Some things i wanna point out: Terminator's printer colors attack has a gimmick to it, the boss' eye glows a color and you have to touch the clone matching it or else you start taking electricity damage. Overheat phase is purely visual, they used to actually affect the fight bit people didn't like it since the bosses already have a lotta attacks. That bug with Artificial Stinger happens when you move backwards a bit too fast (rarely encountered this during development but it is fixed in the upcoming 1.4.4 update)
also, from a lore standpoint, mechanical queen bee doesn’t make sense because the mech bosses are meant to be the artificial body parts of the moon lord
I feel like the new brain of Cthulhu mechanical boss would fit, but not the queen bee boss, because if you look at the mechanical bosses in your bestiary, theres heavy implications that they’re meant to be replacement parts for Cthulhu/Moon Lord. Twins being Cthulhu’s eyes, Destroyer being his spine, and skeletron prime being his skull.
Keep on doing this series! I absolutely love it! Not only is it a nice way to showcase content mods but also show what can be done in Tmod 1.4 with the new capabilities.
Think it would be cool if prime had an “attack” where he stood still, only takes 1 damage and starts doing a little repair animation thing, if it finishes he gets his arms back, to stop it you need to hit him on all 4 sides of his head or something. This would be nice because prime is the type of boss who gets weaker the further into the fight you go and this would help reverse that
Cool also what if you reworked some boss like eye of chuthulu and brain and skeleton just put chippy's hat in the head from skeletron yeah sorry for that list
Every boss as mechanical: The Amalgam of Steel The Twins The Terminator of Worlds The Destroyer of Worlds The Caretaker The Wendigo Skeletron Prime The Assembly Line/Wall of Steel Mechdusa The Amalgam of Crystal The Rusted Seahog (anyone got anything better for duke fishron?) The Photosynthesizer The Mechanical Empress The Iron Idol The Mechanic (yes, the mechanic replaces the cultist) The Rhodium, Palladium, Platinum, and Silver Towers The Assembled (Moon Lord but the Cultist's Revitalization of Him occurred with all new Robotic Parts, so like Super-Mechdusa)
A couple things, 1. Retinizer and Spazmatizm both have a phase 3 for when they get low enough and the other is not present 2. the Iron Annelid seems to be unable to deal critical hits which is most likely why it does not work 3. the Destroyer's head seems to change shape slightly for each color shift 4. all of the mech bosses can be summoned during the day and don't despawn or instakill the player (I think.. too lazy to test) during the day One more thing, I think the Blood Stained Pocket Watch is a reference to Sakuya Izayoi from Touhou. I can't confirm this, though, but it seems likely.
More things to note: 1. Yes, they don't instakill during day. However, they gain +50% increase in projectile speed. 2. Terminator has Eternity Mode attacks. 3. Breach Cutter is a DRG reference. 4. The Mk-22 on Caretaker's name is a reference to a long running joke about queen bee. 5. Overheat phase doesn't do anything.
10:37 One funny thing to note is that the terminator has yellow magenta and cyan afterimages in one attack that all come together to make on white after image. In reality the subtractive color scheme (CMY) when all combined make black instead of white. Still a very cool idea
Note, this mod also its compaitble with Fargo Souls This mod does not modify the eternity variants of the vanilla bosses, but the new bosses have Eternity Mode Attacks and AI
This is good to know. So I can have both once souls and this is updated. Until I get more RAM I'm not adding in Calamity to my play through. And that will need it's own world.
