when the voice output of goose isnt cleaned from all the background noise etc he sounds like someone that ive talked in a gregtech discord voice chat lmao
So that's why pawns are so picky about floor cleanliness! Also just imagine going under anesthesia with the knowledge that your doctor is currently barefoot.
so much effort put into 2 pawns that you literally couldn't possibly notice in the final video because theyre either walking around in the meat ocean or are hidden in crypto pods
My guy. That's for sure not grey 30:36 . It has white highlights. What do you think people are gonna think? I stared at that image for a while going "hmmmmm, yeap, that's an odd choice of video cover." and decided to not leave the very obvious comment, as I thought others would do so for me.
Your videos make me unbelievably happy, Goose. I don't play the content you post and don't understand most of what you do in a deeper way than what you explain (which is actually very useful, thank you), but the catch resides on you as a person. Your videos are funny and very entertaining, and your editing mode is simple yet very satisfying and effective, a rest from the overedited big channels. Hope you're having as much fun doing these as I do watching it. I've started calling your videos "sacred", waiting for them on their scheduled uploads and they're on the top priority to watch once they come out. Thank you very much. You're amazing. No, I am not a bot. This is a comment stating my innocent happiness and enjoyment.
This was a super fun and frankly super sweet video. You two are super fun together and I thought that the unscripted video was a lot of fun in its own way
It felt like I had foresight the moment I saw goose look into the scars section and "bite" showed up on the list. Flustering is among the most identifiable feelings i swear..
Hey Goose, just wanted to say loving the Rimworld videos, but I don't know if you've talked about this before, but the Prepare Carefully mod is considered by the community to be rather save breaking, be careful! It's nowadays mainly used by veterans who played back when it was the only relevant character creation mod. I personally like to use Character Editor, but most other character creation mods are good. Apologies if you have already solved the problem, you appear to be a rather tech-savvy fella so maybe you know about this already!
I had a clothing mod at one time that included boots and shoes. One dude ended up making a legendary pair of thrumbofur shoes. They were valued at $1000😂
RW subculture has internalized a lot of conventional wisdom that I (and others I've watched) have found are not true or situational. Like pyros being oh so terrible. After seeing how your 500 mostly unassigned pawns handled everything else, I'm sure a dozen firefighting pawns would have mobbed every new tile touched off by a pyro pawn on mental break, ending the fire before it ever really starts. That said, I'm also sure you were just as happy to not endure the additional firefighting job ticks adding to your computing burden. :D Another solution is the one you already used for other mental breaks -- task a goon squad to break the pyro's kneecaps on every mental break. Another truism is that Randy wants to kill the player's pawns. It's good for a quick laugh every time, but statistically there are plenty of times when Randy gets sleepy and we can go for long stretches of no major raids at all. Or get some softball pitches with multiple manhunter packs in a row (exhibit A: your 500 pawn run! :D ) or transport pods full of wool. I really enjoyed your 500 pawn video, hilarious. :D But this demonstration really drove home the point you made, that we all know RW is geared for a max of 10-20 pawns. Throwing a group of 10-20 of our best pawns selected from any larger pool tends to put our capability right at or beyond the upper limit of the challenge level the game can generate against us. The way your colonists could subdue many raids with fists employed en masse (at least a few times, until attrition caught up eventually) made me laugh. I have a tendency to collect pawns ad infinitum, and my PC starts to send me unpleasant memos as I climb into the 50+ pawn range on every run (mostly b/c I gravitate towards 500% difficulty every time, where the pawn mob really helps). So I'm taking your most recent run as a one more reminder to challenge myself to cap my colonies at various numbers definitely less than 30, or even well under 20.
I believe the 500 pawn run was helmed by Cassandra, not Randy. And while pyromania isn’t necessarily as bad, you have to remember that Goose’s base was made of 100% flammable materials.
