how about a scipt for pause trigger and continue trigger. that unlocks the follower object from the spline on "pause" then re-locks on next trigger in the spline ?
Is it possible to detect a collision between the player (which has the spline follower script) and an object generated on the spline (with the Object Controller script)? Because my player doesn't detect collisions with obstacles, which doesn't change a variable in a script it owns (a script that simply detects a collision with an obstacle).
Wow spline proyectos are huuuge didn't know it was so easy to use them wow!!
Awesome stuff, loving it!
how about a scipt for pause trigger and continue trigger. that unlocks the follower object from the spline on "pause" then re-locks on next trigger in the spline ?
Wish I knew what song was playing in the background.
Is it possible to detect a collision between the player (which has the spline follower script) and an object generated on the spline (with the Object Controller script)? Because my player doesn't detect collisions with obstacles, which doesn't change a variable in a script it owns (a script that simply detects a collision with an obstacle).
Great asset
excuse me
is it possible to find out via C# which object activated the trigger?
bro did you find it
Can I make a 2d dice board game using this? I bought that but you did not support me
Haha whatever happens in runtime stays in runtime hahaha
Haha I imagined the spline screaming I been triggered haha
I tried to buy the asset today, but Unity cant handle payments atm for some reason, damn amateur company that Unity is, sigh