I'm glad you found it useful. Are there any other topics you're interested in learning more about? I might try to cover a couple more things in the next one.
@@pix3lmonkey For me personally, if there would be a way to shed some like on making a heightmap from scratch that'd be sweet. I can kinda get by by greyscaling a colored overlay (Google maps screenshot) and changes the color levels but the problem is it gets so pixilated. Every time I've imported it they map has an insane amount of noise and spikes so it end up wasting a lot of time trying to clean and level it all out.
@@dirtpaw25 Make sure you are working in 16-bit greyscale when doing heightmaps. The jaggies and spikes are usually due to images accidentally being converted to 8-bit in the production path. As far as generation goes, there are a number of landscape creation tools out there. World Machine is probably one of the most popular overall. You should be able to find some world machine specific tutorials here on YT, but maybe I'll put one together some day as well.
@TalksWithNoiseRC I've been learning World Machine, is a nice software for making heightmaps and texturizing them. The downside is that the free version only can export up to 1024x1024.
Im having a very hard time understanding how to make a map without a heightmap or the overall base texture. I want to be able to free form my terrain with the editor tools and save it, but I have not been able to do this. I'd like to create a new blank map, but your video is the closest I have gotten, but i can't get there. Also there seem to be no textures for the individual materials, only the base texture for the whole map. I'm using hirochi raceway.
I started my own MAP exactly as Pixel showed, and i built my own short course track and started a desert section, then my FPS went to 30 from 200+. I can't find a bug or anything. Does anyone have any suggestions? Also, now at 30FPS, the map flickers, but when i go into a BeamNG designed map, it's back to normal 200+ FPS.
Help please. I've tried twice and I can not get the map to show up in beam. I've tried activating all mods and still no luck. I am on version 0.30. the only difference I see is that when I open my mods folder I have a folder called "repo" and all mods are in that. Any help or advice would be appreciated. Thank you
I've been working on a map of my own, but it seems like a recent update has removed everything I have done. Do you know how I might restore what I've done so far? Any help would be greatly appreciated.
I am very lazy and made a batch file to delete everything inside all of the forest json files. If you create a new text file, save it as Clear.bat and then edit it, you can put in @echo off for %%i in (*.*) do type NUL > "%%i" Save it, then run the batch and it made all of the files in there blank
To delete all file contents in files you can use this pyton script. Just put in folder with *.json files and start import os import json current_directory = os.path.dirname(os.path.abspath(__file__)) file_list = os.listdir(current_directory) empty_string = str() for filename in file_list: if filename.endswith(".json"): file_path = os.path.join(current_directory, filename) with open(file_path, "w") as file: file.truncate(0)
I'm following along. Here's a powershell script you can use to empty out all of the .json files, like in the forest step. EDIT: Run them after you `cd` into the right directory, or launch PowerShell in the proper folder/directory Get-ChildItem *.json | ForEach-Object { Clear-Content $_.FullName } And here's a bash version for Mac/Linux peeps: for f in *.json; do > "$f"; done
@@rainbowoofYou might be able to adapt it to work, or have Bard / ChatGPT check it and walk through it / give the AI your error message and explain what you want to acomplish and it should be able to fix it for you.
By far the best tutorial for this I've watched! Thank you so much, version .27 has been a pain for me so far with all the caching issues lol
I'm glad you found it useful. Are there any other topics you're interested in learning more about? I might try to cover a couple more things in the next one.
@@pix3lmonkey For me personally, if there would be a way to shed some like on making a heightmap from scratch that'd be sweet. I can kinda get by by greyscaling a colored overlay (Google maps screenshot) and changes the color levels but the problem is it gets so pixilated. Every time I've imported it they map has an insane amount of noise and spikes so it end up wasting a lot of time trying to clean and level it all out.
@@dirtpaw25 Make sure you are working in 16-bit greyscale when doing heightmaps. The jaggies and spikes are usually due to images accidentally being converted to 8-bit in the production path. As far as generation goes, there are a number of landscape creation tools out there. World Machine is probably one of the most popular overall. You should be able to find some world machine specific tutorials here on YT, but maybe I'll put one together some day as well.
@TalksWithNoiseRC I've been learning World Machine, is a nice software for making heightmaps and texturizing them. The downside is that the free version only can export up to 1024x1024.
Legend, I can't wait to start editing my own map based on Beams Johnson Valley! Thank you!
Very good tutorial, thank you! It would be nice to have one about making the textures or/and the road layouts.
I absolutely concur with the other comments. Thank you for sharing your knowledge! Much appreciated!
Im having a very hard time understanding how to make a map without a heightmap or the overall base texture. I want to be able to free form my terrain with the editor tools and save it, but I have not been able to do this. I'd like to create a new blank map, but your video is the closest I have gotten, but i can't get there. Also there seem to be no textures for the individual materials, only the base texture for the whole map. I'm using hirochi raceway.
Is there any way to recover a project map that won't open? I think I cleared the cache without realising that it would affect the changes I had made.
I started my own MAP exactly as Pixel showed, and i built my own short course track and started a desert section, then my FPS went to 30 from 200+. I can't find a bug or anything. Does anyone have any suggestions? Also, now at 30FPS, the map flickers, but when i go into a BeamNG designed map, it's back to normal 200+ FPS.
Help please. I've tried twice and I can not get the map to show up in beam. I've tried activating all mods and still no luck. I am on version 0.30. the only difference I see is that when I open my mods folder I have a folder called "repo" and all mods are in that. Any help or advice would be appreciated. Thank you
make a folder called "unpacked" on the same level as repo
Great video answered so many questions super helpful.
Great video answered many questions, thank you
I've been working on a map of my own, but it seems like a recent update has removed everything I have done. Do you know how I might restore what I've done so far? Any help would be greatly appreciated.
it's in your cache folder in beamng
This is really helpful, thank you. How did you make the Idaho base terrain files?
Thank you very much for sharing! This should level up my overall content making. New sub here! 💥✌
can I get a 3d model obj and textures of johnson?
You should noe name the new base texture the same as the original. Better to call it satellite image or T_Colormap_base
I am very lazy and made a batch file to delete everything inside all of the forest json files. If you create a new text file, save it as Clear.bat and then edit it, you can put in
@echo off
for %%i in (*.*) do type NUL > "%%i"
Save it, then run the batch and it made all of the files in there blank
Great tutorial. Your patron doesn't seem to be working though
WHAT IS THE CAR IN THE THUMBNAIL? NICE VIDEO BTW VERY HELPFUL
Edit: oops caps
To delete all file contents in files you can use this pyton script. Just put in folder with *.json files and start
import os
import json
current_directory = os.path.dirname(os.path.abspath(__file__))
file_list = os.listdir(current_directory)
empty_string = str()
for filename in file_list:
if filename.endswith(".json"):
file_path = os.path.join(current_directory, filename)
with open(file_path, "w") as file:
file.truncate(0)
I'm following along. Here's a powershell script you can use to empty out all of the .json files, like in the forest step. EDIT: Run them after you `cd` into the right directory, or launch PowerShell in the proper folder/directory
Get-ChildItem *.json | ForEach-Object { Clear-Content $_.FullName }
And here's a bash version for Mac/Linux peeps: for f in *.json; do > "$f"; done
Thanks m8 saved me some time :D
It does nun
@@rainbowoofYou might be able to adapt it to work, or have Bard / ChatGPT check it and walk through it / give the AI your error message and explain what you want to acomplish and it should be able to fix it for you.
Good way to blank out all files at 14mins in is to use this REGEX in Find-> Replace -> Find in Files. It takes about 10 seconds to complete : ^.*$\R