong but only for very specific armies
And I wouldn't put any spell below C because every spell gets used by pros to 3 star maxed bases
Heal is not c hybrid Maas hog Maas miners all are op strategy which requires heal spell on th 11 hybrid is most op strategy after witches
You should exchange the tier of quake and heal.
for me the freeze spell would have been s tier if it had larger radius
You can use ice golem for larger radius its just that because it is a troop so you can't drop him inside the base.
@@vivekbhangrath1455 and also take housing space from troops and unlocked at th11 instead of 9
@@NotKnafo um what do you mean by it unlocking at th 11 and not 9? Why do you want it to unlock at th 9?
@@vivekbhangrath1455 the freeze spell if im not mistaking is unlocked at th 9
It just takes more skill but it's higher-powered when you have that. (Like quick scoping sniper rifles in first person shooter games. If you can pull it off then you just have a higher caliber weapon with the same goal).
the amount of effort this guy puts into his videos is incredible, kudos to you
Is making a small tier list really that hard? I have seen similar videos that take uncomparably higher amount of work to make.
@@PanJakubPuchaty where the fuck is the tier list
@@PanJakubPuchaty try making a better tier list then them
@@PanJakubPuchaty The amount of editing is a ton
@@PanJakubPuchaty what can you do?
Clone spell good for balloon on blimp with rage it will easily wipe every defense on that compartment
What The speed spell do?
Air Bomb: interesting!
Poison spell is underrated.
It deserves S.
Literally every attack uses a poison spell.
It is a necessity when fighting against enemy heroes and enemy Cc
I think the best spells are rage spells and poison spells. It counters a lot of small troops in CC.
True,it's so awful not to have it with u when u have loads of cc troops coming after u that would cause u to lose the game or not be able to 3 star
Next : Hero tier list
Aq s
Bk and gw a
Rc b
S: Queen and Warden
A: Royal Champion
B: Battle Machine
C: Barbarian King
@@arjunmahirorat nononono, barbarian king is much better than battle machine
@@DawnWingsml nope I don't think so
@@arjunmahirorat king is way better than battle machine king has 1100 HP battle machine only has 5000 HP lol
Skelton spells can destroy cc with invisibility spells
You’re better off just using 1-2 poison spells that you can easily guarantee success. You’d need at least multiple invisibility spells (because of their short duration) and more than likely multiple skelly spells (because of their slow spawn rate). Not only that, but you’d need some pretty precise positioning to get the optimal effect. Precise placement takes time and focus away from your primary army. Poison would be both cheaper and more of a “set it and forget it” type of spell to use for cc killing.
@@canoodie its just not cc.. It usually clears a scatter or inferno or in cases both. Also it helps in pathing. Getting stuck on a hound while qc'ing near a single/scatter requires more than one posion spell.
@@canoodie but if you use invisibility spell on skeletons, you Will also make invisible cc
@@micteo7241 not with amazing placement. It’s really hard to do tho
Miss you for a while clash of time glad you came back
Ngl i think that clone spell is so underated even if it takes 3 spell housing space it is still pretty underated it has a area and its good for medium troops and sometimes small troops (same to big troops) and by 30 seconds it is just 6 times less than the match
(Skelleton spell is underated as well🙂)
Yes u r right
Do u know any use for the skeleton spell?
@@Deathworm-eg5ltyes, I snipe townhalls, may not be effective but it works,
Bats and skellys are really very useful atleast give the some honour you can put them into C or B tier.
MY OPINION.
They Are not that good
For Honor why to give fake info
It's reality
Agree
@@dhairyasoni1406 do you watch e sport they use the spells almost evrythime
@That clone trooper in the back most of the pro players are always using Skeleton and Bats Spell. This guy is just sucks and don't know how to use those spell.
Feeling early with spammers
yeayy dude
Even though people know they're spammers
Somehow they still got tons of like
I wish thanos is real
@@Theunfriendlyneighborhoodman ok didn't know my neighborhood man was unfriendly lol
Not only Thanos he need his stones
XD
@@Theunfriendlyneighborhoodman lmao 😂😂
I think clone should be in b tier because it can make a combo ( balloon )to destroy the town hall easily
1:36 giants dance
The EQ spell can also be really usefull to snipe big buildings, i would put it in a tier
Dude do you even know the current meta? How are clone and invisibility spell bad? The cloned Ballon blimp is currently really popular and dontt even get me started on invis. You seriously need to rethink this
Agree he's probably a no skill e drag spammer
Fr and bat spells are very good.