@@nortalian549 Re: Randy vs Cassandra, yes, sorry I wasn't clear -- I was just talking about that truism in general, not specifically for Goose's run. Re: fire, yes I do remember, as Goose repeatedly stated it in the video. :D But that was my whole point about the overblown fear or truism about pyros. It's with that in mind that I contended 500 idle pawns would have made short work of the firefighting (if given enough ticks ha ha). Not every time, and sure there's the non-zero chance of the perfect storm -- another crisis elsewhere on the map, the pyro being just far enough away from enough firefighting pawns (asleep, at jobs, fighting tribals, whatever) to spread a fire over a dozen tiles. It's a risk. I sometimes play with the Uncompromising Fires mod, which makes fire spread MOAR as well as adding an environmental flammability modifier based on how dry the map is (how long it's been since the last rain). This plus the Uncompromising Tribal Faction creates some crazy raging wildfires on every tribal raid esp on dry maps (both theirs on my colony, or vice versa). Even with all that, with my mere 60-ish pawns on hand, pyro fire's never been a run-ender yet. Not even close, really. Typically in a non-crisis condition, about 5-10 other pawns will flock to the first fire, and then still be in near proximity as the pyro starts subsequent fires. The first fire might have time to spread a few tiles and need some micro babysitting (which I know Goose also repeatedly said he emphatically did NOT care to do), but as long as that's solved, the rest is usually a non-issue. It's MUCH harder with fewer total pawns, since usually you'll have optimized and employed the heck out of them, and there's just never enough hands around to do the work. But when my idle pawn count is larger than some people's colonies, that's plenty for an ad hoc fire brigade. Therein probably lies a big reason for most people to resent pyros so much. I have had to get the heck out of dodge quickly on some raid maps that have been set ablaze, but even there, on one raid for an ideology relic hack (typical tribal village with all wooden walls and floors), my 20 pawns had to hustle to put out enough of the fires around the terminal for me to hack it and leave (grenades are one good way to blow fire breaks and extinguish fires, if you don't care what's being blown up). In my current colony, I was hesitant about starting the Crashlanded scenario with one pyro, but I've been playing with self-imposed challenge rules for strictly going with the initial 3 pawns rolled -- not re-rolling anyone or even switching out for one of the initial pawns left behind. The pyro fires weren't ever a problem in the initial build-up phase with wood construction. Later, I acquired 4 more pyros b/c I didn't bother to check my recruiting drives carefully. Still never a problem, though that's less relevant to this since I'd switched to stone walls at least by then, so even if any single room burned out, they were compartmentalized from the rest of the colony. Lose a few walls, some patches of crops, maybe even a room or two, but I think less likely to be run-ending than as feared. (not that Goose would want to literally play with fire and risk having to restart the 500-pawn run, given how painfully slow IRL it was) Obvs everyone's mileage will vary, depending on how they play (ref my colony size), how they build, what mods they use, but I feel like I've self-inflicted a pretty harsh case for fires, yet still the pyros are far beneath my notice (as evidenced by me not even noticing for a while that i had half a dozen of them; I just drafted a handful of pawns and beat the pyro down without remembering their names for the first few times). I do fear fire, but only from 200+ pawn tribal raids that throw a literal dozen firebombs at a time, or mech raids with multiple centipede burners. Either with or without fire mods, burners are far more of a devil than pyros -- and as Goose noted, he finished his run before the game timer unlocked mech raids.
I have good news, Mr Goose. also, should've just made ducky a yttakin XD! and I swear I use a mod that adds shoes and gloves. I have no idea what mod adds them but they help with terrain traversal. its probably a vanilla expanded one. as far as forcing a relationship between two not gay dudes, my experience is they eventually break up. same goes for 2 pawns that hate eachother.
Oh yeah, sexuality in rimworld determines how fiancee (and adjacent) relationships work, _in vanilla_ while they may be forcable by the (rather shitty) scenario creator, I dont think relationships violating sexuality traits can happen naturally in a started game. However (and i know this through prior experimentation, though take with a grain of salt I havent relapsed back to rimworld in a while), Prepare Carefully's system operates above any vanilla standards and can be used to force even game breaking relationships (ever tried forcing the entire family system? Wierd shit)
WE’RE DEVELOPING A PARASOCIAL RELATIONSHIP WITH THIS ONE 🔥🔥🔥🔥🔥🔥🔥
when the voice output of goose isnt cleaned from all the background noise etc he sounds like someone that ive talked in a gregtech discord voice chat lmao
Hey wait a minute...
