You shouldn't be able to survive more than one firefight being hitted. Let the médics do their work, and work as a team. Im afraid that this game is getting closer to be a COD and that's not nice.
I wish they would finally add sensetivity settings for vehicles ... i need to swipe 4 times to go 180 and recoil control is impossible with this low base setting ...
@@alvaro701 Medics are still very useful for healing. It definitely helps to use a medic’s healing instead of using 1-3 bandages to heal to full (and being vulnerable while doing so). And of course they still have 20 bandages, the ability to drag bodies faster, as well as revive faster. So it’s not like this update gutted the medic class..
They not only addressed the large issues, but the dev's attention to detail is so refined that you'd think it's a massive team of people. Wishing this game prosperity for years to come.
As the support player of a squad who likes to get in deep into the enemy territory, I am happy with the changes. I am now more usable in the squad than a "Got any ammo box, bro?" with the addition of self healing, barbed wires, and exp from minesweeping.
The bandage change shouldn’t really take away from medic being played since other classes still have very few bandages they can use. Medic healing will always be more ideal to get so people can keep bandages for bleeding mainly
Exactly, but I’m still glad this was implemented. I mostly ran around as a medic so when I got hit trying to cross the street I can heal so that the next scuffle wasn’t guaranteed death cuz I’m 1 hit. Now I can experiment a little more and not feel like a glass cannon
tbh i had a similar idea as Bodsta, i would've liked to see a change where bandaging bumps you back up to 50 hp but no further, basically so if you survive a fight and bandage up you always come back at half health making bandages an automatic 40 hp seems like it's gonna encourage players to use all their bandages on themselves and limit team revives, which i think is a shame since team revives are such a big part of BattleBit
Personally im a noob at fps games, so i used the medic for the healing. The fast revives was a plus and i would revive alot since it was my class. But i want to use assault since my main gun is scar with slow reload time. Now i can and i might now die alot more!
This game just keeps getting better. Game Developers having full control of their game and listening to their player base is such a rare find. Thank you for the video and highlighting the changes to this excellent game.
I was skeptical of the bandage changes as well, but after playing with them, I can safely say that it's a healthy decision for the game. Classes still need a Medic most of the time for proper healing, so Medic isn't dead just yet. Furthermore, Medic may still retain some of that flank mastery since they can essentially stay at full HP after every engagement, which other classes can't do without a hefty price. The bandage changes are way cooler than on paper, one reason being the helpful heals and the other reason being the deeper game sense the buff provides. Before this patch, bandages were simple: use one when you bleed, use another for a teammate every now and then, and... that's it. If you could bandage, you basically always took it with zero thought behind it. Now, bandaging has a sort of trade-off, forcing some thought behind their use. Each player can develop their own playstyles based off of their priorities surrounding bandages. Perhaps one player always heals to full health after each fight, their priority being the highest chance of success for every engagement, which comes at the cost of the risk of bleeding to death later down the line. Maybe another player only uses bandages to stop bleeding, taking the heal as an extra upside and nothing more, their priority being the ability to prevent bleeding out at the cost of being at a disadvantage for further engagements. This makes even bandaging an interesting, intelligent-minded debate based on what you prioritize in a life and what you believe doesn't matter as much. To top it all off, classes besides Medic only get 4 bandages, making the decisions for bandage use even more crucial. It's super cool imo, so I believe this rework is a good decision. _[ Also, a bit of a bonus discussion, but Support is definitely gonna see more use thanks to these changes. They'll have access to 3-4 bandage resupplies, asserting them as the second-best class for long-term survivability on top of making them really feel like a Support unit ]_
I would like to see how much it comes up in voice comms playing with a squad, asking for bandages and ammo boxes. I didn’t think about that social aspect!
The fact the devs are continuing to update the game after community feedback and adding new content to the game is amazing. Normally you’d see game makers take the money and run after such huge success, but the devs for BattleBit are keeping it real.
if you think about it about the bandage You only have 3-4 bandages and to heal to full HP you need 2-3 depending on your HP So it shouldnt take away Medic's role to heal their allies with no cost but their time +It also gives supports another reason to be used other than being an ammo dispenser (you can only refill 5 bandages anyways and you be fighting who gets that first in the first place) Assault buff is literally a great one since there is no reason to use him other than his shield (maybe his passive too but why use him if medic can use AR and heal before the upcoming patch)
As a support m249 main I am very happy this patch, mine sweeping exp, ammo box just gets even stronger because bandages are needed now and barbed wire will be so much better then blocking a door with the block you can place. Also I know engi got barbed wire too but only support has the ablity to instant build which will be very nice for setting a position.
@@ireallyreallyreallylikethisimg Ya I can give u my loadout. I made my loadout to fit around my playstyle which is usually about controlling a large area or a street and spamming it and getting a fck ton of kills. Sight- Burris A R332, Barrel- Tactical, Vertical grip, and green laser. Its fairly accurate but it will seem a lil bouncy but I can beem snipers up to 150m
I love being a taxi pilot for players, and getting in and out of the objective gets dangerous.. the issue with being knocked down to the OHK margin is when someone with a vector shoots at me from 1000 meters, lands 1 shot and kills me. Being able to bandage multiple times is an absolute incredible change if I can do it while in the driver seat, but also healing in spawn? This is a fantastic change, and I can't wait to play. See you all there!
I personally like the bandage changes. Helps other class survive longer. Plus i think most medics in the game dont even heal downed team mates and just pick it for the self heal. This just thins out the actual medics picking the class
That boat is the new CB90 HSM. I never got to drive one during my conscription as a boat driver in the Swedish Amphibious Corps, i got the chance to board and check it out though and it looked very cool. It's the modernised version of the boat i drove: CB90 H. For anyone wondering the abbreviations stands for Combat Boat 90 Half platoon Shielded Modernised. Very different from the game though the mechanic would man the gun, the driver drives the boat and the navigator would navigates the boat. You also have a boat commander but to save crew space they usually also acts as a driver or a navigator. I've actually not yet bought battlebit but I'll honestly just buy it for this update alone. It's so cool seeing games implement the things you used in your military service.
