How to Add More Custom Sounds into Minecraft Java
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- Опубликовано: 30 май 2024
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Minecraft Custom Sounds. How to Add Custom Sounds into Minecraft. It is easy to add additional sound effects sounds into Minecraft with a simple custom resource pack and in this tutorial I show you how.
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00:00 How to Add Custom Sounds to Minecraft
00:21 Get your new sound
00:51 Install Notepad++
01:10 Get the sounds.json file
04:40 Find where to add your new sound
05:56 Build your folders
06:33 Add new sound to sounds.json
07:58 Convert sound to .ogg
09:07 Rename and place new .ogg file
09:39 The pack.png icon file
09:55 Get pack.mcmeta
10:17 Edit pack.mcmeta
10:28 Compile resource pack to zip
10:52 Add new resource pack to game
11:18 Activate Pack in game
11:46 Test
11:58 Like Subscribe Support
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done
In one of your older videos you mentioned something about making the sound ambient?
I am trying to change a mob damage sound effect but I can hear it as if it is right next to me.
What is the solution?
Convert the sound to mono
Hey! My friend and I are having trouble on the 1.19.4 release. We both followed the instructions several times and we can't get a single sound to change. It seems the .JSON file is formatted differently, and we have no idea how to approach it.
Make sure that the pack doesn't have any typos. No capital letters, all the folders are correct. And make sure that the .json file is saved to the ANSI format and not utf-8, if you are using Windows Notepad it will be saved to the wrong encoding.
This video is a blessing, thank you so much. Now, I have a question: Looking at how the sounds.json file works and how its coded to search inside specific folders for sounds, is it possible to not only add more sounds by following your steps, but custom folders with new sounds? For example, I added extra thunder roars (up to 13 from 3) but also wanted it to not play the generic explosion sound when near the impact. looking at the file there's a line that says: "entity.lightning_bolt.impact" and under it: "random/explode1-4", can I change the path to be a custom folder?
I've never tried that
I have a funny little Java program that extracts all Minecraft assets for you and make everything available just like the good old days. It is very unintuitive but it beats manually going through the hashes.
I've seen something like that around. Never tried it because I really don't care about having the original sounds.
Hey got a issue, when sounds are working in game I can't figure how to fix lowering them, like the distance sound keeps being static and wont change if I move away or closer.
Even if I play a custom records Jukebox, the sound is static even 50 blocks away and is the same
You need to convert your sounds to mono
@@HTGGeorge hey thanks, found this out right after this comment haha. I am making a meme resource pack and ye everything was horrific when the sound wasn't mono
@@l4stl3gion42 You're welcome! Glad you got it fixed.
I'm tryna customise bow and crossbow sounds in the sound.json file. However everytime i boot up thw game to test it out, it does not work and/or uses the default sound. How do i fix this? I am using the right file directories.. I've checked multiple times
If it is still playing the original song then Minecraft isn't seeing the new song. The usual problem here is that the song was renamed to .ogg instead of being converted to .ogg. Other problems can be the song in the wrong folder, or the name isn't exactly like the original name (no caps).
I'm replacing the bow firing sound with a laser blast sound effect, but when i tried it at first, It played the sound for every object, including snowballs and eggs even though I just wanted the bow sound replaced. After following the tutorial, I managed to get the sound working for only the bow, but now it also plays the regular bow shooting sound as well. Is there any way I can get the bow to only play the sound effect without affecting the other items?
Unfortunately no, the bow uses a default sound that is shared with loads of other stuff
@@HTGGeorge dang. Well thanks for the reply! At least I got it to somewhat work.
hey, im trying to make the wood place sound make a whole diffrent sound
so i made the
"block.wood.break": {
"sounds": [
"dig/woodplace1",
"dig/woodplace2",
"dig/woodplace3",
"dig/woodplace4"
but it keeps playing the same sound as destroying it, am i doing something wrong?