@@HeliusGD i mean, its not unfeasble
a normal goose... [enables background noise remover] _The Neurotic Goose????_
wait a second....
real and true
“You can not be a pyromaniac, unfortunately”
Awww, shes chaotic! You’re perfect together :)
"I don't trust pyros in a colony this big"
I feel attacked.
Mhmm mhhm mmm...mm ☹️☹️☹️
"Can I make you a pyromaniac?" is the first question we have ever heard from Duckie. This is peak comedy.
So that's why pawns are so picky about floor cleanliness! Also just imagine going under anesthesia with the knowledge that your doctor is currently barefoot.
You know, considering the pawns are married, it wouldn’t actually be that strange for Ducky’s pawn to have the last name Goose
Listening to a couple spent 30 minutes on character selection in a videogame made me remember what I yearned and missed in my last relationship.
Love how the humor is not all pre-written jokes and even pops out in a more informal one take setting
You do you, Goose. There's no standard when it comes to our loved ones.
"you should take the triple D joke out" doesnt take the triple D joke out, i would've guessed ducky was stacked, not THAT stacked
About the ghast tears... if it can be possibly taken in an adult way, expect the internet to take it in an adult way.
rule whatever it is...
so much effort put into 2 pawns that you literally couldn't possibly notice in the final video because theyre either walking around in the meat ocean or are hidden in crypto pods
I didn't expect this sort of a video, but I am thoroughly here for it.
Really a match made in heaven
Ducky making her grand debut. I'd love to have her commentary more often.
11:52 goose is either in to some really specific stuff or he is a vampire confirmed.
This is comedy gold for some reason, I just died after hearing about being plant in the pot
My guy. That's for sure not grey 30:36 . It has white highlights. What do you think people are gonna think? I stared at that image for a while going "hmmmmm, yeap, that's an odd choice of video cover." and decided to not leave the very obvious comment, as I thought others would do so for me.
I thought it was 'goose juice' as a meme, and finding out it's ghast tears, I'm not wrong really.
@@mudkipmatt3793 I was under the impression that goose juice was blood, since I remember it popping up in the blood magic portions.
@@HandilyHandled Yup, goose juice (the meme?) is blood.
Doesn't stop it from being goose juice (the not meme?) tho :D
Babe wake up goose posted
Who would've thought that seeing two people discuss and customise rimwolrd characters would be so enjoyable to watch
Who precisely is Ducky and what's her relationship to Goose again? I got lost in the lore.
Partner.
He says in the video that she's his wife, and I think he said it at some other point as well in a different video.
caretaker of goose
@@andrewmcgrail2276 That’s so sweet!!!!
Wife
I fucking love this episode lol, the banter between yall is so cute lol. this was a great episode :). Can't wait to see ducky in more episodes!
also the lengthy debate whether the pawns should be a het or gay couple further solidifies my theory that goose's gender is, in fact.... a goose
Your videos make me unbelievably happy, Goose. I don't play the content you post and don't understand most of what you do in a deeper way than what you explain (which is actually very useful, thank you), but the catch resides on you as a person. Your videos are funny and very entertaining, and your editing mode is simple yet very satisfying and effective, a rest from the overedited big channels.
Hope you're having as much fun doing these as I do watching it. I've started calling your videos "sacred", waiting for them on their scheduled uploads and they're on the top priority to watch once they come out.
Thank you very much. You're amazing.
No, I am not a bot. This is a comment stating my innocent happiness and enjoyment.
Never played rim world, enjoyed every vid
ironic that this comment is written by the chicken.
Midnight Gourmond is a great video, Ducky has excellent taste.
true facts
This was a super fun and frankly super sweet video. You two are super fun together and I thought that the unscripted video was a lot of fun in its own way
Great vid, I hope that we get more unscripted ones
Sending my best regards from Czechia
I am glad you posted a bit of the behind the scenes stuff.
It felt like I had foresight the moment I saw goose look into the scars section and "bite" showed up on the list. Flustering is among the most identifiable feelings i swear..
