"Mana aimbot" official small tribes / unofficial pvp - ARK Highlights #4

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  • Опубликовано: 10 сен 2024

Комментарии • 24

  • @prv2218
    @prv2218 2 года назад +1

    Can you recognize the ini file in the video?

    • @Rakki748
      @Rakki748  2 года назад

      [Startup] foliage.UseOcclusionType=0 ShowFloatingDamageText=True FogDensity=0.0 FrameRateCap=144 FrameRateMinimum=144 MaxES2PixelShaderAdditiveComplexityCount=45 MaxPixelShaderAdditiveComplexityCount=128 MaxSmoothedFrameRate=144 MinDesiredFrameRate=70 MinSmoothedFrameRate=5 NearClipPlane=12.0 ShowFlag.AmbientOcclusion=0 ShowFlag.AntiAliasing=0 ShowFlag.Atmosphere=0 ShowFlag.AtmosphericFog=0 ShowFlag.AudioRadius=0 ShowFlag.BSP=0 ShowFlag.BSPSplit=0 ShowFlag.BSPTriangles=0 ShowFlag.BillboardSprites=0 ShowFlag.Brushes=0 ShowFlag.BuilderBrush=0 ShowFlag.CameraAspectRatioBars=0 ShowFlag.CameraFrustums=0 ShowFlag.CameraImperfections=0 ShowFlag.CameraInterpolation=0 ShowFlag.CameraSafeFrames=0 ShowFlag.ColorGrading=0 ShowFlag.CompositeEditorPrimitives=0 ShowFlag.Constraints=0 ShowFlag.Cover=0 ShowFlag.Decals=0 ShowFlag.DeferredLighting=0 ShowFlag.DepthOfField=0 ShowFlag.Diffuse=0 ShowFlag.DirectLighting=0 ShowFlag.DirectionalLights=0 ShowFlag.DistanceCulledPrimitives=0 ShowFlag.DistanceFieldAO=0 ShowFlag.DynamicShadows=0 ShowFlag.Editor=0 ShowFlag.EyeAdaptation=0 ShowFlag.Fog=0 ShowFlag.Game=0 ShowFlag.LOD=0 ShowFlag.Landscape=0 ShowFlag.LargeVertices=0 ShowFlag.LensFlares=0 ShowFlag.LevelColoration=0 ShowFlag.LightComplexity=0 ShowFlag.LightInfluences=0 ShowFlag.LightMapDensity=0 ShowFlag.LightRadius=0 ShowFlag.LightShafts=0 ShowFlag.Lighting=0 ShowFlag.LpvLightingOnly=0 ShowFlag.Materials=0 ShowFlag.MeshEdges=0 ShowFlag.MotionBlur=0 ShowFlag.OnScreenDebug=0 ShowFlag.OverrideDiffuseAndSpecular=0 ShowFlag.Paper2DSprites=0 ShowFlag.Particles=0 ShowFlag.Pivot=0 ShowFlag.PointLights=0 ShowFlag.PostProcessMaterial=0 ShowFlag.PostProcessing=0 ShowFlag.PrecomputedVisibility=0 ShowFlag.PreviewShadowsIndicator=0 ShowFlag.ReflectionEnvironment=0 ShowFlag.ReflectionOverride=0 ShowFlag.Refraction=0 ShowFlag.SelectionOutline=0 ShowFlag.ShaderComplexity=0 ShowFlag.ShadowFrustums=0 ShowFlag.ShadowsFromEditorHiddenActors=0 ShowFlag.SkeletalMeshes=0 ShowFlag.SkyLighting=0 ShowFlag.GameplayDebug=0 ShowFlag.Snap=0 ShowFlag.Specular=0 ShowFlag.SpotLights=0 ShowFlag.StaticMeshes=0 ShowFlag.StationaryLightOverlap=0 ShowFlag.StereoRendering=0 ShowFlag.SubsurfaceScattering=0 ShowFlag.TemporalAA=0 ShowFlag.Tessellation=0 ShowFlag.TestImage=0 ShowFlag.TextRender=0 ShowFlag.TexturedLightProfiles=0 ShowFlag.Tonemapper=0 ShowFlag.Translucency=0 ShowFlag.VectorFields=0 ShowFlag.VertexColors=0 ShowFlag.Vignette=0 ShowFlag.VisualizeAdaptiveDOF=0 ShowFlag.VisualizeBuffer=0 ShowFlag.VisualizeDOF=0 ShowFlag.VisualizeDistanceFieldAO=0 ShowFlag.VisualizeHDR=0 ShowFlag.VisualizeLPV=0 ShowFlag.VisualizeLightCulling=0 ShowFlag.VisualizeMotionBlur=0 ShowFlag.VisualizeOutOfBoundsPixels=0 ShowFlag.VisualizeSSR=0 ShowFlag.VisualizeSenses=0 ShowFlag.VolumeLightingSamples=0 ShowFlag.Wireframe=0 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) bDisablePhysXHardwareSupport=True bFirstRun=False bSmoothFrameRate=true r.AOTrimOldRecordsFraction=0 r.AmbientOcclusionLevels=0 r.Atmosphere=0 r.BloomQuality=0 r.ClearWithExcludeRects=0 r.CompileShadersForDevelopment=0 r.CustomDepth=0 r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=False r.DefaultFeature.LensFlare=False r.DefaultFeature.MotionBlur=False r.DepthOfFieldQuality=0 r.DetailMode=0 r.EarlyZPass=0 r.ExposureOffset=0.3 r.HZBOcclusion=0 r.LensFlareQuality=0 r.LightFunctionQuality=0 r.LightShaftQuality=0 r.LightShafts=0 r.MaxAnisotropy=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SSAOSmartBlur=0 r.SSR.Quality=0 r.SSS.SampleSet=0 r.SSS.Scale=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.CSM.TransitionScale=0 r.Shadow.DistanceScale=0.1 r.Shadow.MaxResolution=2 r.Shadow.MinResolution=2 r.Shadow.RadiusThreshold=0.1 r.ShadowQuality=0 r.TonemapperQuality=0 r.TriangleOrderOptimization=1 r.TrueSkyQuality=0 r.UpsampleQuality=0 r.ViewDistanceScale=0 r.oneframethreadlag=1 t.maxfps=144

