wow this game looks awesome and I loved your commentary. plus you did and excellent job explaining the rules, def deserve a sub as far as I'm concerned!
@@Uterr The ongoing development of the game is pretty much constant. There is an active discord you can join which provides updates. For instance a beta has been released that shows all the base game faction models getting a complete graphic overhaul.
@@RB-Cpt.Chakax-e3c Well that would be awesome to see more SOVL, updates, and changes in the game. I absolutely enjoy it, but after finishing it at max level with multiple factions, there's not much left to play. Oh, and yes, I only enjoy single-player.
@@Uterr The AI can offer so much challenge. What you could try is skirmishes (single player) to field some armies that would be basically impossible to assemble in campaign and try some wacky builds.
The only thing I can think of for a possible run request would be to have you try the opposite strategy to the one you normally use: have your army be (predominately) defensive Tar Pit units. Play right into the AI's hands and meet 'em face on... and then watch as they helplessly beat their heads into an immovable object. A hammer or two for those anvils would obviously be allowed, but they wouldn't be the focus. Granted, I could understand if you wouldn't want to do this; if you think this might be too boring to play/watch or, even worse, too frustrating for you to play. And since you tend to ask for names for units, I'll offer "Git Munchaz" for the Trolls. It's simple and a bit derivative, but that's what they do.
I will give it a go when I next do an Abyssal Legions campaign as they got the heavy infantry and resilience to maybe pull it off. It will be very difficulty as the game actively discourages you from doing this since you will end up taking loads of casualties, therefore have to heal and generate less gold therefore buy less units, upgrades, etc. You get stuck in a doom loop of having to fix your guys who are constantly getting hammered rather than building more strength. I may have to do it on a lower difficulty, we'll see what is managable. The name for the trolls was just missed due to the campaign being completed, but thank you very much.
Yeah gobbos However there is this thing that I see a lot of youtubers doing that is bugging me: the not rear charching of fleeting units Most of the time there is no reason not to it's just a waste of turn: you say you give them the oppotunity to run on their own but what you are doing is giving them the oppurtunity to rally instead since they are gonna morale roll without penalty, if you were to rear charge them you would at least give them a minus 1 (usually more) from the lost combat, there is no downside to this because they cant attack you back And the argument "but what if they get stuck in combat" is meaningless because if they rally you have to rear charge them anyway The only time it makes sense is if you need that unit to do something else right away, however if you don't charge and stay behind them u just loose the units turn which makes fights longer for no reason and in big battle actually hinders your war effort
It's not guaranteed they rally which means charging them in gives them an opportunity to turn around and hit you that may very well never have happened if you just let them leave the filed of their own accord. Ad you said, 'If they rally' is the crucial difference. The objective is to win the battle whilst sustaining minimum casualties thereby generating the maximum amount of gold. By rear charging every time you will inevitably create circumstances where you take causalities that were not necessary. You also get the use of a unit that can go do other things and not waste its time rear charging an enemy unit that might die without the player doing anything more. In that instance you can do an average rolling assessment to game out if they are likely to keep running or if they have high discipline just leave your guys there in case they rally.
@RB-Cpt.Chakax-e3c if they rally you still charge them, and they have chance to turn around, it makes no difference, what you are doing when charging them is reducing the chance they actually rally by giving them a penalty, if they wouldn't have rallied anyway it makes no difference because if you leave a unit behinf them to wait for the rally you wasted their turn anyway so you might as well have charged them And yaeh sometimes you want them to do other stuff I said so in my first comment But if you are just gonna wait behind them it's pointless to not charge The only other reason I could see is you have a ranged unit that will probably finish off the fleeting unit anyway The othe benefit to charging is by reducing numbers of enemis possibly finishing making them rout without engaging other enemy troops, also it's good because many by letting the units rally you are prolonging the fight because not all enemy units are fleeing at the same time making you fight more, making you lose more units
@@adolfhipsteryolocaust3443 Again, that is only 'if' they rally which is not guaranteed. The if is the crucial part. Charging into the back every time discounts the possibility they will run away on there own with out further combat, in which case you are just risking casualties for nothing.
@RB-Cpt.Chakax-e3c no you are not risking anything, you are simply giving a penalty to their roll because they can't attak you on the charge If they have 8 dis plus 2 ranks they need to roll a 9 rally which is allmost guaranteed, if you charge you give a minimum of minus 1 penalrty so they need to roll an 8, if you kill let's say 3 it goes to 5, which could possibly get them to 1 rank which means 4, if they had 4 or less they would have rallied anyway so you would have had to charge them anyway, but it takes 2 turns instead of 1 and if they had rolled a 10+ that they would have fled anyway it makes no difference because you would have left the unit there to wait so the turn is used anyway You say that there is the risk they hold and turn around but waiting does absolutely nothing to help with that The risk is only if there's a champion in the unit, then it can make sense to wait because it can attack backwards
wow this game looks awesome and I loved your commentary. plus you did and excellent job explaining the rules, def deserve a sub as far as I'm concerned!
Thank you very much, it means a lot. I will be doing some more themed runs so if the game interests you there's plenty to see.
This game looks neat, and you did wonderfully explaining everything!
Thank you very much, glad you liked it.
great commentary. Thanks for uploading.
