This was an interesting review for me as while I totally get your point, for me it's quite the opposite, actually. OK, sure - I wouldn't have minded even more aspects or more power cards, but other than that new spirits are what I want out of an expansion. New rule concepts would just bloat the deep base game concept, but spirits are always fun.
I appreciate your video and I unterstand your point and why you feel that way, but I personally feel quite the opposite about this expansion. I will get my copy probably in two months and me and my friends are very excited about it. I'm actually really glad that they focus on releasing new spirits and only one new game mechanic (incarna, and honestly I didnt really need that one), because for me and a lot of people I played with, this has always been the most exciting part of the game - trying out new spirits and combinations and seeing what theme they have and how it is transfered into a game mechanic. I am far away from being a pro player, I have my copy of the base game + JE, B&C and F&F for a few years but startet to play the game more regular a few weeks ago with a group that I can play the game atleast once a week and since I have the horizon spirits who I absolutely adore. I mostly play intermediate spirits and only a few more complex ones so far, so you're right that it will take quite some time before most people will even touch a lot of these really high complex spirits. But beside the behemoth and the sun spirit who dont seem to be that difficult, the most exciting part of this expansion are the new aspects for me. I absolutely love having new ways of playing the old spirits and adding some more depth to them. There were some aspects in the previous expansions but they really seem to hit the spot with the NI aspects (like Tangles, Sparking, Violence, Transforming and even Dark Fire 🙂). So I still think this expansion could be enjoyable for different people like the ones, who want to try some more really high complex spirits and for people like me, who mainly just want their old spirits with a new spin. I'm even fine with not having a lot more power cards, because the minor power deck is already hugh as hell. But I can totally agree that the base game and the minor expansions or the base game and Jagged Earth are enough for quite some time and that the new aspects if only interested in them, won't justify another 50 bucks to spend, thats a fair point, still.
Nice, balanced review. I love new spirits, but releasing new aspects for each spirit would have created the same effect, only for many more spirits at a fraction of the cost.
Totally agree with you. I bought the base game 14 months ago. Since I was enjoying the game so much, 2 months latter I decided to add Branch and Claw, Feather and Flame, and Jagged Earth. To date I'm enjoying the game more than before, but 10 of my 24 spirits, plus many scenarios and a couple of adversaries I still have yet to try. I was considering adding Nature Incarnate, but each day I'm less inclined to do that. Thanks for your honest review.
You waited only 2 months to purchase 3 expansions? Wow, that’s commitment! 😂 Personally, with how cheap I am, I wait at least a year to even consider looking at expansions. I hope you’ll be able to enjoy the game for a long time-I plan for this game to be my be all and end all favourite board game.
@@terrydarhk I enjoyed so much they base game that I couldn't resist haha. The expansions opened the game to a whole new level of enjoyment for me. I think I have enough with the content I already have, though. Spirit Island is, undoubtedly, one of my 10 favorite board games of all time, and I don't see it changing... ever.
Nature Incarnate adds more spirits, one new mechanic and more stuff all around. That's not a bad thing at all, this reviewer has a very weird take on the expansion. You can trust it if you like but since I own all the expansions I don't feel like the game is bloated at all. It has more variety and options, more replayability. It's a very good expansion.
I know what you're saying, I recently added this to my collection, even though I've still only played base games of Spirit Island, tonight I opened B&C, F&F, JE and this, sleeved them all, got everything organized and shuffled into one BIG game, I'm going to play it tomorrow, I'm gonna roll dice to make some random decisions like which Scenario & invader nationality, and randomly try a Spirit, I have a huge choice and will need to dedicate my next few months to just Spirit Island, but I'm feeling like I'm gonna neglect my other games now, I'd just got done enjoying Dune Imperium and all it's expansions, I wanted to continue it but with the arrival of Nature Incarnate today I've been pulled to it as it's mass is now bigger hence it has more gravity. I hope I can enjoy this and then come back to it at a later date to give me time to play my other games, but I fear if I don't go all in I'll never truly enjoy it by constantly having to learn/remind my self of the nuanced rules with each Spirit, let alone the core game mechanics.
- Most of the spirits in this expansion are a welcome addition. Some are awesome, some are good, some are uninteresting to me (just like the previous expansion). There are never enough spirits. - They didn't add more cards because it will delude the minor powers deck - they'll need to change the rules about Minor powers if they were to add more. - While adding Incarna to other spirits seems cool, some of the Incarna they added here are atrocious. (Looking at you Thunderspeaker. Lure Incarna isn't that good either). So I don't think that would be a good addition overall.
Yeah, maybe the game is bloated for you, sure. I disagree and think your take on having more elements for even greater replayability and variety isn't going to fly with most who love the game. Nature Incarnate extends the lifespan of the game with more spirits, more powers, more elements in general. Good stuff.
Spirit Island is my favorite game and has become my lifestyle game.
Love your reviews
It is so rare for review channels not to behave like salesmen instead of reviewers.
