Cannoneer is Pay to Lose

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  • Опубликовано: 6 янв 2025
  • ИгрыИгры

Комментарии • 1,4 тыс.

  • @Kipppppppppppp
    @Kipppppppppppp Год назад +6638

    The canoneer is so underwhelming, but I think that's honestly a good thing, as us f2p's rlly don't need 1000 more confusing but important interactions regarding the canooner.

    • @sfsplayer-kn1qi
      @sfsplayer-kn1qi Год назад +30

      Yep

    • @caaz270
      @caaz270 Год назад +252

      They’re gonna overbuff tf out of it for sure

    • @suyashweeb
      @suyashweeb Год назад +19

      I think they will reduce the cd

    • @Pilosofia
      @Pilosofia Год назад +14

      And me asking Supercell to add merge cards to make the game even more hard to master.

    • @glitzyau5100
      @glitzyau5100 Год назад +11

      Canooner

  • @pete1320
    @pete1320 Год назад +1168

    We need side by side princess vs cannoneer interactions on all troops please. Those older technical videos were so valuable.

    • @kacpya3999
      @kacpya3999 Год назад +144

      Oj kinda fell off when he stopped that, his videos used to be so exciting and now it's all clickbait and boring content

    • @fadhlanzaqwan3897
      @fadhlanzaqwan3897 Год назад +99

      ​@@kacpya3999 cant really blame him when supercell introduce a lot less card than before

    • @Lewwwci
      @Lewwwci Год назад +21

      @@kacpya3999 he not clickbwating wdym

    • @loneranger7271
      @loneranger7271 Год назад +6

      He lazy now

    • @klockenberg2299
      @klockenberg2299 Год назад

      @@fadhlanzaqwan3897 just general tips for newer cards like Little Prince

  • @notachainlinkfence480
    @notachainlinkfence480 Год назад +843

    Towers having different amounts of health feels weird and not in a good way. I don’t like that towers will be more/less vulnerable to spells

  • @levelsofbrendan1167
    @levelsofbrendan1167 Год назад +642

    I really hope this tower is 5000+ trophies or newer players are gonna be waaay too confused.

    • @KJMcLaws
      @KJMcLaws Год назад +37

      I think it unlocks when you get legendary cards at 3500. My wife just got there and it gave her a chest opening to reveal princess troops. But idk

    • @ItsKralik
      @ItsKralik Год назад +6

      You unlock it at arena 8 aka 2300 thropies

    • @RogueEXE1
      @RogueEXE1 Год назад +28

      @@KJMcLawsoff topic but that’s cute as hell that you play CR with your wife

  • @pricemedlin5651
    @pricemedlin5651 Год назад +2143

    I think it’s smart to introduce tower troops underpowered. Maybe they’ll learn from their mistakes

    • @hoklam2013
      @hoklam2013 Год назад +221

      They introduce it underpowered so people can get used to the idea of having tower troops in the first place. When they do make it super OP it'll be too late and we'd already be playing in a new ecosystem where everybody has gotten used to the meta with tower troops.

    • @vicmen216
      @vicmen216 Год назад

      Still better than Evolutions introduction tho ​@@hoklam2013

    • @PotitoDestroyer3000
      @PotitoDestroyer3000 Год назад +55

      ​@@hoklam2013 Fantastic take. Probably this will happen in the future

    • @Pro_77raghav
      @Pro_77raghav Год назад +9

      Ig they'll not release them underpowered. This might be the first & last one. After all, that's not good for a p2w game, they'll lose their bucks.

    • @Pro_77raghav
      @Pro_77raghav Год назад +3

      On top of that, if they release op tower troop, they're gonna put that on us that we wanted it.

  • @rocketpajamas6969
    @rocketpajamas6969 Год назад +607

    Seeing it struggle to destroy even the smallest of swarms was so sad
    So much of the card balance revolves around the princess tower that when you change that out it just completely breaks every interaction

    • @ABoxIsMyHome
      @ABoxIsMyHome Год назад +12

      Bruh it’s obviously weak with swarm and strong against giants that is the balance

    • @expiredmilk5435
      @expiredmilk5435 Год назад +112

      ​@@ABoxIsMyHomeIts not strong enough against tanks to justify how weak it is against swarms

    • @kyleco9185
      @kyleco9185 Год назад +12

      @@expiredmilk5435 It melted tanks quite a lot though, it simply means decks using cannoneer would need to focus on cards effective against swarms instead of tanks.

