@@RazzmannWGNapalm artillery and napalm bombs seem to have increased fire damage as opposed to napalm in wargame. They also deal small (or not very small in Buratino's case) HE splash damage when hitting ground and are fully capable of razing any city/building it has covered. The french napalm bomber is especially very good, but it's a french game, but that goes without saying.
@@RazzmannWGnapalm mlrs in warno however is notoriously strong (1 of the reason why 9th panzer is considered extra op). The fire deal a lot of damage to anything per tick and delete heavy tanks faster than smerch. It's all reflected on it's very expensive price tag, so it's still not tooo OP in 1v1 especially in kda that's not a very high tier deck. They do have 1 quirk though. Infantry in intact building takes almost no damage from the napalm and because of the lower HE of napalm mlrs compared to normal mlrs, they are not very good against infantry in town. Yes the whole thing is very backward and dumb. ppl complain but Eugene try to add this thing to potential candidate of dlc division all the time. I think pact mlrs spammer in team games like these things so much and Eugene knows it.
12:20 I'm pretty sure that's just a polish accent. Also, your infantry keeps leaving the building because you multi click it; a single click on the building suffices.
The letter rating in SD2 meant how many defense slots you got, C being the most and A the least (thats why its called how offensive the div is). The rating is pretty useless there too, no one plays breakthrough anyways
You should really use autosell and just turn it off for heli transports, cv transports, and artillery transports, it's just a waste of micro to leave it off for everything
I dunno, i pretty much like every single voice line in the video They're very informative and explains Razzmanns reasoning plus sounds exactly the same as Wargame Red Dragon, a very good game :b
"They don't have much artillery" does he know 👽
Well it seems Razz found a deck he actually enjoys lol (no one tell him Berliner gets napalm rocket arty)
Napalm arty sounds just bad to me because it's been notoriously shit in RD. No clue if it is good in WARNO but I got pavlov'd into ignoring it.
@@RazzmannWG napalm arty has the potential to murder heavies and decimate inf in woods
@@RazzmannWGNapalm artillery and napalm bombs seem to have increased fire damage as opposed to napalm in wargame. They also deal small (or not very small in Buratino's case) HE splash damage when hitting ground and are fully capable of razing any city/building it has covered. The french napalm bomber is especially very good, but it's a french game, but that goes without saying.
@@RazzmannWGnapalm mlrs in warno however is notoriously strong (1 of the reason why 9th panzer is considered extra op). The fire deal a lot of damage to anything per tick and delete heavy tanks faster than smerch. It's all reflected on it's very expensive price tag, so it's still not tooo OP in 1v1 especially in kda that's not a very high tier deck.
They do have 1 quirk though. Infantry in intact building takes almost no damage from the napalm and because of the lower HE of napalm mlrs compared to normal mlrs, they are not very good against infantry in town.
Yes the whole thing is very backward and dumb. ppl complain but Eugene try to add this thing to potential candidate of dlc division all the time. I think pact mlrs spammer in team games like these things so much and Eugene knows it.
@@RazzmannWG It is very good in warno, especially against armor. Hence the cost
Razz you need to stop, your actually starting to make me wanna play warno
Nice 2 acc razz
12:20 I'm pretty sure that's just a polish accent. Also, your infantry keeps leaving the building because you multi click it; a single click on the building suffices.
15:10 RPG-1 was a Panzerfaust clone AFAIK.
I fucking love the DDR gameplay
One of the best divisions in 10v10, the artillery is brutal
The letter rating in SD2 meant how many defense slots you got, C being the most and A the least (thats why its called how offensive the div is).
The rating is pretty useless there too, no one plays breakthrough anyways
Damn
Eugen realized the quality of he bm24 and bumped up the price
Damn it Eugen
You should really use autosell and just turn it off for heli transports, cv transports, and artillery transports, it's just a waste of micro to leave it off for everything
Good game!
yas
The voice lines are so annoying shut up
GIB MIR MORFIUUUUUUMMM
Christ they are infuriating aren't they.
I dunno, i pretty much like every single voice line in the video
They're very informative and explains Razzmanns reasoning plus sounds exactly the same as Wargame Red Dragon, a very good game :b
Is there a frequency slider?
@@feelgoodlost9971 is there a MUTE slider, more like it...