I use the bat spell a lot. Once I destroy a few defensive buildings and maybe a some wizard towers, I drop freeze on one of the remaining wiz towers and quickly deploy 6 bat spells. Then, Everytime the bat's get close to a wiz tower, I freeze it. It's insanely OP. It can basically erase all of the defensive buildings in seconds.
i love how the background of the 'intermission' changes with the colour of whats inside the potion
Skelly spell is underated i use lalo and queen is menance to me and a poison+ skelly spell can take out whole queen!
i realky live this channel👍
Hello it's Neymar here🤩😁
AHH I feel like you're a balloon user cause rage spell,lighting,haste all are related with loons
In my opinion(also as a hybrid main with blizzard and sometimes super bowler pekka bat smash player):
S tier:poison,heal
Between s and a tier:rage,bat spell
A tier:Lighting, earthquake,skely spell,invisibility,haste
B tier:freeze,clone(would be a, it's worth 2.5 housing space but it isn't available,so supercell should buff them with more housing space,s for blizzard,but otherwise not useful)
C tier:Jump
D tier:
E tier:
F tier:
Bold of you to assume he is a balloon user. He may just be basing it off of what the clash of clan community uses
@@HolyCrusader5 then why bat and skeleton spell are at D and E tier? Ro played always use those spell in war
E drag in blimp with 2 clone and 1 rage is so good for th 11
When newbies realise that the first set of spells they have unlocked are only the most usefull ones
With this chart now I know which spells to upgrade
All spells are special in their own way and has its own purpose... For me, i'll give each spell an S-rating because of that reason... Depends on the strategy and tactics you'll be using on the offense...
Great video as always! Big fan for a few years 🔥🔥
imagine if there was a spell that makes ground troops attack air troops
the fly potion
Or a spell that makes air troops attack ground troops
@@memeowl7601 they do Sherlock
@@RBNN69 oh really ?
@Fitz the dragon it was ironic :)
I'd say freez is S tier and haste is A tier
Haste isn't that useful considering its radius but freeze def S
Haste spell is B tier
the skeleton spell is quite kinda good when u combine it with rage spell. Used it on multiple targeting infernos or on heroes to distract them
Invis and freeze deserved an s tier and i am disappointed to see skelly and bats ranked so low they are my two favourite spells
0:46 best combo, i use and love it
Clone spell to D tier, poison and lighting switch places and haste to A tier. Pretty much agree in general tho.
I love it when P.E.K.K.A rates thing she always has the best opinions
Lavaloon works wonders with extra balloons (also clone+rage=mayhem)
Skeleton spell is really underrated here it's very good for taking down the cc and queen in the skeleton lalo strat
Lightning spell is so good and more used by people than rage spell. I think Lightning spell should be in tier s
Lightning is mostly used for zap dragons or e drags. Not nearly as useful for ground armies.
Whatever I will say it can be used for destroying archer towers, mortars,and the tesla! so I will say lightning spell is pretty good as rage spell
@@cosmic_baller If you funnel ground troops correctly into the center of a base a well placed rage spell and healing spell can make a huge difference and help you not time fail. Besides a lava hounds can play the same role as a lightning spell. Not saying lightning spells are bad, they're really good when high level defenses are bunched up, but a good base design will avoid that.
skeleton spell can save attacks like distracting enemy queen in lalo and bats can wipe out half of a max th14 base if theres no splash and stack the bats in a area far away from defences so it has time to spawn
Personally I somewhat agree. I agree that Bat Spells are very mediocre, but Haste is no where near an s tier spell. Haste is a solid C or D tier spell; this is coming from a huge haste fan.
Yeah disappointed when they put Haste S tier. Like wtf. Nobody use Haste Spell in High TH. The radius is too small and just use Rage spell.
@@lol-yz2kd Yeah it’s pretty shit
Haste is bad, i would do only 1-2 of these since they take little s(pace).
Lol
Its for troops that deal huge damage but are slow like loons
Invisibility is S tier for its usage in hero walks/blizzard and can be useful for redirecting troops
Invis is one of the best spells because of its increduble versatility you can protect from single infernos, you can invis something so it can have to to heal by healers, you can invis garbo buildings to go for defenses at the end of a raid when troops are tight, you can do a blizzard, idk if this is viable but you can path the royal champion shield by invising a defense too
At TH9 jump spells are absolutely *busted* . It turns attacks like GoWiWiPe from a 2 star attack to a 3 star attack more often than not, since getting into the core of the base is so important with the strat. A few wallbreakers to get past the outer walls, and a well-placed jump spell can siphon the offensive heart of the army straight to the core of the base, which can nab you the town hall and allow you to wipe out the primary defenses in seconds, especially paired with a complimentary rage spell. Another jump spell allows your troops to quickly get out of the core to wipe out any remaining resistance on the outer fringes of the base. It significantly streamlines those ground attacks, and IMO is incredibly important for a much higher success rate.
bang clash of time, brother is originally from Indonesia, right
skeleton spells are used to distract single infernos and scattershot and the duration is longer than the freeze spell
I used it once to kill a Queen with only 1. Also the best use of those spells is to cover areas that your unit ignored, especially Ring/donut bases
Yeah, I think bats are used a little more often though.