    • @expiredmilk5435
      @expiredmilk5435 Год назад +29

      @@kyleco9185 yeah but if you can't ignore something like goblins, its probably gonna cost you the game

    • @kamadant7019
      @kamadant7019 Год назад +8

      @@expiredmilk5435 Then be in sync with your tower troop like you would be with any deck. This completely opens up new gameplay options more then any card does due to how many interactions could change.

  • @swagjimmy
    @swagjimmy Год назад +775

    It will probably be a lot worse against cards like goblin drill or barrel, and much better against heavier building targeting wincons. Bringing small swarms will be really good

    • @bruhmanbro
      @bruhmanbro Год назад +29

      cant imagine witch

    • @albireo2990
      @albireo2990 Год назад +4

      @@bruhmanbrofireball it

    • @swagjimmy
      @swagjimmy Год назад +22

      wait will the skeletons outspawn the attack speed?@@bruhmanbro

    • @fishing-for-kills
      @fishing-for-kills Год назад +6

      Fire spirit building has left the chat

    • @kamadant7019
      @kamadant7019 Год назад +4

      @@swagjimmyYep looks like it

  • @dorkprince.
    @dorkprince. Год назад +463

    The knife thrower tower troop will be the opposite i think. She will probably does less damage but with faster attack speed.

    • @Katec444
      @Katec444 Год назад +1

      ???😂

    • @Katec444
      @Katec444 Год назад

      wdym

    • @dorkprince.
      @dorkprince. Год назад +57

      @@Katec444 knife thrower might be the next tower troop according to some leaks.

    • @dennisgoatimer1079
      @dennisgoatimer1079 Год назад +4

      Yea or whatever that thing at the end of Cannoneer trailer is called. Basically this is for tanks and that's for swarms sort of thing

    • @spideygavin8763
      @spideygavin8763 Год назад +2

      Yeah, just like xbow

  • @gaidencastro9706
    @gaidencastro9706 Год назад +2164

    I think the meta is better off with alternate tower troops being bad/situational.

    • @340YT
      @340YT Год назад +160

      Most definitely, we dont want op tower troops making the game excessively defensive

    • @tiagochalubmartinsconde2187
      @tiagochalubmartinsconde2187 Год назад +32

      Logbait gonna be lit

    • @thecode327
      @thecode327 Год назад +13

      To start out. They should slowly buff them into the meta

    • @freakfreak786
      @freakfreak786 Год назад +14

      situational? in which situation would you want to get destroyed by every card in the game?

    • @LUCAS420BLZ
      @LUCAS420BLZ Год назад +1

      Where's the content of the content is terrible

  • @SAIKA_SAN
    @SAIKA_SAN Год назад +143

    The thing the cannoneer is missing is the fact that it has 0 splash dmg (and obviously it shoots wayyyy too slow). Giving it some splash would greatly increase it's effectiveness against bigger groups and it fits with the cannon theme pretty well imo

    • @natecousins6264
      @natecousins6264 Год назад

      my thoughts exactly

    • @timelist1458
      @timelist1458 Год назад +37

      Makes it too op then bro they will probably make another tower troop that does splash but less damage

    • @charlesbaptiste6984
      @charlesbaptiste6984 Год назад +10

      Splash damage should do half the damage of the cannoneer

    • @renator.bandarlipejr.2249
      @renator.bandarlipejr.2249 Год назад +11

      Yep, it should be like firecracker once the main projectile is broken, some broken shell parts causes aoe dmg about 25% dmg of main projectile for every shot but the aoe should be small like smaller than lighting spells maybe 3by3 or 2by 2 tile is good

    • @gamingfreak74
      @gamingfreak74 Год назад +7

      the whole point of is that is does higher single target damage but is weaker against swarms and other low hp units

  • @healgamingyt
    @healgamingyt Год назад +491

    I think cannon carl is a better name for this excuse for a card

  • @tabdeugo
    @tabdeugo Год назад +342

    Is it just me or does OJ’s tech videos feel more like a gameplay showcase than anything nowdays.

