@@ChapC_Creates absolutely. I can’t genuinely get across to you how quickly the excitement to play this game overtook my initially purpose of watching the video for game dev tips lol. Not always a good thing for me trying to be productive and get my game project working but great for you that what you’re doing has inspired me and guaranteed a sale whenever your game goes live! Subscribed 😁😁
Really cool video that popped into my feed and LimboAI is something I will find useful. Thanks for showing it to me and will for sure check out tutorials in the future!
It's cool to see how good animations and some simple instructions can make little birdies look alive. It'd be fun to try to make code that is usable for different creatures but with some parameters (or what not) that gives you flexibility for the 'pacing' of each creature and their attitude. I've just started baby's first coding lessons 🤣, so I don't know much about it. But it's all very cool.
Ahh so cool that u started too. You can make it so that you can set different values for example walk/roam-distance, speed, etc. ill show u in the upoming tuts. Are u planning to make games too?
@@ChapC_Creates Noice, show us ALL DA CODE. Yeah, I want to start being able to prototype ideas. I don't have the diversity of skills (nor huge amount of time) to be able to make the games I'd really want to make. That would take a team. But I really wanna play around with the skeletons of some game mechanics. That's the part of game development that intrigues me the most.
Your game is looking great (and improving !), love the turtle shield tilt :-) If you find the time, a state machine tutorial would be awesome, as I would like to understand and implement one myself (little coding experience here).
So cool, what are you planning to make? If you want, join our discord and share your prototypes one day. I would love to see it: discord.com/invite/4DMnyEDrTC
Fish is plural when you're talking about one specific kind of fish Fishes is plural when you're referencing multiple species of fish by generalization. So you were correct the first time 🎉
I have 0% experience with normal maps. However, I know you can generate them based on your pixel art, and they can be used to add texture depth, roughness, and similar effects to the textures, right? I think they could definitely work for lighting purposes. If its not too much to ask, please explain it to me like I have the mental brainpower of a 10yo (im asking for a friend, obviously...)
@@ChapC_Creates it's deletes every single coment i write. So just wotch something like "pixel art normal maps" or "render normal map in blender" and watch something about dead cells graphics and rayman legends development
Really cool. Just my opinion but having the birds not move in a single direction with an almost straight line would be nice. Almost looks like they're getting yanked by a cord.
…WOW this acc looks incredible the art style with 2D in 3D is stunning I love this so much
Only just discovered the channel but i can’t wait for the game to be playable. I was just watching for dev tips
Soooo... I proved the so called gurus wrong!? You actually can make gamedev AND tutorial videos. Glad You like the content my friend. More incoming.
@@ChapC_Creates absolutely. I can’t genuinely get across to you how quickly the excitement to play this game overtook my initially purpose of watching the video for game dev tips lol. Not always a good thing for me trying to be productive and get my game project working but great for you that what you’re doing has inspired me and guaranteed a sale whenever your game goes live! Subscribed 😁😁
Love the new look so far! It’s coming alive! ALIVE!!!
Thank you! Let's see where we can take it in 2025.
Really cool video that popped into my feed and LimboAI is something I will find useful. Thanks for showing it to me and will for sure check out tutorials in the future!
Great to hear, I love reaching new people. Keep an eye on the channel for the upcoming tutorials.
It's cool to see how good animations and some simple instructions can make little birdies look alive. It'd be fun to try to make code that is usable for different creatures but with some parameters (or what not) that gives you flexibility for the 'pacing' of each creature and their attitude. I've just started baby's first coding lessons 🤣, so I don't know much about it. But it's all very cool.
Ahh so cool that u started too. You can make it so that you can set different values for example walk/roam-distance, speed, etc. ill show u in the upoming tuts. Are u planning to make games too?
@@ChapC_Creates Noice, show us ALL DA CODE. Yeah, I want to start being able to prototype ideas. I don't have the diversity of skills (nor huge amount of time) to be able to make the games I'd really want to make. That would take a team. But I really wanna play around with the skeletons of some game mechanics. That's the part of game development that intrigues me the most.
Your game is looking great (and improving !), love the turtle shield tilt :-) If you find the time, a state machine tutorial would be awesome, as I would like to understand and implement one myself (little coding experience here).
On your way! probably next week (recording it this week)
@@ChapC_Creates Cool, thx a lot :-) Love the Godot Community !
immediately subscribed, not enough tutorials on this wonderful limboai addon
Awesome! Next 2 / 3 videos will be about LimboAI Behaviour trees and State Machines (for beginners).
Happy new year, Chap.C!!
Happy new year Kolo! See you again soon in the video/streams.
Thank you,I`m learnning game dev,this video helps me a lots
So cool, what are you planning to make? If you want, join our discord and share your prototypes one day. I would love to see it: discord.com/invite/4DMnyEDrTC
@@ChapC_Creates Cool,thank you for invited me,I`m new to godot,also in English,trying to make a survivor game,I will meet you there🤩
Fish is plural when you're talking about one specific kind of fish
Fishes is plural when you're referencing multiple species of fish by generalization.
So you were correct the first time 🎉
Haha, noted. Thanks, Chef!
It's looks awsome, man! Are you don't wonna make pixelated normal maps for blocks or characters?
I have 0% experience with normal maps. However, I know you can generate them based on your pixel art, and they can be used to add texture depth, roughness, and similar effects to the textures, right? I think they could definitely work for lighting purposes. If its not too much to ask, please explain it to me like I have the mental brainpower of a 10yo (im asking for a friend, obviously...)
@@ChapC_Creates it's deletes every single coment i write. So just wotch something like "pixel art normal maps" or "render normal map in blender" and watch something about dead cells graphics and rayman legends development
Really cool. Just my opinion but having the birds not move in a single direction with an almost straight line would be nice. Almost looks like they're getting yanked by a cord.
Noted! Keep an eye out for the next devvlog.
As for behavior tree, did you try Behave ? seem cool, but that is way over my head as of now...
I am using LimboAI... I will be recording a tutorial this week. Cya there!
@@ChapC_Creates Thx !
Limboai is great but documentation.. ugh
Yeah thats why im planning to make some tuts. Took me quite a while to get some basic things to work.