My tier list
S rank
-Rage(just can't messed up with that)
-Zap (petty useful in lower th specially in air strategy)
-Poison (u just need it tho😂)
A rank
- Invisibility (when u use it properly it becomes so useful)
- Heal (mot really using it personally but gotta give it to him)
- Earthquake (crushing wall and damaging buildings what else🤷♂️)
B rank
- Bats (its literally a troop wipe out a base in a blink)
- Speed (useful but u can find better options)
- Skeletons (skellydonut )
C rank
-Clone(it's good but 3 housing spaces)
E rank
-Jump (we using u just because u there we got plenty better options)
Lightning, rage, clone and invisibility freeze and bat spell at A tier, and rest jump, skeleton, poison, heal spell on B tier and earthquake spell at C tier.
Earthquake a
Dude thank you!!! Cuz I don't know that inferno can reset with electric spell thanks alot now I can use edrag like a pro
guys this guy made this tier list in consideration of the usage difficulty
not every new player knows how to use invisibility, bat, or even skeleton spell strategically
Even I can't fully master the skeleton spell
But I think their tier should be higher by one because the fact still remains that they are used in global tournaments
And I think haste spell should be placed in A tier because it's only limited to certain strategies, Rage, freeze, and poison are almost always used in every strategy compared to haste
Pekka forgetting pekkabobat 😂
the skeleton spell is kinda useful if you have more than 5 of it and putted in one building they'll easily destroy it and 5 spells of it can easily kill heroes there only weakness is the Inferno Tower (Multiple)
its also useful when u cant use the lightning due to construction
I will give ranks depending on levels!
LvL 1 bat - F
Lvl 1 clone F
Max bat - A
Max clone B
LVL 1 eq - S , cause it can destory max walls in just 4 hits and doesn't need an upg
LVL 1 invi - S
HEAL - C
@@totallynot572 yea
totally not > REPORTED
Invisibility spell can make your troops attack more important buildings like defenses, instead of army camps. You can direct your pekka away from storages and redirect it to some annoying cannons
Mass skeleton spells are great
They cause so much destruction and if raged some times you can just snipe off the townhall if its not perfectly protected in lowerlevels
0:26 lightning spell can do it?
Thank you,good video
2:06 ,clone spell is op if used correctly. I use a blimp siege with e dragon and 2 balloons ,and clone it when it gets to th aswell as rage and it takes out the th ,and many other op defenses like Eagle and infernos
Bruh you wasted 5 spell storage
Yeti rage blimp can easily do the job and it's more efficient
The skeleton spell is a really good spell. Okay yeah it's week on its own if nothing is distracted splash damage is firing at it everywhere but if you group it up with a lot of them like three, it does devastatingly powerful damage along with bat spell
usually the best combo is:
fury + freeze
speed + jump
thunder + earthquake
and always 1 poison
bat + freeze is also good
Cloak/Invisibility honestly seems like a card that has a huge amount of potential to equally do a huge impact and do nothing at all. Maybe there is some cloak master dominating clan wara out there
Heal Spell is extremely good because it doesn't need to be high level to be useful. It's really clutch from unlock (unlike Lightning, Earthquake). Paired with Rage its Unstoppable in TH7 and TH8 +
Bats freeze is almost OP. (at least in th11 which is where I'm at atm)
Supercell did say that dark spells require keen insight to master. Meaning, only smart and creative players can use their powers to maximum. Welp jump is actually great. You only need 2 space and you can even cross the base freely. 1 min is enough for medium troops to do cleanup, and king and queen can also go inside to help destroy core buildings too. They're bad only if there's a base where you don't need to break walls to go inside so B tier is okay. But the key is they are helpful to cross the close range troops straight to heroes hiding behind walls and instantly let them clap them without being slown down
I hate it when people think some spells are bad when the problem is that they can't use it properly.
My list: S: lightning and healing spell A: ice and rage spell B: jumping, poison and invisibility spell C: earthquake (I use runner and dragons to attack, so on my list it's in C) D&E =
continuing: clone spell on A and speed spell on B
If spells is very dificult, it don't bad, they can switch clone spell in hindenburg + clone spell, control your unit and use instead of freeze, because you are use freeze in all enemy's base if you invise all your army. I think they in future will become S. Earthshake is trash in high rank, max its 1 earth + bolts. Anyway, thx for the video
I was using heal + haste on 12 TH, with my bloon strategy. And it was preety efective. Heal is one of the best spells for my strategies since th 6
Skelly spell is better then bat when stacked and we all know bat are air troops so it can be stacked in a single place.