This was an interesting review for me as while I totally get your point, for me it's quite the opposite, actually. OK, sure - I wouldn't have minded even more aspects or more power cards, but other than that new spirits are what I want out of an expansion. New rule concepts would just bloat the deep base game concept, but spirits are always fun.
I appreciate your video and I unterstand your point and why you feel that way, but I personally feel quite the opposite about this expansion. I will get my copy probably in two months and me and my friends are very excited about it.
I'm actually really glad that they focus on releasing new spirits and only one new game mechanic (incarna, and honestly I didnt really need that one), because for me and a lot of people I played with, this has always been the most exciting part of the game - trying out new spirits and combinations and seeing what theme they have and how it is transfered into a game mechanic. I am far away from being a pro player, I have my copy of the base game + JE, B&C and F&F for a few years but startet to play the game more regular a few weeks ago with a group that I can play the game atleast once a week and since I have the horizon spirits who I absolutely adore. I mostly play intermediate spirits and only a few more complex ones so far, so you're right that it will take quite some time before most people will even touch a lot of these really high complex spirits. But beside the behemoth and the sun spirit who dont seem to be that difficult, the most exciting part of this expansion are the new aspects for me.
I absolutely love having new ways of playing the old spirits and adding some more depth to them. There were some aspects in the previous expansions but they really seem to hit the spot with the NI aspects (like Tangles, Sparking, Violence, Transforming and even Dark Fire 🙂). So I still think this expansion could be enjoyable for different people like the ones, who want to try some more really high complex spirits and for people like me, who mainly just want their old spirits with a new spin. I'm even fine with not having a lot more power cards, because the minor power deck is already hugh as hell.
But I can totally agree that the base game and the minor expansions or the base game and Jagged Earth are enough for quite some time and that the new aspects if only interested in them, won't justify another 50 bucks to spend, thats a fair point, still.
Fully agree man
Nice, balanced review. I love new spirits, but releasing new aspects for each spirit would have created the same effect, only for many more spirits at a fraction of the cost.
Totally agree with you. I bought the base game 14 months ago. Since I was enjoying the game so much, 2 months latter I decided to add Branch and Claw, Feather and Flame, and Jagged Earth. To date I'm enjoying the game more than before, but 10 of my 24 spirits, plus many scenarios and a couple of adversaries I still have yet to try.
I was considering adding Nature Incarnate, but each day I'm less inclined to do that. Thanks for your honest review.
You waited only 2 months to purchase 3 expansions? Wow, that’s commitment! 😂 Personally, with how cheap I am, I wait at least a year to even consider looking at expansions. I hope you’ll be able to enjoy the game for a long time-I plan for this game to be my be all and end all favourite board game.
@@terrydarhk I enjoyed so much they base game that I couldn't resist haha. The expansions opened the game to a whole new level of enjoyment for me. I think I have enough with the content I already have, though.
Spirit Island is, undoubtedly, one of my 10 favorite board games of all time, and I don't see it changing... ever.
@@monoludico6166 😁
Nature Incarnate adds more spirits, one new mechanic and more stuff all around. That's not a bad thing at all, this reviewer has a very weird take on the expansion. You can trust it if you like but since I own all the expansions I don't feel like the game is bloated at all. It has more variety and options, more replayability. It's a very good expansion.
Yessss more spirit island
I know what you're saying, I recently added this to my collection, even though I've still only played base games of Spirit Island, tonight I opened B&C, F&F, JE and this, sleeved them all, got everything organized and shuffled into one BIG game, I'm going to play it tomorrow, I'm gonna roll dice to make some random decisions like which Scenario & invader nationality, and randomly try a Spirit, I have a huge choice and will need to dedicate my next few months to just Spirit Island, but I'm feeling like I'm gonna neglect my other games now, I'd just got done enjoying Dune Imperium and all it's expansions, I wanted to continue it but with the arrival of Nature Incarnate today I've been pulled to it as it's mass is now bigger hence it has more gravity. I hope I can enjoy this and then come back to it at a later date to give me time to play my other games, but I fear if I don't go all in I'll never truly enjoy it by constantly having to learn/remind my self of the nuanced rules with each Spirit, let alone the core game mechanics.
- Most of the spirits in this expansion are a welcome addition. Some are awesome, some are good, some are uninteresting to me (just like the previous expansion). There are never enough spirits.
- They didn't add more cards because it will delude the minor powers deck - they'll need to change the rules about Minor powers if they were to add more.
- While adding Incarna to other spirits seems cool, some of the Incarna they added here are atrocious. (Looking at you Thunderspeaker. Lure Incarna isn't that good either). So I don't think that would be a good addition overall.
Good mention, bro! Absolutely agree!
this expansion was great for players who are looking to really connect with their spirits
Yeah, maybe the game is bloated for you, sure. I disagree and think your take on having more elements for even greater replayability and variety isn't going to fly with most who love the game. Nature Incarnate extends the lifespan of the game with more spirits, more powers, more elements in general. Good stuff.