Breadcrumbing in Level Design: Guiding your player from A to B

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  • Опубликовано: 8 сен 2024
  • Leave visual trails in your environments to subconsciously guide your player. We'll look at the design principle and some examples :)
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Комментарии • 9

  • @bariscanbilgin
    @bariscanbilgin 8 месяцев назад

    Thank you Tim , was very helpful and informative 🍀

  • @mkgamedesign9355
    @mkgamedesign9355 2 года назад

    Great video on the technique of breadcrumbs! Really enjoying your videos, keep up the good work. :)

  • @Nekivz
    @Nekivz 2 года назад

    I saw you left fish labs what are you doing nowadays

    • @timdoesleveldesign
      @timdoesleveldesign  2 года назад +1

      Moved to Barcelona, looking to do some teaching for a little while. Also working on an online level design course :)

    • @Nekivz
      @Nekivz 2 года назад +1

      @@timdoesleveldesign sounds good as long as your living life 👍

  • @harmsdaniil1
    @harmsdaniil1 Год назад

    2:14
    Whis is not a good example. In this scene, the guiding signals are red light and enemies, banner has nothing to do with bradcrumbing

    • @timdoesleveldesign
      @timdoesleveldesign  Год назад +1

      True, the lighting and enemies are way more dominant breadcrumbs here.
      But the way those yellow elements are laid out across the main paths are still a way Naughty Dog uses breadcrumbing!
      Even little things like a yellow mop & bucket are part of this.

    • @harmsdaniil1
      @harmsdaniil1 Год назад

      @@timdoesleveldesign I didn't know this is ND thing. Because every one uses it now. Yellow is just the most fitting color for breadcrumbing. Mirrors edge used red for this purpose, but this is only one exception I can remember)