I like these balance changes, but i hope if this game goes global they have less changes, and only for new minis because having these gameplay changes too often could make it inconsistent and hard to learn
They likely will do less frequent changes if the game were to go global. I think they’re just making so many changes because they’re deciding for global
This isn't an issue now, but I'm a bit confused as to why there will be a legendary 2 category. In my head, legendary is something special and having 2 of these categories ruins that intuition. Couldn't they just add these future units to other categories or add a mythic one? Thoughts?
Gonna be honest to me these feel like the most questionable balance changes we’ve gotten in awhile, like why countess buff? Why allow rc to do 11 damage per attack still? Why buff rcs other abilities that much? No giant nerf? No aq nerf? I don’t know I just really disagree with so much of the stuff here. The new minis look super fun though on the off chance I get them
We haven’t really had a long stable meta so it’s hard to say haha 😅 i definitely see where you’re coming from though. I think they’re looking to buff heroes so that all 3 upgrades are impactful.
Hard to say tho, with these new units it might shift how to counter these decks and units, if you were to nerf them with these new units/synergy it might gut them completely
this game is going all about clash, so many clash abilities. battle of clash. new name. more than half of things will be decided by luck before round starts.
@@FullFrontage infact its way more dominant now, round 5 is the clash round. The person that gets successful clash interaction in 5th round wins. Simple as that.
An interesting detail: all Mages cast their special effect as a super except for storm wizard. Maybe they should make her base ability a super instead and have the Clash ability as the third upgrade instead for consistency?
@@nicshy9074 I agree. Sooner or later this was bound to happen. I just pointed out a little curiosity. Yet, now I wonder why they changed the ice wizards slow to a super
Can’t wait to get another 30 grey keys before getting them from collector lvls
At least Christmas skins 😊
can you make a chompy deck i understand if no because not everyone has it
I rly like the impact both units will have on the game cause of their unique controlling mechanic
I like these balance changes, but i hope if this game goes global they have less changes, and only for new minis because having these gameplay changes too often could make it inconsistent and hard to learn
They likely will do less frequent changes if the game were to go global. I think they’re just making so many changes because they’re deciding for global
Where goblin class rework
This isn't an issue now, but I'm a bit confused as to why there will be a legendary 2 category.
In my head, legendary is something special and having 2 of these categories ruins that intuition.
Couldn't they just add these future units to other categories or add a mythic one?
Thoughts?
Maybe it will change? We don’t know yet
I was wondering, will the damage increase from the mage's class increase the healing of the natureborn
Gonna be honest to me these feel like the most questionable balance changes we’ve gotten in awhile, like why countess buff? Why allow rc to do 11 damage per attack still? Why buff rcs other abilities that much? No giant nerf? No aq nerf? I don’t know I just really disagree with so much of the stuff here. The new minis look super fun though on the off chance I get them
We haven’t really had a long stable meta so it’s hard to say haha 😅 i definitely see where you’re coming from though. I think they’re looking to buff heroes so that all 3 upgrades are impactful.
Hard to say tho, with these new units it might shift how to counter these decks and units, if you were to nerf them with these new units/synergy it might gut them completely
@@alucard14763 literally the most meta deck right now is aq what are you on about 💀
Surely natureborn with quad goblins will be broken now?
Why’s that?
Did they change natureborn to start as a ranged unit again? Or am I just crazy?
Dev build isn’t updated to it haha
Probably (or I hope at least) it's just the dev build. You can also se that nature born doesn't have the duel (mage) synergy.
@@JohnSejthe ranged form Is way worse ngl
Where is the archer queen nerf
actually they nerfed it, they added stacks to the RC second promote
They buffed other heroes to match her
Battle Machine buff? Seems unnecessary...
Wouldn’t know LOL
this game is going all about clash, so many clash abilities. battle of clash. new name. more than half of things will be decided by luck before round starts.
Not really luck anymore since you can’t move minis. Clash is less dominant than it used to be
@@FullFrontage infact its way more dominant now, round 5 is the clash round. The person that gets successful clash interaction in 5th round wins. Simple as that.
Doesn’t make it luck based though. You can still outplay things
Bro HOW DO U GOT 350K GOLD,?,
I was maxed out for a WHILE
An interesting detail: all Mages cast their special effect as a super except for storm wizard. Maybe they should make her base ability a super instead and have the Clash ability as the third upgrade instead for consistency?
She actually feels good with a clash!
Why should every unit have a super in the mage class? Does make it unversatile without a reason
@@nicshy9074 I agree. Sooner or later this was bound to happen.
I just pointed out a little curiosity.
Yet, now I wonder why they changed the ice wizards slow to a super