I feel the heal with bandages is a bit much and really negates the medic primary role. I do like the idea of it heals to Max of like 35-40% and a medic can top off
BRO! What a patch! I'm in awe, they really just fixed things. The quantity and quality of these fixes is amazing. Would be mind blowing coming from a major studio, but coming from a team of 3? I'm literally in awe.
The more I think about it the more I wonder what would happen if Medic was just removed entirely. Everyone can heal themselves but has very limited bandages, Support becomes infinitely more relevant as they essentially take Medic's job. Assault becomes _the_ rifle / mobility class and you don't get this weird thing with Medic where you need to try and figure out how much offensive power they should have.
I was playing yesterday after the patch without reading and I thought I was just tripping cuz it felt so much faster to level up. It honestly makes me want to play more cuz it doesnt take 2 games for 1 level
Assault's small ammo box only allow you to give 2 bandages. The pool of ammo box is fixed, and everyone take from the global pool. So If I take 2 bandages, there's none for anyone else. Meaning Assault only has access to (2x2)=4 more bandages to gives. Which is pretty fine.
It is absolutely unbelievable. If they only made balance changes I could understand. But those three giga-Chads are competing on the same level as aaa studies with thousands of developers
I do agree with your healing/bandaging idea over the current patch. Other than that, I think all these changes were necessary and will overall improve the game!
Since this update i have seen so many people trying different classes, i think medic is still very popular though because other classes just cant heal themselves as much as the medic can
the good thing with this bandage buff is that support players will have to have to drop ammo crates more often and those crates should be used more often too
Everyone has explosives, so barbed wire is pointless. Buff support meaningfully. Give them more weapons, not just LMGs. Their gimmick is worthless in CTF because no squad points are gained in that mode.
I thought the bandage change would only apply to bleeding/revives, freely using bandages seems to encourage people to use their bandages on themselves and not save any to revive teammates
That's kind of the point. It's a risk reward system that has the medic's existence as a safety net. If you get greedy and can't rez your teammate as a class other than medic? Oh well that's the game, switch classes if it bothers you
These might be some of the best devs to ever make a game. At least in the manner of listening to the community. I see understand your views on the medic changes being a over step but at least we know the devs are listen and will adjust it further if needed unlike a lot of other devs.
As a constant medic player, I'm actually pretty happy with the changes. 40 health may be a bit much, but medics have 20 bandages, so they're still super valuable to teammates since they can act as a bit of a bandage-specific support. Realistically all I think this change will do will reduce the number of "assault medics", who are only playing the class so they can self-heal.
As a solo duo player, I really like the self heal, it's a really big opportunity cost to sit there and refill your health with effective all of your bandages, not to mention the actual time it would take to even use 2 bandages is plenty to get run up on lol. Glad to see more content around the game though!
* * I think they should have implemented an “adrenaline shot” for none medic players * * So instead of being able to fully heal yourself ( none medic players ). They should have given the player the ability to bandage ( like 40-50% health ) and then use an adrenaline pen to give the player a heath boost ( maybe say 60-80% health ) and then if the player doesnt take further damage after like 10 sec or so , then that players heath should fully recover. I think that would have been a good addition while still giving the medic role a “purpose/use” as a squad member.
Honestly I would have been more into no one self heals. That would make medic team play REALLY important because even medics would need medics for healing. The healing in helis is a massive buff. I think I've only been killed by having my little bird blown up like 3 or 4 times, but sniped/blead out hundreds of times
Exactly my thought. The change Bodsta suggested, wouldnt have done A SINGLE THINGt o change the meta of pre update (every single person playing medic). Having 5 HP or 35 HP in any fight after the first makes almost no difference. At the same time making it so medics cant heal themselves anymore would decrease a lot of the lonewolfing and encourage more team play. I do think that medics should be able to heal themselves with a medkit that they threw on the ground though.
Someone else suggested medics could self heal up to like 75hp and need another medic to heal them, and good point, the self heal would have to take people up to at least 45 or higher so they are at least 2 shot to kill and not remaining at 1
The reality is that a 40% heal will only get you up to 80% with two bandages. If they cap them where you have to use the "whole bandage", then one will never get to full heal without a medic. This would balance the entire thing on both sides of the debate.
im going to tell a mine secret here.... you know when you spawn in on a objective you spawn a little bit off right?..... drop your mine where you spwn in, if the enemy takes the base you get free kills... sometimes multiple :P
I like bandage change since the most played class is medic anyways since you can heal yourself now as assault i will have better options and actually can survive even if it's slow healing i can actually do something.
No shade, but only medic has more than 4 bandages, using them to heal means you wont have any to stop bleeding in later fights. Its still massively limiting to flankers.
I´d love to see some sort of xp reward for capturing enemy vehicles / repairing them at your base. Using them brings more to the team than simply destroying them, also it doesnt happen that often.
Bandage healing was needed. Before it was just Kriss medics as far as the eye could see who were dominating matches. You only have 4 bandages and you have to use squad resources to get more out of an ammo crate. So it works out. You are taking for the whole squad and making them have less resources to reinforce a position, so it’s greed vs team play. Medics will still be extremely viable since they bandage faster than other classes and have like 20 bandages on spawn, so they will still be a strong af class since they can burst heal bandage now and get back into the fight faster than tick heal with a med kit. I think they should add breaching charges and give those to medics/snipers and leave C4 for support/assault/engineers. Breach can’t damage vehicles, or it’s low damage but still break walls and barriers. That would put medic where it needs to be, it’s still strong
Wow i only knew about the first half of changes, there are so many small QOL and good additions. Didnt even know about the barbed wire and new ship either.
The heli pilots/tail rotors 100% need reduced damage. I dont mind Getting sniped by a 50 bmg because that makes sense. But having smaller calibers go through and cause full damage is a little crazy.