    • @CasualCat64
      @CasualCat64 Год назад +3

      Just you

    • @kurrygan
      @kurrygan Год назад +49

      Bc it is... lol

    • @ShadxwKing1776
      @ShadxwKing1776 Год назад +1

      Just you

    • @bryanwells4063
      @bryanwells4063 Год назад +17

      @@CasualCat64 no its not his vids are nowhere near as good as his old technical analysis videos

    • @TrellShawn
      @TrellShawn Год назад +3

      I feel like ever since he added other guy definitely.

  • @mrdollyman5675
    @mrdollyman5675 Год назад +61

    The fact that offensive tombstone is even remotely viable against this says alot

  • @theoverseer393
    @theoverseer393 Год назад +60

    11:47 I think minipekka getting only 1 hit on the tower is absolutely something to talk about

    • @defnotnaruto222
      @defnotnaruto222 Год назад +5

      I think its probably because the ice spirit hit it, but I'm too lazy to calculate the math for that

    • @edotensei5083
      @edotensei5083 Год назад +21

      ⁠​⁠​⁠​⁠​⁠@@defnotnaruto222i got you
      Cannoneer each hit = 422
      Cannoneer hits 3 times = 422*3 -> 1266
      Mini pekka health = 1361
      Ice spirit dmg = 110
      1361 - 1266 = 95
      Yea you’re right, it’s because the help of ice spirit :(

    • @Cachace
      @Cachace Год назад +3

      But without the IceSpirit it would hit twice

    • @ViaticPlays
      @ViaticPlays Год назад +2

      ​@@edotensei5083BIG BRAIN

  • @brooksdana-uw3xd
    @brooksdana-uw3xd Год назад +205

    I feel if the cannoner had a little bit of splash damage, a slightly faster hit rate, and more health it would be pretty useful

    • @thejizzingsupersigma
      @thejizzingsupersigma Год назад +58

      splash is legit all it needs, it does hella damage

    • @freezeguy1295
      @freezeguy1295 Год назад +54

      @@thejizzingsupersigmasplash would be way to op it already has more dmg and range than princess depending on situation all it needs is a faster hit rate to like 2 not 2.4

    • @rascalpel6914
      @rascalpel6914 Год назад +8

      no that’ll be too op

    • @rainbowstar6488
      @rainbowstar6488 Год назад +20

      ​​@@thejizzingsupersigma I agree, but the splash should be minimize. Like Royal Ghost splash.

    • @vlrginizer927
      @vlrginizer927 Год назад +8

      @@freezeguy1295 it has smaller range than the princess. Give it a little splash like probably 0.5 tiles will be good enough to balance it

  • @x3non616
    @x3non616 Год назад +19

    I think the thing is is that decks right now were built with the princess tower in mind, the cannoneer tower will likely require certain decks to adapt to it, for example. decks with cannoneer might rely more on splash units. Perhaps this might be the meta where wizard is playable. Time will tell. Does need a health buff though.

  • @bouyfriend4983
    @bouyfriend4983 Год назад +250

    I think it need maybe a very tiny splash damage

    • @Player_ButWorse_AndBetter
      @Player_ButWorse_AndBetter Год назад +70

      Even the tiniest bit of splash damage would completely erradicate skarmy, minion horde, goblin gang, barbarians, and more cards out of the meta, but yeah, makes sense.

    • @tiagochalubmartinsconde2187
      @tiagochalubmartinsconde2187 Год назад +10

      Unless it couldn't kill skeletons with the splash

    • @NoHappyBeSad
      @NoHappyBeSad Год назад +2

      Beep Bop....... *BAP?* ❓ ?

    • @imtiazzmurshed3965
      @imtiazzmurshed3965 Год назад +8

      @@Player_ButWorse_AndBetter the splash damage could be like 1/4th of the canon shot and not 1 hit kill swarmies

    • @IWuvMSM
      @IWuvMSM Год назад +3

      Rip Bomb Tower

  • @lucasmoreno2154
    @lucasmoreno2154 Год назад +14

    I really wish it had the same HP as the princess tower tbh. The lack of HP really puts a doubt on its advantages. If it were to keep the smaller HP, maybe it would be better if it had a small splash damage with a very tiny radius, just enough to make it less vulnerable.

