Real A320 pilot here. can confirm that the only feedback we get is q feel, or simulated hydraulic feel in the stick only. Rudders do have a mechanical linkage but with hydraulics on, it just feels very spongy. The sidestick is very akin to a 'normal' sprung to centre stick that has some hydraulic dampening. The only feedback we get is just seat of the pants feel when it comes to spoiler deployment, pitch, yaw, roll and of course thrust. Taxying over centre lights vary in the jolt that you feel in your backside from a sharpish jolt in a 319 to more of a very short and light oscillating bob in a 321. Very important to have the skills of understanding your attitude from only visual queues for upset attitude recovery due to the lack of feedback.
@@TheSomeoone yeah see I was going for simplicity and explaining the feel and sensation of using the various bits and pieces in the flight deck. I'm not that anal to start explaining how everything works in detail...
FFB in flight sim isn't about some bumping and rumbling, it's about feeling the trim forces and even stalls when controls get mushy. It allows for more precise control, and helicopter flying is easier, too. Works well with the Microsoft FFB 2, but it needs decent software support.
I would say the same. I had tried flight sims with an every day spring loaded stick. My problem is I cant feel what my aircraft is doing. In other words, I often "react" to late to something happening as I relay on the visual cue from what game Im playing. Unlike for driving with a wheel that has a forceback, then I can react quicker when I just feel that the wheel is turning on it's own even through visually it doesnt look like Im about to lose control of the car
The F16 has a fly-by-wire force sensing stick so it won't have any feedback. Try the A10 or one of the prop plains. Great info man been looking for an FFB system for flight sims for a very long time.
Dude, you really need to spend some more time with it before you pass judgement. Just like FFB wheels for sim racing, they are generally NOT just plug and play. You need to spend some time adjusting the settings to get a real feel for what it can do. It's also important to understand how the FFB output of each particular sim works. Some may output purely what you would feel according to the telemetry. Some may add or exaggerate certain effects to make up for the fact that we can't feel G's. Some may adjust the output to "level" the force across multiple modules. So you'd feel the same levels of force in a P-51 as you would in an F-14, even though IRL one may be much more difficult than the other (I don't know, I haven't flown either). Others may not level so that you can feel that difference. Also, being fly-by-wire, the F-16 was not the best choice for testing in DCS. The only force you will feel is the resistance of the stop, just like the actual jet. Try a warbird or something else with mechanical flight controls. I'd be really interested in hearing your thoughts after you've spent some time with it. And lastly, I saw on WinWing's FB page that they also have a FFB base coming soon. Over the last few years, both sim racing and flight sims have seen a lot of new equipment come to the market. The competition has driven prices down, while driving quality and innovation up. It's a really good time to be a sim addict! 😁
I've changed essentially every setting imaginable since I've owned it! I've tried it using direct input, telemetry data, and then a mix of both (which are options you can choose in its software). Also, Moza has presets for specific planes in specific sims, for instance when I flew the A320 I was using the A320 preset specifically made for MSFS, and for the F-16 I was using the F-16 preset made specifically for DCS. Additionally, when speaking about the F-16 in DCS I wasn't looking for feel of the air over the control surfaces, but rather the feel of the whole plane vibrating/buffeting felt through the stick since it's attached directly to the plane itself!
This stick will shine on sims like Il-2 Cliffs of Dover or Great Battles. Those are older games that took lots of care to implement force feedback. Especially CoD
And those are about the only aircraft that would have a force on the stick depending on the speed. Anything else is hydraulics and fly-by-wire. No forces would be felt.
Ok ppl need to realise something about these FFB bases. It's 90% about the software, the hardware is only capable of doing what the software tells it to. Poor software implementation will completely ruin a FFB base. Something like the Rhino from VPforce proves this point so clearly, it is the goat atm for ffb software & hardware combination. VPforce TelemFFB has had time to grow & has a very involved community pushing along it's development. I think MOZA might of gone in to this with fully appreciating how much the software matters. I still have hopes they will get the software to a better place. Winwing on the other hand has teased their new up coming FFB base ~20nm & ~USD$430 plus WW has a history with professional flight sims so I have more faith in their software being at a better standard at launch.
