The LOST SNES From 1988 - Gaming History Secrets
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- Опубликовано: 15 дек 2022
- In today's video, we take a trip back in time to look at the birth of the Super Nintendo or Super Famicom as it is known in Japan. While the platform was not released until 1990, a very different prototype surfaced much earlier.
#supernintendo #snes #retrogaming
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Additional Footage, Image & Information Sources
• Nintendo Super Famicom...
Nintendo Super Famicom Release Day
Nintendo Memo
• A Rare Look Inside Nin...
A Rare Look Inside Nintendo (SNES Era)
Game Escape
www.chrismcovell.com/secret/S...
• Super Mario 64 Early F...
Super Mario 64 Early Footage: Interview with Hiroshi Yamauchi
BigTaste
• News Report: Nintendo'...
News Report: Nintendo's Revival of the Video Game Industry. December 1988
Saving The Video Game Игры
I just want Lady Decade to know I said "It's a necessity for gracious living" in conversation yesterday.
... no explanation about the weird port you pointed out in the video thumbnail?!
Yes, I can’t see any answers to this in the comments. Help!
0:00 pegasus- clone famicom. In my childhood in 1994, in Russia, they bought such a clone. Only it was called DENDY CLASSIC 2. This clone still works.
"1988 was wild!" No kidding, that's the year I was born. Of COURSE it was wild!
Cocaine!
87 was better because I was born in it but 88 was the year my sister was born so it's not bad
Same. Also an '88 baby 👋🖖
In 2017, when the Dodgers were playing in the World Series for the first time since 1988, I made this joke about it and some other things that were back after a long absence.
“Toyota is making sports cars, a massive political union in Europe is on the verge of collapse, Nintendo and Sony are working together, and the Dodgers are in the World Series… I’ve always wondered what it would be like to really experience the year I was born, and I guess now I know”.
Hah! I was born exactly 80!
This is excellent! Thanks Lady Decade!
That Dewey reference had me rolling. 😂
I suppose the Japanese developers who had to think about how to use a 4 button controller (really 8) never saw some of the Gen 2 controllers in the US. The Colecovision had 12 buttons - 2 side buttons and a 12 digit keypad. The Atari 5200 had 16, 4+12, and 3 system function buttons. The Intellivision had 16, 4+12 with overlays on the 12 digit pad which made it very practical AND a 16 direction control disk (although the side buttons were pretty terrible).
For some reason everybody at this time wanted a numeric keypad. Japanese developers took much longer. I think it's the Master System/Mark III that suffered the most since it was only 2 buttons. It's funny because the original system in the line, the SG-1000, is otherwise a Colecovision clone.
Really enjoy your videos!
I wonder if any of these prototypes are still around. I'd imagine actually getting your hands on one of these would make for a really interesting video
There is a Nintendo Playstation prototype that a dude got from his dad's attic. There are videos about it.
And *I* wonder if the 1988 SNES would be able to play the most taxing of 1990 SNES's games?
Milady, you've blown my mind again. Well done.
Brilliant stuff!
Nintendo was way ahead of everyone else when it came to realizing that they were going to need more then 4 buttons on their controller. To be fair, it wouldn't have become all that clear until one or two years after the Mega Drive and PC Engine were released, but they could have (and should have) released their 6 button pads a lot sooner. They didn't come until 93, about 3 years after it had become very apparent that more buttons would be needed. As a result, many games in the late 80's and early 90's required you to press a button while holding up or down because there otherwise wasn't enough buttons for every function.
