its 1419% (220 points) on pop and with 88 lvl ups and 100% imprint it goes over 3700% its the best small tribes line rn. On the unofficial servers i was using 44 hp 46 stam 49 melee and i mostly go 2.7k stam and rest on melee on manas so that was like 950% melee but they had like 500-600 dura flak so i could kill them really easily. Players take headshot 3x dmg from manas actually and i might do a complete advanced mana guide soon where ill explain everything, skill ceiling on mana is quite high actually and there is a lot of mechanics to learn which i dont really use but still there are some pretty hard to do combos to control your flying that most of ppl dont know about
Can you recognize the ini file in the video?
[Startup] foliage.UseOcclusionType=0 ShowFloatingDamageText=True FogDensity=0.0 FrameRateCap=144 FrameRateMinimum=144 MaxES2PixelShaderAdditiveComplexityCount=45 MaxPixelShaderAdditiveComplexityCount=128 MaxSmoothedFrameRate=144 MinDesiredFrameRate=70 MinSmoothedFrameRate=5 NearClipPlane=12.0 ShowFlag.AmbientOcclusion=0 ShowFlag.AntiAliasing=0 ShowFlag.Atmosphere=0 ShowFlag.AtmosphericFog=0 ShowFlag.AudioRadius=0 ShowFlag.BSP=0 ShowFlag.BSPSplit=0 ShowFlag.BSPTriangles=0 ShowFlag.BillboardSprites=0 ShowFlag.Brushes=0 ShowFlag.BuilderBrush=0 ShowFlag.CameraAspectRatioBars=0 ShowFlag.CameraFrustums=0 ShowFlag.CameraImperfections=0 ShowFlag.CameraInterpolation=0 ShowFlag.CameraSafeFrames=0 ShowFlag.ColorGrading=0 ShowFlag.CompositeEditorPrimitives=0 ShowFlag.Constraints=0 ShowFlag.Cover=0 ShowFlag.Decals=0 ShowFlag.DeferredLighting=0 ShowFlag.DepthOfField=0 ShowFlag.Diffuse=0 ShowFlag.DirectLighting=0 ShowFlag.DirectionalLights=0 ShowFlag.DistanceCulledPrimitives=0 ShowFlag.DistanceFieldAO=0 ShowFlag.DynamicShadows=0 ShowFlag.Editor=0 ShowFlag.EyeAdaptation=0 ShowFlag.Fog=0 ShowFlag.Game=0 ShowFlag.LOD=0 ShowFlag.Landscape=0 ShowFlag.LargeVertices=0 ShowFlag.LensFlares=0 ShowFlag.LevelColoration=0 ShowFlag.LightComplexity=0 ShowFlag.LightInfluences=0 ShowFlag.LightMapDensity=0 ShowFlag.LightRadius=0 ShowFlag.LightShafts=0 ShowFlag.Lighting=0 ShowFlag.LpvLightingOnly=0 ShowFlag.Materials=0 ShowFlag.MeshEdges=0 ShowFlag.MotionBlur=0 ShowFlag.OnScreenDebug=0 ShowFlag.OverrideDiffuseAndSpecular=0 ShowFlag.Paper2DSprites=0 ShowFlag.Particles=0 ShowFlag.Pivot=0 ShowFlag.PointLights=0 ShowFlag.PostProcessMaterial=0 ShowFlag.PostProcessing=0 ShowFlag.PrecomputedVisibility=0 ShowFlag.PreviewShadowsIndicator=0 ShowFlag.ReflectionEnvironment=0 ShowFlag.ReflectionOverride=0 ShowFlag.Refraction=0 ShowFlag.SelectionOutline=0 ShowFlag.ShaderComplexity=0 ShowFlag.ShadowFrustums=0 ShowFlag.ShadowsFromEditorHiddenActors=0 ShowFlag.SkeletalMeshes=0 ShowFlag.SkyLighting=0 ShowFlag.GameplayDebug=0 ShowFlag.Snap=0 ShowFlag.Specular=0 ShowFlag.SpotLights=0 ShowFlag.StaticMeshes=0 ShowFlag.StationaryLightOverlap=0 ShowFlag.StereoRendering=0 ShowFlag.SubsurfaceScattering=0 ShowFlag.TemporalAA=0 ShowFlag.Tessellation=0 ShowFlag.TestImage=0 ShowFlag.TextRender=0 ShowFlag.TexturedLightProfiles=0 ShowFlag.Tonemapper=0 ShowFlag.Translucency=0 ShowFlag.VectorFields=0 ShowFlag.VertexColors=0 ShowFlag.Vignette=0 ShowFlag.VisualizeAdaptiveDOF=0 ShowFlag.VisualizeBuffer=0 ShowFlag.VisualizeDOF=0 ShowFlag.VisualizeDistanceFieldAO=0 