Moza has spent years refining their FFB software for driving sims, so they are all too aware of the impact that it has. I'd trust Moza to get it right, and improve it over time. It's the sims that need to come to the party.
@@florianschwarzmeier621 actually even boeing aircraft you only feel springs. All hydraulically operated. You are only moving some levers on the actuators, nothing else.
I do wish force feedback was more present in Linux gaming and gaming in general. Even if the aircraft doesn't have fitted feedback through it's linkages; having the FFB communicate things like light buffet, heavy buffet, and the lightness of controls in the stall, different levels of making contact on landing, weather, trim, and damage through a stick instead of through a seat is a great middle solution between spinning vibration motors and a full force feedback seat. There's a lot of motion you feel in your body that you don't get through the stick that's important in flight, even if we have to learn to disregard it during IFR
I've just pre-ordered the flight sim 2024 aviators edition but found out it's coming out on november 19th... But anyways I'm early and atleast I can be one of the first people on earth playing it on the launch date.
Russian pilots hated fly by wire when it first came out for their aircraft. This was because there was lack of feedback and insisted that there was something wrong, it didn’t feel right and “feedback” akin to trim forces was programmed/installed.
i've flown in gyrocopters that have the b9 style grip. and the mechanical load on those stick can go from negligible to feeling like trying to move a brick over a very stick surface. the Wagtail Trojan gyrocopter has so move force on the stick you can barely move it. those grips are normally plastic
Have you tried a flaps 3 landing in the A320 family? You may like landing them more enjoyable. Just make sure to press flaps 3 landing on the overhead panel
compare the stick using the F-14 in both MSFS and DCS, the module is made by the same company and are as close to a direct comparison as you are going to get.
What you wanted him to list out every plane? He gave you the knowledge you need to just look up planes that don’t fly by wire and Wikipedia will do the rest😂
@@davidcantrelleiii6025 It's freedom of speech here, he can say whatever he wants but when you replying to comment that asks: "What planes use a force joystick besides F-16?" - people would expect the answer. P.S. Is there any list of planes that don't have "fly by wire" but use flight sticks?
@@johndavidson4127 it doesn't make sense to give list of planes because there are so many that give feedback. It's better to give out what actually makes a plane give you feedback via stick or what doesn't so that the person who got the answer won't have to ask for every plane and just read if it has the requirements. It's more universal
So as a pilot I don’t really get why people expect ground roll in the stick. The only rumble I’ve felt was during run up or in a helicopter. The ffb comes in with the difference between low and high speed, stalls, and turbulence. Other than that that’s about it. Now don’t get me wrong I really really want one but people are wanting the wrong thing.
Says 12nm on their website. The old Microsoft Sidewinder 2 was only like 2-3nm. With the Warthog after 2-3 years you need to tear it apart and add synthetic lube to the gimble. Jabbers has a great video on it.
True, but they are talking peak output. They also calculated their force on the diagonal (i.e. using both motors together) unlike everyone else does with a single axis.
be nice to know a list of compatible sticks rather than just...ones that work on thrustmaster base. Like, finding a stick that I want only to find out it doesn't connect to that type of base sort of thing
i got my base a couple days ago. i ordered the base and stick as soon as they were available for pre order. i freaking love moza but the shipping situation for my base and stick are a little weird. i just want to get my stick so i can use the base
Feel on the ground? what would you expect to feel in a FLIGHT control yoke during taxing ? expecting a realistic explanation., obviously.. exception would be the propeller vibration
Realistically you wouldn't feel much, you will feel the whole aircraft vibrate on a rough runway, More so on light aircraft but as the plane gets heavier, Jets, Fighters and Airliners you would feel less and less in real life, but in most cases not through the actual stick more the whole airframe. But if you don't own a Motion Rig for flight simming then adding some rumble and movement to the stick is like the equivalent emersion factor to those without motion rigs. You wouldn't feel flaps move or gear move through your flight stick, maybe feel the landing gear clunk into place on raising or lowering it but not the actual movement and only again through the airframe not the stick. Ultimately it's all about getting out of it what you want to. The purists will only want to feel the turbulence from air brakes and gear and high AOA and only in non FBW aircraft but most will add as much rumbles and bumps as they can as it adds to their flight "SIMMING" experience, while most of those extra options are not realistic it's all down to your preferences as to what "you" want to feel and what makes you happy.
