Amiga Longplay: Bomb Jack Beer Edition

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  • Опубликовано: 14 май 2018
  • A new Bomb Jack conversion that is 10 times better than the old awful conversion published by Elite in 1988. This new version is coded from coded from scratch in Assembler by Graeme Cowie (Mcgeezer). Music conversion by Simone Bernacchia (JMD). Graphics converted from the Arcade version.
    I played 63 levels which is more than enough (levels repeats). At the end I added the highscore.
    - no lives lost
    - all bombs collected in order on all levels for maximum bonus
  • ИгрыИгры

Комментарии • 51

  • @GeezerGamesRetro
    @GeezerGamesRetro 6 лет назад +5

    And I thought I was good at Bomb Jack Beer Edition! Great showcase of the game Hip.

    • @dlfrsilver
      @dlfrsilver 6 лет назад +2

      i love your port, it's so good !!!

  • @Midwinter2
    @Midwinter2 4 года назад +2

    Brilliant work on converting this: arcade-perfect.

  • @AmbersKnight
    @AmbersKnight 6 лет назад +7

    It is a vast improvement on the previous official release which I thought was a terrible missed opportunity. I knew the Amiga was more than capable of a spot on conversion and this proves it. if I have a complaint it is that the sound and music are mixed slightly off and need tweaked but otherwise it is excellent.

    • @elmariachi5133
      @elmariachi5133 5 лет назад

      I wouldn't call the ancient Amiga version 'spot on', because the arcade original at least was fluid on had more colors.
      But this new version really looks good.

    • @tarstarkusz
      @tarstarkusz 5 лет назад

      The same is true in a lot of cases. There are so many arcade games the Amiga had the power to do real justice, but for some reason, many of those ports are just shit.

    • @leroyvisiongames2294
      @leroyvisiongames2294 4 года назад

      I personally like the synth music in the original port, the music in this one is a little off key (save for the title screen theme which is EPIC). Still, the graphics, gameplay, and everything else is superior, and they could’ve just added an option to switch between “original” and “arcade” tracks since a lot of people seem to like the remixed tunes better.

  • @amanloop
    @amanloop 5 лет назад +1

    that's one sick long play hip!

  • @davidbevilacqua2061
    @davidbevilacqua2061 5 лет назад

    Even when I was a young man I didn't have half of your present skill. Chapeau bas.

  • @splitsteve9689
    @splitsteve9689 6 лет назад

    Great work ! Thank you !

  • @tarstarkusz
    @tarstarkusz 5 лет назад +3

    _THIS_ is what Bomb Jack should have been on the Amiga. The main thing the Amiga version was missing so sorely was the music, which the Amiga could handle no problem.
    This guy is incredible!

    • @mattx5499
      @mattx5499 Год назад +1

      Amiga could handle perfect 2D arcade ports of everything released since the beginning of arcades to mid 90's. It all depends if the game is optimised to take advantage of Amiga's custom chips.

    • @tarstarkusz
      @tarstarkusz Год назад +1

      @@mattx5499 I disagree with that. Mid 90s is way too late and even the best Amiga in stock configuration (iow, without a massive CPU and video card upgrade) couldn't really do most 90s arcade machines without massive downgrades. Really, there are even 80s machines it has a hard time with, for example the superscalers.

    • @mattx5499
      @mattx5499 Год назад +1

      @@tarstarkusz The most Amiga games at the times were optimised for floppy drives and such slow and small capacity medium is the biggest bottle neck here. Arcades and consoles were using high capacity media like ROM (cardridge or onboard chips) and later CDs. Especially ROM based systems never needed big amount of RAM, had instant data access and some consoles had custom expansion chips built into cardridges. Floppy medium forced devs to strip down games so they took less disks and to avoid swapping.