  • @frusw
    @frusw Год назад +38

    your actual deck can compensate varingly for the weaknesses of the cannoneer meaning the meta could change in spite of the minor card interactions

  • @thorveim1174
    @thorveim1174 Год назад +1

    the issue is, the most threatening deck out there are cycling decks that dont use a big rank. Against the current meta pushed by evos, cannoneer is pretty much worthless. That, and shooting so slowly EVEN A TOMBSTONE IS A THREAT TO IT

  • @potatosalad4594
    @potatosalad4594 Год назад +48

    Can’t wait for this game to be even more matchup dependent!

    • @znc_1449
      @znc_1449 Год назад +2

      I can’t wait 🎉

  • @levelsofbrendan1167
    @levelsofbrendan1167 Год назад +12

    Gotta love how skelies can be used to cycle at the bridge but now spirits cant

  • @theblueberrypi6152
    @theblueberrypi6152 Год назад +22

    What I think this tower troop is a little bit of AOE damage. Maybe make it so that it two-shot a skeleton with its aoe to compensate for the attack speed

  • @imsocentral2872
    @imsocentral2872 Год назад +1

    It’s like you can’t really say the Cannoneer is bad when the Princess tower is weak to what the Cannoneer is strong to, the Cannoneer can’t do anything against skeletons while they can destroy a Mini Pekka while it’s the opposite for princess tower

  • @scentedlips
    @scentedlips Год назад +4

    Less health and slower attack speed doesn’t compensate for just a bit more damage.. it needs a buff to either of those stats if not both or it should splash

  • @KkAsto
    @KkAsto Год назад +2

    In the end of the day these tower troops are gonna be deck dependent, if you’re running a deck with cheap swarm killers or even swarms then the cannoneer isn’t all that bad since you won’t worry about other swarms too much, but you’re running a more “tanky” deck then the cannoneer isn’t a good choice since it can’t kill swarmy cards.

  • @randomaccount3828
    @randomaccount3828 Год назад +25

    Imagine if they add a tower card just like the towers in "timeless towers" where it heals quite fast so you cant do cycle deck, but it attacks slow and doesnt really do much damage to compensate on regeneration

    • @fos1451
      @fos1451 Год назад +3

      Or maybe just a wall who did no damage just like the vault but has 3x the HP of a princess tower

    • @RodhiShartedHarded
      @RodhiShartedHarded Год назад

      Dude beefy tower troops would be insane

    • @SebastianDrower
      @SebastianDrower Год назад +1

      That’s way to OP
      I’d say it would be better if it regend a bit of HP each second, the higher HP, the faster regen, and it still has bad damage

  • @zabo9160
    @zabo9160 Год назад +1

    Nah i think its gonna be pretty decent if you know what you're doing, a lot of the situations they were shocked a cannoneer couldn't handle a princess tower wouldn't be able to handle either.

  • @tyhqo7654
    @tyhqo7654 Год назад +25

    Cannonear looks like it's just going to be good in splash yard and hogexnado

  • @carzel3883
    @carzel3883 Год назад +1

    They should completely change his mechanic and do damage same for the single target damage but after the shot landed it gets an area dmg that is lower than the single target. The area dmg should be able to kill skeletons at the least.

  • @ItzYoBoi_Goji
    @ItzYoBoi_Goji Год назад +33

    Clash royale never fails to ignore the community

  • @theblueberrypi6152
    @theblueberrypi6152 Год назад +1

    2:29
    “I thought the king is gonna be a cannon too”
    --OJ 2023

  • @ywoisug8845
    @ywoisug8845 Год назад +18

    I don't like the idea of having 3627 towers with different hps

  • @52298datoyo
    @52298datoyo Год назад

    I think it would be interesting to put something like this: slightly more range to be able to just negate princesses and dart goblins, and shoots twice as fast with 40% damage when troops come close
    It would create an interesting kite mechanic where you want to keep tanky units away from the tower to maximize dps, but swarmy units close to clear them fast, but not as fast as the princess tower

  • @jokerkirby7051
    @jokerkirby7051 Год назад +5

    Remember they had SO much faith in this card that they completely overhauled the UI and added tower troop cards and chests

  • @DomusNebula
    @DomusNebula Год назад +4

    I feel like the tower should do a tiny bit of splash, just because of the slow attack speed and lesser health you can get overwhelmed extremely fast

  • @hahahaj22
    @hahahaj22 Год назад +59

    It needs to deal a bit of splash damage I think or else you can't win against swarms like graveyard or logbait

    • @GoldenDashDude
      @GoldenDashDude Год назад +2

      A slight splash radius would be a reasonable buff with its speed

    • @tpfoxCastro
      @tpfoxCastro Год назад +4

      It does not need splash damage. If it gets splash it becomes broken.
      Even the smallest amount of splash will already destroy skarmy, barbarians, goblins, goblin gang and minion horde. Also, splash would not solve the goblin barrel and graveyard problem.
      They should buff it's hp instead so it has the same amount of health as the princess tower. Yes, it's much worst against swarms, but it's also much better agaisn't tanks

    • @emionthemix
      @emionthemix Год назад

      The next tower troop is the one who has splash damage. Not this one.

