Комментарии •

  • @user-zd9zi7jf9s
    @user-zd9zi7jf9s 7 дней назад +1

    Great! Thank you!

  • @atasafarzadeh7110
    @atasafarzadeh7110 2 месяца назад +2

    Most of the time, pre-made UVW map textures aren't available! 🤠
    So, imagine tackling this exact same mesh table - starting the texturing process from scratch using PBR seamless maps and Corona's advanced features like AO and curvature maps on this Non-Quad mesh table. I'm eagerly anticipating a tutorial from the most supportive team among all render engines on this challenging level. Tnx

    • @user-hz4fj5xw2u
      @user-hz4fj5xw2u 2 месяца назад +2

      most of the time some standard triplanar is enough, or the most basic uwv modifier, especially when you are using roughness, bump and displacement slots too, because you want to achieve an old fucking mess, not some pixelperfect brand new wooden texture so dont give yourself too much headache, man
      faking it is enough, and when you are doing archviz is more than enough

    • @ChaosCorona
      @ChaosCorona 2 месяца назад +1

      Howdy! Personally, I typically try to see if a simple UVW unwrap can be done - that typically takes care of things like wood grain direction etc. If that isn't quite possible to do I'd probably start messing around with what user-hz4fj5xw2u suggested.
      There's loads of different ways to approach it depending on what exactly you want to do.
      For example, if you're dealing with just an imperfect looking metal material then triplanar method is typically all you need.
      If I may I'd suggest opening up a topic over on our forums (forum.corona-renderer.com/index.php) and we can share visual examples there plus we can obviously also go into more details. Nejc

  • @scpk2246
    @scpk2246 2 месяца назад +1

    Hi Chaos Team, does RESUME RENDER feature auto saves the latest PASS into CXR file whenever there is a blackout?
    Because in Vray's RESUME RENDER feature, it automatically does

    • @ChaosCorona
      @ChaosCorona 2 месяца назад +1

      The button itself does not, but there is an autosave feature that can be enabled and set in the Systems dialog, see docs.chaos.com/display/CRMAX/System+Tab . It doesn't save every pass, but every time period that you define - hope this helps! Tom

  • @cgimadesimple
    @cgimadesimple 2 месяца назад

    cool! ")

  • @maxximus8904
    @maxximus8904 2 месяца назад

    Can you change the corona VfB interactive render resolution?

    • @ChaosCorona
      @ChaosCorona 2 месяца назад

      Howdy! Not sure what exactly you mean but if you simply resize the VFB window it'll change the rendering resolution accordingly. Or did you maybe have something else in mind? Nejc

    • @maxximus8904
      @maxximus8904 2 месяца назад

      @@ChaosCorona i found it already default render resolution in the vfb is half your screen resolution. In your render settings, then system, then system settings there is a number called image upscaling factor which is at 2 by default (so it only renders half the resolution of your screen and then upscales it so the interactive render is faster). I changed it to 1 so it renders the native screen resolution in the interactive render. But I'm sure u guys knew that setting since you work for corona renderer 😉

  • @hamidsalami7022
    @hamidsalami7022 2 месяца назад

    Did you make the wood distress texture in substance painter?

    • @sahaksahakyan2404
      @sahaksahakyan2404 2 месяца назад

      Or substance 3d sampler

    • @ChaosCorona
      @ChaosCorona 2 месяца назад

      Hello! It is a photoscanned 3D model so all of the texture maps came with it (and are based on a real world object). That said as we note in the tutorial we do give ourselves a lot of creative freedom in how we are setting it all up so we get a more "custom" look. Nejc

  • @ProphetErfan
    @ProphetErfan 2 месяца назад +1

    gg