    • @prv2218
      @prv2218 2 года назад

      @@Rakki748 ty

  • @nikron4400
    @nikron4400 2 года назад +2

    soft should look at that insane mana skills

    • @Rakki748
      @Rakki748  2 года назад

      thats what im sayin

  • @nikron4400
    @nikron4400 2 года назад +2

    I like

  • @pourmoibaguette9393
    @pourmoibaguette9393 2 года назад +2

    My guy ran out of net

  • @nikron4400
    @nikron4400 2 года назад +2

    I can live with That

  • @stark4543
    @stark4543 2 года назад

    how do you do that with the tek gen?

    • @Rakki748
      @Rakki748  2 года назад

      U can remove textures from game files

  • @kevinrisy6213
    @kevinrisy6213 2 года назад

    yo you still playing on lord?

    • @Rakki748
      @Rakki748  2 года назад

      lord is kinda dead even tho they have over 6k in discord, i didnt play last few seasons and im probly not gonna play on it for a while

  • @Simba4321
    @Simba4321 2 года назад

    what melee ur mana XD

    • @Rakki748
      @Rakki748  2 года назад

      its 1419% (220 points) on pop and with 88 lvl ups and 100% imprint it goes over 3700% its the best small tribes line rn. On the unofficial servers i was using 44 hp 46 stam 49 melee and i mostly go 2.7k stam and rest on melee on manas so that was like 950% melee but they had like 500-600 dura flak so i could kill them really easily. Players take headshot 3x dmg from manas actually and i might do a complete advanced mana guide soon where ill explain everything, skill ceiling on mana is quite high actually and there is a lot of mechanics to learn which i dont really use but still there are some pretty hard to do combos to control your flying that most of ppl dont know about

