Disagree with elden ring bosses the agressiveness is a natural evolution of ds3's difficulty, you dont simply panic roll to rely on s and you have to consider roll direction, running and position at times instead of rolling, and mixing up both pattern memorization and pure reaction, the agressiveness is good, not fun for more casual players, but a solid way of making the game more challenging for long time players, messmer is proof elden ring's boss philosophy can be done right, as well as bayle maybe (aside from the camera), with boss as agressive as the latter i managed to beat it with a colossal weapon suprisingly. What elden ring did wrong is pacing and handling content reuse. At times stuff are heavily reused and sometimes traveling with torrent can be a chore (but the exploration is still the peak of the series imo only one that compares is ds1). Elden Ring does have many amazing "remembrance" bosses, contrary to the popular opinion "elden ring bosses bad ds3 bosses good", when you remember half of ds3 bosses were mid as well, but hey both ER and DS3 still have better boss rosters than DS1 and DS2. Sekiro definitely is the most consistently good in terms of main bosses tbh, with only two real crap ones, monkeys and dual apes.
Tbh I think that the balance of bosses (main ones, that is) is going towards Elden Ring. Is not more popular than some vocal toxic fellows just parroting what their 100k subs critic told them and that you only played ER if you prefer its bosses. But there is a very very good percentage that says "I think Rellana is better than 80% of DS3 bosses", "I think that Bayle is the best Dragon", "I think that Maliketh is one of the best fight of Fromsoft" For consistency, Is just what it is, same as the people who ask for a boss design remiciscent to the old games, remembering bosses like Sif ,ignoring that the norm was to find a very big hit or miss with bosses like Capra Demon, Ceaseless Discharge, Bed of Chaos or Seath, Royal Rat Vanguard, Skeleton Lords, Coveteus Demon, etc, etc.
Most of the remembrance bosses are top notch but when you take a game like ds3 which only has a handful of stinker bosses, then you take elden ring which has more good bosses but similarly more bad bosses it sort of messes up the overall view on the boss quality.
The fact that in DS3 you could avoid EVERY attack with a roll made the combat more balanced, because even if you didn't know what the boss was going to do, you already knew the timing of your roll and the s. In Elden Ring is just trial and error in too many cases, I don't like the Elden Ring's bossfights at all.
Right Sekiro: Combat + Boss designs Wrong Sekiro: Storytelling & plot. Fromsofts esoteric way of storytelling doesn't mix well at all with Sekiro having an actual protagonist and actual linear storyline Right Bloodborne: Aesthetic and artstyle portrayal of Lovecraftian imagery Wrong Bloodborne: Boss designs as a whole is okay with only a few exceptions, and many have visual designs that unfortunately aren't very unique or sometimes blend into each other Right Elden Ring: Translation of Fromsofts care and dedication of art and level design to the Open World space Wrong Elden Ring: Power Progression, you'll sometimes find yourself too low level to take on some bosses or sometimes too high where you can crush others Haven't played the others other than DS2 when I was a kid, and I can't really remember anything of that experience
I think DS2 has the best NG+ and has new encounters . Furthermore, with smelter demon and Fume knight start their phase 2 immediately if you wear a certain armor. The atmosphere is just incredible too, and Aldias monologue in the ending was perfect. You choose to bear the curse until you find another way to break the cycle. It is simply a perfect ending for me.
I didn't play Sekiro but I think my favourites are Dark Souls 3 and Bloodborne, with Demon's Souls as honorable mention. - Dark Souls 3: The most balanced, GREAT and FAIR bossfights, so much fun in multyplayer; - Bloodborne: Best Lore ever, fascinating atmosphere, wonderfull map; - Demon's Souls: Innovative, even If It was the first of soulsborne game It had already all the base good features of the genre.
Everyone always complains about Elden ring late game bosses being too hard with too little openings, yet they always only complain about one thing and that is waterfowl. Weird way to ignore giving actual proof about said “small windows” especially when bosses have many openings for full charged r2 attacks.