    • @tarstarkusz
      @tarstarkusz Год назад

      @@mattx5499 The problem for the Amiga has never been RAM or even processing power. Most arcade machines from the early to mid 90s have little in the way of CPU power or RAM (though the fact that ROM can be addressed in the RAM space helps keep down ram requirements, as you point out), the problems are 2.
      1) Too few colors.
      2) No graphics processor.
      Most of the 90s arcade machines had graphics co-processors which did a lot of the work the CPU had to do in an Amiga.
      But even more of a hindered to the Amiga is the fact it was so similar to a ST and ended up with games written to the lower specifications of the ST. Well, this and rushed ports.

    • @mattx5499
      @mattx5499 Год назад

      @@tarstarkusz Amiga custom chips were basically coprocessors. It took some time until devs learned how to take the advantage of what they could do. The best looking and sounding games on the Amiga were games that were made for this platform. And these games came pretty late really starting in the end of 80's and in the early 90's when Commodore was going to hell and stopped Amiga development which resulted with biggest studios leaving Amiga for PC and new generation of consoles. That's why CD32 never had any big titles and mostly floppy games fitted into CD with CDDA music, occasional FMV intro and sometimes small graphics enhancements. And when it comes to A500 most 80% of the games that were basically multiplatform titles never took full advantage of it's capabilities, rarely using the magic of the custom chips.

  • @towerbridge04
    @towerbridge04 6 лет назад +4

    Amazing skills on display here. Loved the arcade game. Only home version I enjoyed was Speccy.

    • @tarstarkusz
      @tarstarkusz 5 лет назад

      This guy is really good.

    • @leroyvisiongames2294
      @leroyvisiongames2294 4 года назад +1

      Im from the US and I’m 18 so naturally I’ve never played ZX spectrum, but I’ve seen screenshots and video of that version and IMO it looks like an LCD game. The fact that I play the original arcade version a lot at my local arcade (and actually currently hold the Bomb Jack high score there) doesn’t help matters, as the Spectrum port doesn’t hold a candle to the arcade original. I also play the sequel a lot on Nintendo; that one’s also very good but it unfortunately lacks most of the flashy colorful effects of the arcade version.

    • @apacher6433
      @apacher6433 4 года назад +1

      It is hard to believe that a person plays this. Very similar to artificial intelligence or something similar.

    • @ZEUSDAZ
      @ZEUSDAZ 2 года назад

      It's called savestates dudes, correct errors in gameplay, re-record those mistakes, re-edit then stitch the levels together, World of Longplays do it all the time but never hardly mention it in their videos,...only a small disclaimer on their actual website.

  • @davidbevilacqua2061
    @davidbevilacqua2061 5 лет назад +1

    OMG you've got super fast alien game skills.

  • @RetroChiZ
    @RetroChiZ 6 лет назад +2

    Nice skills!

  • @REALSlutHunter
    @REALSlutHunter 6 лет назад +2

    I realy like the music, it sounds total classic like a sega master system, or amstrad cpc :D

    • @JMDAmigaMusic
      @JMDAmigaMusic 6 лет назад +1

      thanks! Somebody hated the chiptune approach because "This is AMIGAAAAA" but it helped me to keep each song and interactions in a small memory footprint

    • @JMDAmigaMusic
      @JMDAmigaMusic 6 лет назад

      and, by the way, neither music nor sound effects are ripped, rather rebuilt with Milkytracker and rasterised in audio format

    • @JMDAmigaMusic
      @JMDAmigaMusic 5 лет назад

      Soundtrack highlights:
      ruclips.net/p/PLxUWLl-o-CEz5xvoCuUxN66CJCxbaSobP

    • @TRX303
      @TRX303 5 лет назад +1

      @jmd: your approach on minimizing memory requirements makes it sound interesting and unusual for an amiga game, which i think is a good thing. i haven't played it yet though, so i hope it runs on a stock amiga 500 (maybe with 1mb expansion) thanks to this method.

  • @Alianger
    @Alianger 4 года назад +1

    Nice, I hope they can port something like Boulder Dash (1990), Ghouls 'n Ghosts or Alex Kidd at some point.

  • @per-olaeriksson2589
    @per-olaeriksson2589 6 лет назад +1

    Good job ! I played Bomb Jack Beer Edition wrong , I never understand that I must Collect all Bombs in Order.
    and why I play it more bad is = must Fly more and not only Jump.