Hey Goose, just wanted to say loving the Rimworld videos, but I don't know if you've talked about this before, but the Prepare Carefully mod is considered by the community to be rather save breaking, be careful! It's nowadays mainly used by veterans who played back when it was the only relevant character creation mod.
I personally like to use Character Editor, but most other character creation mods are good.
Apologies if you have already solved the problem, you appear to be a rather tech-savvy fella so maybe you know about this already!
We need a co-op playtrough from you two
Very entertaining hearing Goose and Ducky banter! Goose, your videos are always very entertaining, thank you for making them!
OH YEAH BROTHER WHATS GOOSE GONNA DO WHEN DUCKAMANIA RUNS WILD ON YOU!
I just freakin' love it! Thank you guys!
I really liked this :) I'd be glad to watch more videos with the two of you.
omg i love this video so much! i need to see this on a shirt!!
This was delightful. Probably best enjoyed in moderation, but delightful none the less.
"can you talk about bloodlust"
This is a beautiful video, You should find some co-op games, you guys have a wonderful dynamic!
If I ever cameo on another video, I hope is not as a redhead
Oh my gods, they're Felt-lolored
I had a clothing mod at one time that included boots and shoes. One dude ended up making a legendary pair of thrumbofur shoes. They were valued at $1000😂
this video answers so many questions I had, some of them that were definitely related to GregTech #25
Wooo, behind the scenes!
Yay Goose AND Ducky time!
Reminded me of Boy Meets girl channel and their coop rimworld run
RW subculture has internalized a lot of conventional wisdom that I (and others I've watched) have found are not true or situational. Like pyros being oh so terrible. After seeing how your 500 mostly unassigned pawns handled everything else, I'm sure a dozen firefighting pawns would have mobbed every new tile touched off by a pyro pawn on mental break, ending the fire before it ever really starts. That said, I'm also sure you were just as happy to not endure the additional firefighting job ticks adding to your computing burden. :D
Another solution is the one you already used for other mental breaks -- task a goon squad to break the pyro's kneecaps on every mental break.
Another truism is that Randy wants to kill the player's pawns. It's good for a quick laugh every time, but statistically there are plenty of times when Randy gets sleepy and we can go for long stretches of no major raids at all. Or get some softball pitches with multiple manhunter packs in a row (exhibit A: your 500 pawn run! :D ) or transport pods full of wool.
I really enjoyed your 500 pawn video, hilarious. :D But this demonstration really drove home the point you made, that we all know RW is geared for a max of 10-20 pawns. Throwing a group of 10-20 of our best pawns selected from any larger pool tends to put our capability right at or beyond the upper limit of the challenge level the game can generate against us. The way your colonists could subdue many raids with fists employed en masse (at least a few times, until attrition caught up eventually) made me laugh.
I have a tendency to collect pawns ad infinitum, and my PC starts to send me unpleasant memos as I climb into the 50+ pawn range on every run (mostly b/c I gravitate towards 500% difficulty every time, where the pawn mob really helps). So I'm taking your most recent run as a one more reminder to challenge myself to cap my colonies at various numbers definitely less than 30, or even well under 20.
I believe the 500 pawn run was helmed by Cassandra, not Randy. And while pyromania isn’t necessarily as bad, you have to remember that Goose’s base was made of 100% flammable materials.
@@nortalian549 Re: Randy vs Cassandra, yes, sorry I wasn't clear -- I was just talking about that truism in general, not specifically for Goose's run.
Re: fire, yes I do remember, as Goose repeatedly stated it in the video. :D But that was my whole point about the overblown fear or truism about pyros. It's with that in mind that I contended 500 idle pawns would have made short work of the firefighting (if given enough ticks ha ha). Not every time, and sure there's the non-zero chance of the perfect storm -- another crisis elsewhere on the map, the pyro being just far enough away from enough firefighting pawns (asleep, at jobs, fighting tribals, whatever) to spread a fire over a dozen tiles. It's a risk.
I sometimes play with the Uncompromising Fires mod, which makes fire spread MOAR as well as adding an environmental flammability modifier based on how dry the map is (how long it's been since the last rain). This plus the Uncompromising Tribal Faction creates some crazy raging wildfires on every tribal raid esp on dry maps (both theirs on my colony, or vice versa).