  • @UpdateFreak33
    @UpdateFreak33 Год назад +105

    A cool tower troop would be a tower without anything on it, but it has way more health. Kinda like a heist safe

    • @ThunderShock7
      @ThunderShock7 Год назад +42

      That would be absolutely terrible

    • @majr2808
      @majr2808 Год назад +7

      You're kidding, right??

    • @GergTheSurpreme
      @GergTheSurpreme Год назад +5

      It would need like 6k health the be good

    • @Weed.eater_
      @Weed.eater_ Год назад +19

      Dat is a terrible idea. Someone could drop high dps low health troops n jus demolish ur tower if ur out of elixir.

    • @verysb
      @verysb Год назад +8

      That’s a bad idea. However, what if, it is sth like an electro giant with reflecting damage, maybe it would work

  • @YourBestBudFlowey
    @YourBestBudFlowey Год назад +32

    I think a bit of splash damage & the same health as the princess (maybe a bit more) will make the cannoneer viable.

  • @Shotgundude1
    @Shotgundude1 Год назад +1

    I think bomb tower would be the best combo with this new unit, as it’s high hp allows for more shots from the cannoneer while the splash damage means that swarms are less of a problem

  • @iamjustaguy5484
    @iamjustaguy5484 Год назад +4

    What it needs is either very slightly faster attack speed or the same kind of splash like skeleton dragons or witch

  • @dorkprince.
    @dorkprince. Год назад +1

    Y'all are missing a point here 😅 if a tower troop has less HP then there is a possibility of one with more HP, right? At that point wouldn't it itself be the selling point? Imagine having a golem tower troop with 7000 HPs and getting away with making a crap ton of mistakes and losing over 3k HPs but still manages to win in tiebreaker. THE ULTIMATE P2W EXPERIENCE.

  • @zoden6305
    @zoden6305 Год назад +4

    This update shouldn’t be a thing in the first place, makes match ups way more luck based and honestly I think princess tower power ups or different types of arrows would be better than changing her as a whole

    • @teslapanda1412
      @teslapanda1412 Год назад

      Adding more cards make the game more luck based

  • @tanghuluasdf
    @tanghuluasdf Год назад

    I often think about some kind of 'Mother witch tower', which does significantly less damage and applies curse only at the third shot it does.
    For now, the way to get better elixir trades are just utilizing the arena tower and making proper counter-pushes with your remaining units. The hogs would make for a nice counter-push value, and also better swarm defense by the hogs tanking and drawing aggro.
    The downsides are obvious. Low damage would make it vulnerable to larger tanks, and all defensive interactions would be slower and riskier. The user may utilize their units to maximum to get extra value the normal tower cannot offer, which I think is a nice addition.
    Fix: some typo errors.

  • @Leonardo-mg9le
    @Leonardo-mg9le Год назад +6

    I think it'll be actually prety good in decks with good cycle like log bait

  • @moy9948
    @moy9948 Год назад +1

    i think its meant to compensate for those decks that lack anti tank. I do believ it needs more hp, perhaps the same amount, after all youre already sacrificing attacks speed for higher damage. or maybe lower damage and make it do aoe, since at this point the princess is doing more dmg than it.

  • @FerraraPasuqlaw
    @FerraraPasuqlaw Год назад +4

    In my opinion, the tower isn't that bad, It's just the opposite of the princess tower, you need to defend to little little weak units a bit more and tanks/mini tanks defend a bit less, i think just skeletons could kill a full hp pekka with that tower troop, deadass, for my deck could be really helpfull

    • @teslapanda1412
      @teslapanda1412 Год назад

      Skeleton can kill it without worrying about placement

    • @bacjoel5668
      @bacjoel5668 Год назад

      yea you just need to put splash damage cards to support the cannoneer what wrong with this people in the comment

    • @FerraraPasuqlaw
      @FerraraPasuqlaw Год назад +1

      @@bacjoel5668 that's what i am saying, he might be really usefull for some certain decks

  • @arnoldbootsy907
    @arnoldbootsy907 Год назад +1

    I feel like a buff could be it dealing splash damage. It feels like it should do a small splash like maybe 2x2 tiles like witch.