To answer the question posed by the thumbnail; I think the Famicom-style 'accessory port' was rendered unnecessary by the additional controller port pins. 5 pins takes care of +V, GND, Clock, Latch, and Data, which is all you need to read the state of the controller...but if you're familiar with how the SFC/SNES controller protocols work, there's a lot more going on than just reading the status of the controller by polling its shift register. There's additional data lines on both ports, as well as advanced functionality available to the second port for things like lightguns. So... Originally, they were going to have a dedicated 'accessory' port, like the Famicom, but instead opted for giving both controller ports more pins instead. 🤷♂
I like the headphone jack...kinda like the MegaDrive. (No doubt a boon to all those folks with mono TVs. Though personally, I never had my SNES audio plugged into anything less than my old man's JVC VR-5521 receiver and blasting from a pair of Micro-Acoustics FRM-2A multi-axis loudspeakers. 😏)
I'm glad they changed the buttons. A, B, C, and D isn't...terrible? I mean, it works for the NEOGEO...but still, color-code the damn things! Making the shoulder buttons 'E' and 'F' though... I hope whoever thought _that_ was reasonable got hung upside down and smacked around with a _futon-tataki._ 🤦♂ Even '1' and '2' would have been a million times more sensible, but 'L' and 'R' just feels correct and allows for logical and intuitive mapping to functions which have directionality....I mean, it's obvious why that's what they settled on, but I don't know how it wasn't the first and only idea to ever make it off the drawing board.
and the whole video, I kept wondering about that third button on top! Power and reset are clearly marked, but I can't make out what that middle one is! It's gonna drive me bonkers
The middle one was labeled "Famicom" and it was supposed to be switched on when using an adapter to run Famicom cartridges, the retrocompatibility that never came to be
I’ve missed your content!
Imagine a '88 Nintendo mini. That would be cool design.
what is the second controller port for? what is the second controller for? what is the second controller? what is the second for? what?
Okay. I love the purple buttons, but those red buttons look cool!
FUTURE'S NOW, OLD MAN
Love it, MiM
Such a massive inspiration to us smaller creators, great history videos
That's right with our first channel 7 years ago, it took us 8 months to just get our first 1,000 subs. We constantly try to refine what we do then reinvest in the channels to make them the best we can.
Cheeky buggers indeed 🐢
Nice vid ! Shame you missed out on mentioning the Sony sound chip . I have a pal version with a super gameboy looks sharp still till this today .
So, what was that port for?
Woa woa woa. Enix was considering putting a Dragon Quest game on the PC Engine? That's crazy! That would have been interesting to see though.
I liked the design of the Super NES, but then there was a glitch in the USA
Where do you cover the weird port you pointed out in your thumbnail?
What about that port??? What was it for???
We will never know
Clickbait i guess
It was a necessity for gracious living
The one question I had. Still unanswered
Beautiful
Gracious Living:: A necessity for gracious living.
Great video but I miss when you used to answer a question at the end of your videos.
I stopped because most people would click off the video at that point which was affecting my channel's performance in the algorithm xx
@@LadyDecade too bad. My wife and I really liked it, but totally understand.
Kiosks were such a thing. Some later kiosks had a timeout, but most I experienced didn't had. So you had to agree on made up rules with whoever wanted to play ^^
Much later, there was "over the counter gaming"... in a literal way. Some shops allowed customer to play for a small fee and would handle the controller for you to play from the counter...Not totally legal, but as a kid, that was a nice option to play consoles you couldn't afford!
I have seen a photo of that model of the snes years ago. And once seen on Amsterdam outside market a Japanese super famicom was tempted to buy but i did not
I was kinda involved in the industry as a QA tester on games for the Genesis/Megadrive about 30 years ago, but graphics are my thing as an artist. I liked to push what was available to the max, so the Art Alive title used some graphics I did to use on the back cover and some elements in the manual (look for the mouse).
Why is this relevant? Because in the furry BBS days, stop snickering, I did a piece in 1991 called "Harem Tigress". What makes this significant? I rendered it in 32 bit on a Mac IICX, dithered it down to 8 bit, and then used another application to convert it into a GIF file, a technique that would be used by both Sega and Nintendo (see Vectorman and Donkey Kong Country).
Man that was a fun time to be alive. I also hung out with some of the greats, one of which was the original engineers on the ISIX Nemo. I even PLAYED on the prototype, and cut my teeth on an Amiga 2500 in exchange for some tech.
One of the best videos, congrats Lady!!! 👏👏😍❤️ Snes forever ✨
consistently intersting channel 👍
Well on the ps5 controller topic:
Microsoft did not change the xbox controller between the one and the “series” hardware. Save for swapping out the microusb plug for an updated usbc plug. The internals may also have changed a bit, however outwardly its identical and the new controllers are still windows compatible out of the box and backwards compatible with the one.
