ULTRAKILL Demake: RETROKILL 10 - 0-2, Swordsmachine, Bloodstains, Alt Weapons
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- Опубликовано: 16 ноя 2024
- GET RETROKILL HERE: pedroleum.itch...
It's been a while, but I've been working on 0-2 for RETROKILL, while improving in game systems. You can also see the improved camera system and omnidirectional aiming. Also I fixed loads of small bugs, like that really annoying platform one where you clip through the wall.
Most of these problems occurred due to the rushed development of the project at the start, as I didn't think it would garner so much attention, and had only a small scope for the project. These issues have been mostly ironed out and progress should pick up over Summer.
Thanks for sticking around!
When the retro shooter is so good they make a retro shooter out of it
Coming soon: Atarikill 💀
1D Ultrakill when?
@@крис-ирис
> it's just a blank screen, since objects cannot be 1D
> speedrunners somehow beat said game via sound cues
> how
@@крис-ирис4D Ultrakill (Hyperkill)
@@Ivanushka9937 5D Ultrakill - Omegakill
6D Ultrakill - Superkill
7D Ultrakill - Überkill
Swordsmachine Moonwalking is a feature and definitely not a bug
Definitely the best feature so far
Trust me,it just makes the game even better.
It’s just winding up Sonic-style.
Arsi "Hakita" Patala moment
Where's the fedora hat?
Whenever swordsmachine despawns, a big kill triggers.
I'm surprised by how well you translated the 3D enviroment into 2D, like you can tell this is 0-2 despite the changes, good stuff
dude i dont play ultrakill anymore but its so cool seeing this still being worked on after 11 months of silence
Why not?
@@Neoni76 not a fan anymore especially after the arsenal update, the item bloat really killed it for me
@@conkix well, you can always "unequip" i didnt like the red flamethwrower too, and the chainsaw is not SOOOOOOOO useful, so i unequiped them!
@@conkix I mean, a big point of the game is to have weapon variety so you can play how you want, which is why there's a style meter with bonuses for changing weapons. If you don't like weapon variety, you never liked the game.
@@enderlochbut what if i like to slab pistol the entire game
I look forward to every dev log you post my man. You capture the style of both UK and retro games really well. If I had to suggest anything it’s just that you reduce the number of wings V1 has, I just think the silhouette could be more iconic and the screen would be easier to read if the player model was less cluttered.
Swordsmachine looks phenomenal btw
I feel like reducing the wings would take away form the iconic silhouette that V1 already has, but they could definitely be more condensed, maybe "tilted away" from the camera until dashing, which they fan forward to imply it's what generated the power of the dash?
I do believe it should remain eight wings, it's such a unique sort of design amongst any character, while two or four is more standard. But I do agree on it being a bit cluttered at the moment, however I imagine that's going to improve plenty as the game improves! Sprites are something far more easy to change than code, so might as well get rough drafts out while you work on the core gameplay.
I'd love to hear more of your ideas though. Personally, I'd recommend darkening some parts of the inaccessible level, like the parts around the elevator so it doesn't blend into the background walls as much. And, light colors draw the eye more, so with the moody feel of the rest of the incredible spritework for the background, the slate grey stands out somewhat strangely. A subtle shadowy gradient could help.
Bro just kept cooking in his absence 🔥
Yo this is fire
INTO THE FIRE REFERENCE????!`
@@pjpolanco23FIRE IN THE HOLE
it just keeps getting better ✍️🔥🗣️🔥🔥👆
i think it would be cool if you could stand on the thrown swords. theres only 2 dimensions so i think taking some creative liberties to add more verticality to the fights would be help out a lot.
Sick as fuck as always. This project is awesome and i love how the 3D translates into 2D
Damn the music is just straight up fire
I made prelude in super mario maker a few months ago, and it's actually really cool how similar our level layouts are!
I'm really excited to see more of this, I love how you're adapting it so far keep up the great work
This is really cool
Tho I do wanna say that while juggling the coins in the air like that is fun, that's not how it is in the base game. When you punch a coin, it becomes a hitscan attack aimed at the closest enemy weakpoint or in the direction you're facing. Aiming up will send the hitscan up to infinity if no enemies are present and there isn't a ceiling.The coin only becomes coin again when it hits something.
is it bad to take creative liberties? im pretty sure the poster knows this
Technically this *is* how the knuckleblaster treats coins, however this is much more mild, much more akin to the Whiplash's effect
@@TheEnmineer feedbacker, knuckleblaster is the red one from v2
@@dev4159 I meant what I said though, 'cause that ain't feedbacker behavior. Feedbacker would instantly raycast to the nearest enemy and give a "Fistful of Dollars" bonus
@@TheEnmineer oh so u meant the literal blast from it, not the punch
GRAAAHH AFTER ALMOST A YEAR !!!!!!!!!!!!!!
Swordsmachine's sword getting stuck in walls is such a cool adaptation
Something Retro This Way Comes...
