Down, Down To Goblin Town - SOVL - Greenskin Tribes - Goblin Shaman - Difficulty 5 - Part 1

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  • Опубликовано: 22 янв 2025

Комментарии • 28

  • @BullocK1495
    @BullocK1495 24 дня назад +1

    wow this game looks awesome and I loved your commentary. plus you did and excellent job explaining the rules, def deserve a sub as far as I'm concerned!

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  24 дня назад

      Thank you very much, it means a lot. I will be doing some more themed runs so if the game interests you there's plenty to see.

  • @Daryaim
    @Daryaim 23 дня назад

    This game looks neat, and you did wonderfully explaining everything!

  • @XenomorphsWrath
    @XenomorphsWrath 24 дня назад

    great commentary. Thanks for uploading.

  • @McBadword
    @McBadword 25 дней назад

    love the theme! Nice one

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  25 дней назад

      I knew one day I would get a chance to use goblin music.

  • @Uterr
    @Uterr 24 дня назад

    Oh, at least somebody else letsplaying this game! Love it.

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  24 дня назад

      The creator is making great improvements, I think many more people will know of it later.

    • @Uterr
      @Uterr 24 дня назад

      @@RB-Cpt.Chakax-e3c I hope I am wrong, but I think game is more or less in it's final state now

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  24 дня назад

      @@Uterr The ongoing development of the game is pretty much constant. There is an active discord you can join which provides updates. For instance a beta has been released that shows all the base game faction models getting a complete graphic overhaul.

    • @Uterr
      @Uterr 23 дня назад

      ​@@RB-Cpt.Chakax-e3c Well that would be awesome to see more SOVL, updates, and changes in the game. I absolutely enjoy it, but after finishing it at max level with multiple factions, there's not much left to play. Oh, and yes, I only enjoy single-player.

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  23 дня назад

      @@Uterr The AI can offer so much challenge. What you could try is skirmishes (single player) to field some armies that would be basically impossible to assemble in campaign and try some wacky builds.

  • @KnTenshi2
    @KnTenshi2 25 дней назад

    The only thing I can think of for a possible run request would be to have you try the opposite strategy to the one you normally use: have your army be (predominately) defensive Tar Pit units. Play right into the AI's hands and meet 'em face on... and then watch as they helplessly beat their heads into an immovable object. A hammer or two for those anvils would obviously be allowed, but they wouldn't be the focus.
    Granted, I could understand if you wouldn't want to do this; if you think this might be too boring to play/watch or, even worse, too frustrating for you to play.
    And since you tend to ask for names for units, I'll offer "Git Munchaz" for the Trolls. It's simple and a bit derivative, but that's what they do.

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  24 дня назад +1

      I will give it a go when I next do an Abyssal Legions campaign as they got the heavy infantry and resilience to maybe pull it off. It will be very difficulty as the game actively discourages you from doing this since you will end up taking loads of casualties, therefore have to heal and generate less gold therefore buy less units, upgrades, etc. You get stuck in a doom loop of having to fix your guys who are constantly getting hammered rather than building more strength. I may have to do it on a lower difficulty, we'll see what is managable.
      The name for the trolls was just missed due to the campaign being completed, but thank you very much.

  • @adolfhipsteryolocaust3443
    @adolfhipsteryolocaust3443 25 дней назад

    Yeah gobbos
    However there is this thing that I see a lot of youtubers doing that is bugging me: the not rear charching of fleeting units
    Most of the time there is no reason not to it's just a waste of turn: you say you give them the oppotunity to run on their own but what you are doing is giving them the oppurtunity to rally instead since they are gonna morale roll without penalty, if you were to rear charge them you would at least give them a minus 1 (usually more) from the lost combat, there is no downside to this because they cant attack you back
    And the argument "but what if they get stuck in combat" is meaningless because if they rally you have to rear charge them anyway
    The only time it makes sense is if you need that unit to do something else right away, however if you don't charge and stay behind them u just loose the units turn which makes fights longer for no reason and in big battle actually hinders your war effort

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  25 дней назад

      It's not guaranteed they rally which means charging them in gives them an opportunity to turn around and hit you that may very well never have happened if you just let them leave the filed of their own accord. Ad you said, 'If they rally' is the crucial difference. The objective is to win the battle whilst sustaining minimum casualties thereby generating the maximum amount of gold. By rear charging every time you will inevitably create circumstances where you take causalities that were not necessary. You also get the use of a unit that can go do other things and not waste its time rear charging an enemy unit that might die without the player doing anything more. In that instance you can do an average rolling assessment to game out if they are likely to keep running or if they have high discipline just leave your guys there in case they rally.

    • @adolfhipsteryolocaust3443
      @adolfhipsteryolocaust3443 25 дней назад

      @RB-Cpt.Chakax-e3c if they rally you still charge them, and they have chance to turn around, it makes no difference, what you are doing when charging them is reducing the chance they actually rally by giving them a penalty, if they wouldn't have rallied anyway it makes no difference because if you leave a unit behinf them to wait for the rally you wasted their turn anyway so you might as well have charged them
      And yaeh sometimes you want them to do other stuff I said so in my first comment
      But if you are just gonna wait behind them it's pointless to not charge
      The only other reason I could see is you have a ranged unit that will probably finish off the fleeting unit anyway
      The othe benefit to charging is by reducing numbers of enemis possibly finishing making them rout without engaging other enemy troops, also it's good because many by letting the units rally you are prolonging the fight because not all enemy units are fleeing at the same time making you fight more, making you lose more units

    • @adolfhipsteryolocaust3443
      @adolfhipsteryolocaust3443 25 дней назад

      What i'm trying to say is that if you wait for them to rally you are still tying up your units anyway but for double the turns for no benefit

    • @RB-Cpt.Chakax-e3c
      @RB-Cpt.Chakax-e3c  25 дней назад

      @@adolfhipsteryolocaust3443 Again, that is only 'if' they rally which is not guaranteed. The if is the crucial part. Charging into the back every time discounts the possibility they will run away on there own with out further combat, in which case you are just risking casualties for nothing.

    • @adolfhipsteryolocaust3443
      @adolfhipsteryolocaust3443 24 дня назад

      @RB-Cpt.Chakax-e3c no you are not risking anything, you are simply giving a penalty to their roll because they can't attak you on the charge
      If they have 8 dis plus 2 ranks they need to roll a 9 rally which is allmost guaranteed, if you charge you give a minimum of minus 1 penalrty so they need to roll an 8, if you kill let's say 3 it goes to 5, which could possibly get them to 1 rank which means 4, if they had 4 or less they would have rallied anyway so you would have had to charge them anyway, but it takes 2 turns instead of 1 and if they had rolled a 10+ that they would have fled anyway it makes no difference because you would have left the unit there to wait so the turn is used anyway
      You say that there is the risk they hold and turn around but waiting does absolutely nothing to help with that
      The risk is only if there's a champion in the unit, then it can make sense to wait because it can attack backwards