In prime’s second phase he pulls back his face a bit in each corner to reveal machine guns that rapidly fire as he spins, he forms all his arms in an ark like a shuriken, surely being deadly to anyone who dares t in approach closer, and also making it near impossible to reach his head in his weakest form. On top of that, he gets a highly sped up Cthulhu dash pattern, and in his last third of health, he does all that still, but with empress of light circle and charge patterns, also launching out hundreds of destroyer probes. The Destroyer He can fly, is significantly longer, occasionally shoots out a weakened red moon lord death beam. In his laser firing stages, he will shoot Ocram level of lasers at you, and probes are the same. The Twins In the first phase Spazmatism will shoot Ichor streams before launching blasts of frostburn, hellfire, shadow flame, and cursed flames. If you get too close to Retinazer, he will shoot several ichor lasers at you. In the second phase, Spazmatism will use a flame thrower attack that mixes all the debuffs from before. Retinazer now has a random chance to shoot a red death beam. In their last third of health, Spazmatism will spin in place with his now EXTENDED flamethrower, while spinning Retinazer around him like a flail, while Retinazer simultaneously shoots Ichor lasers, normal lasers, and his extended strengthened death beam, and Spazmatism is spewing homing streams of Ichor with infinite distance. And that, is what I think harder upgrades bosses would be like, and red would also nerf your only hope of beating any of them.
Y’know there’s a mod from the same person that made the radiance mod (of which you still have missed the most important part of it) named the MEAC mod, which reworks the twins as well as a lot of melee weapons
I think he already reviewed but yeah can confirm, really awesome mod but sadly it's still a demo The twins aren't really a rework but just a desperation phase
that bee look really sick; its sort a bullet hell but also not The other three however I think is a little bit too chaotic. Like, proper moon lord fight is tough (i think it's the no-getting-hit playthrough or something), and then you have this Queen bee is primarily projectile attacks, but eventually you would be able to figure it out and dance around.
I'm curious if the enthralling scepter from the...acous or however you say it terraria mod from one of your videos about underated terraria mods, can it turn bosses into ghosts that fight for you? If you can you do a whole video about it maybe cause I would love to see what would happen with echdeath and some of the other bosses
This mod definently makes retanizer a better fight cause I used to think that the only real difficulty in the twins fight was spazmatism and retanizer was just a Lazer shooter for extra projectile annoyance
terraria mech bosses make sense, as they are the reworked body parts for Cthulhu as said in the bestiary, the brain of Cthulhu makes sense and the reworks are great, nothing wrong there. But queen bee, I know it's trying to make it like the main bosses in prehard mode but if we are sticking to the lore, queen bee doesn't make sense, mechdusa was great because it showed what it would look like in Cthulhu's body. If they wanted to add the brain then they can just squeeze it into skeletron and make it shoot out of the side or something, still queen bee doesn't fit. Maybe she could be ears but that's kinda weird. Though the mech bosses do have more health, like they should add Cthulhu as a boss and give them the health they have in the mod and keep the original vanilla health for singular. Cthulhu could kinda be like mech skeletrons break all parts mechanic/mech brain of Cthulhu's seeking drone mechanic/ mech queen bee's mech bee's mechanic in this, he has a shield until you break all the mech parts in him, then 1v1.
Mecha queen bee wasn’t ment to Ba a thing cause the mech bosses was meant for the revival for cathulu but the people trying to revive it couldn’t make the brain in time
Can someone explain me why the twins are bigger than skeletron prime if all mecha bosses were built to revive cthulhu? I mean the disproportion is so big
Btw did you ever do a video with the catalyst add on for calamity it adds a cool old calamity boss that was a slime for the astral biome and the attacks and everything is top notch shefs kiss.
Thank you for making this video. I really LOVE the new design on skeletron prime. and The Destroyer should've been like the way it was presented in this terraria mod, not the cheesable pile of trash it is in the main game. It would've been cool as hell to see Mecha Queen bee as well.
i always thought the destroyer was a combination of the brain of cthulu and eater of worlds with the shape being eater of worlds and probes representing the brain (the creepers that it spawns atleast)
it makes absolutely 0 sense every mech besides destroyer, skeletron, twins and the boc. the steampunker and the mechanic were both obligated by the cultists to build those robots to 'remake' cthulhu's parts. as stated, brain of cthulhu (obviously) is cthulhu's brain, destroyer is cthulhu's spine, skeletron his skull and the twins his eyes.