This is awesome,good job. Looking forward to playing this demake when the next update drops! I already played the normal demo and really enjoyed it. :)
IT'S ALIVE
It actually looks really good, i would play it tbh, good job and good luck finishing it!
The ultrkill fan made games/mods is just as impressive es the fnaf one and i love it
Damn I thought you gave up on the idea, keep up the good work!
This looks like a lot of fun to play, and you managed to make the maps translate well to 2d, keep it up!
I was playing this today, i can't stop playing this game
I like the way it's turning out.
Though i would recommend you change the combo HUD to fit only in the top or bottom part of the screen, since most of the action stay contained in the center from left to right.
this is just so insanely cool
it'd be so cool if it could be included in the actual game as an easter egg on some arcade machine
This is awesome! This reminds me of portal: the flash version. Really cool stuff here
a really cool looking project
I recommend that you add some metal panel type texturing over the secret/behind the wall obscure areas which are just gray rn. It will add to the effect
Imagine an alternate universe where V1 was a competitor to sonic the hedgehog and mario
1:29 IS THE OLD DOOM THEME SONG?!?!?!!
No its ultrakill 0-2 low quality
Very cool. One thing I might add, in actual Ultrakill, Swordsmachine loses his +ENRAGED when he gets stunned at half health.
THIS (might be) CAVE STORY 🔥🔥
I could see something like this being a secret level.
Goes unfathomably hard
Broo, i just hat the same idea yesterday lmao, good work and good lucky!
Damn, this is actually perfect! You recreated the game so well into 2D, it’s unreal.
if this ever comes out im not playing till they add the jumpy filth
i would play this if it was released
lil cute version of ultrakill. love it
Dude, this is really good. You're cool
I knew one day ultrakill will be in 2D
I hope that we'll be able to re-bind controls so I can play this masterpiece with my usual keyboard setup 🙏
cant wait for the og dev to see this!
We missed you bro
BANGER
MAN THIS IS AMAZING
THIS IS SO COOOOOOL
Imagine the cybergrind
It's been so long since last video i already have forgor about it's existing and even make a new hecking account
THE DEATH SCREEN?!
idea: you can play a full version of the game, with it being the full ultrakill game (not a demake of the prelude demo), BUT to verify that you own the original game, you have to link the exe file, and when you do, it will give you access
there ought to be more JUICY effects in this game
This reminds me of a risk of rain 1 that is 2d game. And now original ultrakill is reminding me of risk of rain 2 that is 3d remake
Why does swordsmachine look so cute toddling about
its MEGAKILL now
this is awesome
It's awesome, mate!
I just realized this is ultrakill katana zero edition
I LOVE IT
I need this minigame in 8 - S!!!
Swordsmachine Jackson
I'm amazed at how well you've translated the game into 2D, it's really really good!
Side note, the style bonuses seem to be a bit finicky
That's so cool!
Офигенно перенесли уровень в 2D
Hmm, its very interesting project, i want to see it on mobile platforms. I think, it should be very cool
Im actually buying this
I kinda wish this can be added as a feature similar to how Celeste and doom eternal did.
NO WAY LETS GO
There is one mistake, if you try to punch coin to the sky, it would fly into the space and destroy, if there is ceiling, coin would hit it and turn into black, but coin not would be fly up a little
cool, megaman
goat
1:53 damn the lack of slowmo really makes it feel lamer
(i noticed it actually does have slowmo, it was just before swordmachine hits the husk, i was used to the slomo being WHILE hitting it)
I like swordsmachine a lot. But I personally feel like the enraged should have yellow eyes.
i need this man
I see...
V1 is running in battery saver mode now.
Wow, that was so cool!
было бы круто, если бы секретный уровень мошенничества был как этот
would be cool if you could go through doors in the background, so maybe you could get more value for your room layout
This is awesome, i love it. Was it made in gamemaker studio?
Yeah, it's the engine I'm most familiar with and pretty good for anything 2d
Indeed cool! ;)
oooooo new retrokill video??!?
so retro...
This rocks man! I was wondering if there would be any possibility I could help out with some of the sprites?
I think that if ultrakill were like this someone would make the 3d version that we know
epic!
good, brutal difficulty when
ultrakill but also YOMI hustle
Sharpshooter would be op
I yearn for terminals
We need controller support in the next update, if we get the controller support, i'll play this game with the feedbacker only, AND THAT IS A PROMISE
that core eject at 2:14 seemed kind of underwhelming, maybe because of how slowly it expands?
since it's an explosion, it should probably be able to catch up to a filth's leap
prettyyy!!
You should collab with hakkita and make one of these levels a secret level. It would be sick if it could be an unlockable mode like clash mode.
This is so cool!!! What engine r u making this in?
Gamemaker Studio 2, then Beepbox for chiptune music and FL studio for non-chiptune music
Имба
This is actually cool as hell, how many levels will be done?
Prelude and a bit of extra content. The project will be open source so people can pick it up afterwards if they want to expand to more layers, but I don't really want to work on this project forever
@@Pedroleum that’s fair, kinda like how the bloodborne demake was
could i try making 8-bit for this project please
this is sick as fuck