Solid video and great tips. I really enjoyed this one and may actually give it a try once. I really do like the idea of running like a giant mobile renovation barge, big cargo holds with piles of spare parts, especially with a couple crewmates to speed up the process with extra hands for installation/repairs. Can you increase the value of a ship by expanding or is it more about taking the stock design and restoring it? Also on a Sidenote regarding the videos, have you considered doing mod reviews? Even if you play strictly vanilla, doing a mod highlight video here and there would not only be good easy additional content but also I’m sure there’s many players out there that would appreciate seeing the mods in action to help them decide if they want to add it or not (especially if it requires a new save to implement or remove). Just an idea to possibly add more content to your growing library.
Thanks! Great suggestion about mod reviews! I'll give it some thought, especially as I hit the limit of what's available in-game. I'm kinda planning to do a new character creation tutorial using one of the mods that lets you choose exactly which adventures you have. It'll make it a lot easier on me. As to your question: increasing the size will moderately increase the value - I believe by the value of the floor tiles times a multiplier. If you REALLY want to maximize value, you'll want to install as much expensive equipment as possible on floor spaces (NOT inside walls - thrusters and coolers have ZERO VALUE). There may be a limit to the number counted of a particular piece of equipment. Then you'll want to maximize the room multipliers - the current ideal ship layout is one big one luxury quarters with all your expensive exercise equipment etc. and one big reactor room with everything else. The current meta is kind of cringe and I hope they change it TBH.
Thanks!! Be warned: It's a combination of extremely addictive and also very unstable. It's one of my favorite games and I've been playing literally since launch... but it's a game I play every 6-12 months for a few weeks until I ragequit. Each time I've dropped at least a dozen bug reports. If you can accept it for what it is, it's amazing. For a more stable experience in the same universe, I highly recommend Neo Scavenger - Sseth made a hilarious video review for it. Make sure to install Neo Scavenger Extended mod by Chico which makes it infinitely more playable.
@@YourAJ1776I’ve played neo scavenger for years but this seems up my alley, can’t believe I’m just discovering my it Only played about 1 hour before I had to prepare for work but the vibes are immaculate
@@yanniz_the_iron I made a video about character creation that may be useful. I think the audio may have sucked. Might do a new vid like this one since people seem to appreciate it so much.
Flipping ships is a only real way to make money sadly... When you realize that base 4C Intermodal Coffin (very same that you can start on) with just full repair and addition of 2 floor tiles (on outside) for cans 2 pumps and 2 cans (o2 and n2) will give you 430k for selling - game will never be the same. And on a start of the game you can buy (if you lucky) said containers (as container or as coffin) for 30-60k and have a decent chance that they will be in "relatively good" condition. My personal record was to buy 4C Intermodal Container for 15k that were missing 1 wall, 1 floor and having 3 damaged walls. And i sold it for 440k or something like that.
Yep! I bought a mostly-intact Myna Mk1 nuclear courier for $800k as my 2nd-stage main ship... It's worth over $2m now. As I discovered in tonight's streams with Cirne, the pricing equation has TOTALLY changed from before. Now the only factors in the price are the cost and condition of the equipment times the room multiplier. It's super frustrating. This means that any equipment not "in" a room - including thrusters, coolers, walls, conduits etc doesn't count. The most optimal setup now is almost always 1 reactor room, 1 towing room and 1 luxury quarters.
Dude I love the strait forward style. Volum mixing is prety on point! And the information is tealy strait and to the point!
Very helpful! Might have to try my hand at flipping ships!
This is a great guide, man. I am really looking forward to the next one.
Hooray, thanks for the video, and for the shout-out! ♥
Solid video and great tips. I really enjoyed this one and may actually give it a try once. I really do like the idea of running like a giant mobile renovation barge, big cargo holds with piles of spare parts, especially with a couple crewmates to speed up the process with extra hands for installation/repairs.
Can you increase the value of a ship by expanding or is it more about taking the stock design and restoring it?
Also on a Sidenote regarding the videos, have you considered doing mod reviews? Even if you play strictly vanilla, doing a mod highlight video here and there would not only be good easy additional content but also I’m sure there’s many players out there that would appreciate seeing the mods in action to help them decide if they want to add it or not (especially if it requires a new save to implement or remove). Just an idea to possibly add more content to your growing library.
Thanks! Great suggestion about mod reviews! I'll give it some thought, especially as I hit the limit of what's available in-game. I'm kinda planning to do a new character creation tutorial using one of the mods that lets you choose exactly which adventures you have. It'll make it a lot easier on me.
As to your question: increasing the size will moderately increase the value - I believe by the value of the floor tiles times a multiplier.
If you REALLY want to maximize value, you'll want to install as much expensive equipment as possible on floor spaces (NOT inside walls - thrusters and coolers have ZERO VALUE). There may be a limit to the number counted of a particular piece of equipment. Then you'll want to maximize the room multipliers - the current ideal ship layout is one big one luxury quarters with all your expensive exercise equipment etc. and one big reactor room with everything else.
The current meta is kind of cringe and I hope they change it TBH.
Nice job!
Subbed for this, and then bought the game
Thanks!! Be warned: It's a combination of extremely addictive and also very unstable.
It's one of my favorite games and I've been playing literally since launch... but it's a game I play every 6-12 months for a few weeks until I ragequit. Each time I've dropped at least a dozen bug reports. If you can accept it for what it is, it's amazing.
For a more stable experience in the same universe, I highly recommend Neo Scavenger - Sseth made a hilarious video review for it. Make sure to install Neo Scavenger Extended mod by Chico which makes it infinitely more playable.
@@YourAJ1776I’ve played neo scavenger for years but this seems up my alley, can’t believe I’m just discovering my it
Only played about 1 hour before I had to prepare for work but the vibes are immaculate
@@yanniz_the_iron I made a video about character creation that may be useful. I think the audio may have sucked. Might do a new vid like this one since people seem to appreciate it so much.
Hi Fellow The Wire enjoyer :P
Flipping ships is a only real way to make money sadly... When you realize that base 4C Intermodal Coffin (very same that you can start on) with just full repair and addition of 2 floor tiles (on outside) for cans 2 pumps and 2 cans (o2 and n2) will give you 430k for selling - game will never be the same. And on a start of the game you can buy (if you lucky) said containers (as container or as coffin) for 30-60k and have a decent chance that they will be in "relatively good" condition.
My personal record was to buy 4C Intermodal Container for 15k that were missing 1 wall, 1 floor and having 3 damaged walls. And i sold it for 440k or something like that.
Yep! I bought a mostly-intact Myna Mk1 nuclear courier for $800k as my 2nd-stage main ship...
It's worth over $2m now. As I discovered in tonight's streams with Cirne, the pricing equation has TOTALLY changed from before.
Now the only factors in the price are the cost and condition of the equipment times the room multiplier. It's super frustrating. This means that any equipment not "in" a room - including thrusters, coolers, walls, conduits etc doesn't count.
The most optimal setup now is almost always 1 reactor room, 1 towing room and 1 luxury quarters.
AJ you smell like cream cheese