Do you know if you can shoot through barbed wire? I can see it being really broken in terms of slowdown if someone places a barrier and then barbed wire across from it so that people can’t vault through easily without being molasses pace.
Happy about the mine ownership thing. Have run into more than one player griefing friendly engineers by shooting at their vehicle mines as they lay them.
поддержке бы еще добавить опцию восполнять броню, как медик здоровье. Взял большой ящик и бегаешь "ремонтируешь". Было бы неплохо добавить возможность стрелять из БТР пассажирам.
AK15 highly underrated. You can one tap people like crazy, and spray is pretty controllable with attachments. Extended mag absolutely necessary though.
Gunna have to go in game and see how the bandage change is but I'm not looking forwards to it. Sniper battles will become a slog instead of satisfying when you catch a enemy sniper out they'll just heal full up...then being a support player yeah I can put out full inventory of bandages 3 times over at minimum. Essentially W key gameplay feels like it's more viable than ever as whole groups of players will be sitting behind cover healing themselves undefended.
i feel like restricting bandage healing to 50 or even 75HP is fair as it keeps the medic role more relevant. with this change, now all you gotta do is find or be a support and you won't have to worry about a medic being nearby or not
I like the changes. I will still play medic most of the times, I just got used to quick bandaging. You also have limited bandages, so medics are still important. Although they should tell us more about that progression buff, idk how much it changes.
I think the change is good BUT there should be a hp cap on the bandaging , maybe you can only heal up to 80 with bandages , that way to don't completely kill the medics out there. You will need a medic to get to FULL
Love these changes, but they should really fix friendly markers -- there's still tons of them on my screen and there should be an outline for it, so they don't blend in with the sky
I know they arent trying to make battlefield and I can accept that! They want to make their own game. But I think the better way to deal with the low health thing with other classes would have been to make the extra healing pack you carry around on medic class a proximity heal. Because it is kinda painful to have to completely stop to heal someone. I also feel this further disensentivises support players to drop their ammo box and play more solo reserving the ammo box for themselves when they need it. I guess we shall see!
" I also feel this further disensentivises support players to drop their ammo box and play more solo reserving the ammo box for themselves when they need it. I guess we shall see!" I was actually thinking the opposite. Actually, it almost makes me wonder what would happen if Medic was outright removed and bandages didn't come out of Assault ammo boxes, just let Support basically be Medic
I'd like to see a change to the way that enemy vehicles work for respawning. All too often you find a scenario where someone will drive a vehicle into the back lines somewhere and park it, and then constantly use that to respawn. The only way to stop that is to destroy the vehicle. If you abandon a vehicle and someone from the opposite team gets into it and moves it, it should no longer count as an enemy vehicle. This gets seriously exploited on CTF. Also, to make CTF more balanced, remove the ability to spawn on any squad mate, and restrict that to the squad leader. Suicide C4 should render you unable to be revived, and should TK any teammates in the blast radius. Either significantly reduce the xp for kills or significantly boost the xp for capturing/defending the objectives. Virtually every game I'm in now, almost everyone on the team just sits a 100m away from anything and tries to get kills rather than actually playing the objective mode. Either that or something like, you still get all your score and exp and points if your team wins, but if your team loses, you only get like 10% of the points. The capture zones are WAY too big and it makes it too easy for a single player to lock down an objective because a team has to search too large of an area to clear it. Make it so that the more players that are in a capture zone, the smaller the blocked radius is, to reflect it being "fortified". An enemy has to be closer to the middle of the cap zone to block it, if there are more players in the radius.
they need to put the 10 meters falloff to all smgs and pdw, medic will just change from the vector to the p90, also less medic is a good thing, every one is tired of seeing half the teams being medic with op guns.
Such a good quality of life update. And i agree the badages might be a little strong now. Maybe reduce it to 30hp, or limit it to 3 bandages per player thats not medics
Pretty much all class only have 3 to 4 bandage lol, and people get hurt all the time, you need 1 to stop the bleeding then 1 or 2 to heal to full, they wont last.
Support/Engineer main here. Glad for the update, but may I ask if you can perhaps suggest that we can bind the different build options in the menu? Idk if its in the game, but as a support I tend to build walls and hesco as fast as possible to make a pallisade and stop grenade spam on that map with cherry blossoms as well as wakistan bridge. I think it would really help support if they can just hit a key and left click to build cover for the whole team, like a proper tank, allowing them to lead a charge. I also wish that explosives worked better against built structures. Nevertheless, thanks for this video!
That would be a nice quality of life change, but would you think that if you could access the menu and what cover to place instantly, that we would start getting Fortnite build battles? Haha
@BIGBodsta as much as I hate fortnite, Support is kinda built around building stuff. Support is logistics, infantry armor (although armor still bad if breakable), and build fort class its pretty impressive actually. Which is why we need more damage dealt against built structures. Give those rpg snipers a buff against frugis rooftop snipers, building a box fort on a rooftop.
Wow, this is a really nice patch. Thank goodness for the vector nerf and the heal at base. I saw so many South African flags on the patch notes, I wish we could get 1 or 2 servers T_T. This game is so much fun, but I uninstalled it just because the ping (+180ms) is a serious frustration. I would run, see an enemy and get shot at, run behind cover and then die behind cover due to the damage being delayed. Also loosing 8/10 trades or dumping a mag into someone and them not dying just isn't fun. But is still love this game, will keep my eye on its development. Thanks for all the great content Big Bodsta
@@BIGBodsta Definitely playable. Some games are smoother than others. I could only play on community servers, because official servers kick me due to high ping .It's just very frustrating. But anyway, it's a me problem. This game is amazing. One day I'll have hella fast internet or not live in Africa haha.
