Yeah, right now the bell seems to get confused whenever you recoil out of the Tomb, but resets once you change floors. Was very confused during my first ever time there about a week ago...
@Rogue_Rat yup, *wink find your save folder copy the save file wink*, I mean *cough *cough you have to play this straight for the integrity of classic, I won't be upset if Kavach dies a sad and anticlimactic death to some cherubs....
I seem zo have gotten incredibly unlucky with all my tomb of the Eater dungeons, coz mine are just sprawling with legendary Putus Templars, or you are just a little lucky
So can you do a none-violent playthrough in this game or can you only role play a soldier? I'm looking for rogue/roguelikes you can progress in besides killing it's ok if you can kill in that game but I'd like more options.
You would have to be very creative and gain a lot of game knowledge to avoid fighting altogether, or even 90% of the time. Off the top of my head, you can fly above ground to avoid getting attacked in melee range, you can phase out to become impossible to attack by anybody who can't phase out or that doesn't have normality gas, and you can sort of use stealth underground by using night vision goggles/mutation/truekin and not using any light sources unless the enemy has heightened hearing or night vision themselves and also avoiding any light sources the enemy has. And if you ever end up close enough to an enemy, they would probably hear you and attack. Turrets can fight for you if you use the tinker skill, not exactly pacifist but you wouldn't personally attack. The last way I can think of is getting high reputation with certain factions before going to certain dungeons. However, there are several story quests that would be nearly impossible to pass without fighting or at minimum, having companions that will fight for you. You can recruit allies by spending reputation with legendary creatures or by getting high ego and using proselytize, or temporarily by using a love injector.
How come you don’t pay merchants to identify what they have before buying it? You can pay em a couple drams and they’ll show artifacts you haven’t identified yet so you can tell if you wanna buy it
Quick question Mr. Rat. When I mark things to disassemble, they just go into my inventory without actually tearing them apart. Am I missing a mod or setting?
Me when Mum says there's a snail on the kitchen counter: 12:52
ffs! :')
“See-plastifer diet”
*groans in dadjoke”
🤣
Yeah, right now the bell seems to get confused whenever you recoil out of the Tomb, but resets once you change floors. Was very confused during my first ever time there about a week ago...
38:28 YOU SHALL NOT PASS
I rolled bad luck on the brain brine.
Oh my god the lava was coming from the walls!? I thought some crazy enemy was summoning lava, but I just need to be more careful with my grenades...
Yeah the machine walls melt into lava at a very low temperature!
Yippee
did you get a new mic? audio sounds good today!
I didn't, I just moved it slightly and lowered the volume on my end. Thanks :)
I dont care if you have to save scum it, two faced mod on your zeta helmet and epic masks for this build would be epic!
I'm playing in classic mode, so no save scumming! Also you can only take one of the Sultan masks :(
@@Rogue_Rat limited savescumming. TK tonics best
@Rogue_Rat yup, *wink find your save folder copy the save file wink*, I mean *cough *cough you have to play this straight for the integrity of classic, I won't be upset if Kavach dies a sad and anticlimactic death to some cherubs....
The bell gets screwy sometimes if you recoil out I think.
I seem zo have gotten incredibly unlucky with all my tomb of the Eater dungeons, coz mine are just sprawling with legendary Putus Templars, or you are just a little lucky
How do you do that thing where all the walls go invisible and you can see if the enemies are hostile or not?
hold down alt key. if not you can check in control mapping in options
@small_pie2011 do you know what it's called in control mapping?
@ i forgot tbh. sorry
@@small_pie2011 it's all good. Alt ended up working. I'm sure I tried it before, but anyways, thanks!
will 2 more Episode and we will get to the new shit!!
So can you do a none-violent playthrough in this game or can you only role play a soldier? I'm looking for rogue/roguelikes you can progress in besides killing it's ok if you can kill in that game but I'd like more options.
I don't believe there's a way to do a pacifist run, really. Unless you get full reputation with all factions
You would have to be very creative and gain a lot of game knowledge to avoid fighting altogether, or even 90% of the time. Off the top of my head, you can fly above ground to avoid getting attacked in melee range, you can phase out to become impossible to attack by anybody who can't phase out or that doesn't have normality gas, and you can sort of use stealth underground by using night vision goggles/mutation/truekin and not using any light sources unless the enemy has heightened hearing or night vision themselves and also avoiding any light sources the enemy has. And if you ever end up close enough to an enemy, they would probably hear you and attack. Turrets can fight for you if you use the tinker skill, not exactly pacifist but you wouldn't personally attack. The last way I can think of is getting high reputation with certain factions before going to certain dungeons.
However, there are several story quests that would be nearly impossible to pass without fighting or at minimum, having companions that will fight for you. You can recruit allies by spending reputation with legendary creatures or by getting high ego and using proselytize, or temporarily by using a love injector.
How come you don’t pay merchants to identify what they have before buying it? You can pay em a couple drams and they’ll show artifacts you haven’t identified yet so you can tell if you wanna buy it
You can do what?!
You can only do that with tinkerers, not merchants
@ oh damn my bad 😅
@@hommyabdiel8094 no worries :)
Quick question Mr. Rat. When I mark things to disassemble, they just go into my inventory without actually tearing them apart. Am I missing a mod or setting?
Have you enabled 'auto-disassemble scrap' in the options menu? Give that a try :)