A good attempt at reviewing a FFB base but the only part worth watching was the GA aircraft at the beginning. Trying to give an accurate review of this while flying FBW jets ( with the exception of the F-14) which is what you should have flown in DCS World or the Spitfire or Phantom rather than the one Fighter in DCS that you should get no feedback from the F-16 is pointless. Realistically you wouldn't feel much in the way of rumbles and bumps through your flight stick, you will feel the whole aircraft vibrate on a rough runway, More so on light aircraft but as the plane gets heavier, Jets, Fighters and Airliners you would feel less and less in real life, but in most cases not through the actual stick more the whole airframe. But if you don't own a Motion Rig for flight simming then adding some rumble and movement to the stick is like the equivalent emersion factor to those without motion rigs. You wouldn't feel flaps move or gear move through your flight stick, maybe feel the landing gear clunk into place on raising or lowering it but not the actual movement and only again through the airframe not the stick. Ultimately it's all about getting out of it what you want to. The purists will only want to feel the turbulence from air brakes and gear and high AOA and feel the stick tighten up the faster you fly and loosen off/go mushy in slow speed and stalls but only in non FBW aircraft! But most will add as much rumbles and bumps as they can as it adds to their flight "SIMMING" experience, while most of those extra options are not realistic it's all down to your preferences as to what "you" want to feel and what makes you happy.
Before this I was looking at the winwing super libra but I didn’t know these hotas things didn’t have any type of force feedback, does anyone have a winwing and do you think the extra step of getting the force feedback is worth it idealistically?
Have you not seen the WinWing MFSSB Base? it is a force sensing base that only moves a couple of millimetres just like the real F-16 Force sensing base and you can mod it so that it doesn't move at all. I can tell you it's a great base to fly the F-16 with very precise.
the airbus is fly by wire, you will not feel any force on the "side stick"
Lol ikr
I was in a real A320 sim and the stick literally feels like a normal non-ffb flight sim stick
@@shalveenkumar2142 I’d think for fighter jets or any other combat sims it’d be amazing, which I feel is what most would use this for
@@chaosbuilder1531 Yes, its just heavily dampened. Pretty simple setup actually when you look under the stick.
I'm pretty sure that it still has force feedback to give the pilot a sense of what's going on, but idk
Real A320 pilot here. can confirm that the only feedback we get is q feel, or simulated hydraulic feel in the stick only. Rudders do have a mechanical linkage but with hydraulics on, it just feels very spongy. The sidestick is very akin to a 'normal' sprung to centre stick that has some hydraulic dampening. The only feedback we get is just seat of the pants feel when it comes to spoiler deployment, pitch, yaw, roll and of course thrust. Taxying over centre lights vary in the jolt that you feel in your backside from a sharpish jolt in a 319 to more of a very short and light oscillating bob in a 321. Very important to have the skills of understanding your attitude from only visual queues for upset attitude recovery due to the lack of feedback.
Mate you need hydraulics to move the rudder the rudder pedals links do not go to the rudder itself. That’s why it always feel spongy
@@TheSomeoone yeah see I was going for simplicity and explaining the feel and sensation of using the various bits and pieces in the flight deck. I'm not that anal to start explaining how everything works in detail...
@@SirPlankton lmao
@@SirPlanktonexplain me how rudder with hydraulics off feel then …
@TheSomeoone heavy and spongy if you must know.