    • @arnoldbootsy907
      @arnoldbootsy907 Год назад

      Just got to the part where shane suggested this lol

  • @bielmfig4534
    @bielmfig4534 Год назад +16

    Tower troops are now situational, i hope they make the next ones like this, canooner is for tanks, princess is for low hp/multiple troops

  • @DarkestMarlin74
    @DarkestMarlin74 Год назад +1

    02:21 Regarding this I feel like they should keep the king but his tower weapon changes (kinda like the weaponised Town Halls)
    Obviously keep the cannon as default with it being whatever level your king tower is (changing weapon shouldn't lower your tower level, just the weapon level if it is different).

    • @davidrojas4687
      @davidrojas4687 Год назад

      Next update they will give an inferno multi to the king

    • @DarkestMarlin74
      @DarkestMarlin74 Год назад

      @@davidrojas4687 Giga inferno

  • @tuna9249
    @tuna9249 Год назад +4

    At this point it seems that they made the valk so anti-graveyard cuz it will be meta once cannoneer is actually appointed by players

  • @shauryanegi6553
    @shauryanegi6553 Год назад +1

    I think the cannoneer should do splash damage. But that could be too op. So my idea is to make it deal more damage to the main target and less splash damage around it. For example: If a scarme is coming. The cannoneer would hit one skeleton and do some damage to the nearby skeletons in a short radius. And on the second hit kill the skeletons which were hit before.

  • @gibbono
    @gibbono Год назад +3

    I think it needs splash dmg tbh, but the splash dmg should do less than the single target hit so that its slow attack speed weakness isn’t completely negated

    • @minezgamer0078
      @minezgamer0078 Год назад

      Agreeed, if the splash is like Witch or Wiz, it'll be OP.

  • @superluigi6423
    @superluigi6423 Год назад +1

    If you use like inferno tower with it it's bad you really need to use cards that are strong against bait with it like mother witch :/ and also not every deck uses bait so it's not useless and I think with the right support it can be good

  • @SlasherTheMod
    @SlasherTheMod Год назад +6

    I genuinely assumed the Canoneer would've had splash damage.

  • @alfonswhuytc
    @alfonswhuytc Год назад +1

    I feel like it would be an okay card if attack speed was reduced and health was increased, when you upgraded the card.

  • @Nobody-1409
    @Nobody-1409 Год назад +31

    Why doesn't the canoneer just splash

    • @sajeedkhan2168
      @sajeedkhan2168 8 месяцев назад +2

      Too op

    • @Im_him00
      @Im_him00 6 месяцев назад

      @@sajeedkhan2168dagger dutches exists

  • @Joe-yu6ih
    @Joe-yu6ih Год назад +1

    I recon a very small splash would be good, something that only actually does aoe if two troops are right next to each other

  • @Zen-nt4bs
    @Zen-nt4bs Год назад +9

    A good buff would be giving him a splash attack to compensate for his low attack speed. If not maybe give him 15-20% more hp than the original princess tower

    • @xsad7250
      @xsad7250 Год назад

      Yea that’s what I was thinking splash damage to counter spam

  • @blackflame3127
    @blackflame3127 Год назад +1

    I think that the only way to make the cannoneer viable is to give it splash dmg or increased health, because if someone uses a spawner deck then you're basically screwed, you can't do anything about it unless u pair it up with bomb tower and log. But i also think it was smart of supercell to make it less overpowering so that they can buff it accordingly.

  • @_Abdulziz506
    @_Abdulziz506 Год назад +9

    I thought the cannon tower does splash to compensate for the slow attack speed but I get it, high damage and splash but slow (a Sparky basically) is kinda OP

  • @nothingbutvoid
    @nothingbutvoid Год назад +1

    I'd like to see a rework on this. Maybe giving it splash and faster hitspeed but significantly reducing its damage output. Or they could just buff its health (but still less than a princess tower) and hitspeed overall

  • @gaidencastro9706
    @gaidencastro9706 Год назад +5

    Can you please make updated tech videos for the troops and these towers?