I was only able to beat bosses like Godfrey and Radagon on my first build because of charged R2s, there are tons of opening for the bosses but it’s just not after every attack
If Elden ring didn’t let you over level all remembrance bosses and made them gain more health if helped by a spirit ash or spirit summon it would’ve been perfect challenging.
No way was I about missing this! I love how you do you. And you let everyone else have theor own perspective with virtually zero prejudice. And I am a stickler for your translucency. I do think Sekiro: Shadows Die Twice balance its lack of build variety with the prosthetic tools and special skill movesets. Frankly it still holds up as the best and most balanced Soulsbourne title in the series. (Oh, and I for 1 am all with thee on Dark Souls 2 as being the Black Sheep of the series. Also, I was stunned you failed mentioning how most bosses in Elden Ring have some BS moves and combos, e.g Malenia's Scarlett clone wraiths and waterfowl dance assaults.) Awesome video as always mate! Keep it up! You have our support!
Apart of Metyr and Malenia I dont really see many moves that are that big of a problem. Regardless, he kind of mentioned it, isn´t it? He said that some bosses suffers from poor design.
I got into your stuff a couple months ago and I want to briefly counter what you say at 0:19 Yes, Soulsborne rankings and reviews have been done a lot but you bring your own style and voice to the topic, making ANYTHING you do new! I love your vids because you bring a super laid back and positive vibe to the content. You’ve got good points to make and quality stuff to say! Keep doing you sir, I wish you all the best
You're absolutely out of your mind if you think Elden Ring did bosses poorly lmao, the design choices are generally well made and fights are simply just more aggressive and flow better, Morgott, Rellana and Messmer are the best show of that. The game literally has the highest amount of peak bosses, even most of the less important fights are peak. I'm not joking, put a death knight or a black knife assassin in Dark Souls 3 and you got yourself a top tier fight in that game, hell even a single Erdtree avatar is more fun to fight than 90% of Dark souls 1 lineup.
The erdtree avatar is literally a reskin of the asylum demon from ds1 lmao. And I wouldn’t say elden ring peaks higher. I’d probably say Messmer, Rellana, Melania, Mohg and Morgott are the best bosses in the game but I don’t think any of them are better than Gael, Ishinn or Lady Maria. But if you were to make a tier list of every boss elden ring would have more in the S tier than any other game for sure. A majority of the remembrance bosses are all top notch.
@@DreyfusLagoon "resking of the asylum demon" so? He's like 10x better, go fight both right now and tell me otherwise. For the other point, To each their own, I think messmer, Midra and Malenia are equal to those you listed. But in general, saying that elden ring did bosses poorly is just flat out wrong.
@@TheLastGame666 for sure I wouldn’t say elden ring did them bad at all, I think they have plenty of bangers in elden ring. I just think the best bosses in ds3 and sekiro are better than the best bosses in elden ring. Those who think otherwise typically played elden ring as their first souls game so they don’t understand.
Don’t agree with the Elden Ring one. The bosses extremely fast moves are accounted for with the new stamina system basically replenishing incredibly fast to keep the flow of combat. Same goes for the delayed attacks, they take so long to replenish the stamina, it’s such an engaging system. Also what is all the music used in this video?
Sekiro was always a weird case for me. I think that everything It does is as good as It can get , hell I even disagree with the weapon variety take, why a Game like that would had as flaw "lack of something other different games has" is like asking every Racing Game to have items. Yet, Im not really that interested on Sekiro, once I got all the endings, I never looked foward to remember the experience or something. It never sticked to me as much as the other games, and Im not sure why. For contrast, DS1, the game which I consider the most flawed (yes, even more than DS2) on Soulsbornekiro is still my second favorite. I can't really say is a "me" thing, or something else.
I get what you mean. I think for me it's due to the fact that the story and lore lacks the same mystique as the others. Sekiros world never pushed me to look further into it because it just felt a little uninspired in comparison.
