Wait, that was supposed to be Ars Solum? Sure, he attacks pretty fast during that part, but I dunno, those movements didn't look anything like Ars Solum to me.
@Nanachi Dodging the 2nd part of terra’s desperation move using Ars Arcanum was honestly the biggest brain move I have ever seen, you are a true KH veteran, demonstrably so.
The first time I played, Sora, Donald, and Goofy were at lvl 99, with the strongest weapons. I got owned so much that I used the Fenrir jump slash strategy. But I knew I wasn’t going to have any personal closure if I left it at that. So I replayed it. Sora had all Hi-Potions except for 1 Mega-Potion, Donald and Goofy each had 1 Mega-Potion, 1 Ether, and the rest Hi-Potions. Sora equipped with the Ultima Keyblade (IE the best one), and Donald and Goofy with their strongest weapons. All of their moves were set to “use freely”, and the items were on “emergency only” each. And set them to “attack Sora’s target”. I used Limits so I’d be invincible during his moves, and so as soon as he drops his guard, I’d already be attacking him. If not, then I used the Genie summon (IE the best one) to do the same thing. And if neither are there, I just glide around until either meter was full. RINSE AND REPEAT, and I beat him in about 6-8 tries.
Ultima Weapon isn't as good in KH2 vanilla or FM as it is in 1 or 3. You can offset it with a full set of Full Bloom+ and smart use of Ethers and Drive Forms. Also, Limits make you invincible during them and, I think there are even Summons that do it to or have more lucrative effects. Besides, which keyblade, limit or summon you find the best seems more or less based on preference.
Except KH2 has a TON of fluff from its combat and mini games to its "side quests". You'll never use most of these if you want practicality. Even the game is biased towards melee combat making magic largely irrelevant with a few exceptions like Reflega and Curaga. The only time you'll factor in Elements is in your Elemental Defense with little to no exceptions. Sorry, but while it's a good game, it's got a lot of problems. KH3 on the other hand, while still flawed, doesn't have nearly as much fluff by comparison to 2 even 2FM. From magic to melee, you're personal combat style never outshines another save for how well you use it. This includes Shotlocks, Attractions and Flowmotion. Status effects and elements actually play more of a role in combat meaning you have to actually think about your equipment and change them more often to optimize how you're playing. Also the Forms play much more organically in the combat meaning the game is built more around them instead of being fluff. Each form actively changes your playstyle like changing job classes in Final Fantasy even changing your spells' properties. And, yes, bosses function largely similar but there's no QTE/RC BS nor do bosses have withstand combo/once more or whatever it's called. Even Summons are legit useful and built more into the combat. On top of that, the ENVIRONMENT often plays a role in combat unlike before. I think you fanboys are too nostalgic and small brained in your thinking regarding the two games.
@@raptorlewis273 The magic in KH2 is hardly irrelevant. Magnet makes for an excellent crowd control ability, and with a Finishing Plus you can chain into a Finishing Leap to start air combos or a Thunder finisher for good AoE damage. Blizzard pierces enemies, Fire has good stagger frames, and all the spells are empowered and altered in Wisdom, Master, or Final Form. Each summon has a clear use, with Chicken Little giving exceptional crowd control, Genie having powerful limit attacks, Stitch refilling MP and staggering enemies while you're low on health, and Peter Pan joining you to attack with Tinker Bell giving you one freebie if you die. The forms each have clear uses too: Valor Form gives improved ground movement and aggressive combos, Wisdom Form gives you strong magic with good endurance, Limit Form can be used without any party members and can attack and self-sustain at once with its limits, Master Form gives powerful air combos and allows for unlimited magic combos only hindered by your MP, and Final Form causes the keyblades to attack with most actions you can perform and has the highest DPS potential in the game. I don't want to try and put forward a contest of KH2 vs KH3, each game has its own combat system with its own nuances, and everyone has their own preferences, I just wanted to emphasize that KH2 is not so shallow. It's fine if you don't like it, but there's a good reason why so many people do
The Ars Arcanum vs Ars Solum fight was insane XD
Wait, that was supposed to be Ars Solum? Sure, he attacks pretty fast during that part, but I dunno, those movements didn't look anything like Ars Solum to me.
@@superlombax1561 Probably a modified ver. of Ars Solum created by Terra/LW
you mean the part at 2:41?
HOLY SHIT IT IS SOLUM HOW THE FUCK DID I NOT NOTICE THIS
2:38 Damn, those parries were insane! I've never seen someone dodge LW's dm like that before.
2:36
I don't think i've ever seen anyone come up with an answer to this sequence
as stylish and bold as this one. the battle of the Ars
@Nanachi
Dodging the 2nd part of terra’s desperation move using
Ars Arcanum was honestly the biggest brain move I have ever seen, you are a true KH veteran, demonstrably so.
I never thought about countering his Ars Solum with Ars Arcanum until I saw this video
1:49 I just realised this is Thunder Surge
I had thunder surge on him when I finished his story so that was kinda epic for me
He learned that move from fighting young xehanort lmao.
