This is amazing. I was wow'd from the first frames where the screen was shaking and the characters started falling down. Would love to see the code for this.
Very cool demo. This would do well as creative direction and inspiration for a C64 exclusive TMNT game’s intro. How awesome would it be to incorporate such vignettes as powerful, cinemática to great games?
Hmmm…a disembodied, evil human brain with its own set of sensory organs and appendages that also has a way around complex machinery. I can see how this would be an easy “riff-off” bad guy character for any franchise.
It's really common for C64 games and demos to use the character mode because it's faster than the bitmap (pixel) modes. Usually the characters just have been completely redrawn. I used the original charset here for some PETSCII aesthetics.
Man that cybernetic mutant minigun is hitting me straight in the feels...
INSANE!!!! Soooooo incredible, I absolutely loved this, geeessshzzzz!!! SUPERB demo!! 🔥🐀
Short & sweet, with plenty of payload. Very nice work!
This is amazing. I was wow'd from the first frames where the screen was shaking and the characters started falling down. Would love to see the code for this.
Very cool demo. This would do well as creative direction and inspiration for a C64 exclusive TMNT game’s intro. How awesome would it be to incorporate such vignettes as powerful, cinemática to great games?
Thanks! Now that you mentioned it, I do like fast-paced game intros, e.g. Turtles IV on SNES.
You… you think it is Krang don’t you?
@@safetynerd8976 Totally. Is it not?
@@BobbyCharlz I’m pretty sure it is one of the many demons from the original DOOM by id software.
Hmmm…a disembodied, evil human brain with its own set of sensory organs and appendages that also has a way around complex machinery. I can see how this would be an easy “riff-off” bad guy character for any franchise.
Superb
That was _awesome_! There should be more demos like this!
Love this!
great demo! Super bass too! Cool!
Brilliant!
Haha, very cool! Well done.
*And that's with the original PETSCI!*
Nice!
YES :) I love it. C64 and also DOOM (whaaat) --> so nice 😁😎
Mother brain? is that you?
This is some legit shit.
I LOVE DOOM
AND I REALLY LOVE C64
👍🥂🎩
Surely not in basic?
It's coded in assembler.
Animated text mode?
Yeah, character mode using the built-in PETSCII charset
@@doomdroneroomenterprises4766 impressive, haven't seen moving characters before
It's really common for C64 games and demos to use the character mode because it's faster than the bitmap (pixel) modes. Usually the characters just have been completely redrawn. I used the original charset here for some PETSCII aesthetics.
@@doomdroneroomenterprises4766 yes, I was just caught off guard that they could be moved around the screen so smoothly
Everyone knows it’s ,8,1. I’m kidding don’t roast me.
The suspension of disbelief get wrecked quite fast on this one, 8chr+ file name on a c64 ?
Commodore DOS allows 16 char file names. Maybe you are thinking of MS-DOS? :)
How's that suspension of disbelief going? :)