Vendetta Super Recargado by Pablo M Vera [Let's Play Openbor Games#4]
HTML-код
- Опубликовано: 10 сен 2024
- a new game by Pablo M Vera, The main attraction of this game is how the stages are designed like an arcade version of double dragon.
Players can also interact a lot with almost everything in this stage like climbing, go up and down with elevators, jump over bridges and so on.
There are 5 characters available in this version. Although the stage design is made very well, the level difficulty is still too difficult. Player attackbox with weapons are also still not optimal and player is clearly needs a dodge animation.
many cool moves are wasted because they are too easily broken by enemies attack so of course this game still needs a lot of improvement, hovewer with several modes to choose from, Vendetta Super Recargado is really fun to play.
Subscribe my channel / @machokromeo
Join this channel to get access to perks:
/ @machokromeo Игры
You need to register to download the module:
www.chronocrash.com/forum/resources/vendetta-super-recargado.349/
I knew this game was made by Pablo when I saw these special effects (shock, fire, etc.). I like seeing openbor games using wall, platform, basemap and any other kind of interaction between the entities and the stage.
the use of wall, platforms and basemaps is somewhat difficult. for now we only have the obeditor to see it visually.
but this app is not very convenient to use so no wonder why this game has problems with it as Pablo really optimized its use. Even so, what he has done here is amazing.
@@MachokRomeo It's a pity that Obeditor isn't very useful. When I was developing an old project, I used Obeditor only to preview drawmethod rotation, and I didn't save any entity or level in it because the program messed up the commands, as I remember.
So, from years ago until now, is there still no easy way to define these commands? Can't CCModders Tool do that? I'm asking because I'm somewhat outdated about the engine tools.
@@danchavyn CMT can be used for visual
(only) not edit. Something like wall we can't move-drag it with mouse, unlike the obeditor.
The same guy who behind making final fight and cadillac 1,2.!?
Yes, Pablo M Vera (monomartin)
Not gonna lie, looks kinda busted, like an ugly mishmash of everything but yeah, at least the interaction items are cool.
True 😂
interaction items are very diverse, typical of games made by pablo m vera such as the ffcadillacs series.