Improve Your Platformer with Forces | Examples in Unity

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  • Опубликовано: 3 июн 2024
  • 🎬Designing a Platformer Jump: • Improve your Platforme...
    Want to make your character feel fluid and responsive to control? Use these tips and tricks to improve your platformer in any Engine or Language.
    In this video, I'll show YOU how you can make more advanced platformer movement, which is more flexible to your needs as well as feeling fantastic to control. You'll see some examples made in Unity.
    🎮Demo: dawnosaur.itch.io/platformer-...
    📜Code: github.com/Dawnosaur/platform... (platformer controller & Unity demo)
    ☕ | Support me (ko-fi.com/dawnosaur)
    ═══════ 🦖My Stuff ═══════
    💬│Discord ( / discord )
    → A community that loves game creation
    📰 | Newsletter (dawnosaur.substack.com/)
    → Weekly discussions on game design, creators and stuff by me :)
    🎮│My Games (dawnosaur.itch.io/)
    → Mostly small projects made for game jams as well as COSMOS my first commercial release
    🎁My Game!
    store.steampowered.com/app/12...
    ═══════ 📚Resources ═══════
    Creating a 2D Platformer | • [Unity] Creating a 2D ...
    Ultimate 2D Platformer Controller in Unity | • Ultimate 2D Platformer...
    Here's some further reading that I've found super interesting:
    ◽ www.davetech.co.uk/gamedevplat...
    ◽ / 28582857
    ◽ info.sonicretro.org/SPG:Charac...
    ═══════🧪Next Steps ═══════
    Many other features found in platformers were excluded from this video due to time, difficulty, etc. Many of these will be added to the code above shortly, however, some may take a bit longer.
    So here is a small collection of some other features you could consider adding.
    - Changes to acceleration when in the air
    - Changes to acceleration when turning
    - Dash
    - Double Jumps
    - Wall Jumps (was having trouble getting these to work without overriding velocity will release code whenever I get something that feels nice, working)
    ═══════⏰Time Stamps ═══════
    0:00 Intro
    0:25 Summary
    0:45 Run
    1:33 Forces
    3:19 Friction
    3:37 Jump
    4:09 Coyote Time
    4:36 Jump Cut
    5:03 Fall Gravity
    5:22 Examples
    5:42 Quick Tips
    6:15 Outro
    6:45 Thanks!
  • ИгрыИгры

Комментарии • 440

  • @DawnosaurDev
    @DawnosaurDev  2 года назад +27

    🎬Just launched the Sequel: ruclips.net/video/KKGdDBFcu0Q/видео.html
    Discord: discord.gg/W5vE5WKXYH
    Try out the examples: dawnosaur.itch.io/platformer-examples

    • @SlytheBat
      @SlytheBat Год назад +1

      WTF That reply was so fast!!!

  • @hamzabeg6882
    @hamzabeg6882 2 года назад +36

    this is, quite literally, EXACTLY what I was looking for. I wanted to make Celeste-esque physics and didn't even have to search specifically for Celeste to find this.

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +7

      Happy it helped!

    • @Verdal_JG
      @Verdal_JG Год назад +7

      Maddy has made a post on medium about how celeste physics works. It does not work using forces. It uses speed/velocity vectors to calculate movement and exact positions on a tilemap (due to it being pixel art, madeline cannot move half a pixel etc), obviously its a lot more complex than that, but I can confirm it does not use forces as such. The concept is the same however, you do want acceleration and deceleration, but you can achieve it without forces.

    • @beri4138
      @beri4138 Год назад

      @@Verdal_JG Isn't it incorrect to say Madeline cannot move half a pixel? Since strats like ceiling pop rely on manipulating her subpixel position?

    • @Verdal_JG
      @Verdal_JG Год назад +3

      @@beri4138 forgot to specify visually, obviously subpixels exist but visually the game only uses integer values

    • @beri4138
      @beri4138 Год назад

      @@Verdal_JG I didn't realize subpixels can exist visually

  • @Arcadendo
    @Arcadendo 2 года назад +117

    Wow, even though I'm not a game dev, everything was so well explained and easy to understand. Also great editing ;).