One concern I have is that players are possibly going to be reviving each other way less often, unless they happen to be playing Medic, due to them valuing their own healthpools more than having live teammates- even if strength lies in numbers, and you get much more xp for reviving people I think a better way to handle it would be to only allow like, one self-heal per life It would be a bit strange to only be able to heal yourself once even if you still have spare bandages, but it’d deincentivize selfish play Still, I’m overall happy about the change because it means Medics have zero excuse for being selfish rat weasels anymore :>
it just dropped. Insane with the xp crunch, I needed 116k for my next level, now I need only 46k for my next level, insane really. Only thing that sucks is that they didnt give me the XP i had over the crunch
Considering the so few amount of bandages classes carry save for medic gonna see a lot more ammo boxes getting thrown about however I'd rather just see the assault ammo box not have bandages give more reason to have supports running about
No bandages in assault ammo boxes, and literally just remove Medic, IMO. Let Assault be the "I want to kill things" class without Medic just being better Assault.
and then immediately respawn without any thought of waiting for rez. you're the type of player that ruin this game . your aim is bad and your awareness is bad, but that is forgivable. What is egregious is the lack of team work. 2% of this player base is good enough to run in like Rambo. you're not close.
I only do this when I am trying to go for high kill games, most of the time I do play like a team player and will play the objective and save teammates.
I’m sorry you feel this way 😩 trust me when I say that I rarely play like this. I was trying to compete in kills in this game against a friend and why I wasn’t being a good team player. Just the other day I spent 2 full games only healing people ❤️🩹
At least on paper I'm not a big fan of everyone being able to heal themselves. Honestly, I rather have seen self-heal removed entirely, including from the medic class. That would keep medics from being such a go-to for solo players while still keeping their role unique and team-oriented. But, that'd likely cause its own problems. I'll just have to see what these changes feel like in-game.
Alternative, remove Medic entirely and remove bandages from Assault's ammo boxes. Now Support is essentially Medic, no one has enough bandages to last very long.
I’m so excited!!!! Glad to see more love to engi 🖤 now if only they could buff the Riot Shield. Or add a light riot shield and the standard one could be the heavy Riot Shield?
District rework might be out as well! 👀
they need to rework azagor too the map is really unbalance for russian faction and d point spawn is broken after the tower fallen
You shouldn't be able to survive more than one firefight being hitted. Let the médics do their work, and work as a team.
Im afraid that this game is getting closer to be a COD and that's not nice.
I wish they would finally add sensetivity settings for vehicles ... i need to swipe 4 times to go 180 and recoil control is impossible with this low base setting ...
It is out. I just played it in CTF 127 v 127.
@@alvaro701 Medics are still very useful for healing. It definitely helps to use a medic’s healing instead of using 1-3 bandages to heal to full (and being vulnerable while doing so). And of course they still have 20 bandages, the ability to drag bodies faster, as well as revive faster. So it’s not like this update gutted the medic class..
They not only addressed the large issues, but the dev's attention to detail is so refined that you'd think it's a massive team of people. Wishing this game prosperity for years to come.
Well said!
As the support player of a squad who likes to get in deep into the enemy territory, I am happy with the changes. I am now more usable in the squad than a "Got any ammo box, bro?" with the addition of self healing, barbed wires, and exp from minesweeping.
Ammo boxes will become even more sought after though, since they refill a lot of bandages. Support will basically become a second class Medic now too.
Everyone is going to be running support soon. Those bandages are about to become OP
Don’t forget about assault having the small ammo box 🤫
With the gun handling passives + PDW guns, no one will ever forget the Assaults!!
I run support most of the time and am happy to see the changes. New ways to build up a good fire position
The bandage change shouldn’t really take away from medic being played since other classes still have very few bandages they can use. Medic healing will always be more ideal to get so people can keep bandages for bleeding mainly
Heal speed is the other thing too, you can heal but its going to feel sloooooow
Also, support being able to refill bandages is going to make them much more relevant
Exactly, but I’m still glad this was implemented. I mostly ran around as a medic so when I got hit trying to cross the street I can heal so that the next scuffle wasn’t guaranteed death cuz I’m 1 hit.
Now I can experiment a little more and not feel like a glass cannon
tbh i had a similar idea as Bodsta, i would've liked to see a change where bandaging bumps you back up to 50 hp but no further, basically so if you survive a fight and bandage up you always come back at half health
making bandages an automatic 40 hp seems like it's gonna encourage players to use all their bandages on themselves and limit team revives, which i think is a shame since team revives are such a big part of BattleBit
Personally im a noob at fps games, so i used the medic for the healing. The fast revives was a plus and i would revive alot since it was my class. But i want to use assault since my main gun is scar with slow reload time. Now i can and i might now die alot more!
The cool thing about playing this game from launch is enjoying all the positive changes along the way.
Abusing the kriss vector while it lasted 😂 New players will never have 2.0+ K/Ds
The P90 is still alive 👀
This game just keeps getting better. Game Developers having full control of their game and listening to their player base is such a rare find. Thank you for the video and highlighting the changes to this excellent game.
This is why indie games are the future.
Couldn't agree more! Funny what passion can achieve over greed.
I was skeptical of the bandage changes as well, but after playing with them, I can safely say that it's a healthy decision for the game. Classes still need a Medic most of the time for proper healing, so Medic isn't dead just yet. Furthermore, Medic may still retain some of that flank mastery since they can essentially stay at full HP after every engagement, which other classes can't do without a hefty price.
The bandage changes are way cooler than on paper, one reason being the helpful heals and the other reason being the deeper game sense the buff provides. Before this patch, bandages were simple: use one when you bleed, use another for a teammate every now and then, and... that's it. If you could bandage, you basically always took it with zero thought behind it. Now, bandaging has a sort of trade-off, forcing some thought behind their use.
Each player can develop their own playstyles based off of their priorities surrounding bandages. Perhaps one player always heals to full health after each fight, their priority being the highest chance of success for every engagement, which comes at the cost of the risk of bleeding to death later down the line. Maybe another player only uses bandages to stop bleeding, taking the heal as an extra upside and nothing more, their priority being the ability to prevent bleeding out at the cost of being at a disadvantage for further engagements.