FFB in flight sim isn't about some bumping and rumbling, it's about feeling the trim forces and even stalls when controls get mushy. It allows for more precise control, and helicopter flying is easier, too. Works well with the Microsoft FFB 2, but it needs decent software support.
MS ffb stick works great in DCS.
I would say the same. I had tried flight sims with an every day spring loaded stick. My problem is I cant feel what my aircraft is doing. In other words, I often "react" to late to something happening as I relay on the visual cue from what game Im playing.
Unlike for driving with a wheel that has a forceback, then I can react quicker when I just feel that the wheel is turning on it's own even through visually it doesnt look like Im about to lose control of the car
It’s funny to see his desk moving with the stick 😂
The F16 has a fly-by-wire force sensing stick so it won't have any feedback. Try the A10 or one of the prop plains. Great info man been looking for an FFB system for flight sims for a very long time.
Aaron do you like plen
Aaron like plen
Yes he likes plens
He loves plen
I think he lik plen
Naaahhhh he dosen't
Dude, you really need to spend some more time with it before you pass judgement. Just like FFB wheels for sim racing, they are generally NOT just plug and play. You need to spend some time adjusting the settings to get a real feel for what it can do.
It's also important to understand how the FFB output of each particular sim works. Some may output purely what you would feel according to the telemetry. Some may add or exaggerate certain effects to make up for the fact that we can't feel G's. Some may adjust the output to "level" the force across multiple modules. So you'd feel the same levels of force in a P-51 as you would in an F-14, even though IRL one may be much more difficult than the other (I don't know, I haven't flown either). Others may not level so that you can feel that difference.
Also, being fly-by-wire, the F-16 was not the best choice for testing in DCS. The only force you will feel is the resistance of the stop, just like the actual jet. Try a warbird or something else with mechanical flight controls. I'd be really interested in hearing your thoughts after you've spent some time with it.
And lastly, I saw on WinWing's FB page that they also have a FFB base coming soon. Over the last few years, both sim racing and flight sims have seen a lot of new equipment come to the market. The competition has driven prices down, while driving quality and innovation up. It's a really good time to be a sim addict! 😁
totally agree!!!!!
I've changed essentially every setting imaginable since I've owned it! I've tried it using direct input, telemetry data, and then a mix of both (which are options you can choose in its software). Also, Moza has presets for specific planes in specific sims, for instance when I flew the A320 I was using the A320 preset specifically made for MSFS, and for the F-16 I was using the F-16 preset made specifically for DCS. Additionally, when speaking about the F-16 in DCS I wasn't looking for feel of the air over the control surfaces, but rather the feel of the whole plane vibrating/buffeting felt through the stick since it's attached directly to the plane itself!
Your talk was so f*king long
Fair enough. In the video it sounded like you had just taken it out of the box.
@@subratakmondal124 Nobody forced you to read it.
Testing FFB stick using FBW plane with force sensor stick? lol
LMAO even
I found a force feedback flightstick in IL-2 Sturmvik very good for feeling the stall limit in your plane while sharp turning.
Well, I guess heli simmers would be one audience, where the force trim is the more interesting aspect as any sort of rumble for 'immersion'
No
I like how the stick became erect when powered on and the first thing he said was "wish y'all could feel this" 💀
This stick will shine on sims like Il-2 Cliffs of Dover or Great Battles. Those are older games that took lots of care to implement force feedback. Especially CoD
And those are about the only aircraft that would have a force on the stick depending on the speed. Anything else is hydraulics and fly-by-wire. No forces would be felt.
Yo thanks for uploading, I have been waiting for this video to come out
I had force feedback like 25 years ago. They need to make a comeback
Great vid man!