ShowFlag.VisualizeHDR=0 ShowFlag.VisualizeLPV=0 ShowFlag.VisualizeLightCulling=0 ShowFlag.VisualizeMotionBlur=0 ShowFlag.VisualizeOutOfBoundsPixels=0 ShowFlag.VisualizeSSR=0 ShowFlag.VisualizeSenses=0 ShowFlag.VolumeLightingSamples=0 ShowFlag.Wireframe=0 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) bDisablePhysXHardwareSupport=True bFirstRun=False bSmoothFrameRate=true r.AOTrimOldRecordsFraction=0 r.AmbientOcclusionLevels=0 r.Atmosphere=0 r.BloomQuality=0 r.ClearWithExcludeRects=0 r.CompileShadersForDevelopment=0 r.CustomDepth=0 r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=False r.DefaultFeature.LensFlare=False r.DefaultFeature.MotionBlur=False r.DepthOfFieldQuality=0 r.DetailMode=0 r.EarlyZPass=0 r.ExposureOffset=0.3 r.HZBOcclusion=0 r.LensFlareQuality=0 r.LightFunctionQuality=0 r.LightShaftQuality=0 r.LightShafts=0 r.MaxAnisotropy=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SSAOSmartBlur=0 r.SSR.Quality=0 r.SSS.SampleSet=0 r.SSS.Scale=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.CSM.TransitionScale=0 r.Shadow.DistanceScale=0.1 r.Shadow.MaxResolution=2 r.Shadow.MinResolution=2 r.Shadow.RadiusThreshold=0.1 r.ShadowQuality=0 r.TonemapperQuality=0 r.TriangleOrderOptimization=1 r.TrueSkyQuality=0 r.UpsampleQuality=0 r.ViewDistanceScale=0 r.oneframethreadlag=1 t.maxfps=144
@@Rakki748 ty
soft should look at that insane mana skills
thats what im sayin
I like
My guy ran out of net
I can live with That
ye same bro
how do you do that with the tek gen?
U can remove textures from game files
yo you still playing on lord?
lord is kinda dead even tho they have over 6k in discord, i didnt play last few seasons and im probly not gonna play on it for a while
what melee ur mana XD
its 1419% (220 points) on pop and with 88 lvl ups and 100% imprint it goes over 3700% its the best small tribes line rn. On the unofficial servers i was using 44 hp 46 stam 49 melee and i mostly go 2.7k stam and rest on melee on manas so that was like 950% melee but they had like 500-600 dura flak so i could kill them really easily. Players take headshot 3x dmg from manas actually and i might do a complete advanced mana guide soon where ill explain everything, skill ceiling on mana is quite high actually and there is a lot of mechanics to learn which i dont really use but still there are some pretty hard to do combos to control your flying that most of ppl dont know about
Config please
[Startup] foliage.UseOcclusionType=0 ShowFloatingDamageText=True FogDensity=0.0 FrameRateCap=144 FrameRateMinimum=144 MaxES2PixelShaderAdditiveComplexityCount=45 MaxPixelShaderAdditiveComplexityCount=128 MaxSmoothedFrameRate=144 MinDesiredFrameRate=70 MinSmoothedFrameRate=5 NearClipPlane=12.0 ShowFlag.AmbientOcclusion=0 ShowFlag.AntiAliasing=0 ShowFlag.Atmosphere=0 ShowFlag.AtmosphericFog=0 ShowFlag.AudioRadius=0 ShowFlag.BSP=0 ShowFlag.BSPSplit=0 ShowFlag.BSPTriangles=0 ShowFlag.BillboardSprites=0 ShowFlag.Brushes=0 ShowFlag.BuilderBrush=0 ShowFlag.CameraAspectRatioBars=0 ShowFlag.CameraFrustums=0 ShowFlag.CameraImperfections=0 ShowFlag.CameraInterpolation=0 ShowFlag.CameraSafeFrames=0 ShowFlag.ColorGrading=0 ShowFlag.CompositeEditorPrimitives=0 ShowFlag.Constraints=0 ShowFlag.Cover=0 ShowFlag.Decals=0 ShowFlag.DeferredLighting=0 ShowFlag.DepthOfField=0 