Heh, this was certainly easier to implement than the differential calculus for springs we had to go through in high school... Thanks for an amazingly clear video :-)
Cool! I made a newton's cradle by adding five balls, gravity to the balls, circle collision, and rudimentary physics that exchanges the velocities of two particles that collide with each other. Click, clack, click, clack.
Implementing vectors makes these episodes different from your books in flash whre the pivotal object was the movie clip (sprite in AS3...) Somewhat a new learning experience to me...
Yo, this looks really useful for me if I can work out implementing it into Unity; I think it may be relatively easy but I don't often have that luck unfortunately. ;) (I am still early on in this series but I might try to jump ahead to this temporarily.) Unity's SpringJoint may have what I want but I'm skeptical. Thanks for this series!
Best Coding Math episode since now!
Until the next one!
This is awesome! I didn't know springs were so simple to program.
Very clearly explained. Your series is awesome Keith! Thanks.
Thank you. :)
Looks simple but very cool. I like your lessons a lot!
Heh, this was certainly easier to implement than the differential calculus for springs we had to go through in high school... Thanks for an amazingly clear video :-)
Cool! I made a newton's cradle by adding five balls, gravity to the balls, circle collision, and rudimentary physics that exchanges the velocities of two particles that collide with each other. Click, clack, click, clack.
Implementing vectors makes these episodes different from your books in flash whre the pivotal object was the movie clip (sprite in AS3...)
Somewhat a new learning experience to me...
Yeah, same here. It's a new experience using vectors for everything. Makes certain things a whole lot easier, I have to say.
Yo, this looks really useful for me if I can work out implementing it into Unity; I think it may be relatively easy but I don't often have that luck unfortunately. ;) (I am still early on in this series but I might try to jump ahead to this temporarily.) Unity's SpringJoint may have what I want but I'm skeptical. Thanks for this series!
Use the force Hooke.
Great job
The coding is not working for me. Help me. I coded as the video. But not worked. Someone help me.
Really nice episode!!!
Cool... going to try to make a "stick-spring". If you pull it's a spring, if you push its a stick. Want to make a gelly like 2D figure.
Sir please explain me my mistakes. My coding didn't work. Can you help me? Please.
very helpful !!
Awesome 😍
my spring oscillates forever?HELP PLEASE
watch his friction video