This makes even bandaging an interesting, intelligent-minded debate based on what you prioritize in a life and what you believe doesn't matter as much. To top it all off, classes besides Medic only get 4 bandages, making the decisions for bandage use even more crucial. It's super cool imo, so I believe this rework is a good decision.
_[ Also, a bit of a bonus discussion, but Support is definitely gonna see more use thanks to these changes. They'll have access to 3-4 bandage resupplies, asserting them as the second-best class for long-term survivability on top of making them really feel like a Support unit ]_
I would like to see how much it comes up in voice comms playing with a squad, asking for bandages and ammo boxes. I didn’t think about that social aspect!
The fact the devs are continuing to update the game after community feedback and adding new content to the game is amazing. Normally you’d see game makers take the money and run after such huge success, but the devs for BattleBit are keeping it real.
Because they spent 7 years making it. It's basically their child now. They won't abandon it
if you think about it about the bandage
You only have 3-4 bandages and to heal to full HP you need 2-3 depending on your HP So it shouldnt take away Medic's role to heal their allies with no cost but their time
+It also gives supports another reason to be used other than being an ammo dispenser (you can only refill 5 bandages anyways and you be fighting who gets that first in the first place)
Assault buff is literally a great one since there is no reason to use him other than his shield (maybe his passive too but why use him if medic can use AR and heal before the upcoming patch)
We will have to see what everyone starts to play with now 👀
@@BIGBodsta This feature will encourage other classes to request ammo boxes from the support class, making it a great addition to the game.
population about to go up ⤴⤴⤴
Let’s go!! 🙌
Ur gonna be a dad?
@@imrango6543lol
Congrats on the kid?
Hes boutta get all yall preggers by fkn you in game 🫠
Indie developers are able to make competent updates and changes to their games. Incredible.
2 map reworks, major gun buffs and nerfs, new vehicle, multiple new gadgets, healing rework, AND a new game mode all in ONE WEEK. Truly a testament.
3000 develo- err, sorry, wrong game. This one only has 3 developers. Amazing how the updates are significantly more competent.
Actual amazing devs for a change, I was shocked with each change after the next haha I thought it wasn’t going to end how big this update was
I wouldn't call any of these gun buffs, "buffs".
As a support m249 main I am very happy this patch, mine sweeping exp, ammo box just gets even stronger because bandages are needed now and barbed wire will be so much better then blocking a door with the block you can place. Also I know engi got barbed wire too but only support has the ablity to instant build which will be very nice for setting a position.
I love the m249 and I just started using it. Any tips on making it more accurate?
I also believe this update contains like 3-4 more lmgs and a total of 7 or so new support guns
Mine sweeping xp is fking GOATed. Booting up the game now
@@ireallyreallyreallylikethisimg Ya I can give u my loadout. I made my loadout to fit around my playstyle which is usually about controlling a large area or a street and spamming it and getting a fck ton of kills. Sight- Burris A R332, Barrel- Tactical, Vertical grip, and green laser. Its fairly accurate but it will seem a lil bouncy but I can beem snipers up to 150m
@@foreal2276 thnx bro 👍👍
The whole bandage healing, I think it should still heal like they changed it but up to a max for example 75% if your max hp.
as an heli enjoyer the buff to little bird means even more ppl camping it.
I think people will be less likely to revive now because theyd rather use their bandages to heal. They should make reviving not cost a bandage
They just released a message then saying it will be out in 2 hours, see you on the battlefield then.
I love being a taxi pilot for players, and getting in and out of the objective gets dangerous.. the issue with being knocked down to the OHK margin is when someone with a vector shoots at me from 1000 meters, lands 1 shot and kills me. Being able to bandage multiple times is an absolute incredible change if I can do it while in the driver seat, but also healing in spawn? This is a fantastic change, and I can't wait to play. See you all there!
I personally like the bandage changes. Helps other class survive longer. Plus i think most medics in the game dont even heal downed team mates and just pick it for the self heal. This just thins out the actual medics picking the class
That boat is the new CB90 HSM. I never got to drive one during my conscription as a boat driver in the Swedish Amphibious Corps, i got the chance to board and check it out though and it looked very cool. It's the modernised version of the boat i drove: CB90 H. For anyone wondering the abbreviations stands for Combat Boat 90 Half platoon Shielded Modernised.
Very different from the game though the mechanic would man the gun, the driver drives the boat and the navigator would navigates the boat. You also have a boat commander but to save crew space they usually also acts as a driver or a navigator.
I've actually not yet bought battlebit but I'll honestly just buy it for this update alone. It's so cool seeing games implement the things you used in your military service.
That might change in the future, I think the boat would be more fun with teamwork required 😄
Thanks for the insight though!
I feel the heal with bandages is a bit much and really negates the medic primary role. I do like the idea of it heals to Max of like 35-40% and a medic can top off
BRO! What a patch! I'm in awe, they really just fixed things. The quantity and quality of these fixes is amazing. Would be mind blowing coming from a major studio, but coming from a team of 3? I'm literally in awe.
Couldn't agree more!
The more I think about it the more I wonder what would happen if Medic was just removed entirely.
Everyone can heal themselves but has very limited bandages, Support becomes infinitely more relevant as they essentially take Medic's job. Assault becomes _the_ rifle / mobility class and you don't get this weird thing with Medic where you need to try and figure out how much offensive power they should have.
Or they should just limit the medic
I was playing yesterday after the patch without reading and I thought I was just tripping cuz it felt so much faster to level up. It honestly makes me want to play more cuz it doesnt take 2 games for 1 level
Support will be more important now since you will run out of bandages much more often and will have to get them from ammo boxes
AND because of mine sweeping and potentially barbed wire to protect chokepoints
how does this man only have 5.5 k subs he deserves much much more! great video keep up the good work :)
I appreciate that! I’ll just keep improving my content and hopefully more people start to come in 😄
So happy this came out this weekend.