When a fix winger says oh ye have little faith….nice video 😂
5:28 me randomly before a presentation
Ok ppl need to realise something about these FFB bases. It's 90% about the software, the hardware is only capable of doing what the software tells it to. Poor software implementation will completely ruin a FFB base. Something like the Rhino from VPforce proves this point so clearly, it is the goat atm for ffb software & hardware combination. VPforce TelemFFB has had time to grow & has a very involved community pushing along it's development. I think MOZA might of gone in to this with fully appreciating how much the software matters. I still have hopes they will get the software to a better place. Winwing on the other hand has teased their new up coming FFB base ~20nm & ~USD$430 plus WW has a history with professional flight sims so I have more faith in their software being at a better standard at launch.
Moza has spent years refining their FFB software for driving sims, so they are all too aware of the impact that it has. I'd trust Moza to get it right, and improve it over time. It's the sims that need to come to the party.
Where is the love and care of Heli pilots? We need to see a heli setup.
FFB for Airbus aircraft makes no sense😂 The Sidestick in the real think is also just springloaded.
@@florianschwarzmeier621 actually even boeing aircraft you only feel springs. All hydraulically operated. You are only moving some levers on the actuators, nothing else.
@@bartomiejwozniak9096 maybe smaller aircraft. Big aircraft would be impossible to move al cables until the surface.
wasn't subbed until I saw mans got OG cod mw2
"he ejected for no reason" as you barely pull the nose up 10 feet above the ground
3:35 hotas asmr
WDYM ASMR IS THREATENED...............
we got Aaron Rheins ASMR before we got gta6
I do wish force feedback was more present in Linux gaming and gaming in general.
Even if the aircraft doesn't have fitted feedback through it's linkages; having the FFB communicate things like light buffet, heavy buffet, and the lightness of controls in the stall, different levels of making contact on landing, weather, trim, and damage through a stick instead of through a seat is a great middle solution between spinning vibration motors and a full force feedback seat.
There's a lot of motion you feel in your body that you don't get through the stick that's important in flight, even if we have to learn to disregard it during IFR
Just got Flight sim 2020 and FSX today on sale!! Can't wait to play them.
Love my VP Force. Makes a hug difference!
I've just pre-ordered the flight sim 2024 aviators edition but found out it's coming out on november 19th... But anyways I'm early and atleast I can be one of the first people on earth playing it on the launch date.
Holyyy shit man your biceps look freaking crazy💪🥴😭
Nobody remembers microsoft sidewinder force feed back :( that joystick was awesome with even an optical sensor for grip detection
I am looking forward to buy one so please tell me if i should get one
Id recommend you get the warhog it's better and higher quality
The warthog one is about 500 US dollars in case you wonder
@@Aviationdreams1 Do you mean the thrustmaster warthog?
wait for the Winwing base to be released so you can use the rest of WW's stuff with 1 software
@@PiNKMuDSimGaming yes the pack
9:23 BRO ALMOST RECREATED UNITED 585 😭
How do you have those numbers(altitude, engines, etc) on the bottom of the screen?
It’s in the assistance settings!
@@AaronRheins. Thank you very much! I was looking for it for ages
What airport did u fly the cirrus at
ONE MANUFACTURER has been making ffb sticks for decades...
5:58 his desk is moving
Ur the greatest brotha
sista!
Nice video bro
Hey Aaron, is the airport where you landed the SR22 Egelsbach Airport, Frankfurt?
Aaron i see the tudor on yaa, got a submariner noticed it instantly 😂
about time they brought force feedback back to flight sims! DCS is made for it
Russian pilots hated fly by wire when it first came out for their aircraft. This was because there was lack of feedback and insisted that there was something wrong, it didn’t feel right and “feedback” akin to trim forces was programmed/installed.
i've flown in gyrocopters that have the b9 style grip. and the mechanical load on those stick can go from negligible to feeling like trying to move a brick over a very stick surface. the Wagtail Trojan gyrocopter has so move force on the stick you can barely move it. those grips are normally plastic
I just wish it had more buttons. Otherwise, this looks really interesting
I feel like FFB flor fly by wire planes sounds uhh
silly
Really cool product regardless
can you please try gliders with that stick? I want to buy it but first I want to know if its any good for gliders.
