The Hard And Soft Truth Of Helmets In Escape From Tarkov
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- Опубликовано: 26 сен 2024
- With Patch 14.0 changing so many things in the game, a lot of questions surrounded helmets and how they operated. As we have done a few times together, a group of viewers and myself got together and tested everything we could think of to clear up all the questions around helmets.
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Critical work for the community. Thanks Airwingmarine
He shouldn't have to go to this extent to simply find an iota of consistency and clarity.
Only to never really do that. This game is completely disposable
Like how BSG makes an already complex system completely convoluted. Great work as always.
I'll always do my best to get it down to crayon simplicity no matter how complex they make it
@@Airwingmarineand for this we are always grateful o7
@Airwingmarine You really do, and you do it well, you are a gift to the community for sure!!
No other company could take on the monumental task of making a game like tarkov more complicated xD
Thank you for all the work you do airwingmarine.
You’re a real class act in the community and that’s what we need in such a hardcore game like this.
Always bringing us the helpful testing, thank you Airwing !
Always!
had ricochet on shoreline in the dark and watched the replay frame by frame and youcan acually see the bullet ricochet off the helmet and veer off in another direction
The thing is, bullets that ricochet can also do damage, my teammate and I were on two sides of an opening in the wall and as he was shooting someone on the other side, a few bullets hit the wall next to me and caused a concussion with a bit of damage since I had a helmet. Later after the raid it was confirmed that it was his ammo that caused the damage, so it was for sure the ricochet.
@@danielfarfudinov3193 yeah lol noticed that shooting at the ground by friends foot bullet can bounce back up and hit them.
@@danielfarfudinov3193I’ve seen clips of a person getting a shot ricocheted off their helmet with their teammate standing to close and it head shots and kills their teammate
Yeah theyve been like that for a while, Ive had m61 bounce off my faceshield and into a buddy's chest, Ive also seen several clips of people accidentally killing themselves with ricochet lol. @@danielfarfudinov3193
@@KiddBuu_ Yeah this has happened to me on customs dorms. Team mate in front of me, bullet ricocheted off his helmet and went straight into my eyes. Was actually hilarious
Without people like you Tarkov would be damn near impossible to understand. God speed!
alot of this shit is so self explanatory tho lol head eyes... well you got shot in the eyes, head top well not shit Sherlock you got shot in the top of the eyes, and so on
@@Cyroflix1 and its funny ppl actually assumed the hitboxes went off the visual parts and not what the gear has always said it protects
Thanks for all the work. This helps me understand that the system is not that different from what it used to be. I really thought we now had armor that protects where it's shown. Instead, they kept the old system but made it much more complex with many more hit zones. This is not a problem, but it is important to know in order to be able to assess the effectiveness of armor.
Change channel name to Tarkov Science
Its interesting to see they reworked armor to be more hitbox realistic but left the helmets at the old armor system somewhat.
They left a couple armors basically using the old system, too.
@@grahamhawes7089yeah but it’s intentional and makes sense. Soft armor would have a considerable amount of blunt damage
Recently you’ve become one of my favorite Tarkov RUclipsrs and my go to for Tarkov information since I started in September, thanks airwing
yo ive been watching your videos since you had a couple thousand subs. i dont play tarkov anymore but still watch your videos and some livestreams. just wanna say you're doing great brother
I appreciate that
Big thanks for that :) I make my own testing from time to time but yours is way better and detailed; you save me a ton of time :)
Glad it helped!
I'm a bit disappointed in this news. I thought the whole point of the new armour system is that where ever the armour visually covers, that's where you you get protected. Seems like they simply just added more character hit boxes and called it a day.
thats... what adding more armor hitboxes does? it more accurately represents where the plates are protecting
@@chburbsgeeser2768 Its better but not what they showcased in the Tarkov TV. For example, when he shoots through the visor into the ear and even though the visor visually covers the ear, it doesn't stop the bullet because theres no actual collision mesh on any of the helmets as described in the video.
@@MRrealmadridRaul You thought Nikita isn't a lier ?
Because of creators like you I am slowly becoming a Tarkov encyclopedia. Information assimilated.
Hey nice video. I’d like to add and expand your explanation of the hitboxes being a separate entity that is lined up with the model. That is a possibility, however if you didn’t actually decompile the assemblies, how could you know? Tarkov is made with Unity, and in Unity there are plenty of mesh tools that enable developers to create hitboxes that match the meshes of the models with 99% accuracy. I realize it may seem easier to make a sphere hitbox mesh and call it a day, but it’s actually not difficult at all to create a mesh that matches your visual models. It’s all just math and triangles, and the engine editor does most of the work anyways.
We've shown in previous tests that bullets can pass through certain places in the character model without hitting a hitbox.
Now it could for sure be a mixture of both or some other thing going on, but I prefer to center my explanations around stuff I've seen or experienced.
Gotcha. I assumed the issues were isolated to gear like helmets, armors, backpacks and such. @@Airwingmarine
You generally don't use the automated 99% mesh matching hitbox because it's unperformant. You only use high poly collision meshes in VR because that's the only time they really matter. You're wasting a ton of performance in a game like Tarkov if you're using a high poly collision mesh.