You should have checked what the other ones phase 3 was for the twins cuz if you killed the other one first then then it would be a different phase you know what I'm trying to say right
No. I made calamity override the AI changes if rev or death is enabled (revengeance mode code has a lotta spaghetti so I kind of struggle implementing compatibility unlike eternity which is compatible with it) The new mechs (bee and brain) work just fine and Terminator spawns hardmode ore like any other mechs when killed.
Some things i wanna point out:
Terminator's printer colors attack has a gimmick to it, the boss' eye glows a color and you have to touch the clone matching it or else you start taking electricity damage.
Overheat phase is purely visual, they used to actually affect the fight bit people didn't like it since the bosses already have a lotta attacks.
That bug with Artificial Stinger happens when you move backwards a bit too fast (rarely encountered this during development but it is fixed in the upcoming 1.4.4 update)
also, from a lore standpoint, mechanical queen bee doesn’t make sense because the mech bosses are meant to be the artificial body parts of the moon lord
@@SomeRando5370it is a body part, you just don't see it because he has no bottom half 😳
Will the twins be getting a new sprite like skeletron prime and the destroyer
@@dogwithgun2806 Think they already got a New Sprite.
Brain of Cthulhu = CPU of Cthulhu
For anyone wondering- This mod is called: "Mech Bosses Rework" or: "Mech Bosses Reworked"
i see the cheat sheet mod, whats the other arrow pull up tab?
@@PrincessMouse02héros mod
@@PrincessMouse02 Hero's Mod
I feel like the new brain of Cthulhu mechanical boss would fit, but not the queen bee boss, because if you look at the mechanical bosses in your bestiary, theres heavy implications that they’re meant to be replacement parts for Cthulhu/Moon Lord. Twins being Cthulhu’s eyes, Destroyer being his spine, and skeletron prime being his skull.
what about arms?
The issue with BoC mech version is that the Destroyer IS a mix of EoW and BoC
The main body is from EoC and the probes are the creepers from Boc
Pet bee of Cthulhu
Sorry, pet mk-B33
The only thing i could think of queen bee being used for is perhaps a weapon.
might wanna check out spaz when reti dies first. he probably has a 3rd
Yep
Keep on doing this series! I absolutely love it! Not only is it a nice way to showcase content mods but also show what can be done in Tmod 1.4 with the new capabilities.
yeah if we could put a mod for every boss what they should be it would be insane
Think it would be cool if prime had an “attack” where he stood still, only takes 1 damage and starts doing a little repair animation thing, if it finishes he gets his arms back, to stop it you need to hit him on all 4 sides of his head or something. This would be nice because prime is the type of boss who gets weaker the further into the fight you go and this would help reverse that
I'm glad you checked out the mech rework mod as it's one of my favorites. also, the bloodshed is a crimson version of the nights edge.
Cool also what if you reworked some boss like eye of chuthulu and brain and skeleton just put chippy's hat in the head from skeletron yeah sorry for that list
huh?
Nothing.....
@@WellThisWorksHe doesn't own the mod
Okay
Every boss as mechanical:
The Amalgam of Steel
The Twins
The Terminator of Worlds
The Destroyer of Worlds
The Caretaker
The Wendigo
Skeletron Prime
The Assembly Line/Wall of Steel
Mechdusa
The Amalgam of Crystal
The Rusted Seahog (anyone got anything better for duke fishron?)
The Photosynthesizer
The Mechanical Empress
The Iron Idol
The Mechanic (yes, the mechanic replaces the cultist)
The Rhodium, Palladium, Platinum, and Silver Towers
The Assembled (Moon Lord but the Cultist's Revitalization of Him occurred with all new Robotic Parts, so like Super-Mechdusa)
Slimes would become amalgams. A lot of different Creatures could be replaced with Mechanized Variants
3:40 radiance from hollow knight has 6 phases ._.
A couple things,
1. Retinizer and Spazmatizm both have a phase 3 for when they get low enough and the other is not present
2. the Iron Annelid seems to be unable to deal critical hits which is most likely why it does not work
3. the Destroyer's head seems to change shape slightly for each color shift
4. all of the mech bosses can be summoned during the day and don't despawn or instakill the player (I think.. too lazy to test) during the day
One more thing, I think the Blood Stained Pocket Watch is a reference to Sakuya Izayoi from Touhou. I can't confirm this, though, but it seems likely.