Perhaps it's becase it is the first souls that I played but I found Bloodborne bosses much more memorable than the ones of any other souls game, and I mean including Elden Ring. All in all I agree with the analysis displayed in this video
The lack of build, and focus on characters is what evolved into interactions /relationships and connection between characters in elden ring, even though the main character Is random tarnished, the other characters are more connected to each in elden ring than any other game. Sekiro is the most involved in story as it's happening and wolf is key part of the story, unlike other games where your main dude is just some random dude and tries to fix a dying world , while even after endings(except where you betray kuro) the world isn't ending, Its the state of ashina Some people say the first souls you play is your favorite, My favorite is ds3 which I played right after playing sekiro a ds1 , ranking these game is tedious and I have yet to play Bloodborne, but I definitely think the weakest in the franchise is demon's souls(well it's the first game that came out obviously,) and I think ds3 perfected the souls genre, even though it lacks the level design of ds1, their quality boss fights makes for it with banger of a dlc , ringed city. I still think sekiro is a better game than elden Ring just because of its combat.
Hottake: strengths and weaknesses of ER should be reversed The bosses of ER are the games greatest strength and the open world, although stunning at first comes alongside a few problems. It kills replayability, encourages the player to seek external help, makes the questline-progression-system pretty confusing and leaves the player with a responsibiliy to not cheese the game.
Hi, I'm new here but I really enjoy your content. This was a great video! The Worst Thing that every Souls game did in my controversial opinion is: Demon Souls, naming the game "DEMON'S SOULS" Dark Souls 1, Lost Izalith Dark Souls 2, Artificial Difficulty "Just adding more enemies to add difficulty" Bloodborne, The Blood Vial Healing mechanic Dark Souls 3, Lacked interconnectivity in the world Elden Ring, Repeated bosses in the dungeons.
Good one I just have a suggestion for you, why don't you split and divide the video for each point you're talking about? It will be easier for us as a viewers Thank you
Love your vids you’re one of my favorite souls creators. I feel like every souls yt person falls into the trap of feeling like they need to make videos like this though. If you love these games enough to have a whole channel about them, maybe the thing each game does “wrong” isn’t a big deal. Looking at the comment section you’re definitely getting the engagement though ha good on you
The thumbnail is just for bait. Elden Ring has some amazing bosses. I just felt like the late game ones while good are a bit too fast. But other than that I still kinda like the bosses
@Arkade_k17 making such a thumbnaill is really bad, and it just makes me not wanna see your video and really? I didn't think they're fast at all, and they completely fit the aspect of the game
I had the opposite thought about most of the bosses in ds3. I found many early game bosses annoying. The boss that took me the most attempts was crystal sage. I don’t know who thought it was a good idea to have a bunch or identical things spam you with high damage spells waist you look for the right one. In Elden ring bosses like margit, godric and ralana all feel balanced for there point in the game and have fun mechanics. Mid game bosses in ds3 are to easy. The abis watcher’s pontiff and the mage in the tower all went down on there first or second try. It is only after the dancer that bosses start to pick up in quality, but even then they never reach the heights of bosses in elden ring until the dlc. Waist Elden ring has some bad bosses ds3 has just as many waist having fewer bosses. The best bosses in Elden ring are also better then slave knight Gail in my opinion, giving Elden ring better bosses. The reason why the best Elden ring bosses are better than ds3 bosses is bc you have to work for each attack. By strafing bosses such as malainia moge, maliketh, and ralana, jumping attacks and in general being aggressive you can hit just as much as you can in ds3. This means that eleden ring rewords skill in its bosses more than ds3 dose, as ds3 gives ample openings after each attack.
Sekiro bosses are as easily as good as Ds3 and mechanicaly they are the best. DS3 bosses are almost as good, but might get the edge for people who are more impressed by the visuals instead of mechanics. Sekiro is almost perfection, it just needed to be little bit bigger.