Everywhere else you're looking for a collision mesh that looks like a PSX character model. As low poly as you can get it.
The amount of work put in to this video is really impressive! Thank you!
I’m sure you get this all the time, but you deserve a streamer item in this game man I’m curious what it would be if you could have what you wanted
He needs his own type of fuel.
Yeah like a can of jet fuel ⛽️ more costly than regular fuel.
This experiments and results are massive.
I bow to you and all the players who helped to obtain this data, because it helps to understand some things that seems pretty weird.
I don't mind them making systems more complex, it's cool that they are trying different things, it is in beta after all. I just wish they would explain what changes they make in more detail so we aren't left guessing how things work making testing take so much longer making fixes take longer.
7 year beta
They want us to test it instead lol
the beta that never ends
They don’t know how it’s supposed to work
What are these comments, do you realize bsg just over a hundred people, Bethesda and projectred are four times bigger and they take close to a decade to make a single player game that barely works. Yet bsg are making two live service games and letting anyone play it while they make it. So they have to have tarkov in the best working state they can while they make the damn game. Yet all these people do is complain with no real input.
literally the best info vids, seems like noone else wants to actually put the time in to test this stuff other than you and pestily.
Tbf, the community shouldn't have to test this stuff so extensively - at least half of this information should be explained in-game or in dev logs. It's complete horses**t how non-transparent Nikita and BSG is.
I asked you about this the first week of wipe when you had just started testing the armors I’m glad you got around to it Thank you for all you do for this community
Lystens Fault! Lol fun stream to join then be a test body for Tarkov Science a while. Learning way more about the game this wipe for sure. Thanks for your hard work @airwingmarine !
very detailed, thanks
Love your videos. Always helpful and straight to the point while being easy to understand. Thank you!
So, the armor rework seems to just add a bunch of new hitboxes rather than updating armor so that it covers what it visually covers. I thought they had advertised it as the latter.
Same, I'm kinda disappointed af :/
Yeah.. kinda disappointed about that
Well, yes. That's exactly what making armour visually representative means in practice. That's how hit detection works.
@@ryker_azareth The issue is the hit detection ignoring gear and only registering if it hits the player model. As Airwing was saying, the bullet connects with a hitbox and then the game checks if you have a piece of armor that applies to that hitbox. This is identical to how the old system worked but there are more hitboxes this time around.
Covering what it visually covers means the bullets should connect with armor first, since the armor is in the way of the hitbox. If it works any other way than that, then armor doesn't cover what it visually covers.
Crayon joke good. Rah
I remember getting good at EFT a couple wipes ago and this guys Monday videos always taught
me how to make stacks.
Finally had to like, sub and comment due to ur in depth details of this game. Thanks for your efforts.
Much appreciated!
Man, i love your content. You are GOLD for the tarkov community. Keep up the amazing work my dude!
Don't eat the MS paint.. stick to crayons
Respect, though! Good work as always
Thank you so much for the hard work on this. I’ve been using no ears helmets for a while but maybe I shouldn’t anymore, the ears seems like such a wide zone especially the danger from the front.
Beautifully done!
Thank you everyone involved for spending so much dedicated time figuring out the niche mechanics!
Thank you for all the work you do Airwing! Awesome video as always
Thanks Airwing, you are the best for this kind of stuff
Thank you! I couldn't do it without the help of the community and folks like you.
you know what's crazy, that bsg should be doing all of this in-depth stuff for us but they chose not to. So then we have to rely on the uncertainty of testing from the community to verify it. Thanks for doing this, very good work here
Great work on this, def explains why sometimes I survive encounters i shouldnt have
Thanks for this man I’ve been searching for a helmet video since I started (2 weeks ago) and yours is the first for this wipe
Last night i wore a Killa helmet with the Zabralo and an RPDN into factory. Got head (ears) from a guy sitting in the little office room that you breach while i was in the doorway shooting at him.
He was using m855....
Thanks for taking the time to put this together. Very informative!
These videos are gold. So helpful. especially for newbs like me! appreciate ya!
Thanks to you and your team for taking the time to produce this! Really helpful and interesting stuff :)
Thank you for your testing. It gives all of us so much information to go on
Thanks bud, and thanks for to all the helpers.
The Nice Helpful side of the Tarkov community
You sir may have my like. I will comment to feed the system, and I've been subbed for a while. But nay has their been a man who has rung my bell. No sir that's where the line is drawn.
I appreciate the support regardless!
The content quality on this channel is unreal. Keep it up
Aairwing always bringing us the helpful testing !
Great video man🎉
Dude thank you so much for doing this kind of testing and getting us the info.
so to summarize, get a T4 and layer to high hell with every possible thing you can to maximize chances of ricochet
Yooooo thNkz for the effort and time that you give to the community
I literally get all the info i need every wipe on this channel XD Thank you so much
Gtrat video. Your audio levels are amazing. A lot of people dont notice it until its bad.
thank you, had no idea about the ears hitbox being weird. I'll probably prioritise ear protection more often
Was going to comment just for the algorithms, but after watching, I'll just comment for the quality of the info and the way it was presented instead. Top work as always Airwing 👊
when you do a tier list, if it includes "flashbang protection" please include which glasses are currently "bugged" where they can easily be seen in foggy weather.