  • @ehsanrafi5252
    @ehsanrafi5252 Год назад +1

    I think canoneer needs some splash damage with a little bit of more HP. To deal with swarm and shit.

  • @AirConsGaming
    @AirConsGaming Год назад +14

    As a player who uses goblin barrel, I see this as an absolute win

  • @Kracelll
    @Kracelll Год назад

    ngl i think its fine, its like you sacrifice your ability to deal with swarms in exchange for killing tanks faster, but they should give it the same hp as princess tower since its not really strong to the point of having nerfed health, maybe reduce its damage a bit in exchange for faster attack speed too because its genuinely useless against stuff like graveyard lol

  • @bentheherper
    @bentheherper Год назад +5

    Lower tower health makes this so much worse

  • @alfonswhuytc
    @alfonswhuytc Год назад +1

    I hope they add more tower troops like maybe a flamethrower who sends fire (or small fireballs) or maybe like a Yeti who sends snowballs and maybe every fifth is a big Snowball? That'd be fun!

  • @joshlonghurst3846
    @joshlonghurst3846 Год назад +7

    Give it buff. Make it do splash damage

  • @gss0097
    @gss0097 Год назад

    I think give a cannoneer a bit of Peirce. But only on overdamage. Like if the target hp is lesser than the damage. Then a lesser extra hit to units behind the initial target.
    If it kills the enemy units. The 50-80% of the overflow damage will Peirce toward the target behind the unit behind the initial unit. And it will repeat if the secondary unit (like skel) dies until all the overflow damge is used up.
    Note: it can only hit one unit at a time per hit.

  • @mman6564
    @mman6564 Год назад +13

    I think that it looks ok. It would be interesting for supecell to finally make a situational card/balance instead of going "welp, its underwhelming. Buff it until it is a better option than everything else that is available"

  • @harshitsinghbisht8044
    @harshitsinghbisht8044 Год назад +1

    It just needs a lower damage and high splash damage area, or a similar functionality like the bowler, push back and phase through troops

  • @TMDPickler74
    @TMDPickler74 Год назад +4

    I feel like they should make it splash a bit. This might help with swarms

  • @stephenishulk
    @stephenishulk Год назад +1

    buff ideas for this tower troop since its kinda bad
    increase attack speed
    make it also a tank with more hp then princess
    add splash damage! -my best idea

  • @leowang8780
    @leowang8780 Год назад +5

    nah im leaving, Im not learning a million new interactions all over again

  • @WAFFLE747
    @WAFFLE747 Год назад +1

    Either they should buff the health of the tower by a lot (more than Princess) or give it a small splash that does a little bit of area damage around it (enough to kill skeletons but nothing else)

  • @opughdyang8264
    @opughdyang8264 Год назад +7

    I think they should double down on the tank busting part of the kit and make his hits do % HP damage

  • @marion4097
    @marion4097 Год назад +4

    Goblin barrel would be op

    • @Lucky1252_
      @Lucky1252_ Год назад +1

      Holy shit you’re right

  • @thehillbilly5097
    @thehillbilly5097 Год назад +1

    I think the best thing they could do to make it better is just give it splash so it can deal with skarmy and stuff better. The splash damage should do as much as the regular dmg tho, should be like half, maybe less.

  • @fardinrayyan85
    @fardinrayyan85 Год назад

    Ideas for canonner :
    1) more health, it's the cousin of the king like I'd expect it to be nearly as buffed as the king tower
    2) make the cannon shots splash a little like mortar?
    3) increased damage

  • @boneless70
    @boneless70 Год назад +2

    As a log bait player, this is the best update they made in a long time and im definitely not biases

  • @rat597
    @rat597 Год назад

    2:25 "I thought the king would be a cannon too."
    OJ- 2023

  • @sharkscanplay2890
    @sharkscanplay2890 Год назад

    I mean something to consider is baiting cards into the middle like a mk is so much more powerful
    Also this is practically an aoe buff to deal with swarm if you run cannoneer.
    With that said, I think the main benefit is that people won't be ready for you to run a different tower troop. So it's kind of a mix up. I don't like adding another tower troop because now it's really just a game of chance and now matchups instead of being a 1/100 win chance can be absolutely 0 just because one goober decided to run a different tower troop

  • @jonahh9128
    @jonahh9128 Год назад +1

    i think i little bit of splash so it can at least not take damage on sekeltons would make it usable but still not meta

  • @terracedflame4702
    @terracedflame4702 Год назад

    What canoneer needs is a very small splash damage. That way it won't be extremely overwhelmed by swarm troops. Even .5 tile splash damage would make a huge difference.