I don't think it's Fair to compare because they were learning from each game and improve when making the next game so of course Elden Ring is the result of making 6 games
Tbh some of his takes are slighty questionable. I mean, does Sekiro really needs build variety? Btw, dont say "objectively", because it disregards opinions and start confrontation.
@@JoseViktor4099 ur right . wrong use of the word . i meant generally , everyone agrees that ER is the pinnacle of everything learnt up til then . i say a more fitting " did wrong " is the bosses they chose to reuse . why reuse the godskins if we HAVE to fight 2 of them to beat the game anyway same with the avatars and spirits , and that isnt even a fair criticism considering there is still 77 unique bosses
@notCeyuh I disagree. Elden Ring bosses provide lots of spectacle and there are some standouts, but the open world design made balancing a huge issue. To help mitigate characters becoming too overpowered (which is laughably easy anyhow) they made bosses and even some enemies capable of killing the player in only 1 or 2 hits. It never felt like I was getting good at the game, just finding the right way.
@ i completely disagree , i started souls with elden ring 2 years ago and got absolutely blasted but did a no summons no magic playthrough . june this year i did another playthrough for dlc and after that im currently doing the dark souls trilogy and omg its so easy simple because elden ring got me this good 😭
Demons Souls: Never Played It Dark Souls: Best World Design Dark Souls 2: Best new Mechanics and Hub Dark Souls 3: Best Bosses Bloodborne: Best Art Direction Sekiro: Best Combat and final boss Elden Ring: Best Overall in every aspect
as much as i love elden ring (ive beaten it 4 times) the bosses arent perfect and sometimes annoying more than a challenge. commander nial and valiant gargoyles are awful
IMFAO people who say Sekiro doesn't have variety are bunch of kids. And Sekiro isn't an rpg hence no weapons and upgrades so how the fck did Sekiro got that wrong when it wasn't trying to be that.
DS trilogy, Des and Bloodborne - I agree almost completely. Sekiro - I can understand point about lack of builds, but "I don't fear the man who know 10000 skills, but fear the man who mastered one skill 10000 times" is basically the whole point why you have only katana. And yeah, balancing would be pain in the ass. Elden Ring - it's open world is not good. That's all. Even though it is very hecking beautiful and interesting at first, IT IS VERY REPETITIVE AND DULL. Every dungeon and cave feels the same with only few exceptions. Many repeating or reskinned bosses. Rewards are mostly shit not worth spent time. And legacy dungeons on the other hand are really amazing. Basically not open-world parts of the game are the best, lmao. DLC btw is also quite peculiar, because it have definetely greater points of interest, but you know what? Open world parts are even more dull. Blue and red zones, frenzied forest, jagged peak. They are beautiful, but it's mostly just the roads to the bosses with very few interesting things on the way. And fyi I really like the game, I can't say it is not good. Many cool bosses, areas, soundtracks, items etc. It was real fun. But ER's open world isn't really good and that's sad.
Disagree with elden ring bosses the agressiveness is a natural evolution of ds3's difficulty, you dont simply panic roll to rely on s and you have to consider roll direction, running and position at times instead of rolling, and mixing up both pattern memorization and pure reaction, the agressiveness is good, not fun for more casual players, but a solid way of making the game more challenging for long time players, messmer is proof elden ring's boss philosophy can be done right, as well as bayle maybe (aside from the camera), with boss as agressive as the latter i managed to beat it with a colossal weapon suprisingly. What elden ring did wrong is pacing and handling content reuse. At times stuff are heavily reused and sometimes traveling with torrent can be a chore (but the exploration is still the peak of the series imo only one that compares is ds1). Elden Ring does have many amazing "remembrance" bosses, contrary to the popular opinion "elden ring bosses bad ds3 bosses good", when you remember half of ds3 bosses were mid as well, but hey both ER and DS3 still have better boss rosters than DS1 and DS2. Sekiro definitely is the most consistently good in terms of main bosses tbh, with only two real crap ones, monkeys and dual apes.