  • @elderly_horse
    @elderly_horse Год назад

    Config please

    • @Rakki748
      @Rakki748  Год назад

      [Startup] foliage.UseOcclusionType=0 ShowFloatingDamageText=True FogDensity=0.0 FrameRateCap=144 FrameRateMinimum=144 MaxES2PixelShaderAdditiveComplexityCount=45 MaxPixelShaderAdditiveComplexityCount=128 MaxSmoothedFrameRate=144 MinDesiredFrameRate=70 MinSmoothedFrameRate=5 NearClipPlane=12.0 ShowFlag.AmbientOcclusion=0 ShowFlag.AntiAliasing=0 ShowFlag.Atmosphere=0 ShowFlag.AtmosphericFog=0 ShowFlag.AudioRadius=0 ShowFlag.BSP=0 ShowFlag.BSPSplit=0 ShowFlag.BSPTriangles=0 ShowFlag.BillboardSprites=0 ShowFlag.Brushes=0 ShowFlag.BuilderBrush=0 ShowFlag.CameraAspectRatioBars=0 ShowFlag.CameraFrustums=0 ShowFlag.CameraImperfections=0 ShowFlag.CameraInterpolation=0 ShowFlag.CameraSafeFrames=0 ShowFlag.ColorGrading=0 ShowFlag.CompositeEditorPrimitives=0 ShowFlag.Constraints=0 ShowFlag.Cover=0 ShowFlag.Decals=0 ShowFlag.DeferredLighting=0 ShowFlag.DepthOfField=0 ShowFlag.Diffuse=0 ShowFlag.DirectLighting=0 ShowFlag.DirectionalLights=0 ShowFlag.DistanceCulledPrimitives=0 ShowFlag.DistanceFieldAO=0 ShowFlag.DynamicShadows=0 ShowFlag.Editor=0 ShowFlag.EyeAdaptation=0 ShowFlag.Fog=0 ShowFlag.Game=0 ShowFlag.LOD=0 ShowFlag.Landscape=0 ShowFlag.LargeVertices=0 ShowFlag.LensFlares=0 ShowFlag.LevelColoration=0 ShowFlag.LightComplexity=0 ShowFlag.LightInfluences=0 ShowFlag.LightMapDensity=0 ShowFlag.LightRadius=0 ShowFlag.LightShafts=0 ShowFlag.Lighting=0 ShowFlag.LpvLightingOnly=0 ShowFlag.Materials=0 ShowFlag.MeshEdges=0 ShowFlag.MotionBlur=0 ShowFlag.OnScreenDebug=0 ShowFlag.OverrideDiffuseAndSpecular=0 ShowFlag.Paper2DSprites=0 ShowFlag.Particles=0 ShowFlag.Pivot=0 ShowFlag.PointLights=0 ShowFlag.PostProcessMaterial=0 ShowFlag.PostProcessing=0 ShowFlag.PrecomputedVisibility=0 ShowFlag.PreviewShadowsIndicator=0 ShowFlag.ReflectionEnvironment=0 ShowFlag.ReflectionOverride=0 ShowFlag.Refraction=0 ShowFlag.SelectionOutline=0 ShowFlag.ShaderComplexity=0 ShowFlag.ShadowFrustums=0 ShowFlag.ShadowsFromEditorHiddenActors=0 ShowFlag.SkeletalMeshes=0 ShowFlag.SkyLighting=0 ShowFlag.GameplayDebug=0 ShowFlag.Snap=0 ShowFlag.Specular=0 ShowFlag.SpotLights=0 ShowFlag.StaticMeshes=0 ShowFlag.StationaryLightOverlap=0 ShowFlag.StereoRendering=0 ShowFlag.SubsurfaceScattering=0 ShowFlag.TemporalAA=0 ShowFlag.Tessellation=0 ShowFlag.TestImage=0 ShowFlag.TextRender=0 ShowFlag.TexturedLightProfiles=0 ShowFlag.Tonemapper=0 ShowFlag.Translucency=0 ShowFlag.VectorFields=0 ShowFlag.VertexColors=0 ShowFlag.Vignette=0 ShowFlag.VisualizeAdaptiveDOF=0 ShowFlag.VisualizeBuffer=0 ShowFlag.VisualizeDOF=0 ShowFlag.VisualizeDistanceFieldAO=0 ShowFlag.VisualizeHDR=0 ShowFlag.VisualizeLPV=0 ShowFlag.VisualizeLightCulling=0 ShowFlag.VisualizeMotionBlur=0 ShowFlag.VisualizeOutOfBoundsPixels=0 ShowFlag.VisualizeSSR=0 ShowFlag.VisualizeSenses=0 ShowFlag.VolumeLightingSamples=0 ShowFlag.Wireframe=0 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) bDisablePhysXHardwareSupport=True bFirstRun=False bSmoothFrameRate=true r.AOTrimOldRecordsFraction=0 r.AmbientOcclusionLevels=0 r.Atmosphere=0 r.BloomQuality=0 r.ClearWithExcludeRects=0 r.CompileShadersForDevelopment=0 r.CustomDepth=0 r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=False r.DefaultFeature.LensFlare=False r.DefaultFeature.MotionBlur=False r.DepthOfFieldQuality=0 r.DetailMode=0 r.EarlyZPass=0 r.ExposureOffset=0.3 r.HZBOcclusion=0 r.LensFlareQuality=0 r.LightFunctionQuality=0 r.LightShaftQuality=0 r.LightShafts=0 r.MaxAnisotropy=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SSAOSmartBlur=0 r.SSR.Quality=0 r.SSS.SampleSet=0 r.SSS.Scale=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.CSM.TransitionScale=0 r.Shadow.DistanceScale=0.1 r.Shadow.MaxResolution=2 r.Shadow.MinResolution=2 r.Shadow.RadiusThreshold=0.1 r.ShadowQuality=0 r.TonemapperQuality=0 r.TriangleOrderOptimization=1 r.TrueSkyQuality=0 r.UpsampleQuality=0 r.ViewDistanceScale=0 r.oneframethreadlag=1 t.maxfps=144

    • @elderly_horse
      @elderly_horse Год назад

      @@Rakki748 OMG thenk you

    • @Rakki748
      @Rakki748  Год назад

      Ur gonna have to convert it manually due to new ini game updates bcs this was old if u don't know what I mean search up a yt vid on how to do it

    • @elderly_horse
      @elderly_horse Год назад

      @@Rakki748 ok thank you

  • @GKL_Speedy
    @GKL_Speedy 2 года назад

    You have gcm the mana cant fly 🤓🤓🤓🤓

    • @Rakki748
      @Rakki748  2 года назад

      Manas were always able to hover/glide wdym