wakeup kicks both mid & low both come out in i22 & safe. You pretty much nullify fuzzyguard or fuzzyparry universally & specifically it comes to character's evasive toolkit. I still think its great & serves its purpose you need to do more homework
Oh yea, this would be a good option if Bears legs were not so short. Basically after blocking UF4,3 the opponent can just backdash once and get a massive whiff punish on both low and mid wake up kick. Have I done the homework now?
@@le_le99 Still Wakeup 3 would hit regardless +7 OB! messes with one's movement even if it is expected. Spring-Kick would give +10 on Tech Getups even +13 for Heat-Drive/F1+2 Heat-Runner/i12 F21 Wallsplatter whilst being around -13~-10. (Works quite well if slightly off-axis) Probably not and you seem to be offended I intended as constructive feedback & shared my insights but I guess I'll stop here.
@@tonisnooker Nah man it's good, I'm always open to more testing, different opinions or to admit I missed something/made a mistake. But if you come saying that I need to do more homework, I gotta respond in some way.
I like u4,3. People for some reason very frequently get hit by the second part despite blocking first one to a point I thought you need a separate block input to not get hit by it.
When you're fuft i think a toe kick is uninterruptible if uf43 hit OB but toe kick on block is 💀 so probably not worth the mind games, anyways thanks harada
My favorite move to end a combo if it will kill.
Man, congrats for the careful editing. Makes the style seem uniquely fit for you.
Thank you so much man, appreciate it
Love the way you explain :D keep it up bear bro
Yoo this makes me happy, thank you!
crazy they didn't leave tailspin on it (or let you use tornado on hit), you were able todo that in T7 but I guess not
This was really cool!
Love the editing style
I like to style on my opponent with weird Bear moves, thank you very much friendly brown bear
LESSGOOO ANOTHER VIDEOOO
On tekken 7 u can go on hbs on first kick, but here its absolut trash xD
wakeup kicks both mid & low both come out in i22 & safe. You pretty much nullify fuzzyguard or fuzzyparry universally & specifically it comes to character's evasive toolkit. I still think its great & serves its purpose you need to do more homework
Oh yea, this would be a good option if Bears legs were not so short. Basically after blocking UF4,3 the opponent can just backdash once and get a massive whiff punish on both low and mid wake up kick.
Have I done the homework now?
@@le_le99 Still Wakeup 3 would hit regardless +7 OB! messes with one's movement even if it is expected.
Spring-Kick would give +10 on Tech Getups even +13 for Heat-Drive/F1+2 Heat-Runner/i12 F21 Wallsplatter whilst being around -13~-10. (Works quite well if slightly off-axis)
Probably not and you seem to be offended I intended as constructive feedback & shared my insights but I guess I'll stop here.
@@tonisnooker Nah man it's good, I'm always open to more testing, different opinions or to admit I missed something/made a mistake. But if you come saying that I need to do more homework, I gotta respond in some way.
I like u4,3. People for some reason very frequently get hit by the second part despite blocking first one to a point I thought you need a separate block input to not get hit by it.
just like heihachi
When you're fuft i think a toe kick is uninterruptible if uf43 hit OB but toe kick on block is 💀 so probably not worth the mind games, anyways thanks harada
Woah Harada gifted us such incredible mindgames: get 5 dmg or get launched and die, vrvr balanced
Good content man
Good content, don't even play the bears this was entertaining af
That's great to hear, thank you!
great vid
I must say this very good profile picture
awesome bear content
How to use UF4,3: don't
But does this move allow me to do some BH infinites?
@@GigasThiccas I hate giving bad news, but...
4:00 pfft lmfao