More things to note:
1. Yes, they don't instakill during day. However, they gain +50% increase in projectile speed.
2. Terminator has Eternity Mode attacks.
3. Breach Cutter is a DRG reference.
4. The Mk-22 on Caretaker's name is a reference to a long running joke about queen bee.
5. Overheat phase doesn't do anything.
@@n0t_UN_Owen what’s the long running joke about the Queen Bee?
Also, hello mod dev!!
@@RubyCascade "22"
@@n0t_UN_Owen I'm sorry, I still don't get it.
@@RubyCascadenumber 22, there is a hamster in my muffin
10:37 One funny thing to note is that the terminator has yellow magenta and cyan afterimages in one attack that all come together to make on white after image. In reality the subtractive color scheme (CMY) when all combined make black instead of white. Still a very cool idea
It does the exact opposite if the colors have low alpha (translucent)
Now all we need is a Mechclops Boss
And mech king slime... Wait maybe the golem is mech king slime🤨
@@Afir720explains why they’re so easy
@@Afir720and wall of flesh too, maybe "wall of flesh mk2" or "wall of mech"
@@juanguilherme4609yep wall of mech is funny
Mechdusa exists
you didnt look at spazmatizms last phase :(
Note, this mod also its compaitble with Fargo Souls
This mod does not modify the eternity variants of the vanilla bosses, but the new bosses have Eternity Mode Attacks and AI
This is good to know.
So I can have both once souls and this is updated.
Until I get more RAM I'm not adding in Calamity to my play through.
And that will need it's own world.
@@phasepanther4423 I cant even play Calamity, last time (6 months) some updates and somehow I lagged so hard that DOG was unbeateable
the mod is crazy now lol they added stasys a deerclops mech version and siege machine something the wall of flesh mech version
I did a video about that update when it came out.
I am definitely adding this to my next non-Calamity playthrough, this looks sick! Along with the Golem one too.
I swear when I heard "breach cutter" The first thing came to mind was...
DID I HEAR A ROCK AND STONE?
Bro the plaguebringer goliath be sobbing rn 💀💀💀
In prime’s second phase he pulls back his face a bit in each corner to reveal machine guns that rapidly fire as he spins, he forms all his arms in an ark like a shuriken, surely being deadly to anyone who dares t in approach closer, and also making it near impossible to reach his head in his weakest form. On top of that, he gets a highly sped up Cthulhu dash pattern, and in his last third of health, he does all that still, but with empress of light circle and charge patterns, also launching out hundreds of destroyer probes.
The Destroyer
He can fly, is significantly longer, occasionally shoots out a weakened red moon lord death beam. In his laser firing stages, he will shoot Ocram level of lasers at you, and probes are the same.
The Twins
In the first phase Spazmatism will shoot Ichor streams before launching blasts of frostburn, hellfire, shadow flame, and cursed flames. If you get too close to Retinazer, he will shoot several ichor lasers at you. In the second phase, Spazmatism will use a flame thrower attack that mixes all the debuffs from before. Retinazer now has a random chance to shoot a red death beam. In their last third of health, Spazmatism will spin in place with his now EXTENDED flamethrower, while spinning Retinazer around him like a flail, while Retinazer simultaneously shoots Ichor lasers, normal lasers, and his extended strengthened death beam, and Spazmatism is spewing
homing streams of Ichor with infinite distance.
And that, is what I think
harder upgrades bosses would be like, and red would also nerf your only hope of beating any of them.
The Laser blender is similar to what XS-01 Artemis does.
Y’know there’s a mod from the same person that made the radiance mod (of which you still have missed the most important part of it) named the MEAC mod, which reworks the twins as well as a lot of melee weapons
I think he already reviewed but yeah can confirm, really awesome mod but sadly it's still a demo
The twins aren't really a rework but just a desperation phase
@@waffo_ nah it’s a full rework. The desperation phase is just the main attraction
Have you seen the mechanical prain mod? It takes you through all the updates of terraria and is overall one of the coolest mods ive ever seen
Retinazer normally: watching casually as i fight spazmatism. Retinazer in this mod: MOON LORD LASER
Make more of this! I'm getting a bit tired of these old bosses, so a rework for them is great!