Tbh I think that the balance of bosses (main ones, that is) is going towards Elden Ring. Is not more popular than some vocal toxic fellows just parroting what their 100k subs critic told them and that you only played ER if you prefer its bosses.
But there is a very very good percentage that says "I think Rellana is better than 80% of DS3 bosses", "I think that Bayle is the best Dragon", "I think that Maliketh is one of the best fight of Fromsoft"
For consistency, Is just what it is, same as the people who ask for a boss design remiciscent to the old games, remembering bosses like Sif ,ignoring that the norm was to find a very big hit or miss with bosses like Capra Demon, Ceaseless Discharge, Bed of Chaos or Seath, Royal Rat Vanguard, Skeleton Lords, Coveteus Demon, etc, etc.
All of elden ring's main bosses are peak imo. It's just a lot of the side ones are trash, but that's fine for a game with over 100 bosses
Most of the remembrance bosses are top notch but when you take a game like ds3 which only has a handful of stinker bosses, then you take elden ring which has more good bosses but similarly more bad bosses it sort of messes up the overall view on the boss quality.
The fact that in DS3 you could avoid EVERY attack with a roll made the combat more balanced, because even if you didn't know what the boss was going to do, you already knew the timing of your roll and the s. In Elden Ring is just trial and error in too many cases, I don't like the Elden Ring's bossfights at all.
@@Snakedirge exacly
Right Sekiro: Combat + Boss designs
Wrong Sekiro: Storytelling & plot. Fromsofts esoteric way of storytelling doesn't mix well at all with Sekiro having an actual protagonist and actual linear storyline
Right Bloodborne: Aesthetic and artstyle portrayal of Lovecraftian imagery
Wrong Bloodborne: Boss designs as a whole is okay with only a few exceptions, and many have visual designs that unfortunately aren't very unique or sometimes blend into each other
Right Elden Ring: Translation of Fromsofts care and dedication of art and level design to the Open World space
Wrong Elden Ring: Power Progression, you'll sometimes find yourself too low level to take on some bosses or sometimes too high where you can crush others
Haven't played the others other than DS2 when I was a kid, and I can't really remember anything of that experience
I think DS2 has the best NG+ and has new encounters
. Furthermore, with smelter demon and Fume knight start their phase 2 immediately if you wear a certain armor.
The atmosphere is just incredible too, and Aldias monologue in the ending was perfect. You choose to bear the curse until you find another way to break the cycle. It is simply a perfect ending for me.
What causes smelter demon to start second phase right away?
@ Don’t remember, maybe wearing sir allon armor?
@ I haven’t found anything suggesting the Smelter Demon has the same effect as the Fume Knight, I think you’ve gone mad.
I didn't play Sekiro but I think my favourites are Dark Souls 3 and Bloodborne, with Demon's Souls as honorable mention.
- Dark Souls 3: The most balanced, GREAT and FAIR bossfights, so much fun in multyplayer;
- Bloodborne: Best Lore ever, fascinating atmosphere, wonderfull map;
- Demon's Souls: Innovative, even If It was the first of soulsborne game It had already all the base good features of the genre.
Everyone always complains about Elden ring late game bosses being too hard with too little openings, yet they always only complain about one thing and that is waterfowl. Weird way to ignore giving actual proof about said “small windows” especially when bosses have many openings for full charged r2 attacks.
Its just these Dark Souls 3 elitists that don't know Elden Ring.
I was only able to beat bosses like Godfrey and Radagon on my first build because of charged R2s, there are tons of opening for the bosses but it’s just not after every attack
Here after the game awards lol
For what Elden ring didn’t win a single category?
If Elden ring didn’t let you over level all remembrance bosses and made them gain more health if helped by a spirit ash or spirit summon it would’ve been perfect challenging.
Chat gpt wrote this script didn't it?
No way was I about missing this! I love how you do you. And you let everyone else have theor own perspective with virtually zero prejudice. And I am a stickler for your translucency.