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +12

      Fancy seeing you here

    • @Arcadendo
      @Arcadendo 2 года назад +4

      @@DawnosaurDev ;)

    • @huseyinakkoc1062
      @huseyinakkoc1062 11 месяцев назад +1

      accelRate = (Mathf.Abs(targetSpeed) > 0.01f) ? acceleration : decceleration; what is that ? can you explain

    • @Nazadev
      @Nazadev 10 месяцев назад +1

      @@huseyinakkoc1062 The line of code in question is as follows:
      csharp
      copy code
      float accelRate = (Mathf.Abs(targetSpeed) > 0.01) ? acceleration : deceleration;
      This line of code is inside a FixedUpdate() function in Unity and is responsible for calculating the acceleration rate (accelRate) based on the target speed (targetSpeed), acceleration (acceleration) and deceleration (deceleration).
      Next, we will break down the line of code to understand how it works:
      Mathf.Abs(targetSpeed) > 0.01: This part of the code checks if the absolute value of targetSpeed ​​is greater than 0.01. Mathf.Abs() is a static function of the Mathf class in Unity that returns the absolute value of a number. In this case, you are checking if the targetSpeed ​​is greater than a minimum value of 0.01. This is used to determine if the object should speed up or slow down.
      ? acceleration : deceleration: This part of the code is a ternary operator that determines the value of accelRate based on the result of the previous condition. If Mathf.Abs(targetSpeed) > 0.01 is true, then accelRate will be equal to acceleration. Otherwise, accelRate will be equal to deceleration.
      In short, this line of code sets the acceleration rate (accelRate) based on the target speed (targetSpeed). If the target speed is greater than 0.01, the acceleration value is used. Otherwise, the deceleration value is used.
      Yeah I used ChatGPT

  • @Megahertzs
    @Megahertzs 2 года назад +42

    Let me just say man, of all the player controllers I've implemented, when I finally got this working, it is by far the best feeling controller I've ever made. I'm more of a Visual Scripting guy so it took me a little time to translate your system here, but DUDE! Thank you so much! This is now going to be my designated method for player movement! You rock!

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +4

      Thanks so much, that means a lot. Glad it was helpful :D

    • @DonJulioGames
      @DonJulioGames Год назад +1

      would love to see the visual script version of this!

    • @perrylets
      @perrylets Год назад

      If you like visual scripting, what you can do is making modular c# code and make specific cisual editors for your use case (I know it's hard, but it's also weirdly fun)

  • @morososaas3397
    @morososaas3397 2 года назад +4

    2:07 the most beautiful 4 lines of code I have seen in my life

  • @ntu409
    @ntu409 2 года назад +38

    I was looking for something like this for days. Really well-made video.

  • @zXMOSZXz
    @zXMOSZXz 2 года назад +7

    This is amazing. Really hope you keep up with these. Great job!

  • @luther4854
    @luther4854 2 года назад +3

    Great video and of a higher quality than a lot of other Unity tutorials I've seen. Looking forward to your next video

  • @I-OMusic
    @I-OMusic 2 года назад +2

    This video is so high quality, excellent job! Looking forward to more

  • @rapasdecoeur7017
    @rapasdecoeur7017 2 года назад +4

    Awesome video ! You're teaching so much in such a short amount of time, while still going deep when needed.

  • @amogh2101
    @amogh2101 2 года назад +4

    This is a very well done tutorial! It covers a lot of ground and gives plenty of code examples for me to replicate. Thank you and keep up the good work!

  • @moshavdough5530
    @moshavdough5530 Год назад +1

    had an absolute blast watching through this video for 3 days getting everything just right. Great video

  • @MrCrompz
    @MrCrompz Месяц назад +1

    This is exactly what I needed! A video on advanced movement! I was having loads of issues previously, and this fixes them all! Thanks so much!

  • @tylerweirtube
    @tylerweirtube Год назад +9

    This is perfect. Working on my first game with my son. Our movement is big standard and feels awkward. Thank you so much!

  • @Radek_M.
    @Radek_M. Год назад +25

    Well, I spent many hours looking for a good and also beginner-intermediate 2D platformer movement system for Unity and finally found this. Now this is a quality content. The video is easy to understand, and the used concepts are really well-explained. Provided github code is well documented and easy to understand with some Unity documentation digging, also great for adapting by using scriptable object for holding movement parameters.
    I hope you will put here more useful videos like this. :)

  • @jarrettonions3392
    @jarrettonions3392 Год назад +1

    thanks man. this is awesome. there are so many ways to do this but none of them feel as nice as i would like. I havent tried your way yet but it takes into account a lot of factors that i havent seen considered elsewhere. well done!