ShowFlag.Diffuse=0 ShowFlag.DirectLighting=0 ShowFlag.DirectionalLights=0 ShowFlag.DistanceCulledPrimitives=0 ShowFlag.DistanceFieldAO=0 ShowFlag.DynamicShadows=0 ShowFlag.Editor=0 ShowFlag.EyeAdaptation=0 ShowFlag.Fog=0 ShowFlag.Game=0 ShowFlag.LOD=0 ShowFlag.Landscape=0 ShowFlag.LargeVertices=0 ShowFlag.LensFlares=0 ShowFlag.LevelColoration=0 ShowFlag.LightComplexity=0 ShowFlag.LightInfluences=0 ShowFlag.LightMapDensity=0 ShowFlag.LightRadius=0 ShowFlag.LightShafts=0 ShowFlag.Lighting=0 ShowFlag.LpvLightingOnly=0 ShowFlag.Materials=0 ShowFlag.MeshEdges=0 ShowFlag.MotionBlur=0 ShowFlag.OnScreenDebug=0 ShowFlag.OverrideDiffuseAndSpecular=0 ShowFlag.Paper2DSprites=0 ShowFlag.Particles=0 ShowFlag.Pivot=0 ShowFlag.PointLights=0 ShowFlag.PostProcessMaterial=0 ShowFlag.PostProcessing=0 ShowFlag.PrecomputedVisibility=0 ShowFlag.PreviewShadowsIndicator=0 ShowFlag.ReflectionEnvironment=0 ShowFlag.ReflectionOverride=0 ShowFlag.Refraction=0 ShowFlag.SelectionOutline=0 ShowFlag.ShaderComplexity=0 ShowFlag.ShadowFrustums=0 ShowFlag.ShadowsFromEditorHiddenActors=0 ShowFlag.SkeletalMeshes=0 ShowFlag.SkyLighting=0 ShowFlag.GameplayDebug=0 ShowFlag.Snap=0 ShowFlag.Specular=0 ShowFlag.SpotLights=0 ShowFlag.StaticMeshes=0 ShowFlag.StationaryLightOverlap=0 ShowFlag.StereoRendering=0 ShowFlag.SubsurfaceScattering=0 ShowFlag.TemporalAA=0 ShowFlag.Tessellation=0 ShowFlag.TestImage=0 ShowFlag.TextRender=0 ShowFlag.TexturedLightProfiles=0 ShowFlag.Tonemapper=0 ShowFlag.Translucency=0 ShowFlag.VectorFields=0 ShowFlag.VertexColors=0 ShowFlag.Vignette=0 ShowFlag.VisualizeAdaptiveDOF=0 ShowFlag.VisualizeBuffer=0 ShowFlag.VisualizeDOF=0 ShowFlag.VisualizeDistanceFieldAO=0 ShowFlag.VisualizeHDR=0 ShowFlag.VisualizeLPV=0 ShowFlag.VisualizeLightCulling=0 ShowFlag.VisualizeMotionBlur=0 ShowFlag.VisualizeOutOfBoundsPixels=0 ShowFlag.VisualizeSSR=0 ShowFlag.VisualizeSenses=0 ShowFlag.VolumeLightingSamples=0 ShowFlag.Wireframe=0 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) bDisablePhysXHardwareSupport=True bFirstRun=False bSmoothFrameRate=true r.AOTrimOldRecordsFraction=0 r.AmbientOcclusionLevels=0 r.Atmosphere=0 r.BloomQuality=0 r.ClearWithExcludeRects=0 r.CompileShadersForDevelopment=0 r.CustomDepth=0 r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=False r.DefaultFeature.LensFlare=False r.DefaultFeature.MotionBlur=False r.DepthOfFieldQuality=0 r.DetailMode=0 r.EarlyZPass=0 r.ExposureOffset=0.3 r.HZBOcclusion=0 r.LensFlareQuality=0 r.LightFunctionQuality=0 r.LightShaftQuality=0 r.LightShafts=0 r.MaxAnisotropy=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SSAOSmartBlur=0 r.SSR.Quality=0 r.SSS.SampleSet=0 r.SSS.Scale=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.CSM.TransitionScale=0 r.Shadow.DistanceScale=0.1 r.Shadow.MaxResolution=2 r.Shadow.MinResolution=2 r.Shadow.RadiusThreshold=0.1 r.ShadowQuality=0 r.TonemapperQuality=0 r.TriangleOrderOptimization=1 r.TrueSkyQuality=0 r.UpsampleQuality=0 r.ViewDistanceScale=0 r.oneframethreadlag=1 t.maxfps=144
@@Rakki748 OMG thenk you
Ur gonna have to convert it manually due to new ini game updates bcs this was old if u don't know what I mean search up a yt vid on how to do it
@@Rakki748 ok thank you
You have gcm the mana cant fly 🤓🤓🤓🤓
Manas were always able to hover/glide wdym