I do think Sekiro: Shadows Die Twice balance its lack of build variety with the prosthetic tools and special skill movesets. Frankly it still holds up as the best and most balanced Soulsbourne title in the series.
(Oh, and I for 1 am all with thee on Dark Souls 2 as being the Black Sheep of the series. Also, I was stunned you failed mentioning how most bosses in Elden Ring have some BS moves and combos, e.g Malenia's Scarlett clone wraiths and waterfowl dance assaults.)
Awesome video as always mate! Keep it up! You have our support!
Apart of Metyr and Malenia I dont really see many moves that are that big of a problem.
Regardless, he kind of mentioned it, isn´t it? He said that some bosses suffers from poor design.
I got into your stuff a couple months ago and I want to briefly counter what you say at 0:19
Yes, Soulsborne rankings and reviews have been done a lot but you bring your own style and voice to the topic, making ANYTHING you do new! I love your vids because you bring a super laid back and positive vibe to the content. You’ve got good points to make and quality stuff to say! Keep doing you sir, I wish you all the best
Thanks man
You're absolutely out of your mind if you think Elden Ring did bosses poorly lmao, the design choices are generally well made and fights are simply just more aggressive and flow better, Morgott, Rellana and Messmer are the best show of that.
The game literally has the highest amount of peak bosses, even most of the less important fights are peak.
I'm not joking, put a death knight or a black knife assassin in Dark Souls 3 and you got yourself a top tier fight in that game, hell even a single Erdtree avatar is more fun to fight than 90% of Dark souls 1 lineup.
The erdtree avatar is literally a reskin of the asylum demon from ds1 lmao. And I wouldn’t say elden ring peaks higher. I’d probably say Messmer, Rellana, Melania, Mohg and Morgott are the best bosses in the game but I don’t think any of them are better than Gael, Ishinn or Lady Maria. But if you were to make a tier list of every boss elden ring would have more in the S tier than any other game for sure. A majority of the remembrance bosses are all top notch.
They dont flow at all.
@@DreyfusLagoon "resking of the asylum demon" so? He's like 10x better, go fight both right now and tell me otherwise.
For the other point, To each their own, I think messmer, Midra and Malenia are equal to those you listed.
But in general, saying that elden ring did bosses poorly is just flat out wrong.
@@xeox4280 if you never fought them then sure ig.
@@TheLastGame666 for sure I wouldn’t say elden ring did them bad at all, I think they have plenty of bangers in elden ring. I just think the best bosses in ds3 and sekiro are better than the best bosses in elden ring. Those who think otherwise typically played elden ring as their first souls game so they don’t understand.
Don’t agree with the Elden Ring one. The bosses extremely fast moves are accounted for with the new stamina system basically replenishing incredibly fast to keep the flow of combat. Same goes for the delayed attacks, they take so long to replenish the stamina, it’s such an engaging system. Also what is all the music used in this video?
Sekiro was always a weird case for me. I think that everything It does is as good as It can get , hell I even disagree with the weapon variety take, why a Game like that would had as flaw "lack of something other different games has" is like asking every Racing Game to have items.
Yet, Im not really that interested on Sekiro, once I got all the endings, I never looked foward to remember the experience or something. It never sticked to me as much as the other games, and Im not sure why.
For contrast, DS1, the game which I consider the most flawed (yes, even more than DS2) on Soulsbornekiro is still my second favorite.
I can't really say is a "me" thing, or something else.
Sekiro is possibly their most polished and fully realized game. It's my second favorite of them all and the one I would most want a sequel for.
@@NWAP1337I can see It. I can't really find any single meaningful thing I can point out and consider "bad".
@JoseViktor4099 Agreed
I get what you mean. I think for me it's due to the fact that the story and lore lacks the same mystique as the others. Sekiros world never pushed me to look further into it because it just felt a little uninspired in comparison.