Have you tried a flaps 3 landing in the A320 family? You may like landing them more enjoyable. Just make sure to press flaps 3 landing on the overhead panel
I’m glad you don’t actually need to buy the moza stick if you already have a thrustmaster stick which is nice
W blue angels pfp
Don’t know if you do suggested reviews but could you maybe review the velocity one flight stick Ty
Bro gave us some asmr
compare the stick using the F-14 in both MSFS and DCS, the module is made by the same company and are as close to a direct comparison as you are going to get.
Aaron, you should use this for the Red Bull Air Race missions for msfs 2024
Bro, looks so fancy
What planes use a force joystick besides F-16?
Edit: I started war!🫥
Every non fly by wire plane will give you feedback. Ex:the stick will feel harder the faster you go on the mig29 or the f4 or evene a 747 400 or 737
@@Flare7639 I am sorry but that is not what he is asking.
What you wanted him to list out every plane? He gave you the knowledge you need to just look up planes that don’t fly by wire and Wikipedia will do the rest😂
@@davidcantrelleiii6025 It's freedom of speech here, he can say whatever he wants but when you replying to comment that asks: "What planes use a force joystick besides F-16?" - people would expect the answer.
P.S. Is there any list of planes that don't have "fly by wire" but use flight sticks?
@@johndavidson4127 it doesn't make sense to give list of planes because there are so many that give feedback. It's better to give out what actually makes a plane give you feedback via stick or what doesn't so that the person who got the answer won't have to ask for every plane and just read if it has the requirements. It's more universal
the stick was FREAKY when it got turned on
Lmaoooo
Do you know how to fix my mfs 2020 the planes have pink squares and the setting screen is just not there.
@@nolensharp1435 full delete and reinstall
how do you feel force on a real A320 sidestick? isn't it fly by wire?
5:40 that's what she said!
I like plaen
Can you review aerofly fs global sometimes?
So as a pilot I don’t really get why people expect ground roll in the stick. The only rumble I’ve felt was during run up or in a helicopter. The ffb comes in with the difference between low and high speed, stalls, and turbulence. Other than that that’s about it. Now don’t get me wrong I really really want one but people are wanting the wrong thing.
Fly Helos, that should be the best exaple for FFB joysticks.
Hey man .I want to know how you got the camera to be binded with the hat switch on fs2020. All I can do is just get spot lock not panning
this is a really good video
Yippe my bby posted
I felt it in the 1990s when microsoft and logitech was doing it!
Could you try out the MiG-25? It just came out.
Most planes don’t have any feedback on the stick as someone who flies in general aviation
the fact that the whole desk is moving
My desk would just break down lol
Says 12nm on their website. The old Microsoft Sidewinder 2 was only like 2-3nm. With the Warthog after 2-3 years you need to tear it apart and add synthetic lube to the gimble. Jabbers has a great video on it.
True, but they are talking peak output. They also calculated their force on the diagonal (i.e. using both motors together) unlike everyone else does with a single axis.
5:30 me when i see a gothic girl with glasses :3
@@robloxgamingmx1714 same with me but it's a baddie in milsim gear 🤯
What keyboard do you have there?
Can you try the winwing orion 2 mac and compare it to the thrustmaster warthog and other military flight sticks.
be nice to know a list of compatible sticks rather than just...ones that work on thrustmaster base. Like, finding a stick that I want only to find out it doesn't connect to that type of base sort of thing
Try maybe older planes like a Mig 29 or a Mig 19 i think the force feedback would be more reliable
HE POSTS AGAIN
look at my man's biceps 😭
Bro is jacked
Do you use Track IR for DCS?
