The Uncertainty of Releasing a Game in 2025

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  • Опубликовано: 30 ноя 2024

Комментарии • 11

  • @themore-you-know
    @themore-you-know 23 часа назад

    The problem is a "Game Theory" and a "Tragedy of the Commons" problem.
    - game designers are personally incentivized to make infinitely playable games, for potential personal success
    - but the more players play, the less time they are required to spend on new purchases, and the less money they generated to spend on more games.
    So a game like Ballatro, say 50 to 200 hours, can erase 1-2-3 purchases of other games.
    The nearly impossible solutions to enact:
    - removing the "most played" charts, which tend to funnel games toward infinite play loops.
    - promoting, at the society level, productivity... which generates wealth and disposable income to spend on more short games.

  • @84bombsjetpack23
    @84bombsjetpack23 2 дня назад +4

    He sounds like he doesn't have enough money to finish his new game.

    • @michaelduan5592
      @michaelduan5592 День назад +2

      I doubt it. His Witness sales alone can finish it.
      It’s more that the opportunity cost of developing larger/cerebral games is super high right now. Other things can generate much more money for less effort now.

    • @code.design
      @code.design День назад

      Thomas brush def. doesn't. Hench why he has to suck out wallets with his scruffy course that is at a constant 30 or 40% off. I am very amazed that so many people still follow or even believe this Trump voting, snake oil seller. I am glad that reddit exists so people can read true game dev's concerns, where he can not block or delete comments.

    • @smallbluemachine
      @smallbluemachine День назад

      Who is to say apart from him. But he's been going on 8 years development without a game, that's tough going. Plus Braid Remastered was an unexpected damp-squib for him, which was probably slightly terrifying.

    • @CarltonWestonJr-ny6yp
      @CarltonWestonJr-ny6yp 22 часа назад

      ​​@@michaelduan5592 according to Google The Witness made in net revenue $2,481,357.30. NGL he lives in California and pays a few employees, as well as his own cost of living, plus kids, taxes, healthcare. Yeah he's out of money.

  • @salomonsaachz6823
    @salomonsaachz6823 2 дня назад +1

    To be frank, I'm quite sure anybody could have told him the current market / zeitgeist didn't care about a Braid remaster. It was a 2D Indy Darling from a specific time, if you bought it at the time there is no real need to buy it again.

  • @The_Hambone_88
    @The_Hambone_88 2 дня назад

    Why was I not surprised BAD didn’t well? I don’t understand how it’s not kinda obvious tbh. It’s a remake of a platformer that was kinda mid even back when it was released 20 years ago.

    • @Roop636
      @Roop636 2 дня назад

      "BAD"?! You are mid. Mid-way to being twice as stupid as necessary to not be able to type anything intelligible.

    • @rayecast
      @rayecast 2 дня назад +10

      "mid"
      Lol, opinion discarded

    • @The_Hambone_88
      @The_Hambone_88 2 дня назад +1

      @ lol a member of the echo chamber appears