I like how Snake and Spur are a reference to Cave Story.
that bee look really sick; its sort a bullet hell but also not
The other three however I think is a little bit too chaotic. Like, proper moon lord fight is tough (i think it's the no-getting-hit playthrough or something), and then you have this
Queen bee is primarily projectile attacks, but eventually you would be able to figure it out and dance around.
the meac mod also re-works the twins so you might want to revisit that mod to see what it did
The reason the mechanical brain didnt exist is because when you defeat skeletron the mechanic is still making the brain according to lore...
The breach cutter has to be a deep rock galactic reference.
I'm curious if the enthralling scepter from the...acous or however you say it terraria mod from one of your videos about underated terraria mods, can it turn bosses into ghosts that fight for you? If you can you do a whole video about it maybe cause I would love to see what would happen with echdeath and some of the other bosses
defo adding this to my next playthrough
The snake and spur guns are from cave story! Love that game
Damn, Dreadon's been doing some work
Been waiting for gameraiders to cover this mod for forever
Nice review! What texture pack were you using for the twins?
Terraria Chinese Sprites
i like how the new mech bosses are not realistic to the canon lore at all
You can disable them
Theres items in the bags
What's next? Mecha-WoF? Mecha-ML? Mecha- Plantera?
You should do terraria boss who is the fastest through the fastest boss
the mechanical brain of cthulhu shouldve been called Artificial Intelligence.
What part of the rebuilt Cthultu does the queen bee represent, though?
Bro didnt do spazmatism stage 2.5 after killing retinazer
The Brian of Cthulhu having a mech version would mean we fight am mechanical moonlord instead of a flesh one.
This mod definently makes retanizer a better fight cause I used to think that the only real difficulty in the twins fight was spazmatism and retanizer was just a Lazer shooter for extra projectile annoyance
the breach cutter was a nice surprise reference to deep rock galactic. Rock And Stone!
The Snake and Spur are both weapons from Cave Story and they do the exact thing so I thought that was cool
i had a feeling we weren't gonna see spaz phase 3 in this video
Methinks that mechdusa is gonna go absolutely nutty.
terraria mech bosses make sense, as they are the reworked body parts for Cthulhu as said in the bestiary, the brain of Cthulhu makes sense and the reworks are great, nothing wrong there. But queen bee, I know it's trying to make it like the main bosses in prehard mode but if we are sticking to the lore, queen bee doesn't make sense, mechdusa was great because it showed what it would look like in Cthulhu's body. If they wanted to add the brain then they can just squeeze it into skeletron and make it shoot out of the side or something, still queen bee doesn't fit. Maybe she could be ears but that's kinda weird. Though the mech bosses do have more health, like they should add Cthulhu as a boss and give them the health they have in the mod and keep the original vanilla health for singular. Cthulhu could kinda be like mech skeletrons break all parts mechanic/mech brain of Cthulhu's seeking drone mechanic/ mech queen bee's mech bee's mechanic in this, he has a shield until you break all the mech parts in him, then 1v1.
i love the dark souls refrence because yes they are definetly like smog and orenstein i love it
man, that Caretaker really showed you bee's nuts!
Mecha queen bee wasn’t ment to Ba a thing cause the mech bosses was meant for the revival for cathulu but the people trying to revive it couldn’t make the brain in time
Alright but, shiny bee.
the twins original AI is just
one shoots projectiles
the other dashes at the player
then they swap periodically
atleast for classic mode
i always thought the brain of cthulhu should have gotten a mechanical version, glad to see someone agreed
Yeahh this was the mod im talking about, glad you checked this one out too!
bro got flashbacks from the tactical nuke.
Is their phase 3 the curse fireball eye after his twin died?
What mod did you use to spawn the items?
