Thank you so much for this. My copy has been sitting on the shelf for five years. Following along with you helped me to open the box since I don’t have to reread the rules. 👍🏻
Close Combat is my 2nd favorite tactical system after ASL. It's a game that introduces the complete chaos and randomness of WW2. As a player you don't have as much control of your units as you like, but it's a hoot to play. I've had a few scenarios where it looked like defeat was a certainty, only to have absolute RNG chaos hand me victory. Love it.
1:05:04 That retreat example isent entierly correct. The rules state that after you retreat a hex you need to be 1 space closer to dropping of your own boardedge. For example, if your squad is in hex C5, it have 6 steps to retreat of the map if going straight back following the C column. If it retreaded like you showed, to hex D5. It would still have 6 steps before it would leave the map. When you play a map in this oriantation one need to be aware of this. So ib this case German would only ne able to retreat following column C. If it couldent, it would be eliminated. 😊
really?? so you believe being able to control absolutley every single thing that every single man on a battlefield can do is realistic ??? Ya might as well be playing chess then, lol.
Thank you for making this video. It was very helpful!
You're welcome. Have fun playing the game!
Thank you so much for this. My copy has been sitting on the shelf for five years. Following along with you helped me to open the box since I don’t have to reread the rules. 👍🏻
Mine had been sitting for a long time also! I'm glad you found it helpful.
Close Combat is my 2nd favorite tactical system after ASL. It's a game that introduces the complete chaos and randomness of WW2. As a player you don't have as much control of your units as you like, but it's a hoot to play. I've had a few scenarios where it looked like defeat was a certainty, only to have absolute RNG chaos hand me victory. Love it.
muchas gracias!
De nada
excellent tutorial
Thanks!
1:05:04 That retreat example isent entierly correct.
The rules state that after you retreat a hex you need to be 1 space closer to dropping of your own boardedge.
For example, if your squad is in hex C5, it have 6 steps to retreat of the map if going straight back following the C column.
If it retreaded like you showed, to hex D5. It would still have 6 steps before it would leave the map.
When you play a map in this oriantation one need to be aware of this. So ib this case German would only ne able to retreat following column C. If it couldent, it would be eliminated. 😊
He retreated from D4 to D5, not from C5 to D5. I stated the rules exactly as you stated them in your post and my example seems to be correct.
Without constructed decks you might as well be playing Old Maid.
haha...well I disagree with that. But there is luck involved in the game. I have enjoyed my plays of it, but I'm sure it's not everyone's cup of tea.
really?? so you believe being able to control absolutley every single thing that every single man on a battlefield can do is realistic ??? Ya might as well be playing chess then, lol.