  • @CDMudd
    @CDMudd 10 месяцев назад +1

    This was SO HELPFUL!!!
    Thank you and please keep making more tutorials!

  • @floatixx
    @floatixx 2 года назад +13

    Actually crazy how much information you put in this video while keeping it short AND understandable. Really really great video!

    • @huseyinakkoc1062
      @huseyinakkoc1062 11 месяцев назад

      "accelRate = (Mathf.Abs(targetSpeed) > 0.01f) ? acceleration : decceleration;" what is this can you pls explain ı did not get it

  • @trashikan
    @trashikan 2 года назад +2

    Man you deserve a lot of love! This video has been extremely helpful. Hope you'll keep making more tutorials and content like these. Awesome work!

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      Thanks so much, yeah hoping to make a V2.0 at some point :D

  • @Nicklefritz
    @Nicklefritz Год назад +2

    Please keep making great videos like this one! They are well-edited, concise, and pack a lot of useful information in a short amount of time! Also, you explain things incredibly well!

  • @HiHi-iu8gf
    @HiHi-iu8gf Год назад +1

    yo this is a really nice solution; I've always had an issue with figuring out how to get physics-based movement to not feel so sluggish, and the scaling-force-by-difference-from-target-speed thing you have here seems to work pretty well

  • @zaixrx
    @zaixrx 2 года назад +3

    Wow, I really like that, I've been looking for this video for a long time

  • @kardokdelikaya9570
    @kardokdelikaya9570 Год назад +1

    Thanks a lot for this tutoriol. I tried so hard to make a good platformer movement and watch a lot of videos. Yours is the best.

  • @Ignaciodev
    @Ignaciodev 29 дней назад

    have had alot of probelms with movement fundamentals, thank you so much for this

  • @rainfraiser3845
    @rainfraiser3845 2 года назад +5

    This is explained so clearly, I couldn’t have done it better myself. Thank you! :D

  • @bungercolumbus
    @bungercolumbus Год назад +3

    Really nice explained. Many people which program in unity do not realize how important all of these mechanics are and you really explained all.
    Edit: And the fact that you explained them IN CODE. Dude you need more subs.

  • @PearlyFostter
    @PearlyFostter Год назад +1

    Thank you so much for this video, man. It had so much info I've never considered, keep it up! :D

  • @ricniclas
    @ricniclas Год назад +3

    Your video is so good that I managed to use your solution for 3D, as well as adapt your code to have momentum like Sonic games!

    • @MasterDisaster64
      @MasterDisaster64 11 месяцев назад

      May I ask how you converted the Run method into 3D? I tried to, but it caused the character to accelerate exponentially out of control.

  • @daniinkidar99
    @daniinkidar99 Год назад +2

    Very well explained. Glad I found this

  • @panttrans8448
    @panttrans8448 2 года назад +1

    Absolute pure jam, thank you for video!

  • @SrFatTabby
    @SrFatTabby Год назад +1

    Thank you, this made my platformer feel even better to play!

  • @jankriveccvetkovic767
    @jankriveccvetkovic767 Год назад +1

    Absolute S tier video. I was wondering why my movement felt so stiff and floaty and this improved it by sooo much

  • @zaidmermam2524
    @zaidmermam2524 2 года назад +2

    finally a professional tutorial about unity player movement, thanks!

  • @TheNore5515
    @TheNore5515 2 года назад +1

    Great visualization on why the issue happens! Good video.

  • @stocktonkaneko1991
    @stocktonkaneko1991 Год назад +1

    This is the best Player Controller video I’ve seen. Thank you so much!

  • @TacticalProgrammer
    @TacticalProgrammer 2 года назад +3

    Very Awesome video Mate!
    Straight to the point with Amazing tips!
    RUclips needs more tutorials like this. Keep it up!

  • @gamedevshrish7602
    @gamedevshrish7602 Год назад +2

    This is very nice way of using RB but still respecting it's velocity variable by keeping it untouched.

  • @geekjoystick
    @geekjoystick 2 года назад +2

    Great tutorial! That's a really clean platformer controller you've made. Can't wait to see what you do next ;)

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      Thanks so much! Hopefully i'll finishing up my next video soon :D

  • @tzouandy
    @tzouandy 2 года назад

    Oh god, this video is really good and helpful. Hope you can keep doing this series.

