Hey, I've tried to follow the tutorial, but y'all changed the UI and it's pretty hard to follow along when you're looking for the correct buttons. Also, the new interface is less intuitive than the one shown here.
It´s not working for me, the node render computer is not finding the files. I just save textures on the server, so I can share with other computers, but I cannot do this with the files, it would take forever to open and save them since they are saved in the server. Is there any other way to have the files saved in my computer and still being able to render in the other node computer?
Hello degeneraturat! By default, the selected camera and view (in 3dsmax) will be rendered out by Render Manager. You can get around this using our Scene Manager, to set up multiple cameras, and scene setups. The time code for this is 6:53 in the tutorial. Regarding the other issue, where you cannot see the output fields, please send us a more detailed use case and screenshot to support@pulze.io and we will investigate if it falls under the same problem, as one of the known issues that we are currently tracking/fixing.
@@pulzeio Thank you very much for quick answer, I'm testing Scene Manager now to check how it will work comparing to deadline. As I understand, Scene Manager will work inside 3ds max to setup jobs, and Render Manager is to keep whole render-farm?
Hello :) very nice tool, congrats ! one question though: is it / will it ever be possible to submitt jobs directly from 3dsmax, like with BB for example, instead of relying 100% on the repository ?
Yes, you can setup your cameras in the scene manager and you can create a job for each setup directly here. Please check the end of the tutorial from 6:50
This is an awesome manager! Thank you for video!
Hey, I've tried to follow the tutorial, but y'all changed the UI and it's pretty hard to follow along when you're looking for the correct buttons. Also, the new interface is less intuitive than the one shown here.
It´s not working for me, the node render computer is not finding the files. I just save textures on the server, so I can share with other computers, but I cannot do this with the files, it would take forever to open and save them since they are saved in the server. Is there any other way to have the files saved in my computer and still being able to render in the other node computer?
Thank you!!!
Stupid question, where I can choose 3ds max views/camera to render? Also I can't see output field. Beta
Hello degeneraturat!
By default, the selected camera and view (in 3dsmax) will be rendered out by Render Manager. You can get around this using our Scene Manager, to set up multiple cameras, and scene setups. The time code for this is 6:53 in the tutorial. Regarding the other issue, where you cannot see the output fields, please send us a more detailed use case and screenshot to support@pulze.io and we will investigate if it falls under the same problem, as one of the known issues that we are currently tracking/fixing.
@@pulzeio Thank you very much for quick answer, I'm testing Scene Manager now to check how it will work comparing to deadline.
As I understand, Scene Manager will work inside 3ds max to setup jobs, and Render Manager is to keep whole render-farm?
Hello :) very nice tool, congrats ! one question though: is it / will it ever be possible to submitt jobs directly from 3dsmax, like with BB for example, instead of relying 100% on the repository ?
@Attila Cselovszki (big) email sent :)
Can we submit all careas od a scene at a time ether from scane manager or directly here?
Yes, you can setup your cameras in the scene manager and you can create a job for each setup directly here. Please check the end of the tutorial from 6:50
does it work with corona?
Hello Dmitry, yes it does! Check out our product page, and give a spin to the free trial!
pulze.io/products/render-manager