Perhaps it's becase it is the first souls that I played but I found Bloodborne bosses much more memorable than the ones of any other souls game, and I mean including Elden Ring. All in all I agree with the analysis displayed in this video
The lack of build, and focus on characters is what evolved into interactions /relationships and connection between characters in elden ring, even though the main character Is random tarnished, the other characters are more connected to each in elden ring than any other game.
Sekiro is the most involved in story as it's happening and wolf is key part of the story, unlike other games where your main dude is just some random dude and tries to fix a dying world , while even after endings(except where you betray kuro) the world isn't ending, Its the state of ashina
Some people say the first souls you play is your favorite,
My favorite is ds3 which I played right after playing sekiro a ds1 , ranking these game is tedious and I have yet to play Bloodborne, but I definitely think the weakest in the franchise is demon's souls(well it's the first game that came out obviously,) and I think ds3 perfected the souls genre, even though it lacks the level design of ds1, their quality boss fights makes for it with banger of a dlc , ringed city.
I still think sekiro is a better game than elden Ring just because of its combat.
Thanks!
Hottake: strengths and weaknesses of ER should be reversed
The bosses of ER are the games greatest strength and the open world, although stunning at first comes alongside a few problems. It kills replayability, encourages the player to seek external help, makes the questline-progression-system pretty confusing and leaves the player with a responsibiliy to not cheese the game.
Elden rand sekiro have the best bosses
Hi, I'm new here but I really enjoy your content. This was a great video!
The Worst Thing that every Souls game did in my controversial opinion is:
Demon Souls, naming the game "DEMON'S SOULS"
Dark Souls 1, Lost Izalith
Dark Souls 2, Artificial Difficulty "Just adding more enemies to add difficulty"
Bloodborne, The Blood Vial Healing mechanic
Dark Souls 3, Lacked interconnectivity in the world
Elden Ring, Repeated bosses in the dungeons.
Man, your channel is awesome!!.
Keep it up man!!🙏🏻🙏🏻👏🏻👏🏻
Good one
I just have a suggestion for you, why don't you split and divide the video for each point you're talking about?
It will be easier for us as a viewers
Thank you
I will stand on the hill that the elden ring remeberence bosses are the best in the series for main game bosses
Love your vids you’re one of my favorite souls creators.
I feel like every souls yt person falls into the trap of feeling like they need to make videos like this though. If you love these games enough to have a whole channel about them, maybe the thing each game does “wrong” isn’t a big deal.
Looking at the comment section you’re definitely getting the engagement though ha good on you
Shit i went back and watched the intro: you get it. My bad. Still want to see something new get talked about though.
Saying that elden ring has bad boss is such crazy and a dishonest take
The thumbnail is just for bait. Elden Ring has some amazing bosses. I just felt like the late game ones while good are a bit too fast. But other than that I still kinda like the bosses
@Arkade_k17 making such a thumbnaill is really bad, and it just makes me not wanna see your video and really? I didn't think they're fast at all, and they completely fit the aspect of the game
Elden ring = trash
I had the opposite thought about most of the bosses in ds3. I found many early game bosses annoying. The boss that took me the most attempts was crystal sage. I don’t know who thought it was a good idea to have a bunch or identical things spam you with high damage spells waist you look for the right one. In Elden ring bosses like margit, godric and ralana all feel balanced for there point in the game and have fun mechanics. Mid game bosses in ds3 are to easy. The abis watcher’s pontiff and the mage in the tower all went down on there first or second try. It is only after the dancer that bosses start to pick up in quality, but even then they never reach the heights of bosses in elden ring until the dlc. Waist Elden ring has some bad bosses ds3 has just as many waist having fewer bosses. The best bosses in Elden ring are also better then slave knight Gail in my opinion, giving Elden ring better bosses. The reason why the best Elden ring bosses are better than ds3 bosses is bc you have to work for each attack. By strafing bosses such as malainia moge, maliketh, and ralana, jumping attacks and in general being aggressive you can hit just as much as you can in ds3. This means that eleden ring rewords skill in its bosses more than ds3 dose, as ds3 gives ample openings after each attack.
what's that song on 8:00?