Assault's small ammo box only allow you to give 2 bandages. The pool of ammo box is fixed, and everyone take from the global pool. So If I take 2 bandages, there's none for anyone else. Meaning Assault only has access to (2x2)=4 more bandages to gives. Which is pretty fine.
Ok that’s interesting, thanks for the info! 🙏
It is absolutely unbelievable. If they only made balance changes I could understand. But those three giga-Chads are competing on the same level as aaa studies with thousands of developers
this patch really did answer quite a few slight problems with the game oki did a phenomenal job. these devs are great
Loved the video Bodsta !!!🐐🐐🐐
Thanks meme!!!
I do agree with your healing/bandaging idea over the current patch. Other than that, I think all these changes were necessary and will overall improve the game!
On the same page 🙏
Nice loving the update
Glad you like it 🙏
Was so tired of everyone sprinting around at light speed melting enemies with the Vector, so excited for this update.
I agree on medic point. They need to try and make each class more unique.
Since this update i have seen so many people trying different classes, i think medic is still very popular though because other classes just cant heal themselves as much as the medic can
Good video bro, its nice this video got recommended to me. Very nice voice to listen to. keep up!
Thanks for the positive feedback 🙌
the good thing with this bandage buff is that support players will have to have to drop ammo crates more often and those crates should be used more often too
Barbed wires are a welcomed change imo. Gonna make things more interesting for sure.
Everyone has explosives, so barbed wire is pointless. Buff support meaningfully. Give them more weapons, not just LMGs. Their gimmick is worthless in CTF because no squad points are gained in that mode.
@@Leach-ez7dq What, because everyone will just C4 the barbed wire? Still slows them down. LMGs are rad as fuck.
Bandage change will change class distribution. Medics will no longer exclusively sit at the top.
I thought the bandage change would only apply to bleeding/revives, freely using bandages seems to encourage people to use their bandages on themselves and not save any to revive teammates
That's kind of the point. It's a risk reward system that has the medic's existence as a safety net. If you get greedy and can't rez your teammate as a class other than medic? Oh well that's the game, switch classes if it bothers you
@@anguishedcarpet It's going to discourage teamwork on any class that isn't medic and cause teams to burn through tickets faster
6 people in a corner all with bandages out self healing 😂
These might be some of the best devs to ever make a game. At least in the manner of listening to the community. I see understand your views on the medic changes being a over step but at least we know the devs are listen and will adjust it further if needed unlike a lot of other devs.
Yea they will be watching the game closely now and see the stats for healing others and see what they can do / adjust
As a constant medic player, I'm actually pretty happy with the changes. 40 health may be a bit much, but medics have 20 bandages, so they're still super valuable to teammates since they can act as a bit of a bandage-specific support. Realistically all I think this change will do will reduce the number of "assault medics", who are only playing the class so they can self-heal.
40 is completely reasonable when you take into the bandaging animation into account
Cant seem to find any patch notes, the motd wall is bugged for me and discord is all over the place. Thanks for making this 😅
No worries! 😄
As a solo duo player, I really like the self heal, it's a really big opportunity cost to sit there and refill your health with effective all of your bandages, not to mention the actual time it would take to even use 2 bandages is plenty to get run up on lol. Glad to see more content around the game though!
Yea as well as the squad locking change is huge for you!
@@BIGBodsta my friend and I typically played unlocked anyway, but yes! Less time in menu
We definitely need more team-oriented vehicles. I've been having a blast running gunship or tanks with my friends
Yea for sure!
Little Bird should go down by 1 RPG Heat shot because its so damn hard to hit that thing!
I’d rather die to an rpg than regular fire haha
@@BIGBodsta i play engineer and 20dmg to little bird is frustrating. And that is like 1/100 shot.
@@desto13c try a tandem rocket?
@@BIGBodsta Tandem is very good on Humvee, 1 shot, but the bullet/rocket drop is too much. Max 200m, surely can't hit air units.
I like how your video shows simple gameplay, including mistakes. Thumbs up!
The focus is on the patch so I thought it wouldn’t hurt to have raw gameplay 😄
* * I think they should have implemented an “adrenaline shot” for none medic players * *
So instead of being able to fully heal yourself ( none medic players ). They should have given the player the ability to bandage ( like 40-50% health ) and then use an adrenaline pen to give the player a heath boost ( maybe say 60-80% health ) and then if the player doesnt take further damage after like 10 sec or so , then that players heath should fully recover.
I think that would have been a good addition while still giving the medic role a “purpose/use” as a squad member.
Honestly I would have been more into no one self heals. That would make medic team play REALLY important because even medics would need medics for healing. The healing in helis is a massive buff. I think I've only been killed by having my little bird blown up like 3 or 4 times, but sniped/blead out hundreds of times
Exactly my thought. The change Bodsta suggested, wouldnt have done A SINGLE THINGt o change the meta of pre update (every single person playing medic). Having 5 HP or 35 HP in any fight after the first makes almost no difference. At the same time making it so medics cant heal themselves anymore would decrease a lot of the lonewolfing and encourage more team play. I do think that medics should be able to heal themselves with a medkit that they threw on the ground though.
Medics should keep self healing, but they shouldn't have access to basically every gun in the game :/
@@thelegacyofgaming2928 Also true.
@@thelegacyofgaming2928 or this. SMG/PDW only would make sense if they weren't the best guns anyways lol
Someone else suggested medics could self heal up to like 75hp and need another medic to heal them, and good point, the self heal would have to take people up to at least 45 or higher so they are at least 2 shot to kill and not remaining at 1
Would love a Bradley/BMP ifv with a slower firing, but more accurate auto cannon + an ATGM for fighting vehicles
The reality is that a 40% heal will only get you up to 80% with two bandages. If they cap them where you have to use the "whole bandage", then one will never get to full heal without a medic. This would balance the entire thing on both sides of the debate.
Fucking amazing patch list. Praise to the devs!
im going to tell a mine secret here.... you know when you spawn in on a objective you spawn a little bit off right?..... drop your mine where you spwn in, if the enemy takes the base you get free kills... sometimes multiple :P
Haha oh no, I should delete this comment 🤣
I like bandage change since the most played class is medic anyways since you can heal yourself now as assault i will have better options and actually can survive even if it's slow healing i can actually do something.