Already have that video done for you!
Would love a much more distilled version of things like this in future with a link to the detailed video maybe, that felt like 15 minutes of confusion 😅
Can confirm in 14.9.9 (I think) the glasses ricochet. Some scav bounced M82. 😂
The amount of times i've been (head, ears) while being shot at from the front... This explains a lot. Thank you!
Regarding head hitboxes, you missed throat. Difference here is that some armors protect only throat (while others whole neck+throat hitboxes). For example - Gen4 Full will cover neck and throat all around while RedutM or Defender only in front (throat).
this content is expremely helpful to the community, without your testing of this many of us would never known
Very nice tests. Many thanks and appreciation
Good stuff as always man, very informative. But if you had asked me to draw what i felt like is my PMCs head eyes hit box is, it would have been from about the collar bone area up to mid forehead, all shoulder with.
Thank you, this really helpful
Most straight forward explanation out there. Keep up the good work!
I was watching during the possessed armor part, it was quite a spectacle.
i love the plate system but it needs to be dialed back
theres too many gaps in the plate system to where you die by 7mm buckshot
Comment to keep the channel going and badass content!
Finding a ronin early in the wipe is was amazing getting shot by buckshot and pst. What a savior
you gys are the best! ! ! thx 4 inform us like you do! ! !
THANKYOUU!! we love good data
a good way to confirm ricochets thats also a bit more cinematic is tracer rounds at night. had a 7.62x51 m62 round ricochet off a lshz light helmet at night and you could see the round go straight up off his head it was really cool to find out that they coded that in and the bullet didn't just disappear after hitting the helmet. (the second round killed though rip timmy)
anywho tracers at night with multiple observes lets you visually confirm the ricochet and maybe spot weird edge cases or bugs where the helmet takes 1 damage and stops the bullet it shouldnt be able to stop or whatever its tarkov weird shit happens.
love the video thanks for putting this together!
Thanks for all the work and informationspread!
Thanks for your great work
I always thought the Bastion Diamond Plate and the Slap only protected that exact shown Area. Crazy how they actually cover ALL OFF TOP of Head and Nape aswell on the Bastion 1. Thats a biiig plus. Will be running only Bastion Plate from now on
Love your gunsmith videos. . . the best. Just getting into your other content as well!!!
This is a great video. Thank you for your work.
when youre tired of the usual tarkov quests and have better work to do, thanks we love you man!
I watched one of my buddies get head eyes through one of the Maska masks by a ump few wipes ago not saying it can’t happen. But I’ve seen it happen
I got head eyes to the back of my helmet 3 times in a row yesterday, always from 100h acc with 90% sr
Great work!
Thats a hella good job there. Thank you and all helping elfs
ricochet chance has always been displayed on tarkov wiki so they probably implemented the bullet penalties properly across the board now. Elaborating, they probably didn't know how or couldn't implement based off of bullet stats for ricochet and now they probably did figure it out because I've been hearing people say that super high pen bullets been bouncing off pp helmet like no other and usually its like m995 / ssa ap they running
Yooooo love the vids 👍Keep up with the content
Thanks! Will do!
Super interesting video, thanks for taking the time to make it.
I feel that whilst the increase in the number of hitboxes and how the armour protects them is a good improvement, it is quite unintuitive and would lead to frustration. If a hitbox is hit by a bullet, it should be checking to see if it first passed through an armour hitbox, and apply the damage reduction from that specific piece of armour, regardless whether that armour is listed as protecting a given area. So, for example, if the ear armour of a Fast MT doesn't provide jaw protection, but the bullet passed through the ears and hits the jaw, it should still apply the armour protection afforded by the ears. After all, the bullet passed through the armour, right? I feel that makes more sense and is more intuitive than what appears to be the case, which is zero armour protection even if the bullet passed through the armour simply because that piece of armour is not listed as protecting the hitbox struck.
Excellent video, appreciate the hard work
8:30 This is all the more confusing considering i got Head,Eyes a few wipes back by 9mm rip ammo through Altyn Faceshield on the first bullet
Absolutely can ricochet. I have seen about 3-4 times as many this wipe compared to my 3k hours.
Recently discovered you. Love the videos.
Thanks for the info bro
what a bunch of work! thanks
Thank you for these videos, I would be so lost without them
Great work as always!
Thanks for all your hard work as usual my dude
amazing work, thanks for the info!
Goated work as always 🫡
thanks for the amazing work as usual mr detective
Kudos to all the testers that helped!
So basically now, only armor covers what it shows it covers in game but helmets haven’t been changed to this system. They will fully cover whatever hitbox it says it does, even if it doesn’t visually.
"... It's got somebody's face on it too" that one hit me hard 😂😂😂
I was leaving streets with the flare extract I was running straight out and somehow got sniped "head face" from behind! With almost only 1 second left until extraction, I mean I was well down kilmov street!