  • @landosilva
    @landosilva 2 года назад +1

    Hey man, this video is amazing! Thank you for doing it! Specially for making the source code available. You are a beast! 👊🏻

  • @avivyoukerharel2140
    @avivyoukerharel2140 2 года назад +1

    Amazing tutorial, You've got yourself a new subscriber! (Also, I just remembered I played you game in the brackeys Game jam, it was super cool)

  • @niIIer1
    @niIIer1 2 года назад +1

    Thanks. The exact kinds of tips I was looking for!

  • @hubertb5834
    @hubertb5834 Год назад +1

    This was great, really helps me a lot this is exactly what i needed. Thank You and keep it up :)

  • @lolgameking4784
    @lolgameking4784 2 года назад +3

    The quality of the videos. The music and videogame taste. The smooth explaining. There's no reason NOT to be your 500th subscriber! :D
    Congratulations, underrated tutorial guy!
    And..well..thanks! XD

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +1

      🥳 Thanks so much! Super happy you enjoyed it, hope it was useful :D

  • @Stinow
    @Stinow 6 месяцев назад +1

    GREAT content man! Will sub for sure :)

  • @gorkemucar13
    @gorkemucar13 Год назад +1

    Great tutorial format! Loved it! :)

  • @scriptyshake
    @scriptyshake 2 года назад +2

    This is exactly what I needed for the platformer game I'm making, inspired by Celeste and Ori. Earned yourself a sub :D

  • @SlytheBat
    @SlytheBat Год назад +1

    I remembered seeing this video 2 times before, and I remembered it was so simple and informative. And today I am making my first game, and I wanted the controls to feel as good as possible, and then I remembered this video. I searched up something like "Video game movement analysis", and I found it!

  • @Cottoncriminal
    @Cottoncriminal Год назад +1

    I just started developing and designing games 4 months ago, I'm about to tackle my first platformer in the next few weeks as my next project. This is explained so well and i understood 100% of it!
    I'm so proud to be able to look at the code now and understand what it means and I'm so happy to be at a point where if i do end up copying this code, it wont be blindly copy pasting it. I'm still not at the point where i can come up with things like this myself but i can definitely tweak a few things and understand the effect they have and my reasoning for them. Thank you for making this video! i subbed and I'm looking forward to watching many more of your future videos :)

    • @DawnosaurDev
      @DawnosaurDev  Год назад +1

      That's so awesome! Really lovely to hear, hope you have a blast making your platformer :D

  • @gabdev2891
    @gabdev2891 2 года назад +3

    I'm from Brazil, and your video is very amazing, I hope it continues.
    Very good. ✔

  • @anagami0139
    @anagami0139 2 года назад +1

    This video is completely insane, just continue what u doing it's amazing :D Gj mate

  • @bapabs
    @bapabs 2 года назад +3

    Very nice video, very educational and also nice, smooth video animation.

  • @kristophsams5036
    @kristophsams5036 2 года назад +2

    Very very informative. You've made me want to go back and re-adapt this to my own. Thank you.

  • @TRMrStone
    @TRMrStone Год назад +1

    Thank you so much, I'm currently learning unity and wanted to do a super smooth Gameplay, but I only got close, now I can finally implement this :D

  • @NotDominic26
    @NotDominic26 2 года назад +4

    Great video, I'm no game dev but I still feel like I learnt something - and the editing was really great too!

  • @aleksanderadamczyk6573
    @aleksanderadamczyk6573 2 года назад +4

    Great tutorial! There aren't many others that are targeted for upper beginner / intermediate creators! Keep them coming man!

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      Thanks a lot! Yeah, i'm loving working on these style videos : D

  • @TheRealMonstaa
    @TheRealMonstaa Год назад +1

    You're amazing!! Thank you for this, definitely subscribed ^^

  • @mithatcanturan1452
    @mithatcanturan1452 2 года назад +3

    Man, I've been using Unity for quite a long time this is literally the BEST video I've ever seen about platformer movement. Glad youtube showed this on my homepage.