  • @choinate
    @choinate 5 лет назад

    I played that of Arcade version.

  • @EXITMUSIC2011
    @EXITMUSIC2011 3 года назад

    Where can I get this game from?

  • @per-olaeriksson2589
    @per-olaeriksson2589 6 лет назад

    Hur många Banor är det egentligen ? innan det börja loopar som är olika.

    • @hipoonios
      @hipoonios  6 лет назад

      Verkar inte vara fler än 20. Det enda som skiljer är att det går snabbare och att det finns olika fiende mönster. Jag fick spela någon bana 4 ggr ser jag. Se denna bilden så får du se i vilken ordning banorna kommer. På något ställe fick jag spela samma bana 2 ggr i rad: eab.abime.net/attachment.php?attachmentid=58217&d=1526404217

    • @per-olaeriksson2589
      @per-olaeriksson2589 6 лет назад

      hipoonios kunde inte läsa in bilden.

    • @per-olaeriksson2589
      @per-olaeriksson2589 6 лет назад

      Ok men man måste få Extra Bonus för att komma till andra banor , jag testade att spela utan att ta bomber i ordning typ till level 43 typ samma hela tiden , innan kom det upp lite andra när jag tog i ordning , men tycker inte spelet är så lätt.

    • @hipoonios
      @hipoonios  6 лет назад

      Ja, ännu färre banor om inte tar alla bomber i ordning. Inget fel, utan det är så här spelet är på arcade också (och förmodligen alla andra platformar.
      Testa denna länken istället och tryck på bilden för att förstora den: eab.abime.net/showpost.php?p=1241324&postcount=250

    • @per-olaeriksson2589
      @per-olaeriksson2589 6 лет назад

      Har tydligen läst på för dåligt om detta spel innan , visste inte ens att man skulle ta dom i ordning , spelade aldrig Bomb Jack på riktigt Arkad. har inte spelat Bomb Jack så mycket innan heller.

  • @JMDAmigaMusic
    @JMDAmigaMusic 4 года назад

    All in-game music here: ruclips.net/video/Jm940IuPkHE/видео.html

  • @scottbreon9448
    @scottbreon9448 5 лет назад +2

    If they wanted to make it truly arcade perfect, why not remix the original ARCADE MUSIC?

    • @nickmalcom6360
      @nickmalcom6360 3 года назад

      they mostly did. the only non arcade song on there is the title music which is from the c64 version, but that one is iconic in it's own right.

  • @leroyvisiongames2294
    @leroyvisiongames2294 4 года назад +1

    Why is this called “beer edition?” I don’t see anything booze-related in this game.....
    Also I like how they added an extra background of Big Ben among the other 5 original backgrounds.

    • @nickmalcom6360
      @nickmalcom6360 3 года назад

      pretty sure the name is a suttle joke about the fact that this is a homebrew port. the term homebrew has it's roots in bartending, IIRC.

    • @nebularain3338
      @nebularain3338 3 года назад

      IIRC the programmer was going to have the Bombs be pints of beer, but it got dropped. He likely retained the name just to differentiate it from the official version.

  • @gfdggdfgdgf
    @gfdggdfgdgf 3 года назад +1

    Graphics wise it's spot on but it doesn't seem to run very smooth and personally I think they should have used the original music.

    • @nebularain3338
      @nebularain3338 3 года назад

      Looking forward to seeing your version of the game then.

    • @gfdggdfgdgf
      @gfdggdfgdgf 3 года назад +1

      @@nebularain3338 what's your problem? Like I said graphics are spot on but as anyone can see in the video it doesn't run smooth constantly.
      To elaborate: graphically very good(sprites are spot on and I think some good new level variations even). Obviously a lot of time went into the music and judging from the video gameplay/smoothness is choppy sometimes.
      However, this could also be because of the way this video was captured and/or de-interlacing. I wish this version of bombjack had been around back in the day.