The Return of Noodlebiscuit - A Robocraft Elimination

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  • Опубликовано: 14 окт 2024
  • A fun elimination match that had it's ups and downs. It's been awhile since I have used the account I created this channel for. It's time I start again. I will still be playing my various other accounts too, but I plan on mixing more Noodlebiscuit adventures into it once more. That being said, my time is very limited. So I am only playing once every couple weeks or so. I did have some very positive interaction on this account lately. I have played with and against some nice players and it was refreshing. Enjoy the video!

Комментарии • 3

  • @PathForger_
    @PathForger_ Год назад

    Hey there Noodlebiscuit77. Welcome back!
    Having a big butt can be fine if one has the health to back it up - and it doesn't look bad on camera either. ^_^
    Well played. Nanos carried the day.

    • @noodlebiscuit77
      @noodlebiscuit77  Год назад +1

      Yeah, I was just trying to have some fun with the video and commentary. I figured it is probably best to do on shorter videos due to time constraints. I do need to rework the upper props to be more useful as damage sinks since I primarily just threw them on there to replace the thrusters on a whim originally. The props seem to do better than thrusters on heavy mechs currently. Which if intentional, is not a bad idea. Thank you for your comment Pathforger. It's always appreciated!

    • @PathForger_
      @PathForger_ Год назад

      @@noodlebiscuit77 Ah yes. Damage routing on the props is mostly about routing each connection to a different location of the build (such that the connections are better than blockspam-adjacent).
      Props have more thrust that thrusters lack - and less speed boost in the one direction. Thrusters might work better on very light builds.
      Glad you're having fun. ^_^ Constraints are best worked with than against. Take care!