Sekiro bosses are as easily as good as Ds3 and mechanicaly they are the best. DS3 bosses are almost as good, but might get the edge for people who are more impressed by the visuals instead of mechanics.
Sekiro is almost perfection, it just needed to be little bit bigger.
I don't think it's Fair to compare because they were learning from each game and improve when making the next game so of course Elden Ring is the result of making 6 games
elden ring generally has the best bosses in the franchise . no shot ur " did wrong " is about learning punish windows . no shot
Tbh some of his takes are slighty questionable. I mean, does Sekiro really needs build variety?
Btw, dont say "objectively", because it disregards opinions and start confrontation.
@@JoseViktor4099 ur right . wrong use of the word . i meant generally , everyone agrees that ER is the pinnacle of everything learnt up til then . i say a more fitting " did wrong " is the bosses they chose to reuse . why reuse the godskins if we HAVE to fight 2 of them to beat the game anyway same with the avatars and spirits , and that isnt even a fair criticism considering there is still 77 unique bosses
@notCeyuh I disagree. Elden Ring bosses provide lots of spectacle and there are some standouts, but the open world design made balancing a huge issue. To help mitigate characters becoming too overpowered (which is laughably easy anyhow) they made bosses and even some enemies capable of killing the player in only 1 or 2 hits. It never felt like I was getting good at the game, just finding the right way.
@ i completely disagree , i started souls with elden ring 2 years ago and got absolutely blasted but did a no summons no magic playthrough . june this year i did another playthrough for dlc and after that im currently doing the dark souls trilogy and omg its so easy simple because elden ring got me this good 😭
ER bosses are by far the best, there are just some hang ups people have
Demons Souls: Never Played It
Dark Souls: Best World Design
Dark Souls 2: Best new Mechanics and Hub
Dark Souls 3: Best Bosses
Bloodborne: Best Art Direction
Sekiro: Best Combat and final boss
Elden Ring: Best Overall in every aspect
Elden ring cucs when you dare criticize their game a little
Braindead take on ER bosses.
as much as i love elden ring (ive beaten it 4 times) the bosses arent perfect and sometimes annoying more than a challenge. commander nial and valiant gargoyles are awful
The notion that Sekiro did combat right is baffling to me. Once you learn to deflect, the game is over. Its so boring
Reading these comments makes me realize how insufferable some Elden Ring defenders are lol
IMFAO people who say Sekiro doesn't have variety are bunch of kids.
And Sekiro isn't an rpg hence no weapons and upgrades so how the fck did Sekiro got that wrong when it wasn't trying to be that.
ds3 bosses are worse than elden ring ngl
I agree
yes
Tf are veels its vials
DS trilogy, Des and Bloodborne - I agree almost completely.
Sekiro - I can understand point about lack of builds, but "I don't fear the man who know 10000 skills, but fear the man who mastered one skill 10000 times" is basically the whole point why you have only katana. And yeah, balancing would be pain in the ass.
Elden Ring - it's open world is not good. That's all. Even though it is very hecking beautiful and interesting at first, IT IS VERY REPETITIVE AND DULL. Every dungeon and cave feels the same with only few exceptions. Many repeating or reskinned bosses. Rewards are mostly shit not worth spent time. And legacy dungeons on the other hand are really amazing. Basically not open-world parts of the game are the best, lmao. DLC btw is also quite peculiar, because it have definetely greater points of interest, but you know what? Open world parts are even more dull. Blue and red zones, frenzied forest, jagged peak. They are beautiful, but it's mostly just the roads to the bosses with very few interesting things on the way. And fyi I really like the game, I can't say it is not good. Many cool bosses, areas, soundtracks, items etc. It was real fun. But ER's open world isn't really good and that's sad.
I honestly think that Elden Ring is just too big.
Sekiro is not a souls.....