It takes a lot more programming than that, in a lot more files. I am not even sure exactly how to do it but I do know that you have to edit the action file for the block, link that up to the block file, link that to the sound files, etc. etc.
I tried to add more sound like this
"music.game.haggstorm": {
"sounds": [
"sounds/custom/haggstorm"
],
"subtitle": "haggstorm"
}
But when I tried to play it via command it doesn't play anything, is it possible to fix that?
Here is the correct code, this shows 2 sounds
{
"custom.arcade": { "category": "master", "sounds": [ "custom/arcade" ] },
"custom.sound2": { "category": "master", "sounds": [ "custom/sound2" ] }
}
Is it possible to also remove sounds? I'm trying to replace the creeper priming sound which uses random/fuse.ogg
The issue is that tnt being primed also used that sound and I only want to replace the creeper primed sound. Can I just delete "random/fuse" and replace it with a different sound in the .json file?
Edit: I tried and that didn't really work. It added the new sound but it still uses the old sound as well so now it's random between the two instead of just my own sound
It's a lot more work to change something from using a shared sound to using a new sound instead of the shared sound. I will try and do that video at some point this summer. Right now I am putting all my time into my Etsy shop trying to get enough money to keep this channel going.
@@HTGGeorge That would be awesome, but take your time of course. It sounds like it should be pretty easy to just remove sounds that aren't shared though. Like if I don't like cave7.ogg I can just remove that one from the json file and it should work, correct?
Hi, i used it to try and change the totem sound and did everything correctly (i think) but ingame it wont work. is it a non-working sound or did i do somthing wrong?
Could be lots of things, first make sure you found the correct sound for the Totem. Next make sure your new sound is properly converted to .ogg, not just renamed ogg. And then double check the pack, it has to be 100% perfect for this to work.
1st.
When i search totem 2 results appear: totem, and use_totem i used Use_totem
2nd. The sound is ogg and renamed to ogg.
3rd. So should i go over the video again?
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This video is trully awesome, but I still have some questions. I'm playing in the 1.20.1 version and I'm trying to change the sound of the creeper "hiss", and it changes both the TNT sound and his, and it even ruins the creeper pitch! Do you have any idea on how to change it for only the creeper?
That would require creating a mod with additional programming. The creeper and TNT both use the same fuse sound.
@@HTGGeorge Damn.... But since they're both the same sound, how can I at least change the pitch from the creeper hiss to be the normal sound? Any way I can do it with the resource pack?
@@josueoespecialista8211 Unfortunately no, the fuse sound is given a random setting each time it is used for the creeper. The sound is attached to the creeper in the sounds.json file, but that file is hidden. I will be getting into more programming videos starting next month.
im revamping the player damage sound and in my resource pack has the first 3 revamped but when I try adding additional sounds it only plays the previous sounds
code:
},
"entity.player.hurt": {
"sounds": [
"damage/hit1",
"damage/hit2",
"damage/hit3",
"damage/hit4",
"damage/hit5"
],
then again the first 3 were already there and I already revamped them previously... Any help?
The code looks file, check how the code is fitting into the rest of the code. Make sure you haven't missed or added a comma. Also double check the bracket placement. And... MC plays the sounds at random, the code may be correct but the sound just hasn't been played yet. Also make sure that you converted the sound to .ogg and didn't just try renaming to .ogg, that won't work.
@@HTGGeorge i've tested the sound ingame 20 times I counted and still it seems it rather not appear with the sound file. Also yes i've used a converter to converter the mp3 to ogg before doing anything i've also tried revamping the code and that didn't even work. i've also checked the bracket placement 5 times. It trys to play it but just uses the regular hit sound effect instead of the additional or already revamped sfx.
When i was diving into the sounds.json file, I've noticed that some sounds have an additional parameters, like "stream: true" and such, near the sound file name. What could they do?
stream is used for longer sounds. It allows the sound to start playing while it is downloading or being opened up. Shorter sounds don't need that.