Even with all that, with my mere 60-ish pawns on hand, pyro fire's never been a run-ender yet. Not even close, really. Typically in a non-crisis condition, about 5-10 other pawns will flock to the first fire, and then still be in near proximity as the pyro starts subsequent fires. The first fire might have time to spread a few tiles and need some micro babysitting (which I know Goose also repeatedly said he emphatically did NOT care to do), but as long as that's solved, the rest is usually a non-issue. It's MUCH harder with fewer total pawns, since usually you'll have optimized and employed the heck out of them, and there's just never enough hands around to do the work. But when my idle pawn count is larger than some people's colonies, that's plenty for an ad hoc fire brigade. Therein probably lies a big reason for most people to resent pyros so much.
I have had to get the heck out of dodge quickly on some raid maps that have been set ablaze, but even there, on one raid for an ideology relic hack (typical tribal village with all wooden walls and floors), my 20 pawns had to hustle to put out enough of the fires around the terminal for me to hack it and leave (grenades are one good way to blow fire breaks and extinguish fires, if you don't care what's being blown up).
In my current colony, I was hesitant about starting the Crashlanded scenario with one pyro, but I've been playing with self-imposed challenge rules for strictly going with the initial 3 pawns rolled -- not re-rolling anyone or even switching out for one of the initial pawns left behind. The pyro fires weren't ever a problem in the initial build-up phase with wood construction. Later, I acquired 4 more pyros b/c I didn't bother to check my recruiting drives carefully. Still never a problem, though that's less relevant to this since I'd switched to stone walls at least by then, so even if any single room burned out, they were compartmentalized from the rest of the colony.
Lose a few walls, some patches of crops, maybe even a room or two, but I think less likely to be run-ending than as feared. (not that Goose would want to literally play with fire and risk having to restart the 500-pawn run, given how painfully slow IRL it was)
Obvs everyone's mileage will vary, depending on how they play (ref my colony size), how they build, what mods they use, but I feel like I've self-inflicted a pretty harsh case for fires, yet still the pyros are far beneath my notice (as evidenced by me not even noticing for a while that i had half a dozen of them; I just drafted a handful of pawns and beat the pyro down without remembering their names for the first few times). I do fear fire, but only from 200+ pawn tribal raids that throw a literal dozen firebombs at a time, or mech raids with multiple centipede burners. Either with or without fire mods, burners are far more of a devil than pyros -- and as Goose noted, he finished his run before the game timer unlocked mech raids.
I was so disappointed when they tried making goose's avatar a plant but didn't change his skin tone to green
I have good news, Mr Goose.
also, should've just made ducky a yttakin XD! and I swear I use a mod that adds shoes and gloves. I have no idea what mod adds them but they help with terrain traversal. its probably a vanilla expanded one.
as far as forcing a relationship between two not gay dudes, my experience is they eventually break up. same goes for 2 pawns that hate eachother.
id love to see goose and ducky do some sims bullshittery
We need more train noises in the background
Why is this so unexpectedly cute
Made me chuckle / 10
how exciting for you 2.. what background does she have?
I goose on my neurotic till I video (sorry)
Jeez, what a lovey dovey
Oh yeah, sexuality in rimworld determines how fiancee (and adjacent) relationships work, _in vanilla_ while they may be forcable by the (rather shitty) scenario creator, I dont think relationships violating sexuality traits can happen naturally in a started game. However (and i know this through prior experimentation, though take with a grain of salt I havent relapsed back to rimworld in a while), Prepare Carefully's system operates above any vanilla standards and can be used to force even game breaking relationships (ever tried forcing the entire family system? Wierd shit)
You two have an amazing marriage.
Ducky is excellent!
Dunno why, but duckie gives off massive chaotic bisexual energy.
opening card typo: asking to do a video
15:27 I AM STEEEVE
Super duper cute
They were ghast tears!
Yey, one more video before bed!
hello Ducky!
has science gone too far?
Science can Never Stop. There's always an Ambition Of The Cosmic.
Hi goose
asking to a video
10/10
MORE GOOSE YESSSS
you missed a name drop unless i mis heard goose as gene or was it geve? words
Where?
woii
rats join