Can someone explain me why the twins are bigger than skeletron prime if all mecha bosses were built to revive cthulhu? I mean the disproportion is so big
Some of the weapons like
Snake&Spur are references to cave story game
but the mod looks cool
how do u have that mushroom cow out from mc its really cool
what mod adds the tome of greater manipulation?
Dungeon Guardian prime spiked is having 99% defense 40000 Hp but we deal 1 dmg to it also it has a reward too mecha spike skeletron head
Btw did you ever do a video with the catalyst add on for calamity it adds a cool old calamity boss that was a slime for the astral biome and the attacks and everything is top notch shefs kiss.
Imagine mechdusa in this mod.
I understand adding the BOC but the mechs were made to replace cthulus missing organs so mech queen bee wouldnt make sense. Cool mod though.
We need them to fuse together into a mech Cthulhu.
Hey what do i play after finishing calamity thorium mod of redemption and fargo soul i want to play a new mod
The brain low-key should be named brainiack
20:58 is why im going to use this mod
Thank you for making this video. I really LOVE the new design on skeletron prime. and The Destroyer should've been like the way it was presented in this terraria mod, not the cheesable pile of trash it is in the main game. It would've been cool as hell to see Mecha Queen bee as well.
i always thought the destroyer was a combination of the brain of cthulu and eater of worlds with the shape being eater of worlds and probes representing the brain (the creepers that it spawns atleast)
No the brain just wasn't finished
I always thought Ocram was supposed to be a hardmode version of the brain.
@@ProvidenceMTF that guy wasn't really mechanical
@@metal_pipe9764 which is why i said hardmode, not mechanical
mech brain shouldve been called "the think tank"
yo spazmatism be shootin those cursed balls
also the queen bee be shootin those balls
The Breachcutter Is My Favorite Honestly
How do you get the strawberri cow suit
Always thought there show be a mechanical brain for crimson worlds, the destroyer makes no sense on a crimson world
20:30 Zombies are falling from the sky
im curios about the in game lore behind the two new mech bosses.
but... when the robot bosses are diffrent now ,shouldent the stuff whut you can get from the bags be also diffrent ?
what is blud babbling about
Yes, you DO get better rewards.
*"Some cursed ballz- some cursed flame projectiles,"*
Bloodshed pocket watch is a touhou reference
Do you know when they going to 1.4.4?
Spasmmatisn probably has another phase of you take retinazor first
I’m happy with what we got anyway, the developers told us why there is no brain of Cthulhu
Skeletron prime's face looks weird 💀
Correct 🎉
we have golem rework, now we have mech rework. what next? every boss in the game?
thatd be sick tbh
Fun fact: the terminator has some small tweaks in eternity mode
whats the name of his god mode mod?
it makes absolutely 0 sense every mech besides destroyer, skeletron, twins and the boc.
the steampunker and the mechanic were both obligated by the cultists to build those robots to 'remake' cthulhu's parts.
as stated, brain of cthulhu (obviously) is cthulhu's brain, destroyer is cthulhu's spine, skeletron his skull and the twins his eyes.
Show the Spazmatism 3 phase
This is pre-plantera, why is this so cool?
How about the other eye, if alone?
YOOOOOO CAVE STORY WEAPONS AT THE END?!
I literally had an idea for the brain called the hive mind that makes holograms and probes that explode. Also came up with it before the video
The hive mind is already a calamity boss, bud.
But it isn't a mech boss
@@Minister-Rice I know, I'm just saying it's kinda unoriginal
Mb
Also I literally didn't know calamity existed
"Cursed balls" 😭
You should have checked what the other ones phase 3 was for the twins cuz if you killed the other one first then then it would be a different phase you know what I'm trying to say right
How you get the book
This is dope. Does it conflict with calamity?
No.
I made calamity override the AI changes if rev or death is enabled (revengeance mode code has a lotta spaghetti so I kind of struggle implementing compatibility unlike eternity which is compatible with it)
The new mechs (bee and brain) work just fine and Terminator spawns hardmode ore like any other mechs when killed.