L list should be only up to c and haste should be in C since you only use it really 2/3 attacks and heal and freeze should be is S and invis bats should be in A or B skeletons should be c or b since they have good uses but not that versatile 4:40 IMO
Who miss those full base challenges (like royal champion full base challenge ) how satisfying they are 😎😎💯🔥🔥 plz bro make them .....
Bats spell actually really a great A tier spell. There are many good attacks with bat spell. Splash defenses are not big deal. Because you can freeze it when you need to by a freeze spell.
Skeleton spells can take out single infernos which can be huge if your playing edrags or lava hound or anything that can tank for their troops.
Bat spell is really good if all of the defences are attracted to high hp troop like golem also good for near end game
Finally Ed gets his revenge on sweeper
Eq should be s tier. There are so many use cases. You can use it with the lightning spells, you can use 4 to break walls, and you can use it with the fireball. One eq has so much value
I think @Clash of Time is a great fan of speed. That is why he placed rage and haste spell in S tier
Rage spell definitely deserve an S tier. But no haste. Don't know why this guy put Haste to S tier. lol
I crunched the numbers on 30 pro-level TH14 attacks from recent clash with eric videos, and here are the results:
Spell | Used | My Rank | Space
Rage: 30/30 - S++ 186
Freeze: 30/30 - S 88
Poison: 23/30 - A 26
Invis: 21/30 - A 30
Quake: 9/30 - B 9
Haste: 7/30 - B 17
Heal: 7/30 - B 20
Skelly: 6/30 - C 12
Jump: 5/30 - C 12
Zap: 4/30 - D 11
Clone: 3/30 - D 9
Bat: 0/30 - E 0
I analyzed it by spell count instead of space used, the only real differences would be freeze dropping a little and quake dropping to D tier. This doesn't seem entirely fair, as a single quake to trigger town hall or in combo with zaps has a lot of value. That said, this is only 30 attacks, from the current meta (queen charge everything), at TH14, and there didn't happen to be any dragbat attacks on the wars I watched (admittedly quite rare at TH14).
in my honest opinion invis spell deserves A tier the spell just gets so much value if used right its very balanced or high risk high reward if u do it perfect u get all the buildings with the right troops but if u get baited by traps u just wasted spells
well so you see that's the best part about the skeleton spell you can just destroy a clan castle without triggering the defensive troops in it and you can also do the same to dragon's lair if you're to lazy to fight the golden dragon
Bats are super good for pekkabobat, which is a really good strat as long as you can take down an inferno
Bat and skeleton spell is very good because you can get a lot of key defences away from splash with it some thing with bat but you don’t have to worry about mortar and bomb tower
really underrated
Who knew pekka was a spell expert
S- Rage, freeze
A- healing, lightning, poison, haste
B- jump, invisibility, earthquake
C- clone, bats
D- skeleton
I think clone spell is good on valkyrie and barbarian king ability
u r wrong
clone is good with cc loons and with cc electro dragon
@@You-hp3rl yes I know it's good with ed but only when rage and healing are their then only arr you th11 or what
@@falcon-x-gaming2726 electrone is an actual strategy for th11 and 12 while clone loons are used competitely even at th14 instead clone valkyrie is just bad
@@You-hp3rl cloning loons is good only when rage is also there are you th14 and if you are tell me your clan name
S: Lightning, rage, healing
A: ice, poison, haste
B: jump, earthquake
C: clone, invisibility
D: bats and skeleton. (Just idk how to use them)
skeleton spell and bat spell can be op but is situational
skeleton can easily take out or distract scattershot and inferno along with eagls artillery
bat too, but it can also distract air defense for 5 seconds
Invis totaly depends on the user. If you put it in c, you know at which level you are..
You underrated bats and especially invisibility. If you dump a siege machine full of balloons into the core and use rage plus like 2-3 invisibility, you can absolutely gut the core for the cost of your cc and 4-5 spell slots.
My army is simple. 11 Dragons, 9 Lightning Spells to destroy 2 Air Defenses and a bit more damage. I find TH8 Bases or TH9 bases which have an upgrading Air Defense. :)
Only ogs remember that spell use to train 16+ hours long...
Freeze,EQ n bat spells r all part of current meta...all deserve an S-GRADE
4:04 honestly the rage is too better than the haste because the increase of damage but haste is good and easy to use 👌
Well i think the tier list is a good way to figure out who's a good player and who isn't(bat spell under clone and jump spell smh😂)
bro u did it perfectly
Leaving my mark here beFoe this blow up
Clone spell can be used with rage and balloons in battle blimp and it’s op on some bases
0:50 it doesn't increase attack speed
It does 😑
@@hiteshgour4797 you mean it increases movement speed and damage.
@@cvmplol5964 hi I am who played clash of clan now my brother plays game