Good Job mate, i wanna thank you for your tutorials. I've bought a Redshift license at last Monday, and your tutorials help me get deeper in this coolest render engine, liked and subscribed. Keep at the good work mate! Hope you will make more tutorials for Redshift, good luck to you!
thank you for the awesome redshift tutorials, if possible please create some about the shader graph and what are the most important nodes and how do the work together. Thanks!
+Cordell Briggs this is just a plane with the standard redshift shader using it's 'water' preset - a lot of the water you see is the hdri as well though!
Small Robot Studio Thanks for the quick reply! I'll have to work with HDRI's more! Loving your tutorials. I'm running wild with the trial version. Think I'm about ready to take the plunge on the renderer.
so at the end do you take Redshift over Renderman? IMHO Redshift is very very good. from my limited experience it's the best render engine, also it's speed gives it big big +
That's a difficult question to answer as each engine has it's advantages - Renderman has a more advanced range of shaders as well as some features and tools that Redshift doesn't, Redshift wins on speed every time which makes iterating really easy and due to being GPU based doesn't bottleneck your CPU while working. It all depends on what your situation is and what you're trying to do.
so as I understand, as quality goes Renderman is superior after all. but fruom what I see there is big big interest in redshift these days and it means they'll bump up quality, I wonder when the next release is planned?!
Hey, great work as per usual! The thing is that I've got some tiff bump maps in Maya that aren't rendering the way they're supposed to with Renderman 20. Ugly staircase artifacts are appearing where the bump effects are supposed to be soft like a hill, and I don't have a clue as to how to make the staircases go away. I have encountered this problem on more than one occasion, and the only way I can get rid of it right now is to do without the bump map altogether. So the question is, do you know how to make soft looking bump maps?
Did you watch my tutorial on Normal Maps? Hard to say exactly what could be causing this without seeing it, what did you generate the maps in and is the resolution high enough?
I created the maps in Photoshop CS4 and the resolution is 2048x2048 pixels. Although I have not seen your tutorial on Normal Maps, I have seen other tutorials that discussed the differences in Bump, Normal, and Displacement Maps in the past.
In this case, I think that could be arranged. I created a thread about the subject on the official Renderman forum about a week ago that included one of my test renders. You can get to it if you follow this link - renderman.pixar.com/forum/showthread.php?s=&postid=198723 . That test render was originally done using the JPG format for the bump map, but I switched over to doing the tiff format for all of my maps since then. The problem is not as noticeable now than it used to be because of that change, but I think there is still room for improvement.
Yes it is! 😂 I find with Megascans that to get something that looks really good and convincing, you have to combine a lot of their assets. That patch of bare ground looks pretty even and flat. 😉 That being said, it does make it much easier to see the light blocking effect.
Good Job mate, i wanna thank you for your tutorials. I've bought a Redshift license at last Monday, and your tutorials help me get deeper in this coolest render engine, liked and subscribed. Keep at the good work mate! Hope you will make more tutorials for Redshift, good luck to you!
+RevizionArts thanks mate really appreciate it - more tutorials on the way, hope you're enjoying Redshift!
thank you for the awesome redshift tutorials, if possible please create some about the shader graph and what are the most important nodes and how do the work together. Thanks!
Thanks Hasan, I'll keep at it with these tutorials look forward to more complex things in the future once I get all the basics out of the way :)
I wish I could use this light blocker to block crazy ex-girlfriends....
**prints out leaf blocker and tapes onto chest**
pro trick : you can watch series at flixzone. I've been using them for watching loads of movies during the lockdown.
@Danny Koda Yea, I've been using flixzone for months myself =)
Hey! Could you give a little run down on that awesome water shader? I'm having a hard time making a nice realistic water shader in scene.
+Cordell Briggs this is just a plane with the standard redshift shader using it's 'water' preset - a lot of the water you see is the hdri as well though!
Small Robot Studio Thanks for the quick reply! I'll have to work with HDRI's more! Loving your tutorials. I'm running wild with the trial version. Think I'm about ready to take the plunge on the renderer.
Wouldnt this be more render efficient if you used a Sprite node instead of using the opacity in the rsMaterial? :) Thanks for the workflow!!!
amazing stuff!
so at the end do you take Redshift over Renderman?
IMHO Redshift is very very good. from my limited experience it's the best render engine, also it's speed gives it big big +
That's a difficult question to answer as each engine has it's advantages - Renderman has a more advanced range of shaders as well as some features and tools that Redshift doesn't, Redshift wins on speed every time which makes iterating really easy and due to being GPU based doesn't bottleneck your CPU while working. It all depends on what your situation is and what you're trying to do.
so as I understand, as quality goes Renderman is superior after all.
but fruom what I see there is big big interest in redshift these days and it means they'll bump up quality, I wonder when the next release is planned?!
Nice tips, thank you !
: )
Hey, great work as per usual! The thing is that I've got some tiff bump maps in Maya that aren't rendering the way they're supposed to with Renderman 20. Ugly staircase artifacts are appearing where the bump effects are supposed to be soft like a hill, and I don't have a clue as to how to make the staircases go away. I have encountered this problem on more than one occasion, and the only way I can get rid of it right now is to do without the bump map altogether. So the question is, do you know how to make soft looking bump maps?
Did you watch my tutorial on Normal Maps? Hard to say exactly what could be causing this without seeing it, what did you generate the maps in and is the resolution high enough?
Also if it's a bump map (height field) and not a normal map (vector) that does tend to create stepping.
I created the maps in Photoshop CS4 and the resolution is 2048x2048 pixels. Although I have not seen your tutorial on Normal Maps, I have seen other tutorials that discussed the differences in Bump, Normal, and Displacement Maps in the past.
+TheCornerLady any chance I could see a render to determine what's going on?
In this case, I think that could be arranged. I created a thread about the subject on the official Renderman forum about a week ago that included one of my test renders. You can get to it if you follow this link - renderman.pixar.com/forum/showthread.php?s=&postid=198723 . That test render was originally done using the JPG format for the bump map, but I switched over to doing the tiff format for all of my maps since then. The problem is not as noticeable now than it used to be because of that change, but I think there is still room for improvement.
Haha! The second I saw the thumbnail I thought "ooh, Michael got Megascans".
Looks nice, but that light is very red.
Haha, good eye! The light is a touch red yeah, I wanted to sell the sunrise but probably over-cooked it. That said, this is REDshift after all ;)
Yes it is! 😂
I find with Megascans that to get something that looks really good and convincing, you have to combine a lot of their assets. That patch of bare ground looks pretty even and flat. 😉
That being said, it does make it much easier to see the light blocking effect.
awesome tip!
thank's a lot for your videos, they have saved my ass countless times 😉
I shall add 'Saver of Ass' to my resume' ;) Cheers mate
Small Robot Studio he he, I am honoured 😉