Pier-A-Dough - Peridot is the rare gem-quality variety of the common mineral olivine, which forms deep inside the Earth's mantle and is brought to the surface by volcanoes.
Love it! Have you done a food run yet? With all the ingredients and the frying pan and such? Or what about a build that focuses on using just one ball per drop with no spawners?
Hey! i have a question, before I even saw your video I was gonna make a thumbnail using the windmill thats in your thumbnail so I was trying to find it, and was wondering how u were able to get such a high quality photo of it.
Does the jumprope work differently on this map? I feel like in pyramid it uses real physics (impact angle = output angle) But here it looks like it stops all force and simply flings it upwards most of the time. Odd. Because in pyramid it keeps hitting the tiny bumbers on the sides over and over until it jumps over it.
Ballionaire is a great game but the different maps are actually impossible to deal with. Maybe I'm bad but with pyramid its at least a little predicatble.
These videos got me by the ballionaires i cant look away
Came for ballionaire,
stayed for the Hmmm.
Both are honestly infectious.
one of the best maps to cave max
Pier-A-Dough - Peridot is the rare gem-quality variety of the common mineral olivine, which forms deep inside the Earth's mantle and is brought to the surface by volcanoes.
Great job with the windmill!
Love it! Have you done a food run yet? With all the ingredients and the frying pan and such?
Or what about a build that focuses on using just one ball per drop with no spawners?
Hmmmmm
Brother please god stop slamming the bumpers at the same time, lmao
I definitely give up on the bumpers eventually 🤣
Hey! i have a question, before I even saw your video I was gonna make a thumbnail using the windmill thats in your thumbnail so I was trying to find it, and was wondering how u were able to get such a high quality photo of it.
Does the jumprope work differently on this map?
I feel like in pyramid it uses real physics (impact angle = output angle)
But here it looks like it stops all force and simply flings it upwards most of the time. Odd.
Because in pyramid it keeps hitting the tiny bumbers on the sides over and over until it jumps over it.
I’d love this to come to iOS
For the algorithm 🎉
Getting rich on renewable energy
Ballionaire is a great game but the different maps are actually impossible to deal with. Maybe I'm bad but with pyramid its at least a little predicatble.
So what are the next plans for this game?
Are we doing hades free January ?
ngl, you getting distracted all the time was getting on my nerves xD
What was he getting distracted by? He seemed pretty focused the whole time