No shade, but only medic has more than 4 bandages, using them to heal means you wont have any to stop bleeding in later fights. Its still massively limiting to flankers.
I´d love to see some sort of xp reward for capturing enemy vehicles / repairing them at your base. Using them brings more to the team than simply destroying them, also it doesnt happen that often.
Would be a unique thing to have 🤔
This has to be one of the best patches I've ever seen released in a game.
Great vid! Thanks for the update!
Thanks for watching!
Man, getting healed while reparing vehicles in spawn? Lets freaking go man yeah!
Bandage healing was needed. Before it was just Kriss medics as far as the eye could see who were dominating matches. You only have 4 bandages and you have to use squad resources to get more out of an ammo crate. So it works out. You are taking for the whole squad and making them have less resources to reinforce a position, so it’s greed vs team play. Medics will still be extremely viable since they bandage faster than other classes and have like 20 bandages on spawn, so they will still be a strong af class since they can burst heal bandage now and get back into the fight faster than tick heal with a med kit. I think they should add breaching charges and give those to medics/snipers and leave C4 for support/assault/engineers. Breach can’t damage vehicles, or it’s low damage but still break walls and barriers. That would put medic where it needs to be, it’s still strong
People gonna cry about P90 being overpowered next once people start unlocking it more and more, i bet.
Agreed haha
I hope all the extra XP i got past that level gets added to me otherwise ive wasted tons of time lol
Yea I don’t think that’s happening unfortunately haha
Wow i only knew about the first half of changes, there are so many small QOL and good additions. Didnt even know about the barbed wire and new ship either.
The heli pilots/tail rotors 100% need reduced damage. I dont mind Getting sniped by a 50 bmg because that makes sense. But having smaller calibers go through and cause full damage is a little crazy.
Do you know if you can shoot through barbed wire? I can see it being really broken in terms of slowdown if someone places a barrier and then barbed wire across from it so that people can’t vault through easily without being molasses pace.
Will keep this in mind for testing
Happy about the mine ownership thing. Have run into more than one player griefing friendly engineers by shooting at their vehicle mines as they lay them.
поддержке бы еще добавить опцию восполнять броню, как медик здоровье. Взял большой ящик и бегаешь "ремонтируешь". Было бы неплохо добавить возможность стрелять из БТР пассажирам.
Agree 👍
AK15 highly underrated. You can one tap people like crazy, and spray is pretty controllable with attachments. Extended mag absolutely necessary though.
Gunna have to go in game and see how the bandage change is but I'm not looking forwards to it. Sniper battles will become a slog instead of satisfying when you catch a enemy sniper out they'll just heal full up...then being a support player yeah I can put out full inventory of bandages 3 times over at minimum. Essentially W key gameplay feels like it's more viable than ever as whole groups of players will be sitting behind cover healing themselves undefended.
i feel like restricting bandage healing to 50 or even 75HP is fair as it keeps the medic role more relevant. with this change, now all you gotta do is find or be a support and you won't have to worry about a medic being nearby or not
it's like this guy holds down space button even before he dies lol
Haha 😅
I like the changes. I will still play medic most of the times, I just got used to quick bandaging. You also have limited bandages, so medics are still important. Although they should tell us more about that progression buff, idk how much it changes.
I think the change is good BUT there should be a hp cap on the bandaging , maybe you can only heal up to 80 with bandages , that way to don't completely kill the medics out there. You will need a medic to get to FULL
Fax
Love these changes, but they should really fix friendly markers -- there's still tons of them on my screen and there should be an outline for it, so they don't blend in with the sky
Reload *speed* increase means you reload faster, FYI.
Pretty happy with the changes so far.
I know they arent trying to make battlefield and I can accept that! They want to make their own game. But I think the better way to deal with the low health thing with other classes would have been to make the extra healing pack you carry around on medic class a proximity heal. Because it is kinda painful to have to completely stop to heal someone. I also feel this further disensentivises support players to drop their ammo box and play more solo reserving the ammo box for themselves when they need it. I guess we shall see!
" I also feel this further disensentivises support players to drop their ammo box and play more solo reserving the ammo box for themselves when they need it. I guess we shall see!"
I was actually thinking the opposite. Actually, it almost makes me wonder what would happen if Medic was outright removed and bandages didn't come out of Assault ammo boxes, just let Support basically be Medic
Time to own all the vector crutches while they learn new guns
I'm hearing all this talk of cool features coming in the update but when is ittt
Should be out now!
one good idea would be assault may use rpgs but only heat, makes it more versatile.
I hope They Add Shotguns and Ammo Variations
well for MG there'll be 2 Box Regular (4FMJ+1IT) or Anti-Vehicle (4AP+1APIT)
I feel like the SMGs should all have extended and quick mags but with the change to only be really effective at 50m and less
Nah I feel like the max effective range should be 25 meters
I'd like to see a change to the way that enemy vehicles work for respawning. All too often you find a scenario where someone will drive a vehicle into the back lines somewhere and park it, and then constantly use that to respawn. The only way to stop that is to destroy the vehicle. If you abandon a vehicle and someone from the opposite team gets into it and moves it, it should no longer count as an enemy vehicle. This gets seriously exploited on CTF. Also, to make CTF more balanced, remove the ability to spawn on any squad mate, and restrict that to the squad leader.
Suicide C4 should render you unable to be revived, and should TK any teammates in the blast radius.
Either significantly reduce the xp for kills or significantly boost the xp for capturing/defending the objectives. Virtually every game I'm in now, almost everyone on the team just sits a 100m away from anything and tries to get kills rather than actually playing the objective mode. Either that or something like, you still get all your score and exp and points if your team wins, but if your team loses, you only get like 10% of the points.
