SCP - Containment Breach Director's Cut Trailer
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- Опубликовано: 28 сен 2024
- SCP: Containment Breach Director's Cut is a mod that aims to greatly improve and expand upon the game's already existing formula.
The mod features a bunch of new enemies with vanilla SCPs and enemies being vastly improved, along with a ton of new bugfixes and unique encounters, and a few new interesting additions.
ModDB: www.moddb.com/...
#scp #scpcontainmentbreach #scpmod
Well, I am kind of speechless right now. This is pretty much everything that I wanted to be added into vanilla CB put into a mod. I might add more to this comment once I actually played the mod a bit.
Alright, so I played the mod now. The guard animations in the intro look very good and life-like. I like the glowing door buttons and the leaning mechanics. My biggest problem right now is that there is no way to escape 173 and 1048A, since both do not stop following you after they spot you. 173 can open every single door that you close on him within second. Maybe I have not figured out how to counter him yet, but it has prevented me from getting further than the two rooms after the spawn
I recommend you adding more weapons, and more tools also player can grab weapons on the body of guards or the weaponry room, add more rooms like in scp cb ultimate mod, add chamber 096, add room 914, etc, also class-d can open the lobby doors, but some will be locked. as an escape but in introduction, and add more SCP's for more fun!!!
I actually got scared by the random 096 encounter. This is Gold.
Theres Definetly something wrong with the 939's & 173.
the 939's have VERY VERY good hearing making sneaking impossible.
173 will move up infront of you the moment you tilt your head downwards while he's still in your visual range.
another thing that is also a problem is 096 being released into the game so soon, which is why i suggest to change it when you unlock heavy containment zone or set a value like 106 before any appareance. Another niche about 096 is the little room for error regarding seeing his face, since i triggered him several times while the Fog didn't let me fully visualize him & i wasn't really looking at him.
@@obunginator974 thats the literal point doe 173 will go up to you
@@icecooler21 what part of it being in my line of sight didn't you comprehend.
Keep going dude! I hope it will be Popular soon
make it so that if you actually stop when the mtf tell you to they don't kill you and either the game would end without you dying, or you get a cutscene or audio log
They do this to get you to stand still while they shoot you, not because they are going to somehow spare you.
@@slender13561Slender btw question can you add npcs
Where have you been my whole life!
I SUCK AT DOWNLOADING MODS FOR SOME REASONS THEY ALWAYS BREAK SO PLEASE MAKE A TUTORIAL DOWNLOAD VIDEO 😭😭😭😭😭😭
just download, extract, and play
Hey, should I post recommendations/ things I think you should fix here, on ModDB, or should I go through the effort of having to download Discord and learn how it works?
Up to you, I read both.
@@slender13561 Alright, this is gonna be long.
1. I don’t think 173 should be able to spawn in 049’s tunnels, Maintenance tunnels, or 457 chamber. It just leads to cheap feeling deaths since he just spawns behind you and instantly kills you.
2. So, about 173, 106, and 096 breaking doors. I don’t think Containment Breach is the kind of game where that can happen. With the way Peanut’s AI works it just seems too unfair. At this point, when I see 096 breaking a bunch of doors, I think “Great more doors for Peanut to zoom through and instantly kill me.” And the thing is, there’s nothing that can stop Peanut with all the broken doors. You can make it so that 096 will open doors, 106 will give them a corroded look, and 173 can bang on doors, but I don’t think they should be able to break doors cause it makes the game hard in an unfair way that just is annoying in my opinion. It feels pretty similar to the Maintenance tunnels and 049’s tunnels at this point.
3. I know adding 682 would be very hard, but I have an idea for sort of half-adding him. So, let’s say that stumble upon a dead end in Entrance. You get in a cut-scene where you’re stuck standing still like when MTF arrive at the Gate B ending with no nuke. You said dead bodies littered throughout the room. You see one man still alive screaming for help being dragged into darkness in another completely dark corridor by 682’s hand. Maybe 682 even speaks. The door closes and you hear the guy scream and then it’s over. Once the cutscene is over, if you try to go to the room where 682 dragged the guy, it will be in-openable. But, maybe if you linger for too long, a surprise jumpscare will happen where 682 will break the wall, and drag you into the darkness, but you never actually see 682. Just his arm.