The stick being lighter (solo weight) is better. You don’t have to fight the Dead weight to input. The FFB the weight of a feather is what you want.
i got my base a couple days ago. i ordered the base and stick as soon as they were available for pre order. i freaking love moza but the shipping situation for my base and stick are a little weird. i just want to get my stick so i can use the base
you should try this stick on DCS with mustang or spitfire
Feel on the ground?
what would you expect to feel in a FLIGHT control yoke during taxing ? expecting a realistic explanation., obviously.. exception would be the propeller vibration
Vibration, bumps, etc
Realistically you wouldn't feel much, you will feel the whole aircraft vibrate on a rough runway, More so on light aircraft but as the plane gets heavier, Jets, Fighters and Airliners you would feel less and less in real life, but in most cases not through the actual stick more the whole airframe. But if you don't own a Motion Rig for flight simming then adding some rumble and movement to the stick is like the equivalent emersion factor to those without motion rigs. You wouldn't feel flaps move or gear move through your flight stick, maybe feel the landing gear clunk into place on raising or lowering it but not the actual movement and only again through the airframe not the stick.
Ultimately it's all about getting out of it what you want to. The purists will only want to feel the turbulence from air brakes and gear and high AOA and only in non FBW aircraft but most will add as much rumbles and bumps as they can as it adds to their flight "SIMMING" experience, while most of those extra options are not realistic it's all down to your preferences as to what "you" want to feel and what makes you happy.
not sure if you do helicopter content.... but no helicopters? i feel like thats where this might shine
yo are my favorite youtuber
9:50 should be a goAround...no landing option there, never force the plane to go down on final landing moments...
dude that is nuts i cant get flight sim to work.
does the stick have twist or do i need rudder pedals?
They 100% need to make a gear stick mode for that in the settings and make a gear stick with reverse lock... just saying
3:36 asmr 👂
the headset dent lmao
A good attempt at reviewing a FFB base but the only part worth watching was the GA aircraft at the beginning. Trying to give an accurate review of this while flying FBW jets ( with the exception of the F-14) which is what you should have flown in DCS World or the Spitfire or Phantom rather than the one Fighter in DCS that you should get no feedback from the F-16 is pointless.
Realistically you wouldn't feel much in the way of rumbles and bumps through your flight stick, you will feel the whole aircraft vibrate on a rough runway, More so on light aircraft but as the plane gets heavier, Jets, Fighters and Airliners you would feel less and less in real life, but in most cases not through the actual stick more the whole airframe. But if you don't own a Motion Rig for flight simming then adding some rumble and movement to the stick is like the equivalent emersion factor to those without motion rigs. You wouldn't feel flaps move or gear move through your flight stick, maybe feel the landing gear clunk into place on raising or lowering it but not the actual movement and only again through the airframe not the stick.
Ultimately it's all about getting out of it what you want to. The purists will only want to feel the turbulence from air brakes and gear and high AOA and feel the stick tighten up the faster you fly and loosen off/go mushy in slow speed and stalls but only in non FBW aircraft! But most will add as much rumbles and bumps as they can as it adds to their flight "SIMMING" experience, while most of those extra options are not realistic it's all down to your preferences as to what "you" want to feel and what makes you happy.
Aaron u have some sick tattoos dawg also W video good sir
I had a Microsoft force feedback joystick 30 years ago.
Pls answer but would it be worth it to upgrade from my Xbox to pc for the new flight sim 2024
I’d say it’s always worth it to upgrade from Xbox to PC as long as you have the money, regardless of flight sim stuff a pc is much more versatile!
Before this I was looking at the winwing super libra but I didn’t know these hotas things didn’t have any type of force feedback, does anyone have a winwing and do you think the extra step of getting the force feedback is worth it idealistically?
Still happily using my MS FFB 2 stick
Is it working with trustmaster?
Bro is the Flight Sim version is Sambucha
waiting on a load-cell stick that doesn't actually move with input or feedback like (i believe) the F22, SR71, and others
Have you not seen the WinWing MFSSB Base? it is a force sensing base that only moves a couple of millimetres just like the real F-16 Force sensing base and you can mod it so that it doesn't move at all. I can tell you it's a great base to fly the F-16 with very precise.