Duke Nukem 64 Co-op with Gar! Part 1: Gar Likes Bad Controls
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- Опубликовано: 1 июл 2024
- Against our better judgment, Gar and I play through the Nintendo 64 port of Duke Nukem 64 and we experience what might be the worst-controlling version of the game ever. In the game's defense, maybe it plays better on a real N64 with its funky controllers, or maybe there are other settings we could have tweaked to make it better (I did experiment quite a bit with the controls before we started, though).
Timestamps:
0:00:00 - Hollywood Holocaust
0:35:44 - Gun Crazy
1:04:05 - Death Row
1:25:23 - Toxic Dump
2:00:57 - Launch Facility
2:15:55 - Secret level hunting
2:45:34 - Duke-Burger
3:00:56 - The Abyss
3:18:21 - Battlelord
3:20:37 - Spaceport
3:29:51 - Incubator
3:41:26 - Warp Factor
This was streamed at / fluffyquack
Gar's RUclips channel: / garbeggs
Playlist with "let's play"-style gameplay videos: • Let's Game!
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Twitter account where I post links to my videos: / fluffyquack
Public discord server where I babble and post links to videos and streams: / discord
Website: www.fluffyquack.com - Игры
ahh this takes me back to the DN3d coop videos~
They should have added like a health bonus for each babe saved, that would give you motivation to try and find and save them all. If your max health increased by +1 for each saved and there's 50 to save in the game, you could potentially reach the end boss with a total health cap of 150 instead of 100.
The extremely narrow field of view, causing it to look like you are constantly using a pair of binoculars, truly makes this a challenge to watch/play.
Yeah, the low FOV was a struggle throughout this. The overly sensitive controls were an even bigger pain. I don't think this is a version of Duke3D I could ever recommend to someone. FOV would be better in single-player, but you'd still have to deal with the bad controls.