@@HTGGeorge hmm, interesting. Thank you!
Is there a way to remove the original sounds? I'm setting up title screen and I was able to replace the new songs mojang added to the title screen, but I can't change the original four (beginning 2, moog city 2, mutation, and floating trees).
I figured it out. the new four tracks are in a folder called "game" and the old tracks are in a folder called "menu". both are in music folder.
Glad you figured it out. Keep in mind that the songs in the game folder are also used elsewhere in the game. So whatever song you use make sure you don't mind it popping up in the game as well.
@@HTGGeorge yeah I'm working on changing them all haha. thanks for the guide though!
how do I replace a sound with an existing one, such as a mud brick making a cow sound when you walk on it?
Watch this video on how to change sounds ruclips.net/video/ygNdvhuPlgQ/видео.html
Hey, I added new mob sounds but when I load the game, I don't hear them. What could be the problem? Everything should be right, idk what's the problem
If you still hear the original sounds then Minecraft isn't finding the new files. Make sure they are saved to the .ogg format. Also this only works with some sounds like I explain in the video.
You don't have to go to show more options to copy and paste, the icons at the top when you right click are the cut copy and paste buttons
This was recorded in Windows 10, and Win 10 didn't have the icons. Those were aded in Win 11.
George is there a way to make sounds come in a specific order? pls reply
No, the sounds play at random from the sounds list
hi, i have set the minecraft file to D: and i can't find the assets file, and i get into the .minecraft file it have the assets file but i can't find the version that i use
Even if you have the program set to D: the assets folder should still be on C: because it is in the User folder.
There isn't .json file in my indexes folder for 1.20.1, any idea why that is?
MC changed how they number the indexes. They restarted at 1 and last time I checked it was up to 12. That is the one you want.
it worked! But there was 1 problem, after dying once, the sound i made for death "the angels singing" just stops and all the other times I die it's normal, any way to fix it?
actually wait no, it plays only sometimes, other times, it's the normal death sound
MC plays a set of dying sounds at random, you need to replace all of the sounds to only hear 1
@@HTGGeorge so how do I do that within the resource pack? Do I replace all the other default death sounds to the one I want? Thanks for responding!
@@HTGGeorge Ok, I did it, and it kind of worked! It always played the sound I want, but the only problem is that it plays it 2 times! making it sound kind of weird, any suggestions?
Not sure why it would play the sound twice. Double check that you didn't change something else that shouldn't have been changed.
there is no index for my version
What version are you playing?
How about bedrock editions
You are right, I should do that. Bedrock runs differently than Java but I will see if I can figure it out.
Some mobs sounds & block sounds are very annoying & not good for our ears.
such as:
cow (new sound)
enderman (stare sound & death sound)
piglin
piglin brute
zombified piglin (angry sounds only)
husk
ghast (except death sound)
Glass (break sounds)
wither
Players (old hurt sounds only, because the old hurt sounds are male voices or sounds)
nether portal
music discs (11, 13, pigstep(because I hate piglins they are bad and annoying! DIAMONDS & NETHERITES ARE BETTER, YOU STUPID MOJANG!!!!!!), ward, and wait)
How to add an idle sounds for creepers?
Horses(death sounds only), villagers, zombie villagers and wandering traders also have very annoying & not good for our ears sounds.
I agree, that is one of the main reasons I like to edit the sound files.
@@HTGGeorge Same.
Is there a way to change the mobs models into human shaped or Player shaped? Maeks sure they attack like a Player(swings right arm)
Anything can be done if you create a mod for it. There are lots of human characters in the Jurassic Park version of the game, and Dinosaurs.
@@HTGGeorge Really annoying that Mojang refuses to add human or Player shaped mobs.
Als really annoying that Mojang made the zombified piglins' arms to the front, instead of down like before!(old 1.16 snapshot)
Way over complicated
That is what it takes, no more no less