In part workbench, under part, use "create a copy" --> "refine shape".... it doesn't help with the curved surfaces but the flat surfaces get simplified triangles.
This seems overly complicated. Why cant anyone do a proper conversion from STL to a solid and create all the curvature without facets? Remaking the part is not the answer.
There has to be a better way, why cant it simplify the mesh? Then couldnt we do a boolean that would take a mold of the mesh by creating a cub and putting the mesh in the center. then do a boolean remove and we would get a cube with the center hollow in teh shape of hte mesh. then we would create another cube in the same spot and jdo a boolean intersect.
At 2:30 it clearly shows that the circle is also made of straight lines too. How is that supposed to fix it ? By Increasing the resolution of the circle ? Or by subdividing the mesh more ?
The mesh of course is made of straight stuff. The circle on the other hand is computationally a circle, but graphically it has to be represented by straight lines for performance. SolidWorks does the same thing, and I go into a little more on the principle of graphical meshes here. ruclips.net/video/jr74nsOvv-M/видео.html Hope that helps
I love your tutorials. You are the Bob Ross of freecad.
I is really happy to be a subscriber to this RUclipsr!
Thanks for all you nice videos.
In part workbench, under part, use "create a copy" --> "refine shape".... it doesn't help with the curved surfaces but the flat surfaces get simplified triangles.
Thanks, I like these free flowing problem solving vids.
Thanks for the video - the add thinckness trick was a good one :)
This is great. It is nice to be able to reconstruct from STL files. Merry Christmas and thank you!
Interesting! Thanks for sharing your knowledge!
Save yourself 25 mins, the answer is redraw the entire part. lol
Fantastic! :)
Sweep was really strong move.
This seems overly complicated. Why cant anyone do a proper conversion from STL to a solid and create all the curvature without facets? Remaking the part is not the answer.
There has to be a better way, why cant it simplify the mesh? Then couldnt we do a boolean that would take a mold of the mesh by creating a cub and putting the mesh in the center. then do a boolean remove and we would get a cube with the center hollow in teh shape of hte mesh. then we would create another cube in the same spot and jdo a boolean intersect.
At 2:30 it clearly shows that the circle is also made of straight lines too. How is that supposed to fix it ? By Increasing the resolution of the circle ? Or by subdividing the mesh more ?
The mesh of course is made of straight stuff. The circle on the other hand is computationally a circle, but graphically it has to be represented by straight lines for performance. SolidWorks does the same thing, and I go into a little more on the principle of graphical meshes here.
ruclips.net/video/jr74nsOvv-M/видео.html
Hope that helps
When i convert. Mesh to shape my minimum value wont go lower than 1. What am i doing wrong?
The last method was really painful to watch.
You're just remaking the part :/
Can imagine how long it will take to remake something real complex. Done this before, can't say it was easy.
You could just remake just the parts that you really need to modify though, and then combine it with the rest since it's considered a solid.
✨👍💖 ❗❗❗
Can't find a place to download 0.19. Do you have a link? Thanks.
freecadweb site > Releases > Scroll down to Development versions (past the first set of links)
Arrr is correct! github.com/FreeCAD/FreeCAD/releases/tag/0.19_pre
go to part > copy part > refine part or create solid
this is a good video, want to be youtube friends?