Meanwhile the new controller from sonly looks like batman held the design department hostage and then demanded it be white to cover his tracks.
@Lady Decade
@12:04 Some of us stateside hated the blocky, purple and lavender mess we got here. The SuperFam and the version of the SNES you folks in the UK got was much more stylish and eye catching.
Anglophile detected 🤖
@@greenkoopa You'll note, I did say SuperFam as well.
The NES 2 was RF only, unlike the Famicom AV...
My family friendly gaming show. :)
There were also plans to make the console backward compatible with the original Famicom (hence the slower clocked processor). Alas, those plans never came to be.
the Super Famicom is not compatible with Famicom cartridges, but I think the Super Famicom CPU had a backwards compatibility mode with the 6502 (the Famicom's processor)
The Turbografx-16....The console you read about, but nobody owned.
I did. Wasn't bad at all. I traded a Genesis for it, because I had 2 of them.
@Mr. Timebomb Man where I grew up I only read about it, never owned one
So wait...wait...Wario and Link are best friends?
prototype is very similar to SNES Jr
The Ultra 64 of the previous generation. :)
Super Nintendo Chalmers!
As I read the title, I thought about the Nintendo Play Station, the partnership between Sony and Nintendo
Paul rudd at :50
You're going to Win the W,orst YouT,uber of the Year award on Darius Truxton's 'I'm Not a Youyuber anymore' channel..!! 😏😆😂👍
Oh! What an honour! I can't believe it! The whole of the weirdo incel community has really come through this time, well done you! 🥰
You must be so proud of your embarrassing little enclave, must have been wonderful to find some like minded sickos, not many of you about x
A Volpe, do us all a favor... Leave!
The next switch thing should be a throw back to the good old day's. I want R.O.B. 2. It could be like the Alexa but useful. A set of power glove's to use with your 3D glasses. Then you need a dance pad thing. The driver thing and congo drums. Why? The children need toy's. Would someone please think of the children!
Successfully aside from the wii u. Wasn't a virtual boy but, 13 million is not great for the big N.
The European and Japanese SNES are the same, why did the US change the design?
SNES Prototype
New to the channel, thanks for the great vids. Always nice to see what the thoughts are across the pond regarding hardware I remember from growing up.
Also, FK the haters, keep being awesomely you!
0:10 ... SHOULD say putting out the previous generation of hardware ... every generation ha ha!
I'm kind of into Astrology and I was born in 1988, and I was always very obsessed with the Super Famicom/SNES, but I could never understand why. I felt like I resonated with it somehow, but I figured if the SNES was released in the 1990s, then there's not really anything significant going on related to it in 1988. It turns out I was wrong, and this was the year they unveiled the first prototype of the system. So it makes sense that I'm interested in basically every game made for the system, regional variants, the Japanese cultural context surrounding it, and even the technical details of every chip in the system. Because what I resonate with isn't the launch, or the public face, but rather the development process itself. I was born in the middle of the SNES development cycle while they were putting everything together for the first prototype to have something to show the public, and they would have been imagining games, picking hardware, testing out designs, etc. And that's all stuff I am still fascinated by... people creating new SNES games, learning more about the way the hardware works, figuring out the reasoning behind design decisions, and even in some cases creating new hardware modifications or perfect FPGA clones of it. I even find myself buying things with a similar aesthetic to the SNES or Super Famicom.
.....LOL
1988 was a great year, but in germany everyone says "egal is 88..." wich translates to "88 doesn't matter..." Just because the letter H is the 8. letter in the alphabet and well we all know what HH stands for...🙄 So yeah, the year in wich i was born doesn't matter😅🤷
It was also the year that legendary voice actor & Nancy Cartwright's mentor Daws Butler passed away.
Your awesome 👌
Thanks! You too!
The snes how usb how snes mini call usb c
If that headphone jack was kept, imagine all the suffer players would had.
FIRST! DERP!
I love the prototype Super Famicom, it looked super cool.
If what I know is correct "Zelda III" was supposed to be another 2D sidescroller before it was scrapped.
Paul Rudd lol.
Comment for the algorithm
No resolution to the thumbnail. 👎