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +1

      Wow, thanks so much! Happy it helped :D

  • @aryanbaburajan
    @aryanbaburajan 2 года назад +1

    Such a quality video and the amount of content in it, subscribed! :D

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      Thanks, can't wait to make another!

  • @BABAPLAYTOOMUCH
    @BABAPLAYTOOMUCH 11 месяцев назад +1

    Please keep making these types of videos they’re very useful 🙏🙏🙏

  • @jhowsz5168
    @jhowsz5168 2 года назад +2

    FINALLY A GOOD VIDEO THAT SHOWS A DIFFERENT WAY TO MOVE, THANKS DUDE

  • @taeo1779
    @taeo1779 Год назад +1

    Wow you're insane man. one of the best video I've seen from this subject. Hope you're gonna continue posting some other tuto (yea I know my english is very bad 👀)

  • @chayan3789
    @chayan3789 2 года назад +1

    Nice video it really helps a lot and thankyou for the code and examples.

  • @miaoumixed4268
    @miaoumixed4268 2 года назад +5

    Hi, thank you for this video.
    Great to find a different way to move than the usual rb.velocity = ...
    Also, good to see that you use the new input system.
    M. D.

  • @subbu6572
    @subbu6572 2 года назад +1

    thank you very much for this incredible resource. it takes a lot of effort to make quality content and I am grateful for you providing us this great service. thanks.

  • @sh1k1kate
    @sh1k1kate 2 года назад +1

    thank you very much for such a masterpiece of a video!!!! only 7 mins, but much more informative and useful than longer ones.
    🔥🔥🔥🔥

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +1

      Thanks so much!
      Happy it helped :D

  • @adalmara4000
    @adalmara4000 2 года назад +2

    Really well explained. Thanks, have subscribed and will definitely check out your future tutorials.

  • @TheFunVampire
    @TheFunVampire Год назад

    Awesome video, great explanation:)

  • @sp_stephen
    @sp_stephen Месяц назад

    This needs to be said right now... This is the best video ever made on youtube, it is so helpfull and so full of information, i would pay money for this information, because im in need of movement system for my 2D Metroidvania

  • @linzenmeyer
    @linzenmeyer 2 года назад +2

    Wow bro, really well covered.

  • @user-ox7rn7sd7f
    @user-ox7rn7sd7f 2 года назад +1

    Great video! Hope to see your future videos

  • @fujoridev
    @fujoridev 8 месяцев назад

    Самый полезный канал по разработке, который я только находил, божественно! Хочу больше видеоуроков😍

  • @lizardltd
    @lizardltd Год назад +1

    Thanks!
    This helps a lot

  • @simontheuer3606
    @simontheuer3606 Год назад +1

    this is the most helpful video i have ever found. Thank you ! :>

  • @darkjaslo
    @darkjaslo Год назад +1

    Finally someone who truly explains how to make proper player movement instead of making something in 20 minutes and showcasing it! Great video, very useful

  • @actuallyKron
    @actuallyKron 2 года назад +1

    Super well made video with a lot of useful information! :)

  • @minoupitou1503
    @minoupitou1503 Год назад +1

    i always thought i needed to use kinematic and build a whole physics system to be able to make this kind of controller. As i'm making a small project (which is basically a celeste rip-off let's be honest) this video is helping me, and will help me get a better understanding of unity physics system. you are too kind. Thanks man. i mean it.

  • @lauriusxu
    @lauriusxu Год назад +1

    Really informative and usefull. Easily earned subscribe. Good job.

  • @cookiecrayon
    @cookiecrayon 2 года назад +3

    This is so awesome! I've been looking for a way to create a 2D platform character controller that works with Physics for a long time but just couldn't seem to find any good tutorials or examples online. I downloaded your project and was so happy at how clean and tidy the code and the scene are! Thank you so much for the amount of work you put into this!
    Have you thought about creating a step-by-step tutorial on how you created the code for the playerMovementImproved script?

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +1

      Thanks so much! I probably won't make a step by step tutorial, but if you have any questions about the code, feel free to ask me anything here :D

    • @cookiecrayon
      @cookiecrayon 2 года назад +1

      @@DawnosaurDev Thank you!

  • @hardwinwelly2486
    @hardwinwelly2486 Год назад +1

    a year late, but howly this is EXACTLY what i need. I want to make a snappy movement but I want it to still able to be affected by AddForce. Thanks a lot dude you just gained a subs!!!!