  • @mrpipper7271
    @mrpipper7271 11 месяцев назад +1

    biggest mistake actually, if cannoneer is ever good it just f's up everything, some decks just wont work to it, interactions all messed up, imagine when there are 4 different tower troops, every game is just different and your stuck on your one deck thats only gonna be good against a few of them. All the cards are balanced around the princess tower, now its just so wrong

  • @Jorden14
    @Jorden14 Год назад +1

    8:02 “Spirit Goblins”

  • @betalpha5846
    @betalpha5846 Год назад

    Actually barbarians are not really okay. seems like the overspill almost compensates for the 20% DPS buff anyways, assuming 1 shot did about 60% of the barbs hp, or even 70%, meaning the buff is completely gone already.

  • @alexanderelderhorst2107
    @alexanderelderhorst2107 Год назад

    People always value more damage in games over atk speed because the atk speed isn't low enough to be detrimental, whether it's the axe in minecraft or a sniper in fortnite. The only exceptions would be like a minigun cause the atk speed is so high that you can tell it's good, that and it looks cool. But this shows a clear reason why you don't skimp out on atk speed.

  • @RaisinHook
    @RaisinHook 9 месяцев назад

    upon retrospection, the King cant be swaped out like Tower Princess-s since he is the cloest thing to a Mascot for the game (see any animated trailer) however, it might be a possibility for the Cannon to be swapped out

  • @chiragmehta3568
    @chiragmehta3568 Год назад

    Tbh making a deck around the canoneer can be a good way around as u dont need big tank counters and can focus on swarm counters in your deck

  • @piepiece4952
    @piepiece4952 Год назад +1

    I really dislike the cannon guys shooting animation. The cannon ball he shots comes from above the cannon and not from within the cannon.

  • @SeRoShadow
    @SeRoShadow Год назад

    Im just curious about the tie braker, if no dmg is dealt, does it mean that the canonneer player loses ?
    Would be playable if it had:
    - ranged splash ( against swarm troops ) ( like Baby D - Epic )
    - if it targets a troop near tower, drop bomb instead to deal splash around tower ( against GY / Goblin Barrel) ( Like Valkirie - Rare )
    - dmg increase for each hit it does on same troop ( against BeatDowns ) ( Like I-Tower - Rare )

  • @shauryanegi6553
    @shauryanegi6553 Год назад +1

    In the trailer they did tease a dagger tower troup. I do think that one is going to be a faster attack speed but less dps.

  • @FraZzJ
    @FraZzJ Год назад +1

    Canonier is a "Tank" with less HP and zero defense. Mf dies to Tombstone. This must be a troll.

  • @I_love_space.
    @I_love_space. Год назад

    1:07 that cut when he did the lightning made me laugh for some reason lol

  • @xanderlastname3281
    @xanderlastname3281 Год назад +1

    They could make it a proper tank killer, give it something like "deals 5% of max hp additional damage" or something like that
    [Edit]
    Either that or full commit to a tank killer
    Triple the damage, half the attack rate
    Useless against swarm but destroys tanks (in theory)
    [Edit 2]
    And range
    Idk about you but a cannon sounds like it can fire farther than a bow xd
    Counters princess, counters xbow, mortar, and the like.
    Once again, in exchange for being extremely weak against swarm

  • @elemenoinc
    @elemenoinc Год назад +1

    If u look at the family tree that clash royal showed I can see that there is one more hidden tower unit

  • @jma795
    @jma795 Год назад

    I think the new tower troop is going to be a perfect fit for those decks that are used to be bad against beat down decks,like x-bow or something,which already hard counter baits or graveyards

  • @Aflay1
    @Aflay1 Год назад

    This feels like something that should be it's own game mode. Rather than a ladder option.
    Unless the synergy with troops were more important, it feels like something that would either disrupt ladder horribly, or be entirely underwhelming or situational. More a draft challenge sort of thing.
    I get Clash Royale wanting to add new cards to make the game more interesting. Maybe this isn't a bad idea, but definitely poorly executed.