macOS Metal with C++ 1: Project Setup

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  • Опубликовано: 11 сен 2024

Комментарии • 20

  •  10 месяцев назад +1

    Thanks for this. This is amazing video showing how to solve linking problems and project organisation issues. I really value the fact you are not skipping over this!

  • @martinfinch5011
    @martinfinch5011 11 месяцев назад +3

    Great. I was looking for a video on cpp and metal 😊

  • @Archpimp
    @Archpimp 6 месяцев назад +1

    This is great! Sometimes all you need is to see how it’s done rather than reading a ton of reference docs.

  • @riccardorosso2795
    @riccardorosso2795 11 месяцев назад +1

    Oh yeah! New playlist to watch 😎🤓

  • @domeniconeri95
    @domeniconeri95 8 месяцев назад

    Thank you Andrew for your effort I was looking for this

  • @metzkarl8767
    @metzkarl8767 10 месяцев назад +1

    Good job! Can you teach us how to draw a 3D cube in C++ with matel the next video?

  • @ManutoUzumaki
    @ManutoUzumaki 8 месяцев назад +1

    Hello, I have a question. In the main function, after calling NSApplication::run, the execution does not continue in that function. Therefore, the destructor of AppDelegate and autoreleasePool->release() are never called. How can I make sure they are called, or perhaps I am confused and, in that case, how does it work?

  • @benjamindusunceli9461
    @benjamindusunceli9461 6 месяцев назад +1

    Hello thanks for this very nice video !! But i have a problem i took the code from github everything compil well, execute well too but there is no color on the screen and i have 0 on the fps counter on the debug navigator. Any helps will be welcomed !! Thanks

  • @user-iw8hb1hd1p
    @user-iw8hb1hd1p 10 месяцев назад

    Великолепное видео.
    Думаю интеграция этого проекта в ios не составит труда?

  • @TechnologyBudda
    @TechnologyBudda 11 месяцев назад

    Just started your Vulkan one. Why might I do metal?

  • @simply6162
    @simply6162 10 месяцев назад +2

    why would we use metal with c++ instead of swift???

    • @TeamPuzel
      @TeamPuzel 9 месяцев назад +3

      Games are primarily released on windows and consoles, Swift barely works on Windows and doesn’t support consoles at all (and isn’t going to for years, maybe ever)
      This is why Apple made this C++ wrapper, even though Apple themselves want to move from C++ to Swift.

    • @cumuIonimbus
      @cumuIonimbus 4 месяца назад

      Apple themselves say the C++ approach is “low overhead”.

    • @iamcasted
      @iamcasted 24 дня назад

      @@TeamPuzelSwift is still compiled into an executable which can run anywhere its compiled for

    • @TeamPuzel
      @TeamPuzel 24 дня назад

      @@iamcasted That is a very recent development thanks to Embedded Swift, until recently the only realistic way to cross compile was a docker container (or a compiler fork if the platform wasn't windows, mac or linux)

    • @iamcasted
      @iamcasted 24 дня назад

      @@TeamPuzel did not know that, thanks