4. So, to balance the fact that doors no longer get broken, I think you could add SCP-049 at the very beginning of the game like in the first demo. I think it would help the game to get that bit more of an oppressive feel with an enemy sort of similar to 106 that appears more often and one that can actually open doors unlike 173. I think that would balance things out since door destruction wouldn’t be a thing. Also it would make scpWyatt angry :)
5. Make the 4th 939 and 339 spawn for frequently. I have never seen anyone encounter the 4th 939 or 339 after 2.3.
6. So, I was thinking at Surveillance Room, instead of 049, the 4th 939 would spawn at the bottom of the stairs and climb into the Surveillance Room. Then, you’d have to avoid the 4th 939 and escape Surveillance. That was cause the 4th 939 to appear periodically throughout the rest of the game. It would be surprising for any SCP CB veterans. Maybe you’ll even see someone run and then get killed by the 939.
7. Idk when 339 comes into play, but the idea is that Chaos brought it in right? So, maybe it could appear at the opposite gate when Chaos enter?
8. So, another change to make the game harder. Make it so that when you re-contain 106, it won’t work. When you re-contain him, 079’s face will appear on 106’s chamber monitor and he will release 106. The only time you could contain 106 would be when 079 doesn’t have control over the facility.
9. So, I think the regular guards should be nerfed. Right now, they are basically like MTF but in Light Containment. At that point, we are not geared to deal with MTF. Plus guards shouldn’t be like MTF. They should be weaker. Idk, I think their rate of fire should be lower, maybe they’re less accurate or something. But, I definitely think they should be nerfed. Also, I think there should be a cap of 3 guards that can spawn.
10. So, I think 1499 should be nerfed and become Level 3 accessible. So, when you used against 106, he will not disappear instantly. If you take the mask off too early, he will be scratching his head in confusion. If you use the mask too many times (maybe like 7-10 times) he won’t fall for it and the mask will never make him go away. Maybe after enough times (maybe like 15-20 times) he’ll get sick of the mask. When you get out from the dimension, he’ll snatch the mask from you, and melt in front of your eyes.
11. In turn, I think 106 should be slower but faster than OG CB. Maybe as fast as in Ultimate Edition. He is an Old Man, so I don’t think he should sprint at you like he will on Keter.
12. I think Peanut should be faster. Since doors wouldn’t be broken, I’m thinking make him around as fast as he is in Unity.
13. Maybe a couple SCPs to add would be 610 and 3199.
14. Can 096 interact with more NPCs?. Like I think he should kill guards that are in the same room as him since they saw his face but not MTF since they have scramble. I also think 106 should kill them since they are humans. Idk how you’d program 096 to fight other SCPs so maybe you don’t need to do that.
15. Maybe 173 will try to snap 096’s neck but it won’t really affect 096.
16. I think 035 should be nerfed. He can kill guards, but I don’t think he should be able to kill a full blown MTF unit. Same thing with 049. I mean, he can only kill people if he has direct skin contact so he shouldn’t be able to kill MTF. Instead, I think 106 should be able to get MTF.
17. Last thing, to make the game extra hard, make it so that MTF can’t contain 173 or any other SCPs. I think this and many others would make the game really hard without feeling unfair like when the doors get broken.
@@slender13561 Do you read RUclips recommendations from people?
@@slender13561 What do you think? I also wanted to add something I forgot. Make it so that 106’s dimension will drop you out in whatever zone he caught you in. That will prevent people from getting softlocked and make the game harder since you can’t skip Surveillance.
DUDE THIOS IS AWESOME I lovE u SLENDER
We got SCP CB Director's Cut before GTA 6
NICE GOOD!!!
крутой мод, буду ждать
Человек из моей страны
wow amaziing
tbh i hope v2 is better because 173 is kinda buggy and 1048 just spawns at the start sometimes but ill cut you some slack since its just the first version 6/10
Try playing the patch that fixes most of these problems
@@slender13561 theres a pretty major bug now that you cant get pass the end of the intro because the guard gets stuck inside the scientist and then it doesnt continue and a bug where some npcs can act like 173 sometimes
@@imasirenboy6914 fixed, will be included in 1.3
@@slender13561Yo, it seems like 939 just sort of sits still on the ceiling. It also seems like their texture is a bit buggy. Are they meant to sit on the ceiling so that you’re forced to let them chase you or are they supposed to move?
@@belacjenkins6679 In the current version they are supposed to sort of camp, but they are a little unpolished in that state. In v2.0 we've done some balance changes and AI changes to fix this.
I really like interaction between NPC
very nice
Aaaaand it’s all over my screen. Thanks Slender!