  • @jamyanvance
    @jamyanvance 11 месяцев назад +1

    >:D this was a really good base for 3d first person movement! thank you so much!

  • @joneyor6595
    @joneyor6595 Год назад +1

    Quickly and well explained :D
    i just need to understand it now xD

  • @JujuProdGames
    @JujuProdGames 2 года назад +2

    Wow. This video is very well made and informative. Congrats dude! For some feedback, I would suggest adding some diagrams when explaining the coding parts to break up some of the visual monotony. The video flows super well, while keeping a steady pace. Subbed, fantastic job!

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +2

      Thanks so much! Yeah, diagrams are a great idea. I'll definitely be putting that on the to-do list for any sequels i make :D

  • @lamngo9108
    @lamngo9108 7 месяцев назад

    thank you so much. That will help my game much less boring

  • @TriCombStudio
    @TriCombStudio 2 года назад +2

    Well done man, super informative

  • @linzenmeyer
    @linzenmeyer 2 года назад +2

    Haven't looked at the code, but from the looks of the listed files, you are using the new Input System....thank god!

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +2

      The new input system's so cool! It's not super well implemented in the code right now, but when I get round to adding some new features, I'll try to tidy it all up and make it all fit nicely :D

    • @linzenmeyer
      @linzenmeyer 2 года назад +1

      @@DawnosaurDev and for those who had issues like me implementing the handler and control files and movement scripts, you will need to go into Edit-> Project Settings and then Player and scroll down to the configuration section and change Active Input Handling from New or Old into "Both" in order for the current code to work.

  • @user-vg4on5cj8b
    @user-vg4on5cj8b 2 года назад +2

    One of the highest Quailty gamedev tutorials i ever seen

  • @MegaWoohooyeah
    @MegaWoohooyeah 2 года назад +20

    HIgh quality for such a small channel

  • @TatataG
    @TatataG Год назад

    bro jawking good video, i was looking for that for montsh

  • @hyper190
    @hyper190 2 года назад +3

    This is really good! keep going!!!

  • @RGBA
    @RGBA 2 года назад +1

    Thank you sooo soo much, i have been struggling with movement soo loong and this helped me so much

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      happy it helped :D

    • @RGBA
      @RGBA 2 года назад

      @@DawnosaurDev when new vid

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      @@RGBA Ooo hopefully in maybe 1-2 weeks (devlog video this time)

    • @RGBA
      @RGBA 2 года назад

      @@DawnosaurDev oo nicee

  • @mazen7844
    @mazen7844 2 года назад +1

    thanks so much man this helps a lot

  • @Lusiogenic
    @Lusiogenic Год назад +1

    Awesome analysis, thanks. 🙂

  • @Easyriderr
    @Easyriderr 5 месяцев назад

    Thx for the tips, now Im going to try to figure out how to implement it using a Heriarchical State Machine design for my player mechanics... And when I thought I had finished my movement lolol! loved this video, subscribed.

  • @alextreme98
    @alextreme98 Год назад

    This is a realy cool tutorial. Thanks for it

  • @alihanceyhan383
    @alihanceyhan383 2 года назад +1

    Really helpful and well made video

  • @MrElrood
    @MrElrood 2 года назад

    Great video. For me - as I need solutions to problems - its perfect. Short, to a point and informative.

  • @georgemcgurkin7846
    @georgemcgurkin7846 2 года назад +2

    great video, really helped me out w/ my project for school!

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      That's awesome! What's your school project on if you don't mind me asking?

    • @georgemcgurkin7846
      @georgemcgurkin7846 2 года назад

      @@DawnosaurDev We are making a 2d platformer in unity for our final project in my game design class, and my game really benefited from less floaty controls

    • @DawnosaurDev
      @DawnosaurDev  2 года назад

      @@georgemcgurkin7846 Neat! Hope it goes great

  • @matthewbergman6803
    @matthewbergman6803 Год назад +1

    Thank you for making this! I’m making a 3D platformer and want the controls to be somewhere between Hat in Time and Blue Fire.

  • @luxtriumphans1122
    @luxtriumphans1122 2 года назад +4

    The presentation was excellent and I learned a thing or two. Now do one for the oh so important Dashing!

    • @DawnosaurDev
      @DawnosaurDev  2 года назад +1

      Thanks, definetly in the next one :D