Thank you kindly, glad you enjoyed it.
love the theme! Nice one
I knew one day I would get a chance to use goblin music.
Oh, at least somebody else letsplaying this game! Love it.
The creator is making great improvements, I think many more people will know of it later.
@@RB-Cpt.Chakax-e3c I hope I am wrong, but I think game is more or less in it's final state now
@@Uterr The ongoing development of the game is pretty much constant. There is an active discord you can join which provides updates. For instance a beta has been released that shows all the base game faction models getting a complete graphic overhaul.
@@RB-Cpt.Chakax-e3c Well that would be awesome to see more SOVL, updates, and changes in the game. I absolutely enjoy it, but after finishing it at max level with multiple factions, there's not much left to play. Oh, and yes, I only enjoy single-player.
@@Uterr The AI can offer so much challenge. What you could try is skirmishes (single player) to field some armies that would be basically impossible to assemble in campaign and try some wacky builds.
The only thing I can think of for a possible run request would be to have you try the opposite strategy to the one you normally use: have your army be (predominately) defensive Tar Pit units. Play right into the AI's hands and meet 'em face on... and then watch as they helplessly beat their heads into an immovable object. A hammer or two for those anvils would obviously be allowed, but they wouldn't be the focus.
Granted, I could understand if you wouldn't want to do this; if you think this might be too boring to play/watch or, even worse, too frustrating for you to play.
And since you tend to ask for names for units, I'll offer "Git Munchaz" for the Trolls. It's simple and a bit derivative, but that's what they do.
I will give it a go when I next do an Abyssal Legions campaign as they got the heavy infantry and resilience to maybe pull it off. It will be very difficulty as the game actively discourages you from doing this since you will end up taking loads of casualties, therefore have to heal and generate less gold therefore buy less units, upgrades, etc. You get stuck in a doom loop of having to fix your guys who are constantly getting hammered rather than building more strength. I may have to do it on a lower difficulty, we'll see what is managable.
The name for the trolls was just missed due to the campaign being completed, but thank you very much.
Yeah gobbos
However there is this thing that I see a lot of youtubers doing that is bugging me: the not rear charching of fleeting units
Most of the time there is no reason not to it's just a waste of turn: you say you give them the oppotunity to run on their own but what you are doing is giving them the oppurtunity to rally instead since they are gonna morale roll without penalty, if you were to rear charge them you would at least give them a minus 1 (usually more) from the lost combat, there is no downside to this because they cant attack you back
And the argument "but what if they get stuck in combat" is meaningless because if they rally you have to rear charge them anyway
The only time it makes sense is if you need that unit to do something else right away, however if you don't charge and stay behind them u just loose the units turn which makes fights longer for no reason and in big battle actually hinders your war effort
It's not guaranteed they rally which means charging them in gives them an opportunity to turn around and hit you that may very well never have happened if you just let them leave the filed of their own accord. Ad you said, 'If they rally' is the crucial difference. The objective is to win the battle whilst sustaining minimum casualties thereby generating the maximum amount of gold. By rear charging every time you will inevitably create circumstances where you take causalities that were not necessary. You also get the use of a unit that can go do other things and not waste its time rear charging an enemy unit that might die without the player doing anything more. In that instance you can do an average rolling assessment to game out if they are likely to keep running or if they have high discipline just leave your guys there in case they rally.
@RB-Cpt.Chakax-e3c if they rally you still charge them, and they have chance to turn around, it makes no difference, what you are doing when charging them is reducing the chance they actually rally by giving them a penalty, if they wouldn't have rallied anyway it makes no difference because if you leave a unit behinf them to wait for the rally you wasted their turn anyway so you might as well have charged them
And yaeh sometimes you want them to do other stuff I said so in my first comment
But if you are just gonna wait behind them it's pointless to not charge
The only other reason I could see is you have a ranged unit that will probably finish off the fleeting unit anyway
The othe benefit to charging is by reducing numbers of enemis possibly finishing making them rout without engaging other enemy troops, also it's good because many by letting the units rally you are prolonging the fight because not all enemy units are fleeing at the same time making you fight more, making you lose more units
What i'm trying to say is that if you wait for them to rally you are still tying up your units anyway but for double the turns for no benefit
@@adolfhipsteryolocaust3443 Again, that is only 'if' they rally which is not guaranteed. The if is the crucial part. Charging into the back every time discounts the possibility they will run away on there own with out further combat, in which case you are just risking casualties for nothing.
@RB-Cpt.Chakax-e3c no you are not risking anything, you are simply giving a penalty to their roll because they can't attak you on the charge
If they have 8 dis plus 2 ranks they need to roll a 9 rally which is allmost guaranteed, if you charge you give a minimum of minus 1 penalrty so they need to roll an 8, if you kill let's say 3 it goes to 5, which could possibly get them to 1 rank which means 4, if they had 4 or less they would have rallied anyway so you would have had to charge them anyway, but it takes 2 turns instead of 1 and if they had rolled a 10+ that they would have fled anyway it makes no difference because you would have left the unit there to wait so the turn is used anyway
You say that there is the risk they hold and turn around but waiting does absolutely nothing to help with that
The risk is only if there's a champion in the unit, then it can make sense to wait because it can attack backwards