Holy shit, it is Thunder Surge.
Thunder surge is one of the only moves that actually works on endgame bosses, so not too surprising
2:42 Okay, that was impressive.
2:41 that was awesome, those parry's really were cool
2:50 DUUUUDE THE WAY THE HITS YNCHED WITH THE MUSIC!!!
that master form combo was kinda sick, pushing him to the first health gate in one combo
Never knew master form could be so stylishhh
Master is style itself
The first time I played, Sora, Donald, and Goofy were at lvl 99, with the strongest weapons. I got owned so much that I used the Fenrir jump slash strategy.
But I knew I wasn’t going to have any personal closure if I left it at that. So I replayed it. Sora had all Hi-Potions except for 1 Mega-Potion, Donald and Goofy each had 1 Mega-Potion, 1 Ether, and the rest Hi-Potions. Sora equipped with the Ultima Keyblade (IE the best one), and Donald and Goofy with their strongest weapons. All of their moves were set to “use freely”, and the items were on “emergency only” each. And set them to “attack Sora’s target”. I used Limits so I’d be invincible during his moves, and so as soon as he drops his guard, I’d already be attacking him. If not, then I used the Genie summon (IE the best one) to do the same thing. And if neither are there, I just glide around until either meter was full. RINSE AND REPEAT, and I beat him in about 6-8 tries.
Ultima Weapon isn't as good in KH2 vanilla or FM as it is in 1 or 3. You can offset it with a full set of Full Bloom+ and smart use of Ethers and Drive Forms. Also, Limits make you invincible during them and, I think there are even Summons that do it to or have more lucrative effects. Besides, which keyblade, limit or summon you find the best seems more or less based on preference.
Goofy: "Wow, Sora, that was a tough fight, huh?"
Sora: "Huh?"
Bruh you took the last bit of his soul
Insane use of limit form
First legit run ive seen.
Very well done 👏 👍 👌 🙌 😮
CINEMA
nuuu, was looking for his videos wondering where they were. so sad, why did he delete it?
How do you record on 60fps without a capture card?
How must I obtain this power?
Yachi Nanase got his channel deleted? I just watched his videos hours ago and he posted something 2 weeks ago.
Amazing dm Dodge
I honestly thinkimg kh 2 combat are much more better than kh 3
Except KH2 has a TON of fluff from its combat and mini games to its "side quests". You'll never use most of these if you want practicality. Even the game is biased towards melee combat making magic largely irrelevant with a few exceptions like Reflega and Curaga. The only time you'll factor in Elements is in your Elemental Defense with little to no exceptions. Sorry, but while it's a good game, it's got a lot of problems.
KH3 on the other hand, while still flawed, doesn't have nearly as much fluff by comparison to 2 even 2FM. From magic to melee, you're personal combat style never outshines another save for how well you use it. This includes Shotlocks, Attractions and Flowmotion. Status effects and elements actually play more of a role in combat meaning you have to actually think about your equipment and change them more often to optimize how you're playing. Also the Forms play much more organically in the combat meaning the game is built more around them instead of being fluff. Each form actively changes your playstyle like changing job classes in Final Fantasy even changing your spells' properties. And, yes, bosses function largely similar but there's no QTE/RC BS nor do bosses have withstand combo/once more or whatever it's called. Even Summons are legit useful and built more into the combat. On top of that, the ENVIRONMENT often plays a role in combat unlike before. I think you fanboys are too nostalgic and small brained in your thinking regarding the two games.
@@raptorlewis273
ruclips.net/video/sJNK4VKeoBM/видео.html
@@raptorlewis273 I think someone though KH2 was too hard :)
@@raptorlewis273 someone got greedy and did critical
@@raptorlewis273 The magic in KH2 is hardly irrelevant. Magnet makes for an excellent crowd control ability, and with a Finishing Plus you can chain into a Finishing Leap to start air combos or a Thunder finisher for good AoE damage. Blizzard pierces enemies, Fire has good stagger frames, and all the spells are empowered and altered in Wisdom, Master, or Final Form. Each summon has a clear use, with Chicken Little giving exceptional crowd control, Genie having powerful limit attacks, Stitch refilling MP and staggering enemies while you're low on health, and Peter Pan joining you to attack with Tinker Bell giving you one freebie if you die. The forms each have clear uses too: Valor Form gives improved ground movement and aggressive combos, Wisdom Form gives you strong magic with good endurance, Limit Form can be used without any party members and can attack and self-sustain at once with its limits, Master Form gives powerful air combos and allows for unlimited magic combos only hindered by your MP, and Final Form causes the keyblades to attack with most actions you can perform and has the highest DPS potential in the game.
I don't want to try and put forward a contest of KH2 vs KH3, each game has its own combat system with its own nuances, and everyone has their own preferences, I just wanted to emphasize that KH2 is not so shallow. It's fine if you don't like it, but there's a good reason why so many people do
is it not crazy, that TERRA is not cool
but LINGERING WILL is. The character got treated like dirt in kh3
wasted potential
And also bbs
Kh3 is the definition of wasted potential