Awesome! Another great fan mod just like UE Reborn (especially upcoming update) that feels like a Vanilla+ mod but with bunch of fun extra additions, raising the quality bar and capturing the actual chaos of the supposed containment breach. You have done well, now we only need some SCP youtubers to play this.
How do i stop getting memory access violations?
We gotta get Battleforge on this...
One day left, lets goooo!
hey when i try to play it in the files there is a blue screen is to select yes or no
Slender, I have a suggestion for 1499 and 106. So, make it so you have to keep 1499 on for about as long as you would for Peanut. If you don’t, you’ll see 106 scratching his head in confusion then he’ll continue chasing you. After a few times of getting away from him with 1499 he will no longer fall for it. Eventually, he’ll get fed up and snatch 1499 from you and melt it in front of you. What do you think of that?
yo slender request: if 173 snaps 106s neck again can you make it so he turns into the rebar version of himself and if he snaps 106s neck again we see rebar later like a pile of his remains
how do i fix the bug not allowing me to turn right
I tried downloading this, but my windows says it was protecting me after I tried to run it.
Would there will be co-op?
Not 100% sure but we may have multiplayer that is PVP oriented
@@slender13561can u add npc with name Oleg Patykopov
0:23 Blud thinks he's in CS 💀
Whats wrong?
@@minusthethree look at the guard he's shooting with crawling
To get better aim maybe? Whats wrong about that💀@@bpasha4475
ive been waiting for this mod some months and it looks promising! Even for v1.0
based!
THIS WILL BE FIRE
Will the MTF be able to contain more or even every SCP in this mod? like 966 for example. Because surprisingly there has never been a mod that actually made the game dynamic where it has a natural beginning and end without you having to do anything.
MTF Eta-10 already shoot SCP-966 if they have NVG
@@slender13561 Nice just hope y'all keep continuing to make the game more dynamic and add in more containment systems for the MTF.. Like maybe they could just place a bag over 096s face and lock him up as an example.
❤
Do you have a discord server about the game?
its on the moddb page
at first, I was definitely at least interested in this mod and liked playing it. But with the most recent updates, changes, lighting, and the super cool ass events and plethora of new audio and fixes, this has become my absolute favorite way to experience the game. It genuinely feels WAY more like you're actually playing through a containment breach where literally anything can happen and every SCP is running rampant, the 096 event is terrifying LMFAO. This mod is simply amazing and everything I've always wanted as an SCP fan, this is simply the best mod I've ever played for the game, and like I said, my new preferred way to enjoy it. Thanks so much for making, and sharing this! ♥
I haven’t played too much yet but so far it’s really good especially for a first version.
HELL YA IM PLAYING THIS WHEN IT COMES OUT AND I HOPE IT HAS NEW SCPS
Currently the mod is mainly an improvement to the base game, but we plan to add around 10+ new/never seen before SCPs in v2
@@slender13561 cant wait
slender btw there a bug i found ingame scp 035 will at times cause a memory access violation if he gets close to you
I can’t wait for this, I hope you also plan on adding SCP 682 in some way. I always thought it sucked we couldn’t see much of him in the base game.
Idea:When the scene of one scientist and one janitor die by 173,it could be great that their necks were broken,like in scp sl when someone dies by 173
939 is literally something…
Welp! Time to replay SCP:CB for the 15612th time!
edit: the bug i found turns out was being caused by the janitor corpses if i get near them it crashes the game
i played the mod, and the random 096 encounters are rn the scariest part to me
And can tou donlowad it on the remastered one
This is so cool!!!!!! fianlly trailer out!!!!!!
This gon' be fire! This mod is so cool man!
Guys,how to donlowad it?
It will a wonderful mod !
Since the mod is out now, could you make a short video showcasing various changes and NPC interactions?
Yes, I probably will make a video showcasing some of the stuff once beta 2.0 releases
I can’t wait to watch this
OH YES !
idea: add janitors and stuff that will roam around the facility kinda like bugbait from hl2 basically a distraction
This kinda exists in the case of 096 targets that appear around the facility - and 096 starts chasing them
This is the best!
Amazing
Yeeeeeeees.
gah dayum
Man this looks amazing, Can't wait for it to come out... 👍👍👍
It has been released already - you can find a download link in the description.
🎉🎉
Is about time to play This masterpiece, because This is art and Will be even more cooler to use weapons to fight back as class-d
using weapons as class d will ruin horror atmosphere, so no it wont happend