The capture zones are WAY too big and it makes it too easy for a single player to lock down an objective because a team has to search too large of an area to clear it. Make it so that the more players that are in a capture zone, the smaller the blocked radius is, to reflect it being "fortified". An enemy has to be closer to the middle of the cap zone to block it, if there are more players in the radius.
Suicide C4 should go straight to respawn screen haha, defending xp would be good to see as well!
they need to put the 10 meters falloff to all smgs and pdw, medic will just change from the vector to the p90, also less medic is a good thing, every one is tired of seeing half the teams being medic with op guns.
Such a good quality of life update. And i agree the badages might be a little strong now. Maybe reduce it to 30hp, or limit it to 3 bandages per player thats not medics
Pretty much all class only have 3 to 4 bandage lol, and people get hurt all the time, you need 1 to stop the bleeding then 1 or 2 to heal to full, they wont last.
Support/Engineer main here. Glad for the update, but may I ask if you can perhaps suggest that we can bind the different build options in the menu? Idk if its in the game, but as a support I tend to build walls and hesco as fast as possible to make a pallisade and stop grenade spam on that map with cherry blossoms as well as wakistan bridge. I think it would really help support if they can just hit a key and left click to build cover for the whole team, like a proper tank, allowing them to lead a charge. I also wish that explosives worked better against built structures. Nevertheless, thanks for this video!
That would be a nice quality of life change, but would you think that if you could access the menu and what cover to place instantly, that we would start getting Fortnite build battles? Haha
@BIGBodsta as much as I hate fortnite, Support is kinda built around building stuff. Support is logistics, infantry armor (although armor still bad if breakable), and build fort class its pretty impressive actually.
Which is why we need more damage dealt against built structures. Give those rpg snipers a buff against frugis rooftop snipers, building a box fort on a rooftop.
Wow, this is a really nice patch. Thank goodness for the vector nerf and the heal at base. I saw so many South African flags on the patch notes, I wish we could get 1 or 2 servers T_T. This game is so much fun, but I uninstalled it just because the ping (+180ms) is a serious frustration. I would run, see an enemy and get shot at, run behind cover and then die behind cover due to the damage being delayed. Also loosing 8/10 trades or dumping a mag into someone and them not dying just isn't fun. But is still love this game, will keep my eye on its development. Thanks for all the great content Big Bodsta
I think under 240 ping is playable haha 😅 glad your enjoying the content!
@@BIGBodsta Definitely playable. Some games are smoother than others. I could only play on community servers, because official servers kick me due to high ping .It's just very frustrating. But anyway, it's a me problem. This game is amazing.
One day I'll have hella fast internet or not live in Africa haha.
One concern I have is that players are possibly going to be reviving each other way less often, unless they happen to be playing Medic, due to them valuing their own healthpools more than having live teammates- even if strength lies in numbers, and you get much more xp for reviving people
I think a better way to handle it would be to only allow like, one self-heal per life
It would be a bit strange to only be able to heal yourself once even if you still have spare bandages, but it’d deincentivize selfish play
Still, I’m overall happy about the change because it means Medics have zero excuse for being selfish rat weasels anymore :>
When does the patch drop?
Love your vids.
In a few hours
just got in game message...update drops around 10:30am EST
it just dropped. Insane with the xp crunch, I needed 116k for my next level, now I need only 46k for my next level, insane really. Only thing that sucks is that they didnt give me the XP i had over the crunch
@@SpyroL33t Crazy? I was crazy once!
Thanks mate! 😊 should all be live now ✅
Is the update live? Or is it going to be live later?
in-game notifications just went out. Said update drops in 30 min 👍
Should be all up and going now 😄
i found a bug that can make all sniper full auto with lock C. pretty fun
Lock C?
Helicopters in training bout the only thing they could add that could make the patch better
Considering the so few amount of bandages classes carry save for medic gonna see a lot more ammo boxes getting thrown about however I'd rather just see the assault ammo box not have bandages give more reason to have supports running about
No bandages in assault ammo boxes, and literally just remove Medic, IMO. Let Assault be the "I want to kill things" class without Medic just being better Assault.
Thanks I didn’t realise they weren’t in that box!
It needs some tuning still. Though now I've noticed a lot more rezzes from non medic players due to being able to heal
Lol i love how all your gameplay is with a vector
Haha this footage is left over from Hippothick and I trying to go for highest kills win 😅
Don’t worry I make up for it in games when I’m not trying hard haha
the number of times you run past a friendly on the ground just to die immediately, alone, is baffling.
and then immediately respawn without any thought of waiting for rez. you're the type of player that ruin this game . your aim is bad and your awareness is bad, but that is forgivable. What is egregious is the lack of team work. 2% of this player base is good enough to run in like Rambo. you're not close.
@@smoothkid765who are you talking to lol
I only do this when I am trying to go for high kill games, most of the time I do play like a team player and will play the objective and save teammates.
Watching this guy run straight past downed teammates in perfectly safe places to revive makes me not want to watch him
I’m sorry you feel this way 😩 trust me when I say that I rarely play like this. I was trying to compete in kills in this game against a friend and why I wasn’t being a good team player. Just the other day I spent 2 full games only healing people ❤️🩹
It's a bit janky when trying to revive while missing some health, sometimes automatically healing me than reviving my downed teammate
Yea was a bit jank
At least on paper I'm not a big fan of everyone being able to heal themselves. Honestly, I rather have seen self-heal removed entirely, including from the medic class. That would keep medics from being such a go-to for solo players while still keeping their role unique and team-oriented. But, that'd likely cause its own problems. I'll just have to see what these changes feel like in-game.
Alternative, remove Medic entirely and remove bandages from Assault's ammo boxes. Now Support is essentially Medic, no one has enough bandages to last very long.
I’m so excited!!!! Glad to see more love to engi 🖤 now if only they could buff the Riot Shield. Or add a light riot shield and the standard one could be the heavy Riot Shield?
Yes! Riot shield with